History Videogame / BioShock

18th Feb '18 12:12:49 PM rjd1922
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An UpdatedRerelease of ''Infinite'' containing all [=DLCs=] came out in November 2014. Another rerelease compiling all three games (minus the multiplayer elements of ''[=BioShock=] 2'') came out on September 13, 2016 for the UsefulNotes/XBoxOne and UsefulNotes/Playstation4, and on September 15 for PC.

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An UpdatedRerelease of ''Infinite'' containing all [=DLCs=] came out in November 2014. Another rerelease compiling all three games (minus the multiplayer elements of ''[=BioShock=] 2'') came out on September 13, 2016 for the UsefulNotes/XBoxOne and UsefulNotes/Playstation4, UsefulNotes/PlayStation4, and on September 15 for PC.
18th Feb '18 12:12:33 PM rjd1922
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->''"No Gods Or Kings. Only Man."''

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->''"No Gods Or or Kings. Only Man."''
17th Feb '18 1:50:44 AM nombretomado
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* PoliticalIdeologies: The series is particularly fond of deconstructing and pointing out flaws in ideologies taken to their extremes (or at least, their logical conclusion) as well as the idea of utopianism in general. Arguably, the series in general lands in the Burkean brand of Conservatism.
** Andrew Ryan's Rapture is a look at Liberalism, and especially libertarian Objectivism.
** Sofia Lamb's Rapture meanwhile is a take on Socialism.
** Columbia in general is what happens when Nationalism blends with Fascism, with a dash of Feminism.
** The Vox Populi explores both Socialism and Anarchism, as well as the very idea of revolution.
7th Jan '18 11:26:00 AM AHI-3000
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[[index]]



** ''[=BioShock=] 2: Minerva's Den'': A [[DownloadableContent DLC]] epilogue-of-sorts to the second game which, among other things, deals with the fate of major supporting character Brigid Tenenbaum. You play as Subject Sigma, another Big Daddy. Sigma is trapped in Rapture Central Computing, an area of the city that has been cut off from Lamb's domain due to a tunnel collapse, and is now in the midst of its own civil war between RCC founders Charles Milton Porter and Reed Wahl. Sigma is aided by Tenenbaum and Porter in his attempt to reach The Thinker, a computer invented by Porter to process all of Rapture's automated systems that may provide their only way out of the city.

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** ''[=BioShock=] 2: Minerva's Den'': Den'':[[/index]] A [[DownloadableContent DLC]] epilogue-of-sorts to the second game which, among other things, deals with the fate of major supporting character Brigid Tenenbaum. You play as Subject Sigma, another Big Daddy. Sigma is trapped in Rapture Central Computing, an area of the city that has been cut off from Lamb's domain due to a tunnel collapse, and is now in the midst of its own civil war between RCC founders Charles Milton Porter and Reed Wahl. Sigma is aided by Tenenbaum and Porter in his attempt to reach The Thinker, a computer invented by Porter to process all of Rapture's automated systems that may provide their only way out of the city.[[index]]



** ''[=BioShock=] Infinite: Burial at Sea'': A {{crossover}} [[DownloadableContent DLC]] which introduces Booker and Elizabeth to the Rapture universe. This alternate version of Booker is still a private eye, now of the [[HardboiledDetective hard-boiled]] variety. He's itching to leave town, but Andrew Ryan's strict isolationist policy prohibits it - That is, until he accepts a case from Elizabeth (now a classic FemmeFatale) in Apollo Square. Just don't [[JustBeforeTheEnd look at the calendar]].

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** ''[=BioShock=] Infinite: Burial at Sea'': Sea'':[[/index]] A {{crossover}} [[DownloadableContent DLC]] which introduces Booker and Elizabeth to the Rapture universe. This alternate version of Booker is still a private eye, now of the [[HardboiledDetective hard-boiled]] variety. He's itching to leave town, but Andrew Ryan's strict isolationist policy prohibits it - That is, until he accepts a case from Elizabeth (now a classic FemmeFatale) in Apollo Square. Just don't [[JustBeforeTheEnd look at the calendar]].
31st Dec '17 2:49:02 PM AnotherGuy
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Added DiffLines:

** When looking for Steinman, one of Ryan's ads say that people should shop or else the bandits win, mocking George W. Bush's encouraging of a cash-strapped post-9/11 America to shop or the terrorists win.
20th Dec '17 12:30:07 PM TheOneWhoTropes
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** ''BioShock Infinite: Mind In Revolt'': A {{prequel}} novel was released in 2013.

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** ''BioShock ''[=BioShock=] Infinite: Mind In Revolt'': A {{prequel}} novel was released in 2013.
20th Nov '17 6:36:34 AM CyricZ
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* GeneticEngineeringIsTheNewNuke: Gene Tonics let you turn invisible, teleport, recharge health by hacking machinery, or [[ArsonMurderAndJaywalking take better pictures]], while Plasmids allow you to hurl energy, toss objects with your mind, or [[BeeBeeGun turn your hand into a hornet nest]]. Vigors, if they work the same way, do similar things.

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* GeneticEngineeringIsTheNewNuke: Gene Tonics let you turn invisible, teleport, recharge health by hacking machinery, or [[ArsonMurderAndJaywalking take better pictures]], while Plasmids and Vigors allow you to hurl energy, toss objects with your mind, or [[BeeBeeGun turn your hand into a hornet nest]]. Vigors, if they work the same way, do similar things.nest]].
15th Oct '17 3:11:50 AM jormis29
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** ''BioShock Infinite: Mind In Revolt'': A {{prequel}} novel called released in 2013.

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** ''BioShock Infinite: Mind In Revolt'': A {{prequel}} novel called was released in 2013.
15th Oct '17 3:08:18 AM jormis29
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*** A {{prequel}} novel to the first two games, titled ''Literature/BioShockRapture'', was released in 2011.

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*** ''Literature/BioShockRapture'': A {{prequel}} novel to the first two games, titled ''Literature/BioShockRapture'', was games released in 2011.




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** ''BioShock Infinite: Mind In Revolt'': A {{prequel}} novel called released in 2013.
8th Oct '17 7:26:04 AM KingLyger
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Added DiffLines:

* AntiFrustrationFeatures: Enemies will always miss their first few shots in ''Bioshock 1''. This is both to alert you to their presence, and to ensure the player isn't instantly killed by an enemy they didn't even know was there.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.BioShock