History Videogame / BitTrip

4th Aug '16 12:30:50 PM Morgenthaler
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** The boss of each song simulates an old UsefulNotes/{{Atari 2600}} or Arcade game. ''BEAT'' had a sideways game of ''BreakOut'' and an ''actual game of VideoGame/{{Pong}} against an AI'', and ''CORE'' had strange versions of ''MissileCommand'' and ''{{Asteroids}}''.

to:

** The boss of each song simulates an old UsefulNotes/{{Atari 2600}} or Arcade game. ''BEAT'' had a sideways game of ''BreakOut'' and an ''actual game of VideoGame/{{Pong}} against an AI'', and ''CORE'' had strange versions of ''MissileCommand'' ''VideoGame/MissileCommand'' and ''{{Asteroids}}''.''VideoGame/{{Asteroids}}''.



** ''BEAT'''s second and third bosses are games of ''{{Breakout}}'' and ''VideoGame/{{Pong}}'' respectively.
** ''CORE'''s second and third bosses are based on ''MissileCommand'' and ''{{Asteroids}}'' respectively.

to:

** ''BEAT'''s second and third bosses are games of ''{{Breakout}}'' ''VideoGame/{{Breakout}}'' and ''VideoGame/{{Pong}}'' respectively.
** ''CORE'''s second and third bosses are based on ''MissileCommand'' ''VideoGame/MissileCommand'' and ''{{Asteroids}}'' ''VideoGame/{{Asteroids}}'' respectively.
1st Feb '16 3:36:17 PM HiddenWindshield
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** ''FATE'' is the clearest one, ending with [[spoiler:[=CommanderVideo=] rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]

to:

** ''FATE'' is the clearest one, ending with [[spoiler:[=CommanderVideo=] [[spoiler:[=CommanderVideo=]'s rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]
30th Dec '15 1:06:18 AM slain
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* [[HardModePerks]]: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.

to:

* [[HardModePerks]]: HardModePerks: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.



** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of ''FATE'' and the final level of ''FLUX''.]] The distinctive first four notes play in varying orders in the first level of ''BEAT'' and [[spoiler:in the first cutscene of ''FLUX'']]. All of ''FLUX'''s level songs are based around [[spoiler:''BEAT'''s first level's music]]. On ''FLUX'''s full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]

to:

** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of ''FATE'' and the final level of ''FLUX''.]] The distinctive first four notes play in varying orders in the first level of ''BEAT'' and [[spoiler:in the first cutscene of ''FLUX'']]. All of ''FLUX'''s ''FLUX''[='s=] level songs are based around [[spoiler:''BEAT'''s [[spoiler:''BEAT''[='s=] first level's music]]. On ''FLUX'''s ''FLUX''[='s=] full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]
30th Dec '15 1:03:02 AM slain
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* HardModePerks: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level.

to:

* HardModePerks: [[HardModePerks]]: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level.level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.
14th Dec '15 2:20:57 PM MegaMarioMan
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%%* ShoutOut: ''[=Runner2=]'' has too many to list, from the characters' dances to level names.

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%%* * ShoutOut: ''[=Runner2=]'' has too many to list, from the characters' dances to level names.names.
** One of [=CommanderVideo's=] costumes is "Mac Daddy". [[VideoGame/PunchOut It gives him a pink jogging suit and green boxing gloves.]]
** Another one of his costumes is the "Power Mitten", which is a clear one to the Power Glove.
** A [=CommandgirlVideo=] costume is the "Riveting Laborer", which is one to Rosie the Riveter.



* SpritePolygonMix: Everything is in 3D, while the retro levels are 2D. The BIT.TRIP (the sixth world) composes everything from cubes.

to:

* SpritePolygonMix: Everything is in 3D, while the retro levels are 2D. The [[spoiler:The BIT.TRIP (the sixth world) composes everything from cubes.]]



* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''

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* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''brown]]!''
7th Dec '15 5:49:49 PM MasterInferno
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Added DiffLines:

Another compilation of the six original games, titled ''The BIT.TRIP'', was released digitally on UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita as a cross-buy title in December 2015.
9th Oct '15 12:21:32 PM 4maskwolf
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* TheDevTeamThinksOfEverything: There's one character to unlock in each world and this character can be seen monitoring the mid-level checkpoints for every stage in that world, but if you're currently using it yourself it won't be there.
22nd Aug '15 2:44:25 PM BeeKirbysNewComputer
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Added DiffLines:

* {{Metaphorgotten}}: On a story-wide scale. The other six games are, according to WordOfGod, a metaphor for a human's life cycle. With this game's cartoony atmosphere, humorous characters, and overall tongue-in-cheek attitude, it's hard to see how it fits into the metaphor.
19th Mar '15 6:40:06 PM Aipom14
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%%* ArchEnemy: Mingrawn Timbletot.

