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* MegaDungeon: ''To The Top'' revolves around a boy climbing a ten-level dungeon, each with its own gimmick. The gimmick of Floor 9 can be treated as a game on its own, acting more like a traditional ''Zelda'' adventure with a set of dungeons, complete with a BonusDungeon accessed under special circumstances.

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%%* FreewareGames

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%%* FreewareGames* FreewareGames: This game is distributed online at no charge.



%%* HouseRules: There are many of them.
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* ''VideoGame/{{Origin}}'' (not to be confused with the Electronic Arts program that [[NamesTheSame shares the same name]])

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* ''VideoGame/{{Origin}}'' (not to be confused with the Electronic Arts program that [[NamesTheSame shares the same name]])name)

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/zelda_classic.png]]



'''This page is for the computer game, Zelda Classic, NOT the first Zelda game. For that, go [[VideoGame/TheLegendOfZeldaI here]].'''

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'''This page is for the computer game, Zelda Classic, NOT the first Zelda ''Zelda'' game. For that, go [[VideoGame/TheLegendOfZeldaI here]].'''
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zero context example


* UnwinnableByMistake: If quest makers aren't careful, this can happen.

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The program has been used to create over 300 fan games, all of which but a few can be found at [[http://www.purezc.net/ PureZC]]. Quests with their own pages include:

* ''VideoGame/{{Eiyuu}}''
* ''VideoGame/IsleOfRebirth''
* ''VideoGame/IsleOfTheWinds''
* ''VideoGame/LostIsle''
* ''VideoGame/{{Origin}}'' (not to be confused with the Electronic Arts program that [[NamesTheSame shares the same name]])
* ''VideoGame/UmbralCloud''
* ''VideoGame/ZeldaRandomizer''



* AscendedGlitch: The original [[VideoGame/TheLegendOfZeldaI The Legend of Zelda]] had a minor bug in Level-1 of the First Quest that caused the locked door in the entrance room to disappear if the player left and re-entered the dungeon. This is retained in the recreation of the First Quest used in Zelda Classic.
** In fact there's a whole slew of glitches from the original [=LoZ=] that were deliberately programmed into the game, which can be enabled or disabled when making a custom quest.

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* AscendedGlitch: The original [[VideoGame/TheLegendOfZeldaI The Legend of Zelda]] had a minor bug in Level-1 of the First Quest that caused the locked door in the entrance room to disappear if the player left and re-entered the dungeon. This is retained in the recreation of the First Quest used in Zelda Classic.
**
Classic. In fact fact, there's a whole slew of glitches from the original [=LoZ=] that were deliberately programmed into the game, which can be enabled or disabled when making a custom quest.



%%* BulletHell: Levels 8 and 9 in the Third Quest.



* EasterEgg: Entering [[spoiler:GANON]] as the file's name not only launches the "official" fourth quest, but turns the save screen red.

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* EasterEgg: Entering [[spoiler:GANON]] as the file's name not only launches the "official" fourth quest, but quest one turns the save screen red.



* [[BulletHell Fireball Hell]]: Levels 8 and 9 in the Third Quest.
* FreewareGames
* GameBreakingBug: Older versions used to have a Continue bug that could mess up where you spawn after you die.
* HouseRules: There are many of them.

to:

* [[BulletHell Fireball Hell]]: Levels 8 and 9 in the Third Quest.
*
%%* FreewareGames
* GameBreakingBug: Older versions used to have a Continue bug that could can mess up where you spawn after you die.
* %%* HouseRules: There are many of them.



* MatrixRainingCode: The screen saver is this.
* MookBouncer: The Windrobes[=/=]Wind Wizzrobes. Get caught in a tornado to be sent back to the start of the dungeon or cave.

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* %%* MatrixRainingCode: The screen saver is this.
* MookBouncer: The Windrobes[=/=]Wind Wizzrobes. Get caught Wizzrobes catch you in a tornado to be sent send you back to the start of the dungeon or cave.



* NintendoHard: Many of the custom quests can fit in this.

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* %%* NintendoHard: Many of the custom quests can fit in this.



* TheRemake: Creator/DarkFlameWolf made the excellent [[http://www.purezc.net/forums/index.php?showtopic=29180 Origin]] quest. Now has [[VideoGame/{{Origin}} its own page]].
** [=Old-Skool/King Aquamentus=], in 2005, made a special version of 1st quest with shaded graphics and altered dungeons. He is now remaking THAT, as a "Zero Mission" Aunouma-style retelling of the first game.

to:

* TheRemake: Creator/DarkFlameWolf made the excellent [[http://www.purezc.net/forums/index.php?showtopic=29180 Origin]] quest. Now has [[VideoGame/{{Origin}} its own page]].
**
page]]. [=Old-Skool/King Aquamentus=], in 2005, made a special version of 1st quest with shaded graphics and altered dungeons. He is now remaking THAT, as a "Zero Mission" Aunouma-style retelling of the first game.




The program has been used to create over 300 fan games, all of which but a few can be found at [[http://www.purezc.net/ PureZC]]. Quests with their own page:

* ''{{VideoGame/Eiyuu}}''
* ''VideoGame/IsleOfRebirth''
* ''VideoGame/IsleOfTheWinds''
* ''VideoGame/LostIsle''
* ''{{VideoGame/Origin}}'' (not to be confused with the Electronic Arts program that [[NamesTheSame shares the same name]])
* ''VideoGame/UmbralCloud''
* ''VideoGame/ZeldaRandomizer''
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How do you play a classic game when you don't have the old systems and you want to avoid the trouble of UsefulNotes/{{Emulation}}?

to:

How do you play a classic game when you don't have the old systems and you want to avoid the trouble of UsefulNotes/{{Emulation}}?
UsefulNotes/{{emulation}}?



''Zelda Classic'' is a mostly faithful [[FreewareGames freeware]] re-creation of ''VideoGame/TheLegendOfZeldaI''. It includes the first and [[NewGamePlus second]] quests, along with a big LevelEditor called [=ZQuest=] for making your own quests. Do not think that you are stuck with just everything from the first ''Legend of Zelda'' game: there are items implemented from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' to name a few; you can change the HouseRules for each individual quest as needed; and with the latest versions, you can now create your own items, enemies, and script.

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''Zelda Classic'' is a mostly faithful [[FreewareGames freeware]] re-creation {{freeware|Games}} FanRemake of ''VideoGame/TheLegendOfZeldaI''. It includes the first and [[NewGamePlus second]] quests, along with a big LevelEditor called [=ZQuest=] for making your own quests. Do not think that you are stuck with just everything from the first ''Legend of Zelda'' game: there are items implemented from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', Time]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' to name a few; you can change the HouseRules for each individual quest as needed; and with the latest versions, you can now create your own items, enemies, and script.
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* ADayInTheLimelight: The "Legend of Lana" custom quest stars Lana from the Zelda spin-off game ''VideoGame/HyruleWarriors'', using her retro-style Adventure Mode map screen sprite.
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''Zelda Classic'' is a mostly faithful [[FreewareGames freeware]] re-creation of ''VideoGame/TheLegendOfZeldaI''. It includes the first and [[NewGamePlus second]] quests, along with a big LevelEditor called [=ZQuest=] for making your own quests. Do not think that you are stuck with just everything from the first Legend of Zelda game: there are items implemented from [[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]], and [[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]] to name a few; you can change the HouseRules for each individual quest as needed; and with the latest versions, you can now create your own items, enemies, and script.

to:

''Zelda Classic'' is a mostly faithful [[FreewareGames freeware]] re-creation of ''VideoGame/TheLegendOfZeldaI''. It includes the first and [[NewGamePlus second]] quests, along with a big LevelEditor called [=ZQuest=] for making your own quests. Do not think that you are stuck with just everything from the first Legend ''Legend of Zelda Zelda'' game: there are items implemented from [[VideoGame/TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime to the Past]]'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina Of Time]], of Time]]'', and [[VideoGame/TheLegendOfZeldaLinksAwakening ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]] Awakening]]'' to name a few; you can change the HouseRules for each individual quest as needed; and with the latest versions, you can now create your own items, enemies, and script.

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* ''{{VideoGame/Eiyuu}}''



* ''VideoGame/LostIsle''



* ''VideoGame/UmbralCloud''



* ''{{VideoGame/Eiyuu}}''
* ''VideoGame/LostIsle''

to:

* ''{{VideoGame/Eiyuu}}''
* ''VideoGame/LostIsle''
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** In fact there's a whole slew of glitches from the original LoZ that were deliberately programmed into the game, which can be enabled or disabled when making a custom quest.

to:

** In fact there's a whole slew of glitches from the original LoZ [=LoZ=] that were deliberately programmed into the game, which can be enabled or disabled when making a custom quest.

Added: 24

Changed: 152

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Fixed links, added links, changed some wording.


* TheRemake: Creator/DarkFlameWolf made the excellent [[http://www.purezc.com/forums/index.php?showtopic=29180 Origin]] quest. Now has [[VideoGame/{{Origin}} its own page]].

to:

* TheRemake: Creator/DarkFlameWolf made the excellent [[http://www.purezc.com/forums/index.net/forums/index.php?showtopic=29180 Origin]] quest. Now has [[VideoGame/{{Origin}} its own page]].



The program has also created a few games, some of which include:

to:

The program has also created a few been used to create over 300 fan games, some all of which include:but a few can be found at [[http://www.purezc.net/ PureZC]]. Quests with their own page:




to:

* ''{{VideoGame/Eiyuu}}''
* ''VideoGame/LostIsle''
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Added DiffLines:

** In fact there's a whole slew of glitches from the original LoZ that were deliberately programmed into the game, which can be enabled or disabled when making a custom quest.

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