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** In ''Black Gauntlet'' campaign for ''ARMA 2: Private Military Contractors'', [[spoiler: China is revealed to be this as not only they're the one who supported the Takistani nuclear program but they also the who orders ION and Mark Reynolds to cover the discovery and assassinate the UN inspectors]].

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** In ''Black Gauntlet'' campaign for ''ARMA 2: Private Military Contractors'', [[spoiler: China is revealed to be this as not only they're the one who supported main benefactors for the Takistani nuclear program but they they're also the who orders ION and Mark Reynolds to cover put the lid on the discovery and assassinate by assassinating the UN inspectors]].

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* GreaterScopeVillain: CSAT in the III campaign. Most of the immediate fighting you do in the campaign is against the AAF, with only the occasional skirmish against CSAT.

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* GreaterScopeVillain: GreaterScopeVillain:
** In ''Black Gauntlet'' campaign for ''ARMA 2: Private Military Contractors'', [[spoiler: China is revealed to be this as not only they're the one who supported the Takistani nuclear program but they also the who orders ION and Mark Reynolds to cover the discovery and assassinate the UN inspectors]].
**
CSAT in the III campaign. Most of the immediate fighting you do in the campaign is against the AAF, with only the occasional skirmish against CSAT.
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*** Interestingly subverted in ''First Contact'' DLC campaign. [[spoiler: The tensions between NATO and LDF regarding what to do with the alien ship as well as Russian intrusions into Livonian territory seems to be building up for a three parties confrontation between NATO, LDF and Russia. However, when the whole situation goes completely FUBAR, both NATO and the Russians realized that they have to [[EnemyMine put aside their differences and work together]] in order to stop the LDF, which led to the final confrontation of the campaign with NATO ''and'' Russia on one side against the Livonians on the other.]]

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*** Interestingly subverted in ''First Contact'' DLC campaign. [[spoiler: The tensions between NATO and LDF regarding what to do with the alien ship in Nadbór as well as Russian intrusions into the Livonian territory seems to be building up for a three parties way confrontation between NATO, LDF and Russia. However, when the whole situation goes completely FUBAR, both NATO and the Russians realized that they have to [[EnemyMine put aside their differences and work together]] in order to stop the LDF, which led to the final confrontation of the campaign with NATO ''and'' Russia on one side against the Livonians on the other.]]
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*** Interestingly subverted in ''First Contact'' DLC campaign. [[spoiler: The tensions between NATO and LDF regarding what to do with the alien ship as well as Russian intrusions into Livonian territory seems to be building up for a three parties confrontation between NATO, LDF and Russia. However, when the situation goes completely FUBAR, both NATO and the Russians realized that they have to join forces in order to stop the Livonians, which led to the final confrontation of the campaign with NATO ''and'' Russia on one side and the Livonians on the other.]]

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*** Interestingly subverted in ''First Contact'' DLC campaign. [[spoiler: The tensions between NATO and LDF regarding what to do with the alien ship as well as Russian intrusions into Livonian territory seems to be building up for a three parties confrontation between NATO, LDF and Russia. However, when the whole situation goes completely FUBAR, both NATO and the Russians realized that they have to join forces [[EnemyMine put aside their differences and work together]] in order to stop the Livonians, LDF, which led to the final confrontation of the campaign with NATO ''and'' Russia on one side and against the Livonians on the other.]]
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*** Interestingly subverted in ''First Contact'' DLC campaign. [[spoiler: The tensions between NATO and LDF regarding what to do with the alien ship as well as Russian intrusions into Livonian territory seems to be building up for a three parties confrontation between NATO, LDF and Russia. However, when the situation goes completely FUBAR, both NATO and the Russians realized that they have to join forces in order to stop the Livonians, which led to the final confrontation of the campaign with NATO ''and'' Russia on one side and the Livonians on the other.]]
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* GreyAndGrayMorality: Definitely the case for ''First Contact'' DLC campaign. The LDF are [[WellIntentionedExtremist Well Intentioned Extremists]] who are motivated by misguided beliefs to prevent alien incursion on their country. While the Americans [[spoiler: and Russians]] who knows better are trying to stop them from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after the latter mistaking the former to be hostile and shoots them.

