History Videogame / Blood

23rd Mar '17 7:43:25 PM Kadorhal
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* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes, such as a monk turning it into a religious cult. Somehow, Caleb doing exactly this only manages to give him the god's powers without the whole reincarnation bit (Tchernobog's plan was apparently to let Caleb kill enough of the cult that he would become powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth"; presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog planned]]).

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* GrandTheftMe: Tchernobog reincarnates by allowing someone to kill his current form and then taking over the body of the one who killed him. His new form often influences the direction the Cabal takes, such as a monk turning it into a takes; the Cabal became the religious cult.cult it is in the first game after Tchernobog took the form of a monk. Somehow, Caleb doing exactly this only manages to give him the god's powers without the whole reincarnation bit (Tchernobog's plan was apparently to let Caleb kill enough of the cult that he would become powerful enough for Tchernobog to "throw open the door between the worlds and inherit the Earth"; presumably Caleb [[TooSpicyForYogSothoth became even more powerful than Tchernobog planned]]).



* LightmareFuel: The games can get genuinely scary. It doesn't stop Caleb from tossing one-liners, {{Shout Out}}s and cackling fits at almost everything, and making the player laugh in the process.
* LockAndKeyPuzzle: The original game is chock full of them. Some levels have ''all six keys'' in them.

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* LightmareFuel: The games can get genuinely scary. It doesn't stop Caleb from tossing one-liners, {{Shout Out}}s out one-liners or [[ShoutOut references]] and going into cackling fits at almost everything, and making the player laugh in the process.
* LockAndKeyPuzzle: The As befitting a ''VideoGame/{{Doom}}'' clone, the original game is chock full of them. Some This game in particular takes it UpToEleven, with some levels have having ''all six keys'' in them.



** LoveRedeems: Caleb is initially only fighting the Cabal in Blood 2 because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog. His priority shifts to rescuing Ophelia once he learns she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to start doing his new job.

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** LoveRedeems: In a sense (since he continues to be the murderous psychopath he's always been even after the "redemption"). Caleb is initially only fighting the Cabal in Blood 2 ''Blood II'' because they keep preventing him from killing Gideon, and he doesn't give two shits about his status as the One That Binds following the death of Tchernobog.Tchernobog or the ramifications this has on [[ApocalypseHow reality's continued existence]]. His priority shifts to rescuing Ophelia once he learns she's being held at [=CabalCo=]'s headquarters, and getting her back presumably plays a role in the other Chosen getting him to start doing his new job.



* MadeOfExplodium: Even by ''VideoGame/{{GoldenEye|1997}}''-era FPS standards, some rather unusual things in ''2'' explode in a burst of flame when damaged enough, such as vending machines and refrigerators. This is, of course, assuming it's not a machine that bursts into LudicrousGibs when destroyed... or a corpse that explodes into a shower of metal parts.

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* MadeOfExplodium: Even by ''VideoGame/{{GoldenEye|1997}}''-era FPS standards, some rather unusual things in ''2'' explode in a burst of flame when damaged enough, such as vending machines and refrigerators. This is, of course, assuming it's not a machine that bursts into LudicrousGibs when destroyed... or a corpse that explodes into a shower of metal parts.parts, because [[ObviousBeta this game is weird]].



* MegaCorp: The Cabal becomes this between the two games, gaining control of pretty much everything on the planet.

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* MegaCorp: The Cabal becomes this between the two games, gaining control of pretty much everything on the planet.planet by 2028.



** The SawedOffShotgun lost all of its accuracy, fires and reloads more slowly. As a mild compensation, it can be [[GunsAkimbo dual-wielded]] at will without a power-up (although a reload is mandatory after two shots for each), and the ammo cap was increased by 50 shells.

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** The SawedOffShotgun [[ShortRangeShotgun lost all of its accuracy, accuracy]], and fires and reloads more slowly. As a mild compensation, it can be [[GunsAkimbo dual-wielded]] at will without a power-up (although a reload is still mandatory after two shots for each), and the ammo cap was increased by 50 shells.



** Speaking of melee weapon, the pitchfork has been replaced by a much weaker knife that has little to no use outside of killing Soul Drudges and breaking containers.

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** Speaking of melee weapon, the pitchfork has been replaced by a much weaker knife that has little to no use outside of killing Soul Drudges and breaking containers.containers without wasting ammo.



