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* InterfaceSpoiler: If you go from the first game to the second, the fact that there's equipable magic items and, in ''Chronicles'', a separate "Magic" slot added to your HUD gives away the fact that you'll get to use spells of some sort compared to before.
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* VideoGameRemake: Mostly with ''Eternal'', which would serve as the basis for all future ports by effectively reworking the entire game and adding content and features that would be tweaked per port.

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* VideoGameRemake: Mostly with ''Eternal'', which would serve as the basis for all future ports by effectively reworking the entire game and adding content and features that would be tweaked per port. Two other remakes were ''Ys I & II'' on the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] which was a notably different interpretation of the same core game, and the Korea-only ''Ys II Special'' for IBM PC that both radically overhauled and ''significantly'' expanded the content.
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* VideoGameRemake: Mostly with ''Eternal'', which would serve as the basis for all future ports by effectively reworking the entire game and adding content and features that would be tweaked per port.
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* MsFanservice: [[https://i.ytimg.com/vi/1xRRsjmnHI4/maxresdefault.jpg Zalem]], the female weapon shop owner in Ramia Village. She basically wears a bikini and a long scarf/sash around her shoulders, and acts in a very flirtatious manner, greeting Adol with "Don't be shy. Feel free to [[DoubleEntendre look, touch and even try on for size!]]" Despite her not being a story-relevant character in any way, her bed is one of three you [[VideoGamePerversityPotential have to sleep in]] to get the "Juuuuust Right" achievement (Adol describes her bed as being "warm and sinful") and, even though she stands with her back to a wall and never moves, they put a special secret mascot figure in the game of her facing away from the camera just so you [[MaleGaze can get to see the "backside" of her sprite]].

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* MsFanservice: [[https://i.ytimg.com/vi/1xRRsjmnHI4/maxresdefault.jpg Zalem]], the female weapon shop owner in Ramia Village. She basically wears a bikini and a long scarf/sash around her shoulders, and acts in a very flirtatious manner, greeting Adol with "Don't be shy. Feel free to [[DoubleEntendre look, touch and even try on for size!]]" Despite her not being a story-relevant character in any way, her bed is one of three you [[VideoGamePerversityPotential have to sleep in]] to get the "Juuuuust Right" achievement (Adol describes her bed as being "warm and sinful") and, even though she stands with her back to a wall and never moves, they put a special secret mascot figure in the game of her facing away from the camera just so you [[MaleGaze can get to see the "backside" of her sprite]]. ''Ys II Special'' shows her in a midriff-baring strapless chest plate that has no bridge over her cleavage.
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I actually found a screenshot showcasing this and might show it in one of the image links.


* AdaptationalSkimpiness: Zalem's outfit is already revealed in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides cleavage.

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* AdaptationalSkimpiness: Zalem's outfit is already revealed in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides cleavage.[[NavelDeepNeckline has no bridge over the cleavage and the neckline extends to her midriff]].
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Absolute Cleavage was renamed Navel Deep Neckline. Removing examples that don't fit the trope.


* AdaptationalSkimpiness: Zalem's outfit is already revealed in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides AbsoluteCleavage.

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* AdaptationalSkimpiness: Zalem's outfit is already revealed in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides AbsoluteCleavage.cleavage.
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** In the North American [=TurboGrafx-CD=] version, the fortune teller Sara from ''Ys I'' was strongly implied to have died as the antagonists discovered [[HeKnowsTooMuch she knew too much about their plans]], so she writes a letter to tell Adol the details before she's found. In the localization, she was said to be kidnapped, leading to a WhatHappenedToTheMouse situation as she's still never accounted for in any enemy strongholds.

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** In the North American [=TurboGrafx-CD=] version, the fortune teller Sara from ''Ys I'' was strongly implied to have died as the antagonists discovered [[HeKnowsTooMuch she knew too much about their plans]], so she writes a letter to tell Adol the details before she's found. In the localization, she was said to be kidnapped, leading to a WhatHappenedToTheMouse situation as she's still never accounted for in any enemy strongholds. The Turbo-Grafx only version of ''Ys IV'', ''The Dawn of Ys'', would later explain that she fled the country to escape from Dark Fact and then returned between games.
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* CanonForeigner: ''Ys II Special'' adds Aisha and Arisa who did not appear in the original game.
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** ''Ys I & II Chronicles Plus'' (PC): An improved version released in North America and Europe on February 14, 2013 through UsefulNotes/{{Steam}}.

