History Videogame / AlienLegacy

1st Feb '17 3:11:39 PM tkzv
Is there an issue? Send a Message


* ArbitraryHeadcountLimit: The maximum number of colony platforms is slightly lower than the number of colonizable spots on all planets and asteroids. The purpose of this cap is unclear -- extra colonies don't take much memory compared to the game's requirements, and doubling the cap would've allowed to build them everywhere on the surface and have a space station at each planet and asteroid. They don't affect game balance, but the limit forces the player to jiggle resources frantically, if he invested in the inner planet and then decided to expand outward.

to:

* ArbitraryHeadcountLimit: The maximum number of colony platforms deployed simultaneously is slightly lower than the number of only around 40, while there are 77 colonizable spots (47 sites on all planets and asteroids. asteroids, 30 orbital stations). The purpose of this cap is unclear -- extra colonies don't take much memory compared to the game's requirements, and doubling the cap would've allowed to build them everywhere on the surface and have a space station at each planet and asteroid. They they don't affect game balance, but the limit forces the player to jiggle juggle resources frantically, if he invested in the inner planet and then decided to expand outward.
30th Jan '17 9:04:39 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* YourHeadAsplode: [[spoiler:Empiants]] can do that to your shuttle pilots with their [[spoiler:PsychicPowers]].
29th Jan '17 2:14:27 PM tkzv
Is there an issue? Send a Message

Added DiffLines:

* ArbitraryHeadcountLimit: The maximum number of colony platforms is slightly lower than the number of colonizable spots on all planets and asteroids. The purpose of this cap is unclear -- extra colonies don't take much memory compared to the game's requirements, and doubling the cap would've allowed to build them everywhere on the surface and have a space station at each planet and asteroid. They don't affect game balance, but the limit forces the player to jiggle resources frantically, if he invested in the inner planet and then decided to expand outward.
15th Apr '16 11:07:05 PM StahnAileron
Is there an issue? Send a Message

Added DiffLines:

** Actually, the game gives you another option: Death of a Hundred Paper Cuts. If you don't develop the bomb, you're given the task of sending Missile Mission shuttles to your target to attack a weak point in the armor. The number required is random-ish floating around 100. (This doesn't mean you need 100 shuttles; you just need to send shuttles on Missile missions 100 times. You do need 100 missiles.) Failing this task without the bomb eventually results in a game over. (The game has a grace period where you could use the bomb on the star to stabilize it if you failed the destruction segment.) You lose mostly by trying or being negligent, really. The game usually gives you options out of every story branch.
8th Jun '15 9:24:29 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* CasualInterplanetaryTravel: Played straight, at least on a government level. While private citizens or companies can't afford to have their own shuttles, it's fairly easy for a shuttle to travel between planets in a reasonable amount of time. Once you get a number of self-sufficient colonies going, you can start cranking out dozens of shuttles for your needs.
8th Jun '15 9:22:37 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* AliensAreBastards: The first thing the Centaurians do after discovering humanity is to send a heavily-armed probe to the Solar System with missiles filled with a deadly virus. They then proceed to send fleets to attempt to wipe out humans. There does not appear to be a reason for their hostility, [[spoiler:until you discover that all races seeded by the [[AbusivePrecursors H'riak]] are genetically-programmed to hate all non-Hriak-based life]].
8th Jun '15 9:19:50 AM ChronoLegion
Is there an issue? Send a Message


* PyrrhicVictory: After [[spoiler:the H'riak sporeship]] is found by the ''Tantalus'' colonists, they send their entire shuttle fleet to attack it. They manage to destroy all [[spoiler:its]] weapons but at the cost of 90% of the fleet.

to:

* PyrrhicVictory: After [[spoiler:the H'riak sporeship]] is found by the ''Tantalus'' colonists, they send their entire shuttle fleet to attack it. They manage to destroy all [[spoiler:its]] weapons but at the cost of 90% of the fleet. This also makes them unable to evacuate their colonies on Gaea and Rhea, [[spoiler:when the local biota attack]].
8th Jun '15 9:15:26 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* UnwinnableByMistake: During the later part of the game, you can develop a [[EarthShatteringKaboom planet-busting bomb]] that is required to prevent a NonStandardGameOver ([[spoiler:which involves the H'riak spore ship colliding with the Beta Caeli star and causing it to go nova]]). However, during the war with [[spoiler:the Empiants]], you also have the option of using the bomb to [[spoiler:destroy the Empiant homeworld]]. Unfortunately, you can only ever build one bomb, so if you do the latter, the game becomes unwinnable. Then again, it's clear the designers of the game meant for the conflict to be resolved peacefully, so it can be assumed that not being able to win the game is a punishment for opting for the violent option.
8th Jun '15 9:06:15 AM ChronoLegion
Is there an issue? Send a Message

Added DiffLines:

* GhostPlanet: A ghost ''system'', in this case.
3rd May '15 6:28:04 PM nombretomado
Is there an issue? Send a Message


* MeaningfulName: All planets are named after [[ClassicalMythology Greek gods]], which are equivalent to the [[ClassicalMythology Roman]] names for planets in the Solar system. The two Earth-like planets are named Gaea (earth goddess) and Rhea (mother of the gods). Interestingly, one of the ruins contains a mention of a movement among the ''Tantalus'' colonists to rename the planets to their Roman counterparts.

to:

* MeaningfulName: All planets are named after [[ClassicalMythology [[Myth/ClassicalMythology Greek gods]], which are equivalent to the [[ClassicalMythology [[Myth/ClassicalMythology Roman]] names for planets in the Solar system. The two Earth-like planets are named Gaea (earth goddess) and Rhea (mother of the gods). Interestingly, one of the ruins contains a mention of a movement among the ''Tantalus'' colonists to rename the planets to their Roman counterparts.



* WhatDidYouExpectWhenYouNamedIt: [[http://en.wikipedia.org/wiki/Tantalus Tantalus]] was punished by the [[ClassicalMythology gods]] for killing his son and generally being a dick to be trapped for eternity in [[FateWorseThanDeath Tartarus]] constantly presented with food and water and never being able to reach them, as well a huge rock suspended over his head. So you decide to name a ship that is supposed to keep humanity alive with a guy who ended up this way. WhatCouldPossiblyGoWrong

to:

* WhatDidYouExpectWhenYouNamedIt: [[http://en.wikipedia.org/wiki/Tantalus Tantalus]] was punished by the [[ClassicalMythology [[Myth/ClassicalMythology gods]] for killing his son and generally being a dick to be trapped for eternity in [[FateWorseThanDeath Tartarus]] constantly presented with food and water and never being able to reach them, as well a huge rock suspended over his head. So you decide to name a ship that is supposed to keep humanity alive with a guy who ended up this way. WhatCouldPossiblyGoWrong
This list shows the last 10 events of 30. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.AlienLegacy