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History Videogame / Cadaver

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[[caption-width-right:350:Nearly the onyl instance where you'll encounter actual cadavers.]]

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[[caption-width-right:350:Nearly the onyl only instance where you'll encounter actual cadavers.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cadaver_1990_game.png]]
[[caption-width-right:350:Nearly the onyl instance where you'll encounter actual cadavers.]]



* UnwinnableByDesign: It is oh-so-easy to use a potion or scroll in the wrong place, making it no longer available for the puzzle for which you need it.

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* UnwinnableByDesign: It is oh-so-easy to use a potion or scroll in the wrong place, making it no longer available for the puzzle for which you need it.it.
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* UnwinnableByDesign: It is oh so easy to use a potion or scroll in the wrong place, so that it's no longer available for the puzzle for which you need it.

to:

* UnwinnableByDesign: It is oh so easy oh-so-easy to use a potion or scroll in the wrong place, so that it's making it no longer available for the puzzle for which you need it.

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Removed: 4

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''Cadaver'' (1990) and its sequel, ''The Payoff'' (1991), are two IsoMetric ActionAdventure games by the Creator/BitmapBrothers. The dwarf mercenary Karadoc is hired to sneak into an ancient castle via the sewers, make his way to the tallest tower, and defeat the evil necromancer Dianos. In the sequel, it turns out he doesn't actually get paid, so he goes off to kill his former employers. Each floor is a multi-room maze containing numerous puzzles and deathtraps, and a handful of monsters.
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Contains the following tropes,

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''Cadaver'' (1990) and its sequel, ''The Payoff'' (1991), are two IsoMetric {{Isometric}} ActionAdventure games by the Creator/BitmapBrothers. The dwarf mercenary Karadoc is hired to sneak into an ancient castle via the sewers, make his way to the tallest tower, and defeat the evil necromancer Dianos. In the sequel, it turns out he doesn't actually get paid, so he goes off to kill his former employers. Each floor is a multi-room maze containing numerous puzzles and deathtraps, and a handful of monsters.
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Contains
monsters.

!!Contains
the following tropes,tropes:



* UnwinnableByDesign: It is oh so easy to use a potion or scroll in the wrong place, so that it's no longer available for the puzzle for which you need it.
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* UnwinnableByDesign: It is oh so easy to use a potion or scroll in the wrong place, so that it's no longer available for the puzzle for which you need it.
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it.
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  • 1

Added DiffLines:

* EarlyInstallmentWeirdness: A one-level demo of the game was distributed on magazine cover disks; this level is not otherwise present in the game. This demo uses a different interface, an earlier version that's notably harder to control, and it has a crossbow as a weapon instead of thrown objects.


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* FanSequel: The Last Supper is a fanmade additional level to the game, distributed on magazine cover disks.


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* MissionPackSequel: The Payoff adds four more levels, but is otherwise the same engine.
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''Cadaver'' (1990) and its sequel, ''The Payoff'' (1991), are two IsoMetric ActionAdventure games by the BitmapBros. The dwarf mercenary Karadoc is hired to sneak into an ancient castle via the sewers, make his way to the tallest tower, and defeat the evil necromancer Dianos. In the sequel, it turns out he doesn't actually get paid, so he goes off to kill his former employers. Each floor is a multi-room maze containing numerous puzzles and deathtraps, and a handful of monsters.

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''Cadaver'' (1990) and its sequel, ''The Payoff'' (1991), are two IsoMetric ActionAdventure games by the BitmapBros.Creator/BitmapBrothers. The dwarf mercenary Karadoc is hired to sneak into an ancient castle via the sewers, make his way to the tallest tower, and defeat the evil necromancer Dianos. In the sequel, it turns out he doesn't actually get paid, so he goes off to kill his former employers. Each floor is a multi-room maze containing numerous puzzles and deathtraps, and a handful of monsters.
Is there an issue? Send a MessageReason:
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''Cadaver'' and its sequel, ''The Payoff'', are two IsoMetric ActionAdventure games by the BitmapBros. The dwarf mercenary Karadoc is hired to sneak into an ancient castle via the sewers, make his way to the tallest tower, and defeat the evil necromancer Dianos. In the sequel, it turns out he doesn't actually get paid, so he goes off to kill his former employers. Each floor is a multi-room maze containing numerous puzzles and deathtraps, and a handful of monsters.

to:

''Cadaver'' (1990) and its sequel, ''The Payoff'', Payoff'' (1991), are two IsoMetric ActionAdventure games by the BitmapBros. The dwarf mercenary Karadoc is hired to sneak into an ancient castle via the sewers, make his way to the tallest tower, and defeat the evil necromancer Dianos. In the sequel, it turns out he doesn't actually get paid, so he goes off to kill his former employers. Each floor is a multi-room maze containing numerous puzzles and deathtraps, and a handful of monsters.

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