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** ''Ys I & II Chronicles Plus'' Chronicles+'' (PC): An improved version released in North America and Europe on February 14, 2013 through UsefulNotes/{{Steam}}.
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Due in part to the nature of the first game's ending and the second game's reliance on it, standalone re-releases of ''II'' are few and far-between. However, the ''Ys I & II'' package would be re-released numerous times as a bundle on different modern platforms over the years:

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Due in part to the nature of the first game's ending and the second game's reliance on it, standalone re-releases of ''II'' past the 80's are few and far-between. However, the ''Ys I & II'' package would be re-released numerous times as a bundle on different modern platforms over the years:
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Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem, all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, the game received a South Korean-exclusive VideoGameRemake on MS-DOS as ''Ys II Special''.

Throughout the years, ''Ys I & II'' would be re-released numerous times as a bundle on different modern platforms:

to:

Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem, all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, the game ''Ys II'' received a South Korean-exclusive VideoGameRemake on MS-DOS as ''Ys II Special''.

Throughout Due in part to the years, nature of the first game's ending and the second game's reliance on it, standalone re-releases of ''II'' are few and far-between. However, the ''Ys I & II'' package would be re-released numerous times as a bundle on different modern platforms:
platforms over the years:
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Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem, all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, the game received a South Korean-exclusive VidoGameRemake on MS-DOS as ''Ys II Special''.

to:

Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem, all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process. In 1994, the game received a South Korean-exclusive VidoGameRemake VideoGameRemake on MS-DOS as ''Ys II Special''.
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Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS[[note]]This 1994 DOS version was a South Korean-exclusive VideoGameRemake called ''Ys II Special''[[/note]], all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.

to:

Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS[[note]]This 1994 DOS version was a South Korean-exclusive VideoGameRemake called ''Ys II Special''[[/note]], UsefulNotes/SegaMasterSystem, all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.
process. In 1994, the game received a South Korean-exclusive VidoGameRemake on MS-DOS as ''Ys II Special''.
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None


Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS[[note]]This 1994 DOS version was a South Korean-exclusive VideoGameRemake called ''Ys II Special''[[/note]]. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.

to:

Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS[[note]]This 1994 DOS version was a South Korean-exclusive VideoGameRemake called ''Ys II Special''[[/note]].Special''[[/note]], all exclusive to Japan. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.
Is there an issue? Send a MessageReason:
None


Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS[[note]]This 1994 version was a South Korean-exclusive VideoGameRemake called ''Ys II Special''[[/note]]. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.

to:

Like its predecessor, ''Ys II'' was first released on the [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS[[note]]This 1994 DOS version was a South Korean-exclusive VideoGameRemake called ''Ys II Special''[[/note]]. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.



* ''Legacy of Ys: Books I & II'' (UsefulNotes/NintendoDS): Initially released separately in Japan as ''Ys DS'' and ''Ys II DS'' on March 20, 2008, both games were developed by Dreams and got a comprehensive bundle as ''Ys DS[=/=]Ys II DS Special Box'' on April 18. Meanwhile, ''Legacy'' is the name of the North American bundle, published by Creator/{{Atlus}} and released on February 24, 2009. This remake has 3d graphics, updated sound effects and in a franchise first, supports multiplayer for up to four people.
* ''Ys I & II Chronicles'' (UsefulNotes/PlayStationPortable): Widely seen as the "definitive" version of ''Ys'' and ''Ys II'' (since Falcom returns as the sole developer), ''Chronicles'' is based on ''Complete'' and was released on July 16, 2009, with Creator/XSEEDGames localizing and publishing for a North America release on February 22, 2011; Europe would receive it a day later only on UsefulNotes/{{PlayStation Network}}. Upon starting a new game, players can choose between two different game modes, which will display character portraits from ''Complete'' or entirely new art created for ''Chronicles''; likewise, the soundtrack can be changed at any time during play, between the PC-88 release, ''Complete'' or an entirely re-arranged instrumental soundtrack for ''Chronicles''.
** ''Ys I & II Chronicles Plus'' (PC): An improved version released in North America and Europe on February 14, 2013, through UsefulNotes/{{Steam}}.