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* GreyAndGrayMorality: Definitely the case for ''First Contact'' DLC campaign. The LDF are [[WellIntentionedExtremist Well Intentioned Extremists]] who are motivated by misguided beliefs to prevent alien incursion on their country. While And the Americans [[spoiler: and Russians]] who knows better are trying to stop them from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best ''at best'' and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after the latter mistaking the former them to be hostile and shoots them.opens fire.
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* GreyAndGrayMorality: Definitely the case for ''Contact'' DLC campaign. The LDF are [[WellIntentionedExtremist Well Intentioned Extremists]] who are motivated by misguided beliefs to prevent alien incursion on their country. While the Americans [[spoiler: and Russians]] who knows better are trying to stop the Livonians from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after they mistaking it to be hostile and shooting it.

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* GreyAndGrayMorality: Definitely the case for ''Contact'' ''First Contact'' DLC campaign. The LDF are [[WellIntentionedExtremist Well Intentioned Extremists]] who are motivated by misguided beliefs to prevent alien incursion on their country. While the Americans [[spoiler: and Russians]] who knows better are trying to stop the Livonians them from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after they the latter mistaking it the former to be hostile and shooting it.shoots them.



* HeKnowsTooMuch: It's implied in one of the endings that [[spoiler:Stavrou's death by friendly fire]] was engineered on purpouse due to this trope. If you also play Tac Ops and Laws of War, it is pretty clear to see why.

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* HeKnowsTooMuch: It's implied in one of the endings that [[spoiler:Stavrou's death by friendly fire]] was engineered on purpouse purpose due to this trope. If you also play Tac Ops and Laws of War, it is pretty clear to see why.
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* GreyAndGrayMorality: Definitely the case for ''Contact'' DLC campaign. The LDF are WellIntentionedExtremists who are mostly motivated by misguided beliefs to prevent alien incursion on their country. While the Americans [[spoiler: and Russians]] who knows better are trying to stop the Livonians from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after they mistaking it to be hostile and shooting it.

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* GreyAndGrayMorality: Definitely the case for ''Contact'' DLC campaign. The LDF are WellIntentionedExtremists [[WellIntentionedExtremist Well Intentioned Extremists]] who are mostly motivated by misguided beliefs to prevent alien incursion on their country. While the Americans [[spoiler: and Russians]] who knows better are trying to stop the Livonians from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after they mistaking it to be hostile and shooting it.
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* GreyAndGrayMorality: Definitely the case for ''Contact'' DLC campaign. The LDF are WellIntentionedExtremists who are mostly motivated by misguided beliefs to prevent alien incursion on their country. While the Americans [[spoiler: and Russians]] who knows better are trying to stop the Livonians from destroying the alien core that would potentially led to the devastation of a large chunk of Europe at best and the entire Earth at worst. While the aliens are mostly keeping by themselves and only retaliates against NATO and LDF forces after they mistaking it to be hostile and shooting it.
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*** ''S.O.G. Prairie Fire'' (2021): Set in the Vietnam War, with focus on the MACV-SOG's operations in Indochina. Featuring the MACV, the [[UsefulNotes/VietnameseWithKalashnikovs Viet Cong]], and the armies of North and [[UsefulNotes/SouthVietnameseWithSkyraiders South Vietnam]]. The map "Cam Lao Nam", which loosely resembles the geography of Cambodia, Laos and Vietnam combined. As well a co-op campaign following the MACV-SOG's operation in the Ho Chi Minh trail and a brand new multiplayer mode "MIKE Force", a counter-insurgency [=PvE=] mode.

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*** ''S.O.G. Prairie Fire'' (2021): Set in the Vietnam War, with focus on the MACV-SOG's operations in Indochina. Featuring the MACV, the [[UsefulNotes/VietnameseWithKalashnikovs Viet Cong]], and the armies of North and [[UsefulNotes/SouthVietnameseWithSkyraiders South Vietnam]]. The Vietnam]]; the map "Cam Lao Nam", which loosely resembles the geography of Cambodia, Laos and Vietnam combined. As combined; as well as a co-op campaign following the MACV-SOG's operation in the Ho Chi Minh trail and a brand new multiplayer mode "MIKE Force", a counter-insurgency [=PvE=] mode.



* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''), and the first to be released on consoles. Reforger serves as a TechDemoGame of the Enfusion engine and its new systems, meant to showcase what the new engine is capable of in terms of gameplay, modding, graphics, and more, with heavy focus on multiplayer, and also to set the foundations for ''ARMA 4'', as the game is poised to become a "creative platform", focused on [[GameMod modding]] and modularity. The gameplay gives emphasis to streamlining, refining and modernizing most systems while keeping ARMA's traditional tactical military simulation. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.

