History Videogame / BitTrip

26th Sep '16 12:33:40 PM ReleaseBIT
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*As of recently another SpinOff title was announced. ''[=Runner3=]''!
4th Aug '16 12:30:50 PM Morgenthaler
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** The boss of each song simulates an old UsefulNotes/{{Atari 2600}} or Arcade game. ''BEAT'' had a sideways game of ''BreakOut'' and an ''actual game of VideoGame/{{Pong}} against an AI'', and ''CORE'' had strange versions of ''MissileCommand'' and ''{{Asteroids}}''.

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** The boss of each song simulates an old UsefulNotes/{{Atari 2600}} or Arcade game. ''BEAT'' had a sideways game of ''BreakOut'' and an ''actual game of VideoGame/{{Pong}} against an AI'', and ''CORE'' had strange versions of ''MissileCommand'' ''VideoGame/MissileCommand'' and ''{{Asteroids}}''.''VideoGame/{{Asteroids}}''.



** ''BEAT'''s second and third bosses are games of ''{{Breakout}}'' and ''VideoGame/{{Pong}}'' respectively.
** ''CORE'''s second and third bosses are based on ''MissileCommand'' and ''{{Asteroids}}'' respectively.

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** ''BEAT'''s second and third bosses are games of ''{{Breakout}}'' ''VideoGame/{{Breakout}}'' and ''VideoGame/{{Pong}}'' respectively.
** ''CORE'''s second and third bosses are based on ''MissileCommand'' ''VideoGame/MissileCommand'' and ''{{Asteroids}}'' ''VideoGame/{{Asteroids}}'' respectively.
1st Feb '16 3:36:17 PM HiddenWindshield
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** ''FATE'' is the clearest one, ending with [[spoiler:[=CommanderVideo=] rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]

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** ''FATE'' is the clearest one, ending with [[spoiler:[=CommanderVideo=] [[spoiler:[=CommanderVideo=]'s rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]
30th Dec '15 1:06:18 AM slain
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* [[HardModePerks]]: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.

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* [[HardModePerks]]: HardModePerks: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.



** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of ''FATE'' and the final level of ''FLUX''.]] The distinctive first four notes play in varying orders in the first level of ''BEAT'' and [[spoiler:in the first cutscene of ''FLUX'']]. All of ''FLUX'''s level songs are based around [[spoiler:''BEAT'''s first level's music]]. On ''FLUX'''s full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]

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** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of ''FATE'' and the final level of ''FLUX''.]] The distinctive first four notes play in varying orders in the first level of ''BEAT'' and [[spoiler:in the first cutscene of ''FLUX'']]. All of ''FLUX'''s ''FLUX''[='s=] level songs are based around [[spoiler:''BEAT'''s [[spoiler:''BEAT''[='s=] first level's music]]. On ''FLUX'''s ''FLUX''[='s=] full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]
30th Dec '15 1:03:02 AM slain
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* HardModePerks: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level.

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* HardModePerks: [[HardModePerks]]: In ''FLUX'', playing on Hard increases the amount of Beats missed required to drop a level.level. This was the result of a bug in ''COMPLETE'', and does not appear in other versions.
14th Dec '15 2:20:57 PM MegaMarioMan
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%%* ShoutOut: ''[=Runner2=]'' has too many to list, from the characters' dances to level names.

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%%* * ShoutOut: ''[=Runner2=]'' has too many to list, from the characters' dances to level names.names.
** One of [=CommanderVideo's=] costumes is "Mac Daddy". [[VideoGame/PunchOut It gives him a pink jogging suit and green boxing gloves.]]
** Another one of his costumes is the "Power Mitten", which is a clear one to the Power Glove.
** A [=CommandgirlVideo=] costume is the "Riveting Laborer", which is one to Rosie the Riveter.



* SpritePolygonMix: Everything is in 3D, while the retro levels are 2D. The BIT.TRIP (the sixth world) composes everything from cubes.

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* SpritePolygonMix: Everything is in 3D, while the retro levels are 2D. The [[spoiler:The BIT.TRIP (the sixth world) composes everything from cubes.]]



* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''

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* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''brown]]!''
7th Dec '15 5:49:49 PM MasterInferno
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Added DiffLines:

Another compilation of the six original games, titled ''The BIT.TRIP'', was released digitally on UsefulNotes/PlayStation4 and UsefulNotes/PlayStationVita as a cross-buy title in December 2015.
9th Oct '15 12:21:32 PM 4maskwolf
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* TheDevTeamThinksOfEverything: There's one character to unlock in each world and this character can be seen monitoring the mid-level checkpoints for every stage in that world, but if you're currently using it yourself it won't be there.
22nd Aug '15 2:44:25 PM BeeKirbysNewComputer
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Added DiffLines:

* {{Metaphorgotten}}: On a story-wide scale. The other six games are, according to WordOfGod, a metaphor for a human's life cycle. With this game's cartoony atmosphere, humorous characters, and overall tongue-in-cheek attitude, it's hard to see how it fits into the metaphor.
19th Mar '15 6:40:06 PM Aipom14
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%%* ArchEnemy: Mingrawn Timbletot.