to:

* ''Legacy of Ys: Books I & II'' (UsefulNotes/NintendoDS): Initially released separately in Japan as ''Ys DS'' and ''Ys II DS'' on March 20, 2008, both games were developed by Dreams and got a comprehensive bundle as ''Ys DS[=/=]Ys II DS Special Box'' on April 18. Meanwhile, ''Legacy'' is the name of the North American bundle, published by Creator/{{Atlus}} and released on February 24, 2009. This remake has 3d 3D graphics, updated sound effects and in a franchise first, supports multiplayer CompetitiveMultiplayer for up to four people.
* ''Ys I & II Chronicles'' (UsefulNotes/PlayStationPortable): Widely seen as the "definitive" version of ''Ys'' and ''Ys II'' (since Falcom returns as the sole developer), ''Chronicles'' is based on ''Complete'' and was released on July 16, 2009, with Creator/XSEEDGames localizing and publishing for a North America release on February 22, 2011; Europe would receive it a day later only on UsefulNotes/{{PlayStation Network}}. Upon starting a new game, players can choose between two different game modes, which will display character portraits from ''Complete'' or entirely new art created for ''Chronicles''; likewise, the soundtrack can be changed at any time during play, between the PC-88 PC-8801 release, ''Complete'' or an entirely re-arranged instrumental soundtrack for ''Chronicles''.
** ''Ys I & II Chronicles Plus'' (PC): An improved version released in North America and Europe on February 14, 2013, 2013 through UsefulNotes/{{Steam}}.
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* ShapeshifterModeLock: In ''Ys II'', you acquire a spell that allows you to become a demon and talk to other demons. Late in the game, you are cursed into a {{Palette Swap}}ed version of this form and cannot change back until you find the items necessary to break the curse. You also lose the ability to talk to monsters and most [[Non-Player Character Non-Player Characters]].

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* ShapeshifterModeLock: In ''Ys II'', you acquire a spell that allows you to become a demon and talk to other demons. Late in the game, you are cursed into a {{Palette Swap}}ed version of this form and cannot change back until you find the items necessary to break the curse. You also lose the ability to talk to monsters and most [[Non-Player Character [[NonPlayerCharacter Non-Player Characters]].
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%% Tropes that applies to the CompilationReleases should also be placed on this page; tropes used exclusively for ''VideoGame/YsIAncientYsVanishedOmen'' should go to that page.

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%% Tropes that applies apply to the CompilationReleases should also be placed on this page; tropes used exclusively for ''VideoGame/YsIAncientYsVanishedOmen'' should go to that page.



Following the {{Cliffhanger}} ending of ''Ys'', Adol Christin is immediately transported to the titular FloatingContinent that once held the "Ancient Kingdom of Ys". The secrets from both games would be revealed here, including the identity of the twin goddesses of Ys, the extinct "Eldeen" civilization they once belonged to and the motivations behind the "Clan of Darkness", who not only serve as recurring antagonists throughout the franchise, but form the MythArc of the series.

to:

Following the {{Cliffhanger}} ending of ''Ys'', Adol Christin is immediately transported to the titular FloatingContinent that once held the "Ancient Kingdom of Ys". The secrets from both games would be revealed here, including the identity of the twin goddesses of Ys, the extinct "Eldeen" civilization they once belonged to to, and the motivations behind the "Clan of Darkness", who not only serve as recurring antagonists throughout the franchise, franchise but form the MythArc of the series.



** ''Ys I & II Complete'' (PC): Another Japan-exclusive, ''Complete'' launched on June 28, 2001 for Windows with further enhanced visuals and full-motion video sequences.

to:

** ''Ys I & II Complete'' (PC): Another Japan-exclusive, ''Complete'' launched on June 28, 2001 2001, for Windows with further enhanced visuals and full-motion video sequences.