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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''), and the first to be released on consoles. Reforger ''Reforger'' serves as a TechDemoGame of the Enfusion engine and its new systems, meant to showcase what the new engine is capable of in terms of gameplay, modding, graphics, and more, with heavy focus on multiplayer, and also to set the foundations for ''ARMA 4'', as the game is poised to become a "creative platform", focused on [[GameMod modding]] and modularity. The gameplay gives emphasis to streamlining, refining and modernizing most systems while keeping ARMA's traditional tactical military simulation. The setting is a return to four years after the original ''Operation Flashpoint'', set in on the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.
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** Livonian soldiers in ''Contact'' DLC expansion speaks Polish with a distinct accent from the southwestern part of the country (not too far from Czech Republic), despite the fact that Livonia itself is located further north beside the Polish border near the Baltics.
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* SelfDeprecation: ''ARMA 3'' features a corrupt arms company that cares more about profit than integrity and held no real allegiance to both NATO and CSAT, only seeking to enrich themselves from the proxy conflicts by selling deadly weapons to both sides. The company's name? ''Bohemia Interactive Industries''.
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** ''Operation Arrowhead'' (release date June 29, 2010): A standalone expansion pack set in a new country, with new locations and a new campaign; it can be installed into the ''ARMA 2'' directory (or run with ''ARMA 2'' through Steam) to allow for a "Combined Operations" install where both games' content are accessible through the OA client. It is set in Takistan, and the plot is a blatant copy of the UsefulNotes/TheWarOnTerror. Basically, the dictator of Takistan is said to have nuclear weapons, so the US invades and occupies it. It features the US Army (rather then US Marines from the base game), the Takistan Army, local Takistani militias and Insurgents, and United Nations peacekeepers (which is a slight reskin of the Chernarus Defense Forces from base game).

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** ''Operation Arrowhead'' (release date June 29, 2010): A standalone expansion pack set in a new country, with new locations and a new campaign; it can be installed into the ''ARMA 2'' directory (or run with ''ARMA 2'' through Steam) to allow for a "Combined Operations" install where both games' content are accessible through the OA client. It is set in Takistan, and the plot is a blatant copy of the UsefulNotes/TheWarOnTerror. Basically, the dictator of Takistan is said to have nuclear weapons, so the US invades and invades, occupies it.it, and has to fight an insurgency. It features the US Army (rather then US Marines from the base game), the Takistan Army, local Takistani militias and Insurgents, and United Nations peacekeepers (which is a slight reskin of the Chernarus Defense Forces from base game).
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** ''Operation Arrowhead'' (release date June 29, 2010): A standalone expansion pack set in a new country, with new locations and a new campaign; it can be installed into the ''ARMA 2'' directory (or run with ''ARMA 2'' through Steam) to allow for a "Combined Operations" install where both games' content are accessible through the OA client. It is set in Takistan, and the plot is a blatant copy of the UsefulNotes/TheWarOnTerror. Basically, the dictator of Takistan is said to have nuclear weapons, so the US invades and occupies it.

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** ''Operation Arrowhead'' (release date June 29, 2010): A standalone expansion pack set in a new country, with new locations and a new campaign; it can be installed into the ''ARMA 2'' directory (or run with ''ARMA 2'' through Steam) to allow for a "Combined Operations" install where both games' content are accessible through the OA client. It is set in Takistan, and the plot is a blatant copy of the UsefulNotes/TheWarOnTerror. Basically, the dictator of Takistan is said to have nuclear weapons, so the US invades and occupies it. It features the US Army (rather then US Marines from the base game), the Takistan Army, local Takistani militias and Insurgents, and United Nations peacekeepers (which is a slight reskin of the Chernarus Defense Forces from base game).
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* TooDumbToLive: The LDF in ''Contact'' probably put the AAF to shame in this department. [[spoiler: So very much so that the stranded US soldiers decided to allied with ''the Russians'' instead in order to stop them from detonating a core that will extinguish all life on earth.]]