** The Voodoo Doll is much less harmful to anything you're targeting, and the secondary fire loses out to a double-barreled blast from the shotgun. It recharges over time, though.
** The Life Leech is a bit of a mixed bag. You have a lot more control over the length of the bursts and can even fire it automatically, it uses Focus (the same recharging "mana" pool the Orb and the Voodoo Doll feed off of) instead of the finite and rare Trapped Souls, and it doesn't hurt you incase you run out of juice. On the other hand, the "turret" secondary fire is gone and replaced by a fairly useless ShockwaveStomp that costs all of Caleb's Focus, the projectiles are a lot weaker, slower and curve in weird ways that ruin any accuracy past close range, and to top it off, [[ArsonMurderAndJaywalking the firing animation isn't nearly as visually impressive]].

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** The Voodoo Doll is much less harmful to anything you're targeting, and the secondary fire loses out to a double-barreled blast from the shotgun. It now recharges over time, though.
** The Life Leech is a bit of a mixed bag. You have a lot more control over the length of the bursts and can even fire it automatically, it uses Focus (the same recharging "mana" pool the Orb and the Voodoo Doll feed off of) instead of the finite and rare Trapped Souls, and it doesn't hurt you incase if you run out of juice. On the other hand, the "turret" secondary fire is gone and replaced by a fairly useless ShockwaveStomp that costs all of Caleb's Focus, the projectiles are a lot weaker, slower and curve in weird ways that ruin any accuracy past close range, and to top it off, [[ArsonMurderAndJaywalking the firing animation isn't nearly as visually impressive]].



** The second sawn-off is held by a ''second'' right hand of Caleb's (the model isn't mirrored like the other dual wield guns).

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** The second sawn-off is held by a ''second'' right hand of Caleb's (the model isn't mirrored [[RightHandedLeftHandedGuns mirrored]] like the other dual wield guns).



** An early cutscene in Chapter Two can likewise end with the player finding out they somehow managed to die during it, due to a sad combination of doors being able to crush anything in their path, doors closing on their own a few seconds after being opened, and the cutscene in question starting up while the player is walking through a door.

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** An early cutscene in Chapter Two can likewise end with the player finding out they somehow managed to die during it, due to a sad combination of [[DoorSlamsYou doors being able to crush anything in their path, path]], doors closing on their own a few seconds after being opened, and the cutscene in question starting up while the player is walking through a door.



** Drudge Lords will slide across the ground if they, for whatever reason, decide to do their fireball attack when you're out of sight. if you're just around the corner, it's frequently deadly.

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** Drudge Lords will slide across the ground if they, for whatever reason, decide to do their fireball attack when you're out of sight. if If you're just around the corner, it's frequently deadly.



* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies.
* OxygenMeter: Both games, though it's only really visible in the second game, considering all the GoddamnBats that try to kill you by depleting it. In the first game, you have to watch out [[InterfaceScrew if your screen starts going too dark]].

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* OurZombiesAreDifferent: Notably, ''Blood'' is the UrExample of fast-running zombies.
zombies in video games. The variations in both games also make use of axes and the like to attack you, rather than making do with their bare hands and teeth.
* OxygenMeter: Both games, though it's only really visible in the second game, considering all the GoddamnBats that try to kill you by depleting it. In the first game, game makes you have to watch out [[InterfaceScrew if your screen starts going too dark]].dark]]. The second game makes it an actual meter, to go along with new enemy types that try to kill you by depleting it.



* {{Revenge}}: Both ways. In the first game, Caleb's revenge on Tchernobog; in the second, the Cabal's revenge on Caleb.
* SawedOffShotgun: Caleb's signature weapon throughout the series, even used as the GunsAkimbo icon.

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* {{Revenge}}: Both ways. In the first game, Caleb's revenge on Tchernobog; in the second, the Cabal's revenge on Caleb.
Caleb [[CycleOfRevenge for taking revenge on Tchernobog]].
* SawedOffShotgun: Caleb's signature weapon throughout the series, even used as the GunsAkimbo icon.icon in the first game.



* SeveredHeadSports: The game lets you kick zombie heads and even has a deathmatch map dedicated to head football.

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* SeveredHeadSports: The game lets you kick zombie heads and around. It even has a minigame in the fourth level and a deathmatch map dedicated to head football.



* StandardFPSGuns: Notably averted. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower.

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* StandardFPSGuns: Notably averted. averted in the original game. While the shotgun and machine gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun, gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, [[HollywoodVoodoo voodoo doll]] and the Life Leech staff. The second game pads the armory out with a few more of these, like a normal 9mm pistol and a sniper rifle, but otherwise keeps most of the bizarre weapons of the first game, or replaces them with equally-odd new ones, like a pesticide sprayer with a Zippo lighter attached to make it into an impromptu flamethrower.



