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An Axe To Grind is no longer a trope


* AnAxeToGrind: There are four axe weapons in the game; a Hatchet, an Axe, Large Axe and the mighty Minotaur Axe.

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* ALoadOfBull: Minotaur is a boss enemy found at the end of The Maze, who wields the strongest axe of its kind and does powerful headbutts.


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* OurMinotaursAreDifferent: Minotaur is a boss enemy found at the end of The Maze, who wields the strongest axe of its kind and does powerful headbutts.
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* ShieldBash: Having a shield equipped allows its wielder to perform a shield bash as its attack. It's less powerful than a weapon attack, and doesn't have much reach (about the same as a dagger, the shortest-reach weapon,) but like weapon attacks its skill allows for Solid and Critical hits.
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* RepeatableQuest: A couple of quest-giver/skill trainer NPCs will have a quest that can be done repeatedly after you do enough quests to obtain their skill. Wodon has you gathering and dropping off dagger-type weapons and pan pipes, while Darklow has you taking down a Master Thief, a fairly high-level boss that tends to hide until you get close enough for him to take you down with dagger attacks.

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* RepeatableQuest: A couple of quest-giver/skill trainer NPCs [=NPCs=] will have a quest that can be done repeatedly after you do enough quests to obtain their skill. Wodon has you gathering and dropping off dagger-type weapons and pan pipes, while Darklow has you taking down a Master Thief, a fairly high-level boss that tends to hide until you get close enough for him to take you down with dagger attacks.

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* ArmorPiercingAttack: Having a skill in the weapon being used has a chance to deliver 'solid hits', which ignore defense.
* BackStab: Anyone with the Dagger skill has a chance of delivering these kinds of attacks with said weapons, which give a damage multiplier that can stack with critical hits. While they can be performed from any angle, the chances are highest if the target is struck from behind.



* CriticalHit: A part of the combat system. Drinking a Potion of Charging lets you inflict one automatically, but it requires a Drinking Skill of 18.

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* CriticalHit: A part of the combat system. Having a skill in whatever one is using to strike with has a small chance of delivering a critical hit, and using an axe while having that skill increases the damage multiplier of a critical hit. Drinking a Potion of Charging lets you inflict one automatically, but it requires a Drinking Skill of 18.



* HealingPotion: The Potion of Life. Amusingly, you cannot drink it should your "Drinking Skill" be below 4. There's also a Potion of Extra Life, which is 5X stronger, but requires a Drinking Skill of 13.

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* HealingPotion: The Potion of Life. Amusingly, you cannot drink However, it should isn't guaranteed to work if your "Drinking Skill" be is below 4. There's also a Potion of Extra Life, which is 5X stronger, but requires a Drinking Skill of 13.13 to be reliable.



%%* RepeatableQuest

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%%* RepeatableQuest* RepeatableQuest: A couple of quest-giver/skill trainer NPCs will have a quest that can be done repeatedly after you do enough quests to obtain their skill. Wodon has you gathering and dropping off dagger-type weapons and pan pipes, while Darklow has you taking down a Master Thief, a fairly high-level boss that tends to hide until you get close enough for him to take you down with dagger attacks.
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* ContinuingIsPainful: Every time a player is killed, any unengraved items will be dropped and may be picked up. There is also a small chance that an engraved item will be dropped, but it will tell you what engraved items dropped when upon respawn, and it will mark any player that has an item engraved in your name.

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* ContinuingIsPainful: Every time a player is killed, any unengraved items will be dropped and may be picked up.up by any human(oid), player or non-player. There is also a small chance that an engraved item will be dropped, but it will tell you what engraved items dropped when upon respawn, and it will mark any player that has an item engraved in your name.

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Added some extra information, and gave context to a ZCE.


** Most humanoid enemies, such as orcs and satyrs, can do likewise, though the latter cannot equip helmets or boots.



%%* ContinuingIsPainful

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%%* ContinuingIsPainful* ContinuingIsPainful: Every time a player is killed, any unengraved items will be dropped and may be picked up. There is also a small chance that an engraved item will be dropped, but it will tell you what engraved items dropped when upon respawn, and it will mark any player that has an item engraved in your name.



* LuckilyMyShieldWillProtectMe: There are multiple shields in game, many of which also give the player elemental resistances in addition to raising their physical defence.

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* LuckilyMyShieldWillProtectMe: There are multiple shields in game, many of which also give the player elemental resistances in addition to raising their physical defence.defense. Furthermore, having training in shield use gives a chance to [[BlockingStopsAllDamage block]] attacks, though this chance varies with which side they're attacked from.



* RegeneratingHealth: Carrying a Quartz Rabbit charm allows the player to regenerate 5 HP[=/=]minute, while wearing a Glove of Healing regenerates 6 HP[=/=]minute.

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* RegeneratingHealth: Carrying Out of combat, HP regenerates based on the 'Bind Wounds' skill, which is trained by exiting combat after taking damage, and may be increased by either standing still for a period of time or eating food items (which as of now, there are only eggs.) In battle, carrying a Quartz Rabbit charm allows the player to regenerate 5 HP[=/=]minute, while wearing a Glove of Healing regenerates 6 HP[=/=]minute.HP[=/=]minute, and a Hat of Healing regenerates 8 HP[=/=]minute.

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Expansion.





''Aberoth'' is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. [[PlayerVersusPlayer PvP]] can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war in which leaving town was dangerous. Things are currently peaceful for new players, especially if you are polite to other champions.

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!! The game features, among others, the following tropes:

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''Aberoth'' is a pixelated free-to-play java FreeToPlay Java MMO at www.aberoth.com. with a {{Retraux}} 8-bit style, developed by Jarbit and released in 2015.

It is influenced by Ultima Online ''VideoGame/UltimaOnline'' and old Sierra games, and aims for a similar level of difficulty. [[PlayerVersusPlayer PvP]] can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war in which leaving town was dangerous. Things are currently peaceful for new players, especially if you are polite to other champions.

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!! The game features, among others, features the following tropes:
%%Administrivia/ZeroContextExamples are not allowed on the wiki. Please expand them with context before uncommenting them. Thank you.
* OneUp: The Amulet of Lifesaving immediately provides the player with an extra life if their hitpoints reach 0.
* AnAxeToGrind: There are four axe weapons in the game; a Hatchet, an Axe, Large Axe and the mighty Minotaur Axe.



* BanditMook: There are Thief enemies, who'll steal all of the player's items if they manage to kill them, and will have to be defeated in order to get them back. Oh, and they can drink any low-level potions they looted from you as well.



* CriticalHit: A part of the combat system. Drinking a Potion of Charging lets you inflict one automatically, but it requires a Drinking Skill of 18.



* DemBones: Skeletons are fought in the desert and desert tomb area. Moreover, there are not just human skeletons and Liches, but skeleton wolves and rats as well! Altogether, they are actually the toughest enemy fraction in the game.
* EnemySummoner: Liches will summon Skeletons and Skeleton Rats. Werewolf will summon white wolves when encountered.



* HealingPotion: The Potion of Life. Amusingly, you cannot drink it should your "Drinking Skill" be below 4. There's also a Potion of Extra Life, which is 5X stronger, but requires a Drinking Skill of 13.



* HornyVikings: A Horned Helmet is the strongest head armor in the game, and the horns actually give the player the chance to inflict 10 "recoil" damage in response to attacks.



* KingMook: ''Every'' boss is an upgraded version of the minions it commands.
* LifeDrain: One of the magical effects, castable through a scroll. Moreover, the strongest blunt weapon is a [[ExactlyWhatItSaysOnTheTin Morning Star of Drain Life]].
* ALoadOfBull: Minotaur is a boss enemy found at the end of The Maze, who wields the strongest axe of its kind and does powerful headbutts.
* LuckilyMyShieldWillProtectMe: There are multiple shields in game, many of which also give the player elemental resistances in addition to raising their physical defence.



%%* RegeneratingHealth

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%%* RegeneratingHealth* RegeneratingHealth: Carrying a Quartz Rabbit charm allows the player to regenerate 5 HP[=/=]minute, while wearing a Glove of Healing regenerates 6 HP[=/=]minute.


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* UseYourHead: Satyrs (including Satyr Elders and their boss, Forstyll) as well as the Minotaur all have powerful headbutt attacks.
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''Aberoth'' is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. PvP can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war in which leaving town was dangerous. Things are currently peaceful for new players, especially if you are polite to other champions.

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''Aberoth'' is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. PvP [[PlayerVersusPlayer PvP]] can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war in which leaving town was dangerous. Things are currently peaceful for new players, especially if you are polite to other champions.

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%%
%%Zero-context entries are not allowed on wiki pages. Please add context before removing comments.
%%



The game features, among others, the following tropes:

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!! The game features, among others, the following tropes:



* CriticalExistenceFailure
* ContinuingIsPainful
* GravityBarrier
* HitPoints

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* %%* CriticalExistenceFailure
* %%* ContinuingIsPainful
* %%* GravityBarrier
* %%* HitPoints



* InvisibleWall
* PlayerVersusPlayer
* PowerUp: Various potions
* PurelyAestheticGender
* RepeatableQuest
* RegeneratingHealth
* RespawnPoint
* ScratchDamage

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* %%* InvisibleWall
* %%* PlayerVersusPlayer
* %%* PowerUp: Various potions
* %%* PurelyAestheticGender
* %%* RepeatableQuest
* %%* RegeneratingHealth
* %%* RespawnPoint
* %%* ScratchDamage

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Aberoth is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. PvP can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war in which leaving town was dangerous. Things are currently peaceful for new players, especially if you are polite to other champions.

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\nAberoth ''Aberoth'' is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. PvP can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war in which leaving town was dangerous. Things are currently peaceful for new players, especially if you are polite to other champions.
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* An Interior Designer Is You: Many players decorate their vault by building things out of items.
* Critical Existence Failure
* Continuing Is Painful
* Gravity Barrier
* Hit Points
* In-Universe Game Clock: One hour in-game is six hours real-time.
* Invisible wall
* Player Versus Player
* Power-Up: Various potions
* Purely Aesthetic Gender
* Repeatable Quest
* Regenerating Health
* Respawn Point
* Scratch Damage

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* An Interior Designer Is You: AnInteriorDesignerIsYou: Many players decorate their vault by building things out of items.
* Critical Existence Failure
CriticalExistenceFailure
* Continuing Is Painful
ContinuingIsPainful
* Gravity Barrier
GravityBarrier
* Hit Points
HitPoints
* In-Universe Game Clock: InUniverseGameClock: One hour in-game is six hours real-time.
* Invisible wall
InvisibleWall
* Player Versus Player
PlayerVersusPlayer
* Power-Up: PowerUp: Various potions
* Purely Aesthetic Gender
PurelyAestheticGender
* Repeatable Quest
RepeatableQuest
* Regenerating Health
RegeneratingHealth
* Respawn Point
RespawnPoint
* Scratch Damage ScratchDamage
Is there an issue? Send a MessageReason:
None


Aberoth is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. PvP can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war, in which leaving town was dangerous. Things are currently peaceful for new players, especially when you are polite to other champions.

to:

Aberoth is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. PvP can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war, war in which leaving town was dangerous. Things are currently peaceful for new players, especially when if you are polite to other champions.

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Changed: 322

Removed: 407

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* Repeatable Quest: For the labyrinth key from Wodon. Sort of necessary since there are no soulbound items.
* Respawn Point: A small room in town.
* An Interior Designer Is You: Items can be placed on top of eachother and do not disappear, even after server restarts. So many players decorate their vault by building statues and furniture.

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* Repeatable Quest: For the labyrinth key from Wodon. Sort of necessary since there are no soulbound items.
* Respawn Point: A small room in town.

* An Interior Designer Is You: Items can be placed on top of eachother and do not disappear, even after server restarts. So many Many players decorate their vault by building statues and furniture.things out of items.



* Gravity Barrier: Mountains in the north

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* Continuing Is Painful
* Gravity Barrier: Mountains in the northBarrier
* Hit Points
* In-Universe Game Clock: One hour in-game is six hours real-time.



* Hit Points
* In-Universe Game Clock: One hour in-game is six in real-life
* Purely Aesthetic Gender
* Regenerating Health: The "bind wounds" skill increases the rate of this.
* Scratch Damage
* Continuing Is Painful




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\n----\n* Purely Aesthetic Gender
* Repeatable Quest
* Regenerating Health
* Respawn Point
* Scratch Damage
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Added DiffLines:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/forest_cave_320_3007.png]]

Aberoth is a pixelated free-to-play java MMO at www.aberoth.com. It is influenced by Ultima Online and old Sierra games, and aims for a similar level of difficulty. PvP can happen anywhere at any time. Death has experience and item penalties, and mobs will pick up and use your items against you when you drop them. Mobs, players, and dropped items are all clippable, and deaths are usually from being trapped in one way or another. Many people have spent weeks or months collecting rare items and then raged-quit after losing them. Historically the game has had a peaceful community, but there have been periods of war, in which leaving town was dangerous. Things are currently peaceful for new players, especially when you are polite to other champions.

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The game features, among others, the following tropes:
* Repeatable Quest: For the labyrinth key from Wodon. Sort of necessary since there are no soulbound items.
* Respawn Point: A small room in town.
* An Interior Designer Is You: Items can be placed on top of eachother and do not disappear, even after server restarts. So many players decorate their vault by building statues and furniture.
* Critical Existence Failure
* Gravity Barrier: Mountains in the north
* Invisible wall
* Hit Points
* In-Universe Game Clock: One hour in-game is six in real-life
* Purely Aesthetic Gender
* Regenerating Health: The "bind wounds" skill increases the rate of this.
* Scratch Damage
* Continuing Is Painful
* Player Versus Player
* Power-Up: Various potions

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