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* TooDumbToLive: The LDF in ''Contact'' probably put the AAF to shame in this department. [[spoiler: So very much so that the stranded US NATO soldiers decided opted to allied join forces with ''the Russians'' instead in order to stop them from detonating a core that will would potentially extinguish all life on earth.]]
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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission lampshades this: Inside an AAF-held town besieged by NATO and the FIA, [[AIIsACrapshoot an autonomous AAF drone vehicle goes haywire and guns down a car full of civilians]], necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. MissionControl at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO strike killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.

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* AmbiguousSituation: In III's ''III'''s ''Laws Of War'' DLC mission lampshades [[LampshadeHanging lampshades]] this: Inside an AAF-held town besieged by NATO and the FIA, [[AIIsACrapshoot an autonomous AAF drone vehicle goes haywire and guns down a car full of civilians]], necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. MissionControl at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO strike killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.
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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission features this as an EnforcedTrope: Inside an AAF-held town besieged by NATO and the FIA, [[AIIsACrapshoot an autonomous AAF drone vehicle goes haywire amok and guns down a car full of civilians]], necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. MissionControl at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO strike killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.

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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission features this as an EnforcedTrope: lampshades this: Inside an AAF-held town besieged by NATO and the FIA, [[AIIsACrapshoot an autonomous AAF drone vehicle goes haywire amok and guns down a car full of civilians]], necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. MissionControl at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO strike killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.
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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission features this as an Enforced trope: Inside an AAF-held town besieged by NATO and the FIA, [[AIIsACrapshoot an autonomous AAF drone vehicle goes haywire amok and guns down a car full of civilians]], necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. MissionControl at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO strike killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.

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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission features this as an Enforced trope: EnforcedTrope: Inside an AAF-held town besieged by NATO and the FIA, [[AIIsACrapshoot an autonomous AAF drone vehicle goes haywire amok and guns down a car full of civilians]], necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. MissionControl at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO strike killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.

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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission, an armed drone vehicle belonging to the AAF runs amok and guns down a car full of civilians, necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. Mission control at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO stroke killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.

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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission, mission features this as an armed Enforced trope: Inside an AAF-held town besieged by NATO and the FIA, [[AIIsACrapshoot an autonomous AAF drone vehicle belonging to the AAF runs goes haywire amok and guns down a car full of civilians, civilians]], necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. Mission control MissionControl at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO stroke strike killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.
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* AmbiguousSituation: In III's ''Laws Of War'' DLC mission, an armed drone vehicle belonging to the AAF runs amok and guns down a car full of civilians, necessitating the player to destroy it. Upon investigating the scene further, the player finds the operator's terminal, and realises that that the AAF operators have already been killed by a NATO artillery strike. The player then stumbles upon the corpse of an FIA guerilla holding a jammer. Mission control at that point realises that it will now become impossible to conclusively prove who or what caused the drone to kill those civilians: the NATO stroke killing its operators, the FIA soldier interfering with the signal, or the AAF operators themselves.
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* SchmuckBait: Averted in ''Contact''. When Rudwell finds a glowing root in the area cordoned off by the LDF, he radios Stype to ask "Okay, now what?" When Stype suggests he "get a sample, or some shit," Rudwell replies "You can fuck ''right'' off if you think I'm touching that!"
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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a TechDemoGame of the Enfusion engine and its new systems, meant to showcase what the new engine is capable of in terms of gameplay, modding, graphics, and more, with heavy focus on multiplayer, and also to set the foundations for ''ARMA 4'', as the game is poised to become a "creative platform", focused on [[GameMod modding]] and modularity. The gameplay gives emphasis to streamlining, refining and modernizing most systems while keeping ARMA's traditional tactical military simulation. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.

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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ'').''VideoGame/DayZ''), and the first to be released on consoles. Reforger serves as a TechDemoGame of the Enfusion engine and its new systems, meant to showcase what the new engine is capable of in terms of gameplay, modding, graphics, and more, with heavy focus on multiplayer, and also to set the foundations for ''ARMA 4'', as the game is poised to become a "creative platform", focused on [[GameMod modding]] and modularity. The gameplay gives emphasis to streamlining, refining and modernizing most systems while keeping ARMA's traditional tactical military simulation. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.

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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a TechDemoGame of the Enfusion engine and its new systems, meant to showcase what the new engine is capable of in terms of gameplay, modding, graphics, and more, with heavy focus on multiplayer, and also to set the foundations for ''ARMA 4'', as the game is poised to become a "creative platform". The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.

