History Videogame / CastlevaniaCircleOfTheMoon

11th Jan '16 12:05:50 PM MrKosta
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* {{Necromancer}}: The second boss is a necromancer (called Necromancer) who sometimes [[FlunkyBoss summons skeletons to its aid]].
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* {{Necromancer}}: The second boss is a necromancer (called Necromancer) ([[ShapedLikeItself called Necromancer]]) who sometimes [[FlunkyBoss summons skeletons to its aid]].
19th Sep '15 4:29:24 PM erasedisknow
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* ClownCarGrave: The floating {{Mummy}}-producing sarcophagi, as one holds an infinite amount of them.
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* ClownCarGrave: The floating {{Mummy}}-producing sarcophagi, as one holds an infinite amount of them.them, as well as supplying the page image.
14th Aug '15 9:01:48 AM oknazevad
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Not accurate at all. Symphony was heavily advertised, recieved lots of coverage in gaming press and was a major hit in sales. Not obscure at all.
Arguably the game that introduced the [[{{Metroidvania}} new-school]] ''Franchise/{{Castlevania}}'' to the states- while ''VideoGame/CastlevaniaSymphonyOfTheNight'' had been released four years earlier, it was at this point an obscure title that Konami had not supported heavily upon release. Likewise, the more recent Nintendo 64 games had been critically panned.
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Arguably the game that introduced the The second modern [[{{Metroidvania}} new-school]] ''Franchise/{{Castlevania}}'' to following in the states- while footsteps of ''VideoGame/CastlevaniaSymphonyOfTheNight'' had been released four years earlier, it was at this point an obscure title that Konami had not supported heavily upon release. Likewise, It helped keep the series going after the more recent Nintendo 64 games had been critically panned.
8th Jul '15 12:28:38 PM LucaEarlgrey
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** There is no AfterBossRecovery, making it very possible to kill a boss and then die trying to get to the nearest save point.
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** There is no AfterBossRecovery, making it very possible to kill a boss and then [[ShaggyDogStory die trying to get to the nearest save point.point]].
7th Jul '15 6:44:41 PM Medictf2
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7th Jul '15 6:30:26 PM LucaEarlgrey
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** The stat numbers are on a pretty big scale; unlike other games where stats cap at 255, stats here are each in the 2000's at least by the endgame.
7th Jul '15 6:28:38 PM LucaEarlgrey
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** ...but in their place, there are ''four'' NewGamePlus modes, each of which tweak Nathan's stats and abilities.
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** ...but in their place, there are ''four'' NewGamePlus modes, each of which tweak Nathan's stats and abilities. In other games, the most you get is choosing a difficulty level and your level cap rather than being offered new play styles for the same character.
7th Jul '15 6:27:18 PM LucaEarlgrey
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** Dracula's lair is in the ''center'' of the castle rather than being at the top, let alone approached by a big staircase coming from the right. Even ''Symphony of the Night'', which has Dracula fought in the center of the Inverted Castle, at least has his series-traditional quarters present in both versions of the castle.
7th Jul '15 6:23:51 PM LucaEarlgrey
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** There's no alternate character modes. ** ...but in their place, there are ''four'' NewGamePlus modes, each of which tweak Nathan's stats and abilities.
7th Jul '15 6:21:52 PM LucaEarlgrey
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* OddballInTheSeries: One of the more unusual games in the "Metroidvania" era of ''Castlevania'' games: ** It doesn't have Koji Igarashi's involvement. ** It's not canon. ** The JumpPhysics are somewhat less flexible than in other games. ** There are no shops, so what few items you can get must be farmed from enemies. ** There is no AfterBossRecovery, making it very possible to kill a boss and then die trying to get to the nearest save point.
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