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%%* * ArchEnemy: Mingrawn Timbletot.Timbletot is this to [=CommanderVideo=]. [[spoiler:To a point where the commander wants him dead even if he'll also die in the process.]]



* CheckpointStarvation: ''BEAT'' and ''CORE'' completely lack checkpoints, and with each stage being at least 15 minutes long, you'll lose a lot of time if you get a game over. The other games lessen the blow of this; ''VOID'' and ''FLUX'' have checkpoints you can return to, and ''RUNNER'' and ''FATE'' have shorter stages that add up to the same amount of time as the standard three stages do.



** Mingrawn Timbletot, also introduced in ''RUNNER'', first shows up in Impetus as a normal boss, and most players are probably going to forget about him. Then he shows up as Triumph's boss, and the game's ending makes it clear that he's the BigBad for the rest of the series.



%%* DarkerAndEdgier: ''FATE''.

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%%* * DarkerAndEdgier: ''FATE''.''FATE''. The environments are considerably emptier and darker, the music is more sparse and generally deeper and less energetic, the game is more action-based with less rhythm elements, and the plot focuses on [=CommanderVideo=]'s SanitySlippage while trying to fight through Timbletot's forces.



%%** ''RUNNER'' and ''FATE'' both.

to:

%%** ''RUNNER'' and ** ''FATE'' both.is the clearest one, ending with [[spoiler:[=CommanderVideo=] rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]



** There's actually a GameOver in ''RUNNER'', though it requires a completely EpicFail on your part. It involves not jumping when you have to [[spoiler:Goomba Stop the final boss]].

to:

** There's actually a GameOver in ''RUNNER'', though it requires a completely EpicFail on your part. It involves not jumping when you have to [[spoiler:Goomba Stop [[spoiler:GoombaStomp the final boss]].



%%* TheEndOfTheBeginning: Level 1-10 of ''RUNNER''.

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%%* * TheEndOfTheBeginning: Level 1-10 of ''RUNNER''.''RUNNER'' is titled this. Later in the game, there are also stages titled "Middle of the Middle" and "Beginning of the End"



* {{Foreshadowing}}: The explanatory letters in COMPLETE reveal that [[spoiler:the ghostly figures in the first level of BEAT are dead members of [=CommanderVideo=]'s species, returning to where they came from. This is exactly what he does in FLUX.]]

to:

* {{Foreshadowing}}: The explanatory letters in COMPLETE reveal that [[spoiler:the ghostly figures in the first level of BEAT ''BEAT'' are dead members of [=CommanderVideo=]'s species, returning to where they came from. This is exactly what he does in FLUX.''FLUX''.]]



%%* HeWhoFightsMonsters; ''FATE''.

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%%* * HeWhoFightsMonsters; ''FATE''.''FATE'' focuses on how [=CommanderVideo=]'s increasing anger at Timbletot is causing him to forget his belief in ThePowerOfLove. [[spoiler:By the end of the game, he is hell-bent on killing Timbletot, even if it means killing himself in the process]].



%%* TheHomewardJourney: The premise of ''FLUX''.

to:

%%* * TheHomewardJourney: The premise of ''FLUX''.''FLUX''; [[spoiler:A dead [=CommanderVideo=] returning to the place where he started life]].



** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of FATE and the final level of FLUX.]] The distinctive first four notes play in varying orders in the first level of BEAT and [[spoiler:in the first cutscene of FLUX]]. All of FLUX's level songs are based around [[spoiler:BEAT's first level's music]]. On FLUX's full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]

to:

** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of FATE ''FATE'' and the final level of FLUX.''FLUX''.]] The distinctive first four notes play in varying orders in the first level of BEAT ''BEAT'' and [[spoiler:in the first cutscene of FLUX]]. ''FLUX'']]. All of FLUX's ''FLUX'''s level songs are based around [[spoiler:BEAT's [[spoiler:''BEAT'''s first level's music]]. On FLUX's ''FLUX'''s full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]



* MindScrew: The ''whole freaking thing''. The first game's story is about [=CommanderVideo=] flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about [=CommanderVideo=] meeting other people, exploring a city with them, and then acquiring independence from them. The third game had [=CommanderVideo=] [[AttackOfTheFiftyFootWhatever growing in size]] and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and [[DefeatMeansFriendship decides to make amends with the others]]. What does it all mean? Your guess is as good as mine. Fortunately, starting with ''BIT.TRIP RUNNER'', the series will stop messing with our minds and show us what's really going on. At least until ''FLUX'', where the game returns to oblique symbolic metaphors, once again leaving everyone clueless.

