History Videogame / CommandAndConquerTiberianDawn

14th May '16 9:02:18 AM Deathhacker
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* EarlyInstallmentWeirdness: This is the only game in the series without a skirmish mode; even if the computer was added to a game it did not have a base.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
This is the only game in the series without a skirmish mode; even if the computer was added to a game it did not have a base.base. In addition, this game also had a lot of gameplay mechanics that were either ditched or were not present in later installments, such as being only able to build right next to a building and not differentiating between defensive buildings (which could be built farther away but do not generate "build" areas) and normal buildings. This specifically led to the "Sand bag wall" exploit.
** In terms of the story, this is the only game where Nod isn't overtly religious, although in-game cutscenes implied that it's still there.
14th May '16 8:56:47 AM Deathhacker
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* EarlyInstallmentWeirdness: The first game has no tutorial and no skirmish mode, and even when the computer is included in LAN games, they get no bases.
** It does, however, have [[ReadTheFreakingManual a full tutorial in the game manual]]. Since this was pretty much the norm in these days, the lack of ingame tutorial hardly count as weirdness.

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* EarlyInstallmentWeirdness: The first This is the only game has no tutorial and no in the series without a skirmish mode, and mode; even when if the computer is included in LAN games, they get no bases.
** It does, however,
was added to a game it did not have [[ReadTheFreakingManual a full tutorial in the game manual]]. Since this was pretty much the norm in these days, the lack of ingame tutorial hardly count as weirdness.base.
10th Apr '16 8:37:57 PM DelShiftB
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* FlamethrowerBackfire: Flamethrowers would explode when shot, which contributed to their [[VideoGameFlamethrowersSuck uselessness]].
* FriendlyFireproof: The problem with flamethrower infantry is that their weapon has a small area-of-effect which means that they can't be grouped with other friendly soldiers without damaging or even killing them. You can't even use a group of 5 flamethrowers without having them catch fire from one of them merely using their weapon.

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* FlamethrowerBackfire: Flamethrowers would explode when shot, which contributed to their [[VideoGameFlamethrowersSuck uselessness]].
* FriendlyFireproof: The problem with flamethrower infantry is that their weapon has a small area-of-effect which means that they can't be grouped with other friendly soldiers without damaging or even
likely killing them. You can't even use other nearby infantry. They can also explode in a group of 5 flamethrowers without having them catch fire chain reaction from one of them merely using their weapon.other exploding flamethrowers.


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* SlapOnTheWristNuke: While devastating, it's still technically a small area of effect. Skilled players can defend against them by spreading out the base over a large area. In the campaign, there's only a few situations where such a strike is launched, allowing for prior preparations.


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* VideoGameFlamethrowersSuck: While individual flamethrower infantry can be useful, they do not work well in groups. Their attack is small short-range attack, which can hit friendly targets within the same group of five infantry simply by being on the back ranks.
20th Feb '16 1:54:49 PM DelShiftB
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* RegeneratingHealth: Harvesters and Mammoth Tanks self-repair slowly, up to 50% health.
20th Feb '16 1:41:47 PM DelShiftB
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* BerserkButton: If you attack an AI harvester, the computer will send everything it has at you.
10th Sep '15 7:39:45 AM AmayirotAkago
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* LeaningOnTheFourthWall: Mild example: the scene mentioned above in IsThisThingStillOn takes place in a green-screen studio, likely the same one used to ''film this game's cutscenes.''
3rd Aug '15 11:53:31 AM Tagaziel
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* ObligatoryWarCrimeScene: In addition to the many instances of civilian murder by the Brotherhood, General Sheppard violates the Hague Conventions by ordering the GDI commander to [[KillEmAll show no quarter]] to "Kane and his zealots." This is in stark contrast to [[ReasonableAuthorityFigure his earlier behavior]], serving to highlight just how high the stakes are in the final mission.

