History Videogame / BioShock

30th Jan '16 11:30:06 AM nombretomado
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* RecycledInSpace: ''[=BioShock=]'' is ''SystemShock'' [[InvertedTrope not]] [[RecycledInSpace IN SPACE]]!
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* RecycledInSpace: ''[=BioShock=]'' is ''SystemShock'' ''VideoGame/SystemShock'' [[InvertedTrope not]] [[RecycledInSpace IN SPACE]]!

** The helpful automated voice in Fontaine Futuristics stutters and sounds like a [[SystemShock very familiar AI]].
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** The helpful automated voice in Fontaine Futuristics stutters and sounds like a [[SystemShock [[VideoGame/SystemShock very familiar AI]].

** Along the same vein is a keycode 0451- the first lock and keycode you encounter, actually. This is a reference to a long-running number that dates back to the SystemShock days, used in both the original and the Irrational-developed sequel as the first door codes you find, as well as VideoGame/DeusEx (both the original and the sequel- again, the first door codes you find.) The number itself is a reference to Looking Glass Software's old office door code, which in turn was a reference to ''Literature/{{Fahrenheit 451}}''. ''VideoGame/BioShock2'' inverts the number, but it's still the first lock you encounter.
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** Along the same vein is a keycode 0451- the first lock and keycode you encounter, actually. This is a reference to a long-running number that dates back to the SystemShock VideoGame/SystemShock days, used in both the original and the Irrational-developed sequel as the first door codes you find, as well as VideoGame/DeusEx (both the original and the sequel- again, the first door codes you find.) The number itself is a reference to Looking Glass Software's old office door code, which in turn was a reference to ''Literature/{{Fahrenheit 451}}''. ''VideoGame/BioShock2'' inverts the number, but it's still the first lock you encounter.

* SpiritualSuccessor: To ''SystemShock'' and ''SystemShock 2''. Almost all of the game mechanics are identical to the latter. In fact, in interviews with Gamasutra [[WordOfGod developers have stated]] their starting plan was "''System Shock 2'' did pretty well, let's make ''System Shock 2'' again."
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* SpiritualSuccessor: To ''SystemShock'' ''VideoGame/SystemShock'' and ''SystemShock 2''.''VideoGame/SystemShock2''. Almost all of the game mechanics are identical to the latter. In fact, in interviews with Gamasutra [[WordOfGod developers have stated]] their starting plan was "''System Shock 2'' did pretty well, let's make ''System Shock 2'' again."
17th Jan '16 4:01:49 PM KhlavKalash
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* CrapsackWorld: Rapture has gone to hell. ** Columbia is more of a CrapsaccharineWorld (at least before the Vox uprising).
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* CrapsackWorld: Rapture has gone to hell. \n** Columbia is more of a CrapsaccharineWorld (at least before the Vox uprising).
17th Jan '16 3:16:59 AM SorPepita
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* WallCrawl: Spider Splicers just skip the walls and go straight to crab-walking on the ceiling, which is just as freaky as it sounds. Scratch, scratch...''scratch''...
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* WallCrawl: Spider Splicers just skip the walls and go straight to crab-walking on the ceiling, which is just as freaky as it sounds. Scratch, scratch... ''scratch''...
17th Jan '16 3:06:06 AM SorPepita
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** It's played with in the sequel, where you can find an Unstable Teleport plasmid in a sealed room. Attempting to pick it up causes it to move from place to place out of the room to the business lobby. At that point, it telports the player to various strange spots around the map, while humorously chasing a Splicer out of the room it originated from, before dropping you off in a darkroom with a Gene Tonic and some EVE Hypos; once you pick up the Tonic, you warp back to the lobby.
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** It's played with in the sequel, where you can find an Unstable Teleport plasmid in a sealed room. Attempting to pick it up causes it to move from place to place out of the room to the business lobby. At that point, it telports teleports the player to various strange spots around the map, while humorously chasing a Splicer out of the room it originated from, before dropping you off in a darkroom with a Gene Tonic and some EVE Hypos; once you pick up the Tonic, you warp back to the lobby.
16th Jan '16 3:14:21 PM SorPepita
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* ScareChord: The soundtrack has random ones thrown in to mess with you (bordering on ([[PlayingWithATrope playing with]] MusicalSpoiler). Also, your plasmids have specific noises they make when you switch to them, and Electrobolt's is a scare chord.
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* ScareChord: The soundtrack has random ones thrown in to mess with you (bordering on ([[PlayingWithATrope [[PlayingWithATrope playing with]] MusicalSpoiler). Also, your plasmids have specific noises they make when you switch to them, and Electrobolt's is a scare chord.