to:

* MindScrew: The ''whole freaking thing''. The first game's story is about [=CommanderVideo=] flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about [=CommanderVideo=] meeting other people, exploring a city with them, and then acquiring independence from them. The third game had [=CommanderVideo=] [[AttackOfTheFiftyFootWhatever growing in size]] and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and [[DefeatMeansFriendship decides to make amends with the others]]. What does it all mean? Your guess is as good as mine. Fortunately, starting with ''BIT.TRIP RUNNER'', the series will stop stopped messing with our people's minds for the most part and show us showed them what's really going on. At least until ''FLUX'', where the game returns to oblique symbolic metaphors, once again leaving everyone clueless.



* PlayingTennisWithTheBoss:
%%** The final boss of ''BEAT'', and the first boss of ''FLUX''.
** The final boss of FLUX has you playing tennis with [[spoiler:a full-screen enemy paddle... or, arguably, fighting ''yourself'' as the final boss.]]



* RecurringBoss: Mingrawn Timbletot in ''RUNNER'' and ''FATE''. [[spoiler: The Commander kills him in a SuicideAttack]].
%%* {{Retraux}}

to:

* RecurringBoss: Mingrawn Timbletot is fought twice in ''RUNNER'' ''RUNNER'', and ''FATE''. [[spoiler: once in ''FATE''.
* {{Retraux}}:
The Commander kills him in base parts of the game have a SuicideAttack]].
%%* {{Retraux}}
pixel are style, and are reminiscent of Atari graphics. Anything not designed like that is made of voxels instead.



%%** The game is chock-full of video game references.



%%* TertiarySexualCharacteristics: [=CommandgirlVideo=].

to:

%%* * TertiarySexualCharacteristics: [=CommandgirlVideo=].[=CommandgirlVideo=] is a pink [=CommanderVideo=] with a box and mole. That's all for differences between them. This doesn't apply in ''Runner2'', however.
* TennisBoss:
%%** The final boss of ''BEAT'', and the first boss of ''FLUX''.
** The final boss of FLUX has you playing tennis with [[spoiler:a full-screen enemy paddle... or, arguably, fighting ''yourself'' as the final boss.]]



** Unkle Dill is more so, being a man-sized anthromorphic pickle.



* DemotedToExtra: Meat Boy, Radbot, and Junior Melchkin appear twice in the game; in the opening, and in the ending. Even in the "Good Friends" DLC, Meat Boy is forgotten in exchange for Dr. Fetus, his arch-nemesis.



* FantasticNatureReserve: The Supernature is a forest housing many common animal species, such as living trees, kasa-obake, Bigfoot, and Slender Man.

to:

* FantasticNatureReserve: The Supernature is a forest [[BlatantLies housing many common animal species, species]], such as living trees, kasa-obake, Bigfoot, and Slender Man.



* GagBoobs: In her 3D appearance, [=CommandgirlVideo=] has an pretty large set of them. Note that she's also a pink alien-like creature with a cylinder-shaped body and a white rectangle for a face.



* GrindBoots: The player has no trouble with grinding across the many rails in the game with their feet. Or their hands.



* MechaMooks: Timbletot has flooded the stages of the game with his robotic minions. They can't really attack, but they're impervious to anything the Commander can toss at them.



* MeaningfulName: Pitazo's name means "whistle" or similar in Spanish. Pitazo is a train whistle-based robot. To make the reference clearer, he gets a Spanish-based costume.



* PerpetualFrowner: Pitazo has some sort of not-smile on his face while running. In his results screen silhouette, however, he is smiling.



* PromotedToPlayable: [=CommandgirlVideo=] gets a playable appearance in this game, and is the only one of the Commander's original friends to do so.



* RobotBuddy: With Radbot absent, the role is taken by Pitazo, who has a train whistle for a head.



* SimonSaysMinigame: The boss fight in "Timbletrot"; the pipe machine Timbletot is dragging along will show the pattern of obstacles it will send out before shooting them out at the player. The goal is to remember the pattern and dodge all the obstacles by following it, until it sends out a giant beat that can be reflected.



* SpiderTank: Timbletot rides one in the final boss level.



* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].''

to:

* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''''
* TennisBoss: In "Timbletrot", the Mounting Sadds' boss stage, Timbletot sends his minions and barriers out of a pipe. Eventually, he'll shoot out a huge beat, which can be blocked and reflected right back in his face.
19th Mar '15 2:26:11 PM Aipom14
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%%* GetBackHereBoss: The final boss of ''RUNNER''.

to:

%%* * GetBackHereBoss: The final boss of ''RUNNER''.''RUNNER'' has you chasing Timbletot over roof buildings, until you reach a spring at the very end [[spoiler:that allows [=CommanderVideo=] to GoombaStomp him]].