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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a TechDemoGame of the Enfusion engine and its new systems, meant to showcase what the new engine is capable of in terms of gameplay, modding, graphics, and more, with heavy focus on multiplayer, and also to set the foundations for ''ARMA 4'', as the game is poised to become a "creative platform". platform", focused on [[GameMod modding]] and modularity. The gameplay gives emphasis to streamlining, refining and modernizing most systems while keeping ARMA's traditional tactical military simulation. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.rebels.
* ''ARMA 4'' (TBA): The fourth entry has been confirmed to be in development by Bohemia Interactive. It will use the new Enfusion engine and ''Reforger'' will serve as a foundation for it.
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* WarCrimeSubvertsHeroism: A recurring theme throughout the series. At least [[OncePerEpisode once per game]], the protagonists end up either witnessing a war crime, chasing down war criminals or getting the chance to become one themselves. Several missions and [=DLCs=] (most prominently the one that introduced the International Development and Aid Project, or IDAP) also focus specifically on showcasing UsefulNotes/TheLawsAndCustomsOfWar. Of course, [[VideoGameCrueltyPotential amongst ordinary players, trying to tick every box of the Geneva Convention]] has reached MemeticMutation levels.
** The AAF's very first scene is a patrol requesting help (even having to be found, [[TooDumbToLive since they don't even have a map with them]]), and finding that they killed 4 men and injured another that is currently dying (and has been doing so for a while, but they never so much as considered calling a medevac until you get there). The patrol claims they're guerrilas and were attacked by them. The thing is, the poor bastards are not even armed and while a nearby resistance cache is hidden nearby, the patrol had no idea it was there, [[ForTheEvulz meaning that they probably just killed them for looking at them funny]].
** Later, Conway sees more AAF beating and preparing to shoot a dozen more Altis civilians with nary a thought given to evidence or due process. When he attempts to intervene, he is rebuffed by the AAF top commander in person, who is there calling the shots and visibly enjoying the whole thing.
** The "firing from vehicles" Showcase shows NATO clearing a populated town from guerrilas and rescuing two kidnapped pilots. Once the town is cleared and the pilots are rescued and only the civilian population remains, [[spoiler:the AAF razes the town with an artillery attack, just because.]]
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* ''ARMA: Mobile Ops'' (2016): A mobile spin-off developed in the Unity 3D engine. Unlike its predecessor ''ARMA Tactics'', it is a base building strategy game instead. The multiplayers servers were closed in 2022.
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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a TechDemoGame and stress testing of the Enfusion engine and its new systems, and also to set the foundations for ''ARMA 4'', with heavy focus on multiplayer. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.

to:

* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a TechDemoGame and stress testing of the Enfusion engine and its new systems, systems, meant to showcase what the new engine is capable of in terms of gameplay, modding, graphics, and more, with heavy focus on multiplayer, and also to set the foundations for ''ARMA 4'', with heavy focus on multiplayer.as the game is poised to become a "creative platform". The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.
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* ''ARMA II: Firing Range'' (2011): a mobile spin-off where you shoot targets at a firing range.
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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a sort of tech demo and stress testing of the Enfusion engine and its new systems, and also to set the foundations for ''ARMA 4'', with heavy focus on multiplayer. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.

to:

* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a sort of tech demo TechDemoGame and stress testing of the Enfusion engine and its new systems, and also to set the foundations for ''ARMA 4'', with heavy focus on multiplayer. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States, Soviet Union and the FIA rebels.
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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a sort of tech demo and stress testing of the Enfusion engine and set the foundations for ''ARMA 4'', with heavy focus on multiplayer. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States and Soviet Union.

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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a sort of tech demo and stress testing of the Enfusion engine and its new systems, and also to set the foundations for ''ARMA 4'', with heavy focus on multiplayer. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States and States, Soviet Union.Union and the FIA rebels.
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* ''ARMA Reforger'' (2022): ''Reforger'' is a title using Bohemia's newest ''Enfusion'' UsefulNotes/GameEngine (also used in the standalone ''VideoGame/DayZ''). Reforger serves as a sort of tech demo and stress testing of the Enfusion engine and set the foundations for ''ARMA 4'', with heavy focus on multiplayer. The setting is a return to the original ''Operation Flashpoint'', set in the island of Everon during the Cold War in a conflict between the United States and Soviet Union.

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