** Certain splicers can be heard shouting "[[Film/PulpFiction ...and you shall know my name is the LORD!...]]" when idle.
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** Certain splicers can be heard shouting "[[Film/PulpFiction ... and you shall know my name is the LORD!...]]" when idle.
16th Jan '16 3:09:36 PM SorPepita
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** The Founders of Columbia in ''Infinite'' see you as the Antichrist and will try to kill you on sight. The rebellious Vox Populi, on the other hand... briefly assist you before turning on you with muderous intent.
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** The Founders of Columbia in ''Infinite'' see you as the Antichrist and will try to kill you on sight. The rebellious Vox Populi, on the other hand... briefly assist you before turning on you with muderous murderous intent.
16th Jan '16 3:04:55 PM SorPepita
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** The Founders of Columbia in ''Infinite'' see you as the Antichrist and will try to kill you on sight. The rebellious Vox Populi, on the other hand...briefly assist you before turning on you with muderous intent.
to:
** The Founders of Columbia in ''Infinite'' see you as the Antichrist and will try to kill you on sight. The rebellious Vox Populi, on the other hand... briefly assist you before turning on you with muderous intent.
16th Jan '16 2:13:45 PM SorPepita
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** In ''[=BioShock=]'' the splicers are only after you because of the bounty Ryan put on your head; they aren't real villains and care very little about you. They are just consumed and driven by a drug addiction. Ryan also pumps pheromones throughout rapture so that they do his bidding.
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** In ''[=BioShock=]'' the splicers are only after you because of the bounty Ryan put on your head; they aren't real villains and care very little about you. They are just consumed and driven by a drug addiction. Ryan also pumps pheromones throughout rapture Rapture so that they do his bidding.
15th Jan '16 3:02:06 PM SorPepita
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* MonsterClown: "Fill your ''Cravings'' at the Circus of ''Values!'' ''[[EvilLaugh Hahahahahaaaa]]!!'' * TheMovie: Originally to be directed by Gore Verbinski of ''Pirates of the Carribean'' fame, replaced by by Juan Carlos Fresnadillo (''Film/TwentyEightWeeksLater''), written by John Logan (''{{Film/Gladiator}}'', ''Film/TheAviator'', ''Film/SweeneyToddTheDemonBarberOfFleetStreet''), [[http://www.computerandvideogames.com/395628/ken-levine-killed-bioshock-film-following-budgetdirector-issues/ eventually killed]] by Ken Levine himself.
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* MonsterClown: "Fill your ''Cravings'' at the Circus of ''Values!'' ''[[EvilLaugh Hahahahahaaaa]]!!'' Hahahahahaaaa]]!!''" * TheMovie: Originally to be directed by Gore Verbinski of ''Pirates of the Carribean'' fame, replaced by by Juan Carlos Fresnadillo (''Film/TwentyEightWeeksLater''), written by John Logan (''{{Film/Gladiator}}'', ''Film/TheAviator'', ''Film/SweeneyToddTheDemonBarberOfFleetStreet''), [[http://www.computerandvideogames.com/395628/ken-levine-killed-bioshock-film-following-budgetdirector-issues/ eventually killed]] by Ken Levine himself.
15th Jan '16 2:54:17 PM SorPepita
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* LovecraftianSuperpower: Plasmids - [[spoiler:an injectable potions made from the stem-cells of sea-slugs]] - can bestow people superpowers and can be used for things like mind-control and cosmetic surgery. Because of the objectivist system of Rapture however, the addictive qualities of plasmids turned the population into freakish, mutant addicts, giant, diving-suit cyborgs and inhuman little girls that mass produce it.
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* LovecraftianSuperpower: Plasmids - [[spoiler:an injectable [[spoiler:injectable potions made from the stem-cells of sea-slugs]] - can bestow people superpowers and can be used for things like mind-control and cosmetic surgery. Because of the objectivist system of Rapture however, the addictive qualities of plasmids turned the population into freakish, mutant addicts, giant, diving-suit cyborgs and inhuman little girls that mass produce it.
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