* {{Karakasa}}: ''Kasa-obake'' appear in the Supernature. They even have a level named after them.



* LyingCreator: In regards to ''RUNNER'', the developers [[http://www.destructoid.com/bit-trip-4-is-called-bit-trip-runner-has-non-trotski-158673.phtml have said]], "We don't have a Mackle Fussybuck, but we do have: Jabol Smabbler, Junior Melchkin, Flyss Whizzle, [[EarlyBirdCameo Mingrawn Timbletot]], Leftwise Gestersmek (and a Rightwise one to boot), Hairy Knorkwhisp, and our favorite... The Non Trotski. Basically, we're makin' this shit up." The thing is, they're all names of various stages in the game.
* MilestoneCelebration: [[http://www.bittripgame.com/ The launch of the series website]] a year after the first game was released.



* ViralMarketing: Used for ''BEAT'' and ''VOID''. As Alex Neuse noted [[http://www.argn.com/2009/01/commandervideo_we_barely_knew_ye/ in this interview]]:
-->''There is a lot of content in the first viral campaign that won't make sense until sometime well into the future. Everything in [[http://www.vimeo.com/2576444 that video]] has meaning in [=CommanderVideo=]'s world.''

to:

* ViralMarketing: Used for ''BEAT'' and ''VOID''. As Alex Neuse noted [[http://www.argn.com/2009/01/commandervideo_we_barely_knew_ye/ in this interview]]:
-->''There is a lot of content in the first viral campaign that won't make sense until sometime well into the future. Everything in [[http://www.vimeo.com/2576444 that video]] has meaning in [=CommanderVideo=]'s world.''



%%* AddedAlliterativeAppeal: The narrator is particularly fond of this.

to:

%%* Note that almost all gameplay-related tropes in ''RUNNER'' also apply here.
*
AddedAlliterativeAppeal: The narrator is particularly fond of this.this, especially in the intro.
-->'''Narrator:''' When last we left [=CommanderVideo=], his courageous contingent of charismatic compatriots...



%%* ArchEnemy: Mingrawn Timbletot.



%%* BleakLevel: The Mounting Sadds

to:

%%* * BleakLevel: The Mounting SaddsSadds. While the first three worlds are bright and happy with very active backgrounds, The Mounting Sadds is primarily red, black, and grey, the background is mostly just blank mountains, and the only entities besides Timbletot's minions are the hill creatures from the Welkin Wonderland, locked up with sad looks on their faces. Considering the "earth lurching" billboards seen a few times, it's possible that is was a much happier place until Timbletot arrived.



%%* CloudCuckooLand: Every world, especially the Supernature.

to:

%%* * CloudCuckooLand: Every world, especially Most worlds in the Supernature.game are full of rather bizarre creatures, things that shouldn't have faces having them, and extremely odd geometry. The Supernature is the most apparent about it, hosting many urban legend creatures and having trees, mountains, and celestial objects bearing faces. In-story, the justification is that [=CommanderVideo=] was sent to the game's world by being hit with a "reality unfusion beam".



%%* DifficultyLevels

to:

%%* DifficultyLevels* DifficultyLevels: There's three; "Quite Easy", "Just Right", and "Rather Hard". They change the amount of obstacles in a level, and beating every level with a Perfect+ on all three difficulties can unlock an achievement on some platforms.



%%* DistaffCounterpart: [=CommandgirlVideo=].



%%* EverythingsBetterWithRainbows: [=CommanderVideo's=] trail.
* EverythingsBetterWithSparkles: As you Mode Up, [=CommanderVideo=] will leave behind a trail of sparkles, which eventually becomes his distinctive rainbow trail.
* EverythingsSquishierWithCephalopods: There are enormous lavender octopi in the Welkan Wonderland.
%%* FantasticNatureReserve: The Supernature

to:

%%* EverythingsBetterWithRainbows: [=CommanderVideo's=] trail.
* EverythingsBetterWithSparkles: As you Mode Up, [=CommanderVideo=] will leave behind a trail of sparkles, which eventually becomes his distinctive rainbow trail.
* EverythingsSquishierWithCephalopods: There are enormous lavender octopi in the Welkan Welkin Wonderland.
%%* * FantasticNatureReserve: The SupernatureSupernature is a forest housing many common animal species, such as living trees, kasa-obake, Bigfoot, and Slender Man.



%%* GangplankGalleon: The Emerald Brine
%%* GiantFlyer: They appear in the Welkan Wonderland and the Mounting Sadds.

to:

%%* * GangplankGalleon: The Emerald Brine
%%* GiantFlyer: They appear in
Brine consists mostly of running across docks above the Welkan Wonderland ocean, and ships can be walked on in several levels.
* GravityIsAHarshMistress: Happen in one cutscene to [=CommanderVideo=], as he "[[VisualPun realizes
the Mounting Sadds.gravity of the situation]]".



* {{Interquel}}: Gaijin Games have [[https://twitter.com/#!/GaijinGames/status/123913099551064064 stated on Twitter]] that [=Runner2=] takes place between RUNNER and FATE.
%%* LighterAndSofter: ''[=Runner2=]'' in comparison to the main series.
%%* LethalLavaLand: The Mounting Sadds
%%* LevelsTakeFlight: The Welken Wonderland
%%* TheLostWoods: The Supernature

to:

* {{Interquel}}: Gaijin Games have [[https://twitter.com/#!/GaijinGames/status/123913099551064064 stated on Twitter]] that [=Runner2=] takes place between RUNNER ''RUNNER'' and FATE.
%%*
''FATE''.
* {{Karakasa}}: ''Kasa-obake'' appear in the Supernature. They even have a level named after them.
* LemonyNarrator: The narrator enjoys using SesquipedalianLoquaciousness and AddedAlliterativeAppeal as he tells the story, among other quirks.
* LethalLavaLand: The Mounting Sadds is a mountainous, volcanic region, although you never come close to any lava.
* LevelsTakeFlight: The Welkin Wonderland takes place in the sky on flying platforms.
* TheLostWoods: The Supernature is a densely-wooded forest with plenty of strange creature in it.
*
LighterAndSofter: ''[=Runner2=]'' in comparison to is very brightly-colored, has a simple and mostly-positive plot, and is much less symbolism-heavy than the main series.
%%* LethalLavaLand: The Mounting Sadds
%%* LevelsTakeFlight: The Welken Wonderland
%%* TheLostWoods: The Supernature
series. Note that this game came out after ''FATE'' and ''FLUX'', the darkest and saddest games in the series, and chronologically takes place before either of them.



* MeaninglessLives: Retro levels give you three lives to win, and losing them all gives you a game over... where you can select the retro level directly from the map and try again. It would have an effect if the level had checkpoints, but there are no checkpoints in retro levels.



* NostalgiaLevel: The final world, appropriately titled ''The BIT.TRIP'', has a look based on the first world of ''RUNNER'' combined with the new cartoony art style, with scenes from the first three games in the background.

to:

* NostalgiaLevel: The [[spoiler:The final world, appropriately titled ''The BIT.TRIP'', has a look based on the first world of ''RUNNER'' combined with the new cartoony art style, with scenes from the first three games in the background.]]



* PortalDoor: In a cutscene, a door labeled "Broom Closet" takes the Commander to [[NostalgiaLevel the BIT.TRIP]].

to:

* PortalDoor: In a cutscene, a door labeled "Broom Closet" takes the Commander to [[NostalgiaLevel the [[spoiler:[[NostalgiaLevel The BIT.TRIP]].TRIP]]]].



%%* RecurringBoss: Timbletot.
%%* {{Retraux}}
%%* RhythmGame

to:

%%* * RecurringBoss: Timbletot.
%%* {{Retraux}}
%%* RhythmGame
Timbletot was really only fought thrice in the original series (one of which was more of a chase that a fight). Here, he's ''every'' boss in the game, each time in a different vehicle.
* {{Retraux}}: While the game has 3D models as a departure from the main series' art style, retro levels return from ''RUNNER''. This time, they're more 16-bit, and star [=CommanderVideo=]'s design for ''RUNNER''. [[spoiler:Speaking of which, beating all the retro levels allows Retro [=CommanderVideo=] to be used in the main game]].
** [[spoiler:The BIT.TRIP has everything in the game that isn't a the player or Timbletot become voxel-based versions of themselves, and the background is the same way, even showing recreations of past BIT.TRIP games.]]



%%* SpringsSpringsEverywhere



* SymbolSwearing: A costume for Commander Video is called F☆☆☆ING TURKEY SUIT.

to:

* SymbolSwearing: A costume for Commander Video [=CommanderVideo=] is called F☆☆☆ING TURKEY SUIT.the "F***ing Turkey Suit"



%%* TronLines: Captain Video has these.

to:

%%* * TronLines: Captain Video [=CaptainVideo=] has these.these on his body. They are normally blue, but change to red with the "Hard Core" costume.
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