* TakeThat: ''Blood'' riffs on ''VideoGame/DukeNukem3D'' by stringing up Duke's own corpse in a hidden room at the Dark Carnival.

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* TakeThat: ''Blood'' riffs on ''VideoGame/DukeNukem3D'' and its "VideoGame/{{doom}}ed space marine" secret by stringing up Duke's own corpse in a hidden room at the Dark Carnival.Carnival, with Caleb mimicking Duke's "shake it baby" line when you interact with it.



* TheFourthWallWillNotProtectYou: Choking Hands will actually obscure the HUD when doing their thing.

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* TheFourthWallWillNotProtectYou: Choking Hands will actually obscure the HUD when doing their thing. Same for the Bone Leeches in the second game.



* UselessUsefulSpell: Not a spell, despite the series involving magic. The NightVisionGoggles in ''II'' paint enemies in a nice bright green hue, they paint all of the surroundings with a dark green that, [[WhoForgotTheLights in a game where it's already dark and hard to see]], makes it damn near impossible to see ''anything''.

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* UselessUsefulSpell: Not a spell, despite the series involving magic. The NightVisionGoggles in ''II'' paint enemies in a nice bright green hue, but they paint all of the surroundings with a dark ''dark'' green that, [[WhoForgotTheLights in a game where it's already dark and hard to see]], makes it damn near impossible to see ''anything''.



** There's also head-soccer: in ''Blood'', you can randomly decapitate zombies on kill and kick their heads around (it's even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head of ''any humanoid enemy'' around.
** Caleb hates mimes with a passion. In fact, mimes in this game exist only to be used as platforms and to be brutally killed. Even the help screen of the registered version shows a mime getting killed by some monsters!

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** There's also head-soccer: in ''Blood'', you can randomly decapitate zombies on kill and kick their heads around (it's even used as a carnival game in the first game's Dark Carnival level). ''Blood II'' expands this so you can kick the head and various other gibs of ''any humanoid enemy'' around.
** Caleb hates mimes with a passion. In fact, other than their use as impromptu platforms to reach secrets, mimes exist in this game exist only to be used as platforms and to be brutally killed. Even the help screen of the registered version shows a mime getting killed by some monsters!
31st Jan '17 8:56:42 AM REV6Pilot
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*** Inverted in the ''Extra Crispy'' GameMod for ''Blood II'', that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/UnrealI''. The NightVisionGoggles are also altered to run much longer, though they can deplete noticeably with prolonged use.

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*** Inverted in the ''Extra Crispy'' GameMod for ''Blood II'', that makes the flashlight as close to {{infinite|Flashlight}} as possible, like the searchlight from ''VideoGame/UnrealI''.''VideoGame/{{Unreal|I}}''. The NightVisionGoggles are also altered to run much longer, though they can deplete noticeably with prolonged use.
31st Jan '17 8:55:27 AM REV6Pilot
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* GunsAkimbo: The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one, at the cost of that weapon's alternate firing mode. The ''Extra Crispy'' mod increases the number of guns that can be held akimbo to such a degree, you'd be excused to mistake Caleb for a [[VideoGame/{{Borderlands 2}} gunzerker]].

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* GunsAkimbo: The first game featured it as a power-up that only worked for about a minute; the second game let you dual-wield certain weapons indefinitely by picking up a second one, at the cost of that weapon's alternate firing mode. The ''Extra Crispy'' mod removes the altfire restriction and increases the number of guns that can be held akimbo to such a degree, you'd be excused to mistake Caleb for a [[VideoGame/{{Borderlands 2}} gunzerker]].
15th Dec '16 11:39:55 AM Morgenthaler
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* {{Badass}}: All four of the Chosen, most especially Caleb.
** BadassLongcoat: Caleb. Ishmael also has some sort of long coat.

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* {{Badass}}: All four of the Chosen, most especially Caleb.
**
BadassLongcoat: Caleb. Ishmael also has some sort of long coat.
11th Dec '16 1:00:45 PM Korodzik
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Added DiffLines:

* CreepyCircusMusic: "[[https://www.youtube.com/watch?v=6uIksYWaZKA Dark Carnival]]".
16th Oct '16 6:21:15 PM WillKeaton
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* PaletteSwap: Brown and black robed cultists. One official expansion went crazy with blue, green and maroon robed cultists[[note]]Something interesting to note is that this trope is played almost as straight as it can be: all Cultists share the ''exact same'' game entity with superficial modifications for colors and attacks. This can be best noticed if a Fanatic/Acolyte/Zealot enters its ManOnFire phase after being lit up and falls into the water before he dies; he'll start using its gun as a shotgun no matter what it was before, and he'll throw dynamite as well[[/note]]. Besides that, red and green spiders and regular and stone gargoyles, though the latter two are also resized and use different attacks.

