History VideoGame / Zaxxon

16th Mar '16 3:03:58 PM DarkStorm
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''Zaxxon'' received multiple ports to home computers and consoles, though the diagonal-scrolling IsometricProjection was not retained in the UsefulNotes/{{Atari2600}} and UsefulNotes/{{Intellivision}} versions. A MissionPackSequel, ''Super Zaxxon'', was released for arcades; it replaced the robot boss with a fire-breathing dragon (as well as replacing the space sequence with an underground tunnel, and generally making everything faster). Sega went on to produce two similar isometric arcade games: ''Congo Bongo'' and ''Future Spy''.

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''Zaxxon'' received multiple ports to home computers and consoles, though the diagonal-scrolling IsometricProjection was not retained in the UsefulNotes/{{Atari2600}} and UsefulNotes/{{Intellivision}} versions. A MissionPackSequel, ''Super Zaxxon'', was released for arcades; it replaced the robot boss with a trio of fire-breathing dragon dragons (as well as replacing the space sequence with an underground tunnel, and generally making everything faster). Sega went on to produce two similar isometric arcade games: ''Congo Bongo'' and ''Future Spy''.



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21st Feb '16 10:54:07 AM DarkStorm
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''Zaxxon'' received multiple ports to home computers and consoles, though the diagonal-scrolling IsometricProjection was not retained in the UsefulNotes/{{Atari2600}} and UsefulNotes/{{Intellivision}} versions. A MissionPackSequel, ''Super Zaxxon'', was released for arcades; it replaced the robot boss with a fire-breathing dragon. Sega went on to produce two similar isometric arcade games: ''Congo Bongo'' and ''Future Spy''.

to:

''Zaxxon'' received multiple ports to home computers and consoles, though the diagonal-scrolling IsometricProjection was not retained in the UsefulNotes/{{Atari2600}} and UsefulNotes/{{Intellivision}} versions. A MissionPackSequel, ''Super Zaxxon'', was released for arcades; it replaced the robot boss with a fire-breathing dragon.dragon (as well as replacing the space sequence with an underground tunnel, and generally making everything faster). Sega went on to produce two similar isometric arcade games: ''Congo Bongo'' and ''Future Spy''.
5th Feb '16 9:00:00 PM nombretomado
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A 1982 ShootEmUp created by Creator/{{Sega}}, ''Zaxxon'' was the first ArcadeGame to simulate a 3-dimensional view by using IsometricProjection, a form of '''axon'''ometric projection (hence the name of the game). The game scrolls diagonally through enemy fortresses and outer space as the player's ship dodges the shots of enemy fighters and force field barriers, finally encountering the evil armored robot Zaxxon. Handicaps include the ship's constantly dwindling fuel supply (replenished, as in ''VideoGame/{{Scramble}}'', by shooting fuel tanks), and a homing missile that will target the ship if it flies too high. The ship's altitude is indicated on a gauge and by shadows cast on the surface.

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A 1982 ShootEmUp created by Creator/{{Sega}}, ''Zaxxon'' was the first ArcadeGame UsefulNotes/ArcadeGame to simulate a 3-dimensional view by using IsometricProjection, a form of '''axon'''ometric projection (hence the name of the game). The game scrolls diagonally through enemy fortresses and outer space as the player's ship dodges the shots of enemy fighters and force field barriers, finally encountering the evil armored robot Zaxxon. Handicaps include the ship's constantly dwindling fuel supply (replenished, as in ''VideoGame/{{Scramble}}'', by shooting fuel tanks), and a homing missile that will target the ship if it flies too high. The ship's altitude is indicated on a gauge and by shadows cast on the surface.
3rd Dec '15 4:31:54 PM nombretomado
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* ''Zaxxon 3-D'' (1987) for the SegaMasterSystem exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.

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* ''Zaxxon 3-D'' (1987) for the SegaMasterSystem UsefulNotes/SegaMasterSystem exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.
29th Aug '15 10:15:15 AM xxbiasonxxx
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* OminousPipeOrgan: The FinalBoss [[https://www.youtube.com/watch?v=9PDqkRJZQHQ theme]] from ''Zaxxon's Motherbase 2000''.
15th Jun '15 5:56:08 PM MarkLungo
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/9dfc6b04981bf28f09aee41b3f5b5521.jpg]]
15th Jun '15 5:54:09 PM MarkLungo
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* ''Zaxxon 3-D'' (1987) for the UsefulNotes/SegaMasterSystem exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.

to:

* ''Zaxxon 3-D'' (1987) for the UsefulNotes/SegaMasterSystem SegaMasterSystem exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.
15th Jun '15 5:53:52 PM MarkLungo
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* ''Zaxxon 3-D'' (1987) for the SegaMasterSystem exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.
* ''Zaxxon's Motherbase 2000'' (1995) for the Sega32X went back to the isometric view, but ships were now rendered in bleeding-edge polygonal graphics.

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* ''Zaxxon 3-D'' (1987) for the SegaMasterSystem UsefulNotes/SegaMasterSystem exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.
* ''Zaxxon's Motherbase 2000'' (1995) for the Sega32X [[UsefulNotes/SegaGenesis Sega 32X]] went back to the isometric view, but ships were now rendered in bleeding-edge polygonal graphics.
13th Apr '15 9:34:11 AM Azaram
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* WordPureeTitle: What the heck is a Zaxxon, anyway?
18th Jul '14 12:44:09 PM rexpensive
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''Zaxxon'' received multiple ports to home computers and consoles, though the diagonal-scrolling IsometricProjection was not retained in the {{Atari 2600}} and {{Intellivision}} versions. A MissionPackSequel, ''Super Zaxxon'', was released for arcades; it replaced the robot boss with a fire-breathing dragon. Sega went on to produce two similar isometric arcade games: ''Congo Bongo'' and ''Future Spy''.

to:

''Zaxxon'' received multiple ports to home computers and consoles, though the diagonal-scrolling IsometricProjection was not retained in the {{Atari 2600}} UsefulNotes/{{Atari2600}} and {{Intellivision}} UsefulNotes/{{Intellivision}} versions. A MissionPackSequel, ''Super Zaxxon'', was released for arcades; it replaced the robot boss with a fire-breathing dragon. Sega went on to produce two similar isometric arcade games: ''Congo Bongo'' and ''Future Spy''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Zaxxon