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%%* * ArchEnemy: Mingrawn Timbletot.Timbletot is this to [=CommanderVideo=]. [[spoiler:To a point where the commander wants him dead even if he'll also die in the process.]]



* CheckpointStarvation: ''BEAT'' and ''CORE'' completely lack checkpoints, and with each stage being at least 15 minutes long, you'll lose a lot of time if you get a game over. The other games lessen the blow of this; ''VOID'' and ''FLUX'' have checkpoints you can return to, and ''RUNNER'' and ''FATE'' have shorter stages that add up to the same amount of time as the standard three stages do.



** Mingrawn Timbletot, also introduced in ''RUNNER'', first shows up in Impetus as a normal boss, and most players are probably going to forget about him. Then he shows up as Triumph's boss, and the game's ending makes it clear that he's the BigBad for the rest of the series.



%%* DarkerAndEdgier: ''FATE''.

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%%* * DarkerAndEdgier: ''FATE''.''FATE''. The environments are considerably emptier and darker, the music is more sparse and generally deeper and less energetic, the game is more action-based with less rhythm elements, and the plot focuses on [=CommanderVideo=]'s SanitySlippage while trying to fight through Timbletot's forces.



%%** ''RUNNER'' and ''FATE'' both.

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%%** ''RUNNER'' and ** ''FATE'' both.is the clearest one, ending with [[spoiler:[=CommanderVideo=] rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of ''FLUX''.]]



** There's actually a GameOver in ''RUNNER'', though it requires a completely EpicFail on your part. It involves not jumping when you have to [[spoiler:Goomba Stop the final boss]].

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** There's actually a GameOver in ''RUNNER'', though it requires a completely EpicFail on your part. It involves not jumping when you have to [[spoiler:Goomba Stop [[spoiler:GoombaStomp the final boss]].



%%* TheEndOfTheBeginning: Level 1-10 of ''RUNNER''.

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%%* * TheEndOfTheBeginning: Level 1-10 of ''RUNNER''.''RUNNER'' is titled this. Later in the game, there are also stages titled "Middle of the Middle" and "Beginning of the End"



* {{Foreshadowing}}: The explanatory letters in COMPLETE reveal that [[spoiler:the ghostly figures in the first level of BEAT are dead members of [=CommanderVideo=]'s species, returning to where they came from. This is exactly what he does in FLUX.]]

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* {{Foreshadowing}}: The explanatory letters in COMPLETE reveal that [[spoiler:the ghostly figures in the first level of BEAT ''BEAT'' are dead members of [=CommanderVideo=]'s species, returning to where they came from. This is exactly what he does in FLUX.''FLUX''.]]



%%* HeWhoFightsMonsters; ''FATE''.

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%%* * HeWhoFightsMonsters; ''FATE''.''FATE'' focuses on how [=CommanderVideo=]'s increasing anger at Timbletot is causing him to forget his belief in ThePowerOfLove. [[spoiler:By the end of the game, he is hell-bent on killing Timbletot, even if it means killing himself in the process]].



%%* TheHomewardJourney: The premise of ''FLUX''.

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%%* * TheHomewardJourney: The premise of ''FLUX''.''FLUX''; [[spoiler:A dead [=CommanderVideo=] returning to the place where he started life]].



** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of FATE and the final level of FLUX.]] The distinctive first four notes play in varying orders in the first level of BEAT and [[spoiler:in the first cutscene of FLUX]]. All of FLUX's level songs are based around [[spoiler:BEAT's first level's music]]. On FLUX's full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]

to:

** [=CommanderVideo=] has a theme song that plays in the first world of RUNNER, [[spoiler:the end of FATE ''FATE'' and the final level of FLUX.''FLUX''.]] The distinctive first four notes play in varying orders in the first level of BEAT ''BEAT'' and [[spoiler:in the first cutscene of FLUX]]. ''FLUX'']]. All of FLUX's ''FLUX'''s level songs are based around [[spoiler:BEAT's [[spoiler:''BEAT'''s first level's music]]. On FLUX's ''FLUX'''s full soundtrack, the notes play in the correct order one last time [[spoiler:at the very, very end.]]