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* PaletteSwap: Brown and black robed cultists. One official expansion went crazy with blue, green and maroon robed cultists[[note]]Something cultists.[[note]]Something interesting to note is that this trope is played almost as straight as it can be: all Cultists share the ''exact same'' game entity with superficial modifications for colors and attacks. This can be best noticed if a Fanatic/Acolyte/Zealot enters its ManOnFire phase after being lit up and falls into the water before he dies; he'll start using its gun as a shotgun no matter what it was before, and he'll throw dynamite as well[[/note]]. well.[[/note]] Besides that, red and green spiders and regular and stone gargoyles, though the latter two are also resized and use different attacks.
16th Oct '16 6:20:30 PM WillKeaton
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* AbsurdlySpaciousSewer: E3L3, "Raw Sewage", features an entire level of it. Before that, E2L2 "The Lumber Mill" has an absurdly spacious cesspool under a latrine. ''Blood II'' has the fifth level, "Steam Tunnels", one of the longest of the game.

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* AbsurdlySpaciousSewer: E3L3, [=E3L3,=] "Raw Sewage", features an entire level of it. Before that, E2L2 [=E2L2=] "The Lumber Mill" has an absurdly spacious cesspool under a latrine. ''Blood II'' has the fifth level, "Steam Tunnels", one of the longest of the game.



* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Franchise/EvilDead'' (and indeed he does in the art for ''Blood II'', though it's sometimes depicted as a long windswept mane), which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears''[[/labelnote]].

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* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel[[labelnote:explanation]][[WordOfGod OffModel.[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], is that Caleb was envisioned as having short dark hair like Ash from ''Franchise/EvilDead'' (and indeed he does in the art for ''Blood II'', though it's sometimes depicted as a long windswept mane), which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears''[[/labelnote]].''ears.''[[/labelnote]]
30th Aug '16 10:34:56 PM erforce
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* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Film/EvilDead'' (and indeed he does in the art for ''Blood II'', though it's sometimes depicted as a long windswept mane), which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears''[[/labelnote]].

to:

* BaldOfEvil: Ishmael is a straight example. Caleb is actually a case of OffModel[[labelnote:explanation]][[WordOfGod according to Kevin Kilstrom, lead artist and modeler]], Caleb was envisioned as having short dark hair like Ash from ''Film/EvilDead'' ''Franchise/EvilDead'' (and indeed he does in the art for ''Blood II'', though it's sometimes depicted as a long windswept mane), which he didn't care to model because it would be hidden by his FedoraOfAsskicking [[TheFaceless that also hides his face in shadow]]. When it came time to make the FMV's, he just gave the 3D staff the bald model he used to sprite Caleb from since he didn't expect Caleb to lose his hat, and once it was done, a mix of technical difficulty and lacking competence on part of the 3D guys made it too much of a hassle to change the already-finished FMV. Kevin says he really doesn't like that scene, and also points out that if you look closely, Caleb also doesn't have ''ears''[[/labelnote]].



* BigBad: In Blood, Tchernobog. Blood II has Gideon, [[spoiler:though he's not the final boss]].

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* BigBad: In Blood, Tchernobog. Blood II ''Blood II'' has Gideon, [[spoiler:though he's not the final boss]].
14th Jul '16 12:10:08 PM REV6Pilot
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Added DiffLines:

* BottomlessPit: Played with. Some pits are designed to be totally un-survivable, as you'll die even if you land with Jump Boots active, which normally [[NoSell totally negate]] fall damage.
4th Jul '16 12:51:01 PM REV6Pilot
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* AbsurdlySpaciousSewer: "[[SarcasmMode Ooh, what a wonderful smell I've discovered.]]"

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* AbsurdlySpaciousSewer: "[[SarcasmMode Ooh, what E3L3, "Raw Sewage", features an entire level of it. Before that, E2L2 "The Lumber Mill" has an absurdly spacious cesspool under a wonderful smell I've discovered.]]"latrine. ''Blood II'' has the fifth level, "Steam Tunnels", one of the longest of the game.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Blood