History Videogame / ChronoTrigger

14th Apr '16 2:54:45 PM aye_amber
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''Chrono Trigger'' was the last hurrah for the golden age of epic [[EasternRPG JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to release outside [[NoExportForYou Japan]].

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''Chrono Trigger'' was the last hurrah for the golden age of epic [[EasternRPG JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SecretOfMana'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to release outside [[NoExportForYou Japan]].



Square followed up ''Chrono Trigger'' with two sequels. The first, ''VisualNovel/RadicalDreamers'' for the SNES, [[NoExportForYou has not seen the light of day outside of Japan]] (though a translated ROM is available online). The second, ''VideoGame/ChronoCross'' for the {{PlayStation}} One, incorporates parts of ''Radical Dreamers''. ''Chrono Trigger'' itself has a {{PlayStation}} port that added a number of brief anime cutscenes and a few plot modifications to get it in sync with the then-still-in-development ''Chrono Cross''--but this port also had [[PortingDisaster massive technical problems]] that generally make it a waste of time. Creator/SquareEnix published a long-awaited UpdatedRerelease in late 2008 for the Nintendo DS; this re-release retained the good parts of the [=PS1=] port, re-translated the script to overcome the hurdles of both censorship and memory limitations present in the mid-1990s, and threw in some bonus dungeons and a new ending for good measure. (This port also saw a European release in 2009.)

to:

Square followed up ''Chrono Trigger'' with two sequels. The first, ''VisualNovel/RadicalDreamers'' for the SNES, [[NoExportForYou has not seen the light of day outside of Japan]] (though a translated ROM is available online). The second, ''VideoGame/ChronoCross'' for the {{PlayStation}} UsefulNotes/{{PlayStation}} One, incorporates parts of ''Radical Dreamers''. ''Chrono Trigger'' itself has a {{PlayStation}} UsefulNotes/{{PlayStation}} port that added a number of brief anime cutscenes and a few plot modifications to get it in sync with the then-still-in-development ''Chrono Cross''--but this port also had [[PortingDisaster massive technical problems]] that generally make it a waste of time. Creator/SquareEnix published a long-awaited UpdatedRerelease in late 2008 for the Nintendo DS; this re-release retained the good parts of the [=PS1=] port, re-translated the script to overcome the hurdles of both censorship and memory limitations present in the mid-1990s, and threw in some bonus dungeons and a new ending for good measure. (This port also saw a European release in 2009.)
28th Mar '16 9:18:59 PM Ramidel
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''Chrono Trigger'' was the last hurrah for the golden age of epic [[RolePlayingGame JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to release outside [[NoExportForYou Japan]].

to:

''Chrono Trigger'' was the last hurrah for the golden age of epic [[RolePlayingGame [[EasternRPG JRPGs]] on the SNES, and the crown jewel in a hit series of Squaresoft games that included ''VideoGame/FinalFantasyVI'', ''VideoGame/{{Secret of Mana}}'', ''VideoGame/SuperMarioRPG'', and [[VideoGame/LiveALive several]] [[VideoGame/BahamutLagoon others]] [[VideoGame/TreasureOfTheRudra that]] no one bothered to release outside [[NoExportForYou Japan]].
2nd Mar '16 10:59:33 AM Daethalion
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** Gets even ''more'' ridiculous during the Rainbow Shell sidequest. Once you discover the shell, you need to get help from King Guardia XXI to move it. Have Magus leading your party, and when the King initially balks, ''Queen Leene'' will ask him to do it as a personal favor for Magus - the guy who nearly destroyed their entire kingdom!

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** Gets even ''more'' ridiculous during the Rainbow Shell sidequest. Once you discover the shell, you need to get help from King Guardia XXI to move it. [[spoiler: Have Magus leading your party, and when the King initially balks, ''Queen Leene'' will ask him to do it as a personal favor for Magus - the guy who nearly destroyed their entire kingdom!kingdom!]]
2nd Mar '16 10:58:45 AM Daethalion
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** Gets even ''more'' ridiculous during the Rainbow Shell sidequest. Once you discover the shell, you need to get help from King Guardia XXI to move it. Have Magus leading your party, and when the King initially balks, ''Queen Leene'' will ask him to do it as a personal favor for Magus - the guy who nearly destroyed their entire kingdom!
25th Feb '16 12:15:48 AM etmoonshade
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** Of course, Robo, Crono, Frog, and Magus have the late-game option of the Nova Armor, which provides status immunity and only marginally less defense than the best armor in the game. For the ladies (in the original,) they end up needing to use up an accessory slot for status immunity instead.
17th Feb '16 2:29:38 PM Syrika
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* CampfireCharacterExploration: A sidequest that starts with leaving Robo in the past to plant a forest ends with the party around a campfire. There's little they talk about, but it ends up with Lucca discovering a gate to the past to the day her mother lost her legs trying to turn off a machine. If the player is quick enough, Lucca can save her mother, restoring her legs in the present. Robo then comes up to he and comforts her whether or not she succeeded, and gives her an item he made.
3rd Feb '16 11:20:07 AM Ohio9
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* EasilyForgiven: Although Magus is the main antagonist for most of the game, he can join your party if the players chooses to let him. If he joins, none of his past misdeeds are brought up by the other characters for the rest of the game.
22nd Jan '16 4:43:07 AM BrendanRizzo
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* AWinnerIsYou: {{Averted}} in all endings save one-- beat Lavos immediately after arriving in the End of Time, and all that will happen is the screen will fade to black while a Nu, a Kilwala, and a frog play around while the credits roll. That's it: no character interactions, no ramifications to the timeline, nothing. And because of the ending's placement, it's the one that a player is most likely to get on their first NewGamePlus run.
14th Jan '16 4:42:32 PM kraas
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* ArtEvolution: There are some subtle differences in Creator/AkiraToriyama's character designs for the SNES and FMV & DS releases. For example, compare Marle's [[http://vignette2.wikia.nocookie.net/chrono/images/d/d8/Marle_default.jpg original artwork]] with [[https://s-media-cache-ak0.pinimg.com/736x/b6/8f/9d/b68f9d9f35ad141133442e20f94f1c28.jpg the DS artwork]].
14th Jan '16 3:45:30 PM nombretomado
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Square followed up ''Chrono Trigger'' with two sequels. The first, ''VisualNovel/RadicalDreamers'' for the SNES, [[NoExportForYou has not seen the light of day outside of Japan]] (though a translated ROM is available online). The second, ''VideoGame/ChronoCross'' for the {{PlayStation}} One, incorporates parts of ''Radical Dreamers''. ''Chrono Trigger'' itself has a {{PlayStation}} port that added a number of brief anime cutscenes and a few plot modifications to get it in sync with the then-still-in-development ''Chrono Cross''--but this port also had [[PortingDisaster massive technical problems]] that generally make it a waste of time. SquareEnix published a long-awaited UpdatedRerelease in late 2008 for the Nintendo DS; this re-release retained the good parts of the [=PS1=] port, re-translated the script to overcome the hurdles of both censorship and memory limitations present in the mid-1990s, and threw in some bonus dungeons and a new ending for good measure. (This port also saw a European release in 2009.)

to:

Square followed up ''Chrono Trigger'' with two sequels. The first, ''VisualNovel/RadicalDreamers'' for the SNES, [[NoExportForYou has not seen the light of day outside of Japan]] (though a translated ROM is available online). The second, ''VideoGame/ChronoCross'' for the {{PlayStation}} One, incorporates parts of ''Radical Dreamers''. ''Chrono Trigger'' itself has a {{PlayStation}} port that added a number of brief anime cutscenes and a few plot modifications to get it in sync with the then-still-in-development ''Chrono Cross''--but this port also had [[PortingDisaster massive technical problems]] that generally make it a waste of time. SquareEnix Creator/SquareEnix published a long-awaited UpdatedRerelease in late 2008 for the Nintendo DS; this re-release retained the good parts of the [=PS1=] port, re-translated the script to overcome the hurdles of both censorship and memory limitations present in the mid-1990s, and threw in some bonus dungeons and a new ending for good measure. (This port also saw a European release in 2009.)
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.ChronoTrigger