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* ObligatoryWarCrimeScene: In addition to the many instances of civilian murder by the Brotherhood, The Brotherhood routinely kills civilians, however, GDI General Sheppard violates the Hague Conventions by ordering the GDI commander to [[KillEmAll show no quarter]] to "Kane and his zealots." This is in stark contrast to [[ReasonableAuthorityFigure his earlier behavior]], serving to highlight just how high the stakes are in the final mission. Notably, GDI forces in Nod missions will sometimes attack civilians, if they are set to be friendly to the Brotherhood.



* YouHaveFailedMe: The game indicated that this was how the Brotherhood of Nod handled incompetent officers, with Seth, Kane's second in command, warning the player that if you failed you died. Seth, it is worth noting, starts seeming wary of you (noting that "you are rapidly becoming Kane's favorite") as the campaign progresses and continues sending you on difficult missions with faulty intelligence. He eventually tries to send you on an outright SuicideMission against the Pentagon (all the way across the ocean from the African theater where you're fighting). [[spoiler: Then Kane introduces himself by executing Seth in mid-sentence, pushing him out of the chair, and [[KlingonPromotion promoting you]].]]
* YourTerroristsAreOurFreedomFighters: Kane presents himself as a third world messiah and liberator, GDI is a law enforcement organization of the United Nations but NOD [[KickTheDog Kicks The Dog]] and kills civilians "who are either affiliated with GDI or don't agree with their religious dogma" from the start.

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* YouHaveFailedMe: The game indicated that this was how the Brotherhood of Nod handled incompetent incompetent officers, with Seth, Kane's second in command, warning the player that if you failed you died. Seth, died.
**Seth,
it is worth noting, starts seeming wary of you (noting that "you are rapidly becoming Kane's favorite") as the campaign progresses and continues sending you on difficult missions with faulty intelligence. He eventually tries to send you on an outright SuicideMission against the Pentagon (all the way across the ocean from the African theater where you're fighting). [[spoiler: Then Kane introduces himself by executing Seth in mid-sentence, pushing him out of the chair, and [[KlingonPromotion promoting you]].]]
]] Disloyalty is even worse than incompetence.
* YourTerroristsAreOurFreedomFighters: Kane presents himself as a third world messiah and liberator, GDI is a law enforcement organization the military arm of the United Nations but NOD Nations. Nod [[KickTheDog Kicks The Dog]] and kills civilians "who are either affiliated with GDI or don't agree with their religious dogma" from the start.
3rd Aug '15 11:48:55 AM Tagaziel
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** In the GDI ending, [[spoiler:Kane can be killed in either one of two ways. If you destroy the Temple of Nod with the Ion Cannon when it is the last enemy building on the map, Kane will embrace it as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris. The sequel reveals that the Ion Cannon ending is the canon one.]]
** In the Nod ending, [[spoiler:Nod hijacks the GDI Ion Cannon, and you get to destroy one of either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin.]]

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** In the GDI ending, [[spoiler:Kane [[spoiler:the Brotherhood is cornered at Sarajevo and broken apart, with its leader "killed." Notably, Kane can be killed in either one of two ways. If you destroy the Temple of Nod with the Ion Cannon when it is the last enemy building on the map, Kane will embrace it as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris. The faceplate and burned skin in the sequel reveals reveal that the Ion Cannon ending is the canon one.]]
** In the Nod ending, [[spoiler:Nod hijacks the GDI Ion Cannon, and you get to destroy one of either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin.Berlin, discrediting the Global Defense Initative and General Sheppard.]]
21st Jul '15 9:30:02 AM ImpudentInfidel
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* ExpositionBreak: Both campaigns have a short educational video explaining how Tiberium works inserted in one of the mid-game briefings. Played straight in the GDI campaign, but in the Nod campaign Kane snarks over what he claims are it's many inaccuracies.
27th Apr '15 9:24:44 PM TheEternal
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* ObligatoryWarCrimeScene: In addition to the many instances of civilian murder by the Brotherhood, General Sheppard violates the Hague Conventions by ordering the GDI commander to [[KillEmAll show no quarter]] to "Kane and his zealots." This is in stark contrast to [[ReasonableAuthorityFigure his earlier behavior]], serving to highlight just how high the stakes are in the final mission.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CommandAndConquerTiberianDawn