* ''Legacy of Ys: Books I & II'' (UsefulNotes/NintendoDS): Initially released seperately in Japan as ''Ys DS'' and ''Ys II DS'' on March 20, 2008, both games were developed by Dreams and got a comprehensive bundle as ''Ys DS[=/=]Ys II DS Special Box'' on April 18. Meanwhile, ''Legacy'' is the name of the North American bundle, published by Creator/{{Atlus}} and released on February 24, 2009. This remake has 3d graphics, updated sound effects and in a franchise first, supports multiplayer for up to four people.

to:

* ''Legacy of Ys: Books I & II'' (UsefulNotes/NintendoDS): Initially released seperately separately in Japan as ''Ys DS'' and ''Ys II DS'' on March 20, 2008, both games were developed by Dreams and got a comprehensive bundle as ''Ys DS[=/=]Ys II DS Special Box'' on April 18. Meanwhile, ''Legacy'' is the name of the North American bundle, published by Creator/{{Atlus}} and released on February 24, 2009. This remake has 3d graphics, updated sound effects and in a franchise first, supports multiplayer for up to four people.



** ''Ys I & II Chronicles Plus'' (PC): An improved version released in North America and Europe on February 14, 2013 through UsefulNotes/{{Steam}}.

to:

** ''Ys I & II Chronicles Plus'' (PC): An improved version released in North America and Europe on February 14, 2013 2013, through UsefulNotes/{{Steam}}.



* AbandonedMine: Rasteenie Mine, an old mine rich in iron ore that was sealed-off due to increase in monster attacks.
* AbsurdlySpaciousSewer: The canal bellow Solomon Shire, which also has a hideout for the humans.
* AdaptationalSkimpiness: Zalem's outfit as already revealing in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides AbsoluteCleavage.

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* AbandonedMine: Rasteenie Mine, an old mine rich in iron ore that was sealed-off sealed off due to an increase in monster attacks.
* AbsurdlySpaciousSewer: The canal bellow below Solomon Shire, which also has a hideout for the humans.
* AdaptationalSkimpiness: Zalem's outfit as is already revealing revealed in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides AbsoluteCleavage.



* AwesomeButImpractical: The life drop in the [=TurboGrafx-CD=] version of ''Ys II''. It allows you to resurrect yourself with full life and magic if you get killed while this is equipped. On the early bosses when you could really use this because they could OneHitKill or seriously hurt Adol, it is too expensive at 60,000 gold. When you can finally afford it, you have levelled up enough that most bosses at this stage other than Darm are no threat if you are a good player. Against Darm, you must have the Goddess's Ring equipped or you will get quickly killed because his attacks are too fast to dodge without the ring, so you cannot have the life drop equipped. If you have the life drop equipped in this battle, you will get killed twice very quickly. The Steam version allows you to equip one item that generates a constant effect while equipped and one consumable, so both the Godess's Ring and the elixir (as it is known in this version instead of the life drop) can be equipped.

to:

* AwesomeButImpractical: The life drop in the [=TurboGrafx-CD=] version of ''Ys II''. It allows you to resurrect yourself with full life and magic if you get killed while this is equipped. On the early bosses when you could really use this because they could OneHitKill or seriously hurt Adol, it is too expensive at 60,000 gold. When you can finally afford it, you have levelled leveled up enough that most bosses at this stage other than Darm are no threat if you are a good player. Against Darm, you must have the Goddess's Ring equipped or you will get quickly killed because his attacks are too fast to dodge without the ring, so you cannot have the life drop equipped. If you have the life drop equipped in this battle, you will get killed twice very quickly. The Steam version allows you to equip one item that generates a constant effect while equipped and one consumable, so both the Godess's Goddess's Ring and the elixir (as it is known in this version instead of the life drop) can be equipped.