* MindScrew: The ''whole freaking thing''. The first game's story is about [=CommanderVideo=] flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about [=CommanderVideo=] meeting other people, exploring a city with them, and then acquiring independence from them. The third game had [=CommanderVideo=] [[AttackOfTheFiftyFootWhatever growing in size]] and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and [[DefeatMeansFriendship decides to make amends with the others]]. What does it all mean? Your guess is as good as mine. Fortunately, starting with ''BIT.TRIP RUNNER'', the series will stop messing with our minds and show us what's really going on. At least until ''FLUX'', where the game returns to oblique symbolic metaphors, once again leaving everyone clueless.

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* MindScrew: The ''whole freaking thing''. The first game's story is about [=CommanderVideo=] flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about [=CommanderVideo=] meeting other people, exploring a city with them, and then acquiring independence from them. The third game had [=CommanderVideo=] [[AttackOfTheFiftyFootWhatever growing in size]] and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and [[DefeatMeansFriendship decides to make amends with the others]]. What does it all mean? Your guess is as good as mine. Fortunately, starting with ''BIT.TRIP RUNNER'', the series will stop stopped messing with our people's minds for the most part and show us showed them what's really going on. At least until ''FLUX'', where the game returns to oblique symbolic metaphors, once again leaving everyone clueless.



* PlayingTennisWithTheBoss:
%%** The final boss of ''BEAT'', and the first boss of ''FLUX''.
** The final boss of FLUX has you playing tennis with [[spoiler:a full-screen enemy paddle... or, arguably, fighting ''yourself'' as the final boss.]]



* RecurringBoss: Mingrawn Timbletot in ''RUNNER'' and ''FATE''. [[spoiler: The Commander kills him in a SuicideAttack]].
%%* {{Retraux}}

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* RecurringBoss: Mingrawn Timbletot is fought twice in ''RUNNER'' ''RUNNER'', and ''FATE''. [[spoiler: once in ''FATE''.
* {{Retraux}}:
The Commander kills him in base parts of the game have a SuicideAttack]].
%%* {{Retraux}}
pixel are style, and are reminiscent of Atari graphics. Anything not designed like that is made of voxels instead.



%%** The game is chock-full of video game references.



%%* TertiarySexualCharacteristics: [=CommandgirlVideo=].

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%%* * TertiarySexualCharacteristics: [=CommandgirlVideo=].[=CommandgirlVideo=] is a pink [=CommanderVideo=] with a box and mole. That's all for differences between them. This doesn't apply in ''Runner2'', however.
* TennisBoss:
%%** The final boss of ''BEAT'', and the first boss of ''FLUX''.
** The final boss of FLUX has you playing tennis with [[spoiler:a full-screen enemy paddle... or, arguably, fighting ''yourself'' as the final boss.]]



** Unkle Dill is more so, being a man-sized anthromorphic pickle.



* DemotedToExtra: Meat Boy, Radbot, and Junior Melchkin appear twice in the game; in the opening, and in the ending. Even in the "Good Friends" DLC, Meat Boy is forgotten in exchange for Dr. Fetus, his arch-nemesis.



* FantasticNatureReserve: The Supernature is a forest housing many common animal species, such as living trees, kasa-obake, Bigfoot, and Slender Man.

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* FantasticNatureReserve: The Supernature is a forest [[BlatantLies housing many common animal species, species]], such as living trees, kasa-obake, Bigfoot, and Slender Man.



* GagBoobs: In her 3D appearance, [=CommandgirlVideo=] has an pretty large set of them. Note that she's also a pink alien-like creature with a cylinder-shaped body and a white rectangle for a face.



* GrindBoots: The player has no trouble with grinding across the many rails in the game with their feet. Or their hands.



* MechaMooks: Timbletot has flooded the stages of the game with his robotic minions. They can't really attack, but they're impervious to anything the Commander can toss at them.



* MeaningfulName: Pitazo's name means "whistle" or similar in Spanish. Pitazo is a train whistle-based robot. To make the reference clearer, he gets a Spanish-based costume.



* PerpetualFrowner: Pitazo has some sort of not-smile on his face while running. In his results screen silhouette, however, he is smiling.



* PromotedToPlayable: [=CommandgirlVideo=] gets a playable appearance in this game, and is the only one of the Commander's original friends to do so.



* RobotBuddy: With Radbot absent, the role is taken by Pitazo, who has a train whistle for a head.



* SimonSaysMinigame: The boss fight in "Timbletrot"; the pipe machine Timbletot is dragging along will show the pattern of obstacles it will send out before shooting them out at the player. The goal is to remember the pattern and dodge all the obstacles by following it, until it sends out a giant beat that can be reflected.



* SpiderTank: Timbletot rides one in the final boss level.



* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].''

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* TakeThat: A loading screen hint reads: ''Not every game has to be [[RealIsBrown brown]].'''''
* TennisBoss: In "Timbletrot", the Mounting Sadds' boss stage, Timbletot sends his minions and barriers out of a pipe. Eventually, he'll shoot out a huge beat, which can be blocked and reflected right back in his face.
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