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History Videogame / CenturionDefenderOfRome

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''Centurion: Defender of Rome'' is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by Creator/ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the UsefulNotes/{{Amiga}} and the UsefulNotes/SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game ''VideoGame/DefenderOfTheCrown'' (1987) and might be regarded as its SpiritualSuccessor. In turn, the ''VideoGame/TotalWar'' Series borrows a lot of concepts from both games.

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''Centurion: Defender of Rome'' is a TurnBasedStrategy video game with [[RealTimeStrategy real-time battle sequences]], designed by Kellyn Beck and Bits of Magic and published by Creator/ElectronicArts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the UsefulNotes/{{Amiga}} Platform/{{Amiga}} and the UsefulNotes/SegaGenesis Platform/SegaGenesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game ''VideoGame/DefenderOfTheCrown'' (1987) and might be regarded as its SpiritualSuccessor. In turn, the ''VideoGame/TotalWar'' Series borrows a lot of concepts from both games.
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* ArtisticLicenseMilitary: Centurions commanded 100 men, not entire legions, that was done by a Tribune or a Legauts, mid-game ranks. In the game the lower ranks can command 1 or 2 legions.


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* GameplayAndStorySegregation: The initial narration states that you are a "Centurion", yet you start the game one rank below as "Officer"


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* RankUp: From Officer to Centurion, Tribune, Legatus, General, Praetor, Consul, Pronconsul and finally Caesar.

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* BarbarianTribe: Many of the conquerable nations. They have different unit graphics and battle music than the "civilized" nations.
* BeardOfBarbarism: Played straight - barbarian infantry has big, unkempt beards, and so do all but one or two of the barbarian leaders (e.g. the leader of Dalmatia has a neatly-trimmed beard).

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* BarbarianTribe: Many of All the conquerable nations.peoples the Romans considered to be "uncivilized" are depicted as savage, hairy, half-naked barbarians. They have different unit graphics and battle music than the "civilized" nations.
* BeardOfBarbarism: Played straight - -- barbarian infantry has big, unkempt beards, and so do all but one or two of the barbarian leaders (e.g. the (the leader of Dalmatia has is a notable exception, having a neatly-trimmed beard).beard).
* BornInTheSaddle: Parthia and Scythia field all-cavalry armies.



* ChariotRace: One of the mini-games, required to advance your rank. You can pick a chariot weight, place a bet on winning, and engage in skulduggery.

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* ChariotRace: One of the mini-games, required to advance your rank. You can pick a chariot weight, place a bet on winning, and engage in skulduggery.skullduggery.



* HordesFromTheEast: Scythians and Sarmatians fit the trope best, as Romans see them as fierce barbarians from beyond the edges of the civilized world.



* LuckBasedMission: The spawning of marauding armies, enemy fleets, and the opponents you face in the mini-games is mostly random. See under NintendoHard, below.



* NintendoHard: The highest two difficulty levels are like this. Much of the difficulty is FakeDifficulty, though. For example: the spawning of enemy marauding armies is mostly random. This means that, on any given turn, an army from Carthage can appear, or a much weaker army from Armenia, or no army at all. It is extremely difficult to win chariot races without resorting to bribes/cheating simply because your opponents move faster than you, even if you have the same type of chariot. The number of ships in enemy fleets is randomized, too, meaning that you can simply reload until you get better odds.

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* NintendoHard: The highest two difficulty levels are like this.quite hard to win without SaveScumming, as your enemies get advantages across the board. Much of the difficulty is FakeDifficulty, though. For example: the spawning of enemy marauding armies is mostly random. This means that, on any given turn, an army from Carthage can appear, or a much weaker army from Armenia, or no army at all. It is also extremely difficult to win chariot races without resorting to bribes/cheating simply because your opponents move faster than you, even if you have the same type of chariot. The number of ships in enemy fleets is randomized, too, meaning that you can simply reload until you get better odds.

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