* TheBlacksmith: ''Ys II'' features a blacksmith who is initially out of work because he is out of iron ore. The mine that has some iron ore is full of demons, so the miners require good armor and weapons to kill the demons in order to mine. Unfortunately, the armor and weapons shop has only weak armor that is too weak for the miners who are not [[MasterSwordsman master swordsmen]] to survive due to the lack of iron ore needed to make the iron that the armor requires to be made. Furthermore, Velagunder, a giant demon, guards the iron ore in the mine. This demon is vulnerable only to [[KillItWithFire fire magic]] and is invulnerable to physical attacks in this game. Adol has to go into the mine with a sword, a shield, the ability to use Ys's magic, and weak armor to kill Velagunder and to get the iron ore to break this cycle.
* BondVillainStupidity: Instead of just petrifying Adol, Dalles rather turn him into a monster. Even after that fails, he still preferes to petrify his friends, but leave Adol alone to torment him with guilty.
* BossInMookClothing: The two demon guards from the entrance of Solomon Shrine. They can only by hurt by the Cleria Sword, and even so they're tougher than any other non-boss enemy in the game and can still kill Adol if you're careless.

to:

* TheBlacksmith: ''Ys II'' features a blacksmith who is initially out of work because he is out of iron ore. The mine that has some iron ore is full of demons, so the miners require good armor and weapons to kill the demons in order to mine. Unfortunately, the armor and weapons shop has only weak armor that is too weak for the miners who are not [[MasterSwordsman master swordsmen]] to survive due to the lack of iron ore needed to make the iron that the armor requires to be made. Furthermore, Velagunder, a giant demon, guards the iron ore in the mine. This demon is vulnerable only to [[KillItWithFire fire magic]] and is invulnerable to physical attacks in this game. Adol has to go into the mine with a sword, a shield, the ability to use Ys's magic, and weak armor to kill Velagunder and to get the iron ore to break this cycle.
* BondVillainStupidity: Instead of just petrifying Adol, Dalles rather turn him into a monster. Even after that fails, he still preferes prefers to petrify his friends, but leave Adol alone to torment him with guilty.
* BossInMookClothing: The two demon guards from the entrance of Solomon Shrine. They can only by be hurt by the Cleria Sword, and even so so, they're tougher than any other non-boss enemy in the game and can still kill Adol if you're careless.



** In the North American TurboGrafx-CD version, the fortune teller Sara from ''Ys I'' was strongly implied to have died as the antagonists discovered [[HeKnowsTooMuch she knew too much about their plans]], so she writes a letter to tell Adol the details before she's found. In the localization, she was said to be kidnapped, leading to a WhatHappenedToTheMouse situation as she's still never accounted for in any enemy strongholds.
** Zalem wears {{Stripperific}} clothing in the original PC-8801 version, but was given a conservative robe for the North American TurboGrafx-CD version.
* BrokenBridge: There is one in the Colony of Lava. It isn't really broken trough, but the gatekeeper's son was kidnapped by demons, so Adol has to rescue the kid before proceeding.

to:

** In the North American TurboGrafx-CD [=TurboGrafx-CD=] version, the fortune teller Sara from ''Ys I'' was strongly implied to have died as the antagonists discovered [[HeKnowsTooMuch she knew too much about their plans]], so she writes a letter to tell Adol the details before she's found. In the localization, she was said to be kidnapped, leading to a WhatHappenedToTheMouse situation as she's still never accounted for in any enemy strongholds.
** Zalem wears {{Stripperific}} clothing in the original PC-8801 version, version but was given a conservative robe for the North American TurboGrafx-CD [=TurboGrafx-CD=] version.
* BrokenBridge: There is one in the Colony of Lava. It isn't really broken trough, though, but the gatekeeper's son was kidnapped by demons, so Adol has to rescue the kid before proceeding.



* DroneOfDread: "Pressure Road", the music for the final area in ''Ys II'', especially in the ''Chronicles'' version. The fact that it's more cacophony than music makes it unsettling enough, but considering the fact that this is a series known for its vibrant soundtracks...

to:

* DroneOfDread: "Pressure Road", the music for the final area in ''Ys II'', especially in the ''Chronicles'' version. The fact that it's more cacophony than music makes it unsettling enough, enough but considering the fact that because this is a series known for its vibrant soundtracks...



* GameplayAndStorySegregation: Even if you use Time Magic, Adol will still fails to reach the top of the bell tower in time to [[spoiler:prevent Maria from being sacrificed by Dalles]].

to:

* GameplayAndStorySegregation: Even if you use Time Magic, Adol will still fails fail to reach the top of the bell tower in time to [[spoiler:prevent Maria from being sacrificed by Dalles]].



