History Videogame / CommandAndConquerTiberianDawn

20th Nov '17 1:16:57 AM dvorak
Is there an issue? Send a Message

Added DiffLines:

* CameFromTheSky: The events of the game are triggered by a meteorite strike on the Tiber river, which drops off some GreenRocks. GDI wants to contain it, while Nod wants to exploit it to evolve humanity.
20th Nov '17 1:14:41 AM dvorak
Is there an issue? Send a Message

Added DiffLines:

* DeadlyGas: Chem Warriors use a sprayer full of toxic waste (a byproduct of refining tiberium). It instakills enemy troops (and some civilians in the relevant mission) at the cost of sometimes mutating them into a [[BlobMonster visceroid]].
21st Oct '17 6:47:09 AM Kadorhal
Is there an issue? Send a Message


The first game in the VideoGame/CommandAndConquerTiberianSeries, ''Tiberian Dawn'' was released in 1995 by Creator/WestwoodStudios and originally known simply as ''Command & Conquer'', before later being given its subtitle. Set TwentyMinutesIntoTheFuture, it is a RealTimeStrategy game with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, ''The Covert Operations'', a multiplayer-only sequel named ''Sole Survivor'', and '''[[VideoGame/CommandAndConquerRenegade Renegade]]''', an FPS set during the final days of the conflict from this game that boasts an active modding community and a small but dedicated fanbase.

to:

The first game in the VideoGame/CommandAndConquerTiberianSeries, greater ''VideoGame/CommandAndConquer'' series, and the originator of [[VideoGame/CommandAndConquerTiberianSeries one of its two storylines]], ''Tiberian Dawn'' was released in 1995 by Creator/WestwoodStudios and originally known simply as ''Command & Conquer'', before later being given its subtitle. Set TwentyMinutesIntoTheFuture, it is a RealTimeStrategy game with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, ''The Covert Operations'', a multiplayer-only sequel named ''Sole Survivor'', and '''[[VideoGame/CommandAndConquerRenegade Renegade]]''', an FPS set during the final days of the conflict from this game that boasts an active modding community and a small but dedicated fanbase.



* ExpositionBreak: Both campaigns have a short educational video explaining how Tiberium works inserted in one of the mid-game briefings. Played straight in the GDI campaign, but in the Nod campaign Kane snarks over what he claims are its many inaccuracies.

to:

* ExpositionBreak: Both campaigns have a short educational video explaining how Tiberium works inserted in one of the mid-game briefings. Played straight in the GDI campaign, but in the Nod campaign Kane [[{{MST}} snarks over over]] what he claims are its many inaccuracies.
19th Oct '17 3:20:08 PM Kadorhal
Is there an issue? Send a Message


The first game in the VideoGame/CommandAndConquerTiberianSeries, ''Tiberian Dawn'' was released in 1995 by Creator/WestwoodStudios and originally known simply as ''Command & Conquer'', before later being given its subtitle. Set TwentyMinutesIntoTheFuture, it is a RealTimeStrategy game with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, ''The Covert Operations'', a multiplayer-only sequel named ''Sole Survivor'', and '''[[VideoGame/CommandAndConquerRenegade Renegade]]''', an FPS that boasts an active modding community and a small but dedicated fanbase.

to:

The first game in the VideoGame/CommandAndConquerTiberianSeries, ''Tiberian Dawn'' was released in 1995 by Creator/WestwoodStudios and originally known simply as ''Command & Conquer'', before later being given its subtitle. Set TwentyMinutesIntoTheFuture, it is a RealTimeStrategy game with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, ''The Covert Operations'', a multiplayer-only sequel named ''Sole Survivor'', and '''[[VideoGame/CommandAndConquerRenegade Renegade]]''', an FPS set during the final days of the conflict from this game that boasts an active modding community and a small but dedicated fanbase.



* {{BFG}}: The Commando fires a silenced .50 caliber Assault Rifle. [[BadassBoast Left handed]].

to:

* {{BFG}}: The Commando fires a silenced .50 caliber Assault Rifle. assault rifle. [[BadassBoast Left handed]].handed, apparently]].



* CosmeticallyDifferentSides: FactionCalculus is present, in a stark contrast with its main rival of the time, ''[[Videogame/WarcraftOrcsAndHumans Warcraft I]]/[[VideoGame/WarcraftII II]]''. GDI relies on heavy, conventional platforms while NOD relies on light skirmishers and experimental weapons. A rare example of the good guys being the Powerhouse.
* {{Cutscene}}s: Once per mission and one of the innovative pilars of its appeal and success, the game filled 2CDs with FMV in a time when the floppy disk was still a prominent medium.
* DeathFromAbove: GDI has the [[KillSat Ion Cannon]], can call A-10 airstrikes, and build Orca VTOL attack fighters. Several NOD missions are meant to counter, steal or reverse this hardly checked advantage.

to:

* CosmeticallyDifferentSides: FactionCalculus is present, in a stark contrast with its main rival of the time, ''[[Videogame/WarcraftOrcsAndHumans Warcraft I]]/[[VideoGame/WarcraftII II]]''. ''Videogame/WarCraft I'' and ''II''. GDI relies on heavy, conventional platforms while NOD Nod relies on light skirmishers and experimental weapons. A rare example of the good guys being the Powerhouse.
* {{Cutscene}}s: Once per mission and one of the innovative pilars pillars of its appeal and success, the game filled 2CDs 2 [=CDs=] with FMV in a time when the floppy disk was still a prominent medium.
* DeathFromAbove: GDI has the [[KillSat Ion Cannon]], can call A-10 airstrikes, and build Orca VTOL attack fighters. Several NOD Nod missions are meant to counter, steal or reverse this hardly checked advantage.



** This is the only game in the series without a skirmish mode; even if the computer was added to a game it did not have a base. In addition, this game also had a lot of gameplay mechanics that were either ditched or were not present in later installments, such as being only able to build right next to a building and not differentiating between defensive buildings (which could be built farther away but do not generate "build" areas) and normal buildings. This specifically led to the "Sand bag wall" exploit.
** In the very first VideoGame/CommandAndConquer game, there's a faction (Nod) that uses an Airstrip to 'produce' vehicles by flying in completed units instead of building them directly on the field with factories. From the first ''Red Alert'' onwards, all factions use War Factories to construct vehicles at field bases, including Nod in later games, and any airfields only serve to produce aircraft.
** In terms of the story, this is the only game where Nod isn't overtly religious, although in-game cutscenes implied that it's still there.

to:

** This is the only game in the series without a skirmish mode; even if the computer was added to a game it did not have a base. In addition, this game also had a lot of gameplay mechanics that were either ditched or were not present in later installments, such as being only able to build right next to a building and not differentiating between defensive buildings (which could be built farther away but do not generate "build" areas) areas or allow building of new things) and normal buildings.normal/production ones. This specifically led to the "Sand bag wall" exploit.
** In the very first VideoGame/CommandAndConquer game, there's a faction (Nod) that Nod uses an Airstrip to 'produce' vehicles by flying in completed units instead of building them directly on the field with factories. a weapons factory. From the first ''Red Alert'' onwards, all factions ''all'' factions, even Nod in later games, use an evolution of the GDI weapons factory, the War Factories Factory, to construct vehicles at field bases, including Nod in later games, and any while airfields and anything similar in nature only serve serves to produce aircraft.
aircraft and occasionally provide radar.
** In terms of the story, this is the only game where Nod isn't overtly religious, although in-game cutscenes and the presence of the Temple of Nod implied that it's still there.



** ''Red Alert'' was conceived to be one and [[{{Expy}} it shows]], but the developers realized the potential for a full-fledged standalone game.
* ExpositionBreak: Both campaigns have a short educational video explaining how Tiberium works inserted in one of the mid-game briefings. Played straight in the GDI campaign, but in the Nod campaign Kane snarks over what he claims are it's many inaccuracies.

to:

** ''Red Alert'' was conceived to be one [[MissionPackSequel and [[{{Expy}} it shows]], but the developers realized the potential for a full-fledged standalone game.
** The console ports are also halfway to this, as they include a unique set of new missions for both sides.
* ExpositionBreak: Both campaigns have a short educational video explaining how Tiberium works inserted in one of the mid-game briefings. Played straight in the GDI campaign, but in the Nod campaign Kane snarks over what he claims are it's its many inaccuracies.



* ILoveNuclearPower: The power plants are implied to be nuclear and NOD's superweapon is a nuclear missile.
* IsThisThingStillOn: After a mission in which you (playing [=GDI=]) save a town from being wiped out by Nod, there is a cinematic featuring a reporter in front of a scene of destruction saying that the town was wiped out by [=GDI=]. It then cuts to a green-screen in a studio, where BigBad Kane begins to give orders on the distribution of the propaganda video before noticing the camera and shooting it while ordering the destruction of its film.

to:

* ILoveNuclearPower: The power plants are implied to be nuclear and NOD's Nod's superweapon is a nuclear missile.
* IsThisThingStillOn: After a mission in which you (playing [=GDI=]) GDI) save a town from being wiped out by Nod, there is a cinematic featuring a reporter in front of a scene of destruction saying that the town was wiped out by [=GDI=].GDI. It then cuts to a green-screen in a studio, where BigBad Kane begins to give orders on the distribution of the propaganda video before noticing the camera and shooting it while ordering the destruction of its film.



* MakeItLookLikeAnAccident: In one [=NOD=] Covert Ops Mission, your objective is to use Chem-Warriors to devastate a civilian area in order to fabricate an incident where [=GDI=] was responsible for a chemical leak that killed innocent bystanders. However, if you destroy just one [=GDI=] structure, you'll fail the mission as it will provide evidence to an attack by [=NOD=].
* MonumentalDamage: In the NOD ending, [[spoiler:after some ''Film/{{Tron}}-style'' HollywoodHacking, the player can choose between razing TheWhiteHouse, the Eiffel Tower, the Houses of Parliament or the Brandenburg Gate.]]

to:

* MakeItLookLikeAnAccident: In one [=NOD=] Nod Covert Ops Mission, your objective is to use Chem-Warriors to devastate a civilian area in order to fabricate an incident where [=GDI=] GDI was responsible for a chemical leak that killed innocent bystanders. However, if you destroy just one [=GDI=] GDI structure, you'll fail the mission as it will provide evidence to an attack by [=NOD=].
Nod.
* MonumentalDamage: In the NOD Nod ending, [[spoiler:after some ''Film/{{Tron}}-style'' ''Film/{{Tron}}''-style HollywoodHacking, the player can choose between razing TheWhiteHouse, the Eiffel Tower, the Houses of Parliament or the Brandenburg Gate.]]



** In the GDI ending, [[spoiler:the Brotherhood is cornered at Sarajevo and broken apart, with its leader "killed." Notably, Kane can be killed in two ways. If you destroy the Temple of Nod with the Ion Cannon when it is the last enemy building on the map, Kane will embrace it as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris. The faceplate and burned skin in the sequel reveal that the Ion Cannon ending is the canon one.]]
** In the Nod ending, [[spoiler:Nod hijacks the GDI Ion Cannon, and you get to destroy one of either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin, discrediting the Global Defense Initative and General Sheppard.]]
* NoCanonForTheWicked: GDI victory is canon.

to:

** In the GDI ending, [[spoiler:the Brotherhood is cornered at Sarajevo and broken apart, with its leader "killed." Notably, Kane can be killed in two ways. If you destroy the Temple of Nod with the Ion Cannon when it is the last enemy building on the map, Kane will embrace it the light fron the cannon strike as it engulfs him. If you destroy the Temple conventionally, Kane will be crushed by falling debris. The faceplate and burned skin in the sequel reveal that the Ion Cannon ending is the canon one.]]
** In the Nod ending, [[spoiler:Nod hijacks the GDI Ion Cannon, and you get to destroy one of either the White House in Washington D.C., the Eiffel Tower in Paris, the Houses Of Parliament in London, or the Brandenburg Gate in Berlin, discrediting the Global Defense Initative Initiative and General Sheppard.]]
* NoCanonForTheWicked: The GDI victory is canon.



* TankGoodness: Special infantry packs a good punch if massed, but can and will be stomped by tanks. With bulkier and mightier tanks, GDI have the drop on NOD here, more than in the sequels (GDI would rely on mechas during ''Tiberian Sun'')

to:

* TankGoodness: Special infantry packs a good punch if massed, but can and will be stomped by tanks. With bulkier and mightier tanks, GDI have the drop on NOD Nod here, more than in the sequels (GDI would rely on mechas during ''Tiberian Sun'')
1st Aug '17 11:06:21 PM Caswin
Is there an issue? Send a Message

Added DiffLines:

* ScrewThisImOuttaHere: [[spoiler:At the end of the GDI campaign, one of Kane's surviving commanders panics and tries to run, but a more stoic sunglasses-wearing faithful kills him before he can get far.]]
16th Jul '17 10:29:25 PM Arima
Is there an issue? Send a Message


* SlapOnTheWristNuke: While devastating, it's still technically a small area of effect. Skilled players can defend against them by spreading out the base over a large area. In the campaign, there's only a few situations where such a strike is launched, allowing for prior preparations.

to:

* SlapOnTheWristNuke: While devastating, it's still technically a small area of effect. Skilled players can defend against them by spreading out the base over a large area. In the campaign, there's only a few situations where such a strike is launched, allowing for prior preparations. What's worse is that the Nuke can only be used once whereas the Ion Cannon can be used indefinitely.
16th Jul '17 10:00:35 PM Arima
Is there an issue? Send a Message

Added DiffLines:

* ArtificialBrilliance: Enemy tracked vehicles will not waste time trying to shoot at your riflemen and will opt to run them over instead.


Added DiffLines:

* BoringButPractical: The Grenadier is effective against both Infantry and Vehicles/Buildings.
15th Jul '17 1:26:06 PM Arima
Is there an issue? Send a Message


** The AI [[https://www.youtube.com/watch?v=0Dq7l6y_hsQ cannot deal with sandbags IN THEIR OWN BASE]] which really goes to show how effective the "wall trick" was in this game.

to:

** The AI [[https://www.youtube.com/watch?v=0Dq7l6y_hsQ cannot can't even deal with sandbags IN THEIR OWN BASE]] which really goes to show how effective the "wall trick" was in this game.
15th Jul '17 1:21:15 PM Arima
Is there an issue? Send a Message

Added DiffLines:

* ArtificialStupidity:
** The AI will always try to take the shortest route to attacking your base... even if that route goes through a Tiberium field and is lined with base defenses.
** The AI [[https://www.youtube.com/watch?v=0Dq7l6y_hsQ cannot deal with sandbags IN THEIR OWN BASE]] which really goes to show how effective the "wall trick" was in this game.
15th Jul '17 2:08:51 AM Arima
Is there an issue? Send a Message

Added DiffLines:

* GlassCannon: The Nod Recon Bike does a good job at moving fast and destroying vehicles and buildings with its twin Missile Launchers. The only problem is that it tends to die really quickly when it has to fight tanks. What's even more sad is that the Stealth Tank has the same problem: It's great at destroying things so long as they don't shoot back with anti-vehicle weapons.
This list shows the last 10 events of 70. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CommandAndConquerTiberianDawn