*** '''No Reservations''': In ''Ys II'', there are four {{Non Player Character}}s who will give you food if you give them enough gifts. Some are hinted at because they raise animals, but one of them is [[spoiler:a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
*** '''Bill the Duck''': You must give gifts to a NonPlayerCharacter (once again, there are absolutely no hints as to which one this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.

to:

*** '''No Reservations''': In ''Ys II'', there are four {{Non Player Character}}s [[NonPlayerCharacter non-player characters]] who will give you food if you give them enough gifts. Some are hinted at because they raise animals, but one of them is [[spoiler:a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
*** '''Bill the Duck''': You must give gifts to a NonPlayerCharacter non-player character (once again, there are absolutely no hints as to which one this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.



** In the first game, Goban tells you that the Mask of Eyes allows you to see hidden passages. In the [=TurboGrafx-CD=] version, there are the hints of [[spoiler:"I saw that blue statue's eyes glow" and the outline of a doorway]], but in other versions, there's nothing remotely hinting at the hidden doorway in the shrine basement. The Steam, [=PlayStation=] Portable and smartphone versions will draw [[GlamourFailure slight defects in the lighting of the illusionary walls]] in the mountain shrine, but those defects are so subtle that they could be easily overlooked and could probably be completely lost if the display in use is of poor quality like a monitor that uses a 6 bit per color channel panel. The illusory wall in Darm Tower is has no visual defects, but Dogi will give Adol a clue to look for Raba in the hallway next to where he is hiding when he breaks Adol out of the dungeon cell.
** The smartphone versions of ''Ys I'' shows you a couple of pictures that vaguely suggest that you must run into enemies' sides or back to land clean hits. There is nothing to let you know that you can also get clean hits by running into the sides of their fronts. Unfortunately, the smartphone versions of ''Ys II'' is worse by not providing any tutorial whatsoever on how to physically attack enemies. Someone who never played the first game would be left clueless on how to attack at all.

to:

** In the first game, Goban tells you that the Mask of Eyes allows you to see hidden passages. In the [=TurboGrafx-CD=] version, there are the hints of [[spoiler:"I saw that blue statue's eyes glow" and the outline of a doorway]], but in other versions, there's nothing remotely hinting at the hidden doorway in the shrine basement. The Steam, [=PlayStation=] Portable and smartphone versions will draw [[GlamourFailure slight defects in the lighting of the illusionary walls]] in the mountain shrine, but those defects are so subtle that they could be easily overlooked and could probably be completely lost if the display in use is of poor quality like a monitor that uses a 6 bit per color channel panel. The illusory wall in Darm Tower is has no visual defects, but Dogi will give Adol a clue to look for Raba in the hallway next to where he is hiding when he breaks Adol out of the dungeon cell.
** The smartphone versions of ''Ys I'' shows show you a couple of pictures that vaguely suggest that you must run into enemies' sides or back to land clean hits. There is nothing to let you know that you can also get clean hits by running into the sides of their fronts. Unfortunately, the smartphone versions of ''Ys II'' is are worse by not providing any tutorial whatsoever on how to physically attack enemies. Someone who never played the first game would be left clueless on how to attack at all.



* KatanasAreJustBetter: The [=TurboGrafx-16=] version of ''Ys I'' called the "Talwarl the Katana". It's the best weapon that money can buy (though there are still two better swords that money ''can't'' buy).

to:

* KatanasAreJustBetter: The [=TurboGrafx-16=] version of ''Ys I'' is called the "Talwarl the Katana". It's the best weapon that money can buy (though there are still two better swords that money ''can't'' buy).



* LethalLavaLand: Moat of Burnedbless, a fire cavern that also has a human setlement called the Colony of Lava.

to:

* LethalLavaLand: Moat of Burnedbless, a fire cavern that also has a human setlement settlement called the Colony of Lava.



* MsFanservice: [[https://i.ytimg.com/vi/1xRRsjmnHI4/maxresdefault.jpg Zalem]], the female weapon shop owner in Ramia Village. She basically wears a bikini and a long scarf/sash around her shoulders, and acts in a very flirtatious manner, greeting Adol with "Don't be shy. Feel free to [[DoubleEntendre look, touch and even try on for size!]]" Despite her not being a story-relevant character in any way, her bed is one of three you [[VideoGamePerversityPotential have to sleep in]] to get the "Juuuuust Right" achievement (Adol describes her bed as being "warm and sinful") and, despite the fact that she stands with her back to a wall and never moves, they put a special secret mascot figure in the game of her facing away from the camera just so you [[MaleGaze can get to see the "backside" of her sprite]].

to:

* MsFanservice: [[https://i.ytimg.com/vi/1xRRsjmnHI4/maxresdefault.jpg Zalem]], the female weapon shop owner in Ramia Village. She basically wears a bikini and a long scarf/sash around her shoulders, and acts in a very flirtatious manner, greeting Adol with "Don't be shy. Feel free to [[DoubleEntendre look, touch and even try on for size!]]" Despite her not being a story-relevant character in any way, her bed is one of three you [[VideoGamePerversityPotential have to sleep in]] to get the "Juuuuust Right" achievement (Adol describes her bed as being "warm and sinful") and, despite the fact that even though she stands with her back to a wall and never moves, they put a special secret mascot figure in the game of her facing away from the camera just so you [[MaleGaze can get to see the "backside" of her sprite]].



** Jade will say that he used to sell herbs, but has quit doing so in the English localization. Back in the [=TurboGrafx-CD=] version, he ''did'' sell herbs.

to:

** Jade will say that he used to sell herbs, herbs but has quit doing so in the English localization. Back in the [=TurboGrafx-CD=] version, he ''did'' sell herbs.



* OneHitKill: Velagunder in the TurboGrafx-CD version of ''Ys II'' can do this to Adol. This is the first boss, and one shot from this boss is enough to kill Adol. Fortunately, its shots are not too fast to be dodged. Killing this boss requires you to shoot this boss with fire magic when it is open to being attacked while dodging all shots from this boss.

to:

* OneHitKill: Velagunder in the TurboGrafx-CD [=TurboGrafx-CD=] version of ''Ys II'' can do this to Adol. This is the first boss, and one shot from this boss is enough to kill Adol. Fortunately, its shots are not too fast to be dodged. Killing this boss requires you to shoot this boss with fire magic when it is open to being attacked while dodging all shots from this boss.



* SequenceBreaking: In ''Ys Eternal'' (but not in later versions) it was possible to get the Silver Armor while you were still at Level 1 by entering the Mine, running away from everything and hoping you could get to the chest and back before something killed you. As the second best armor in the game, it made the beginning much easier. Later versions removed this by requiring the Treasure Box Key to be obtained in the Shrine Depths before you could open the chest.
* ShapeshifterModeLock: In ''Ys II'', you acquire a spell that allows you to become a demon and talk to other demons. Late in the game, you are cursed into a {{Palette Swap}}ed version of this form and cannot change back until you find the items necessary to break the curse. You also lose the ability to talk to monsters and most {{Non Player Character}}s.

to:

* SequenceBreaking: In ''Ys Eternal'' (but not in later versions) it was possible to get the Silver Armor while you were still at Level 1 by entering the Mine, running away from everything everything, and hoping you could get to the chest and back before something killed you. As the second best second-best armor in the game, it made the beginning much easier. Later versions removed this by requiring the Treasure Box Key to be obtained in the Shrine Depths before you could open the chest.
* ShapeshifterModeLock: In ''Ys II'', you acquire a spell that allows you to become a demon and talk to other demons. Late in the game, you are cursed into a {{Palette Swap}}ed version of this form and cannot change back until you find the items necessary to break the curse. You also lose the ability to talk to monsters and most {{Non Player Character}}s.[[Non-Player Character Non-Player Characters]].



** A gravestone in the remakes of ''Ys II'' features the epitath "[[Film/TheRoom Here lies Wiseau, the Favored Customer]]."

to:

** A gravestone in the remakes of ''Ys II'' features the epitath epitaph "[[Film/TheRoom Here lies Wiseau, the Favored Customer]]."



* SingleLineOfDescent: The ending of ''Ys II'' implies that the six people (who are not Lilia and the Goddesses) who speak with Adol after Darm's defeat are the only people with the bloodline of the six Priests left after 700 years (which would also imply that Jevah Tovah died shortly after Adol entered Darm Tower, although she was shown to be still alive in ''VideoGame/YsIVMaskOfTheSun'' and ''YsIVTheDawnOfYs''). {{Justified}} by the fact that the demons were going out of their way to eliminate as many of the priests' descendants that they could find.

to:

* SingleLineOfDescent: The ending of ''Ys II'' implies that the six people (who are not Lilia and the Goddesses) who speak with Adol after Darm's defeat are the only people with the bloodline of the six Priests left after 700 years (which would also imply that Jevah Tovah died shortly after Adol entered Darm Tower, although she was shown to be still alive in ''VideoGame/YsIVMaskOfTheSun'' and ''YsIVTheDawnOfYs'').''VideoGame/YsIVTheDawnOfYs''). {{Justified}} by the fact that the demons were going out of their way to eliminate as many of the priests' descendants that they could find.



* {{Stripperific}}: Zalem, the weapon shopkeeper in the original PC-8801 version of ''Ys II'' and in ports and remakes that keep this outfit instead of {{Bowdleris|e}}ing it.

to:

* {{Stripperific}}: Zalem, the weapon shopkeeper in the original PC-8801 version of ''Ys II'' and in ports and remakes that keep this outfit instead of {{Bowdleris|e}}ing it.



** Also the "Juuuuust Right" achievement from ''Ys II'' which you get for climbing into the (empty) beds of three different girls (Lilia, Maria and Zalem the weapon store owner), leading to Adol describing the smell and feeling, with a subtle insinuation that he's [[ADateWithRosiePalms enjoying himself a bit while he's there]].
** In the Steam version of ''Ys I'' there are two achievements for sexually molesting Feena while rescuing her from the Shrine. The first ("Hey Baby, What's Your Width?") is done by crowding her into a narrow dead-end corridor on the way out so she can't get past you and pushing her up against the wall at the end until she complains you're scaring her. The second ("I Can't See You, But I Can Feel You", with the description '"Measure" Feena in the creepiest way possible') requires you to do so while wearing the Mask of Eyes (which lets you see secrets at the cost of hiding all [=NPCs=] and monsters). The achievement icons are pretty perverse too.

to:

** Also the "Juuuuust Right" achievement from ''Ys II'' which you get for climbing into the (empty) beds of three different girls (Lilia, Maria Maria, and Zalem the weapon store owner), leading to Adol describing the smell and feeling, feel, with a subtle insinuation that he's [[ADateWithRosiePalms enjoying himself a bit while he's there]].
** In the Steam version of ''Ys I'' there are two achievements for sexually molesting Feena while rescuing her from the Shrine. The first ("Hey Baby, What's Your Width?") is done by crowding her into a narrow dead-end corridor on the way out so she can't get past you and pushing her up against the wall at the end until she complains you're scaring her. The second ("I Can't See You, But I Can Feel You", with the description '"Measure" Feena in the creepiest way possible') possible) requires you to do so while wearing the Mask of Eyes (which lets you see secrets at the cost of hiding all [=NPCs=] and monsters). The achievement icons are pretty perverse too.

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Added in entries from the Ys I Ancient Ys Vanished Omen page that reflects Ys II and the Compilation Releases


%%
%%
%% Tropes that applies to the CompilationReleases should also be placed on this page; tropes used exclusively for ''VideoGame/YsIAncientYsVanishedOmen'' should go to that page.
%%
%%



!!''Ys II'' and the many compilations have the following examples:



* {{Bowdlerise}}: Zalem wears {{Stripperific}} clothing in the original PC-8801 version, but was given a conservative robe for the North American TurboGrafx-CD version.

to:

* {{Bowdlerise}}: {{Bowdlerise}}:
** In the North American TurboGrafx-CD version, the fortune teller Sara from ''Ys I'' was strongly implied to have died as the antagonists discovered [[HeKnowsTooMuch she knew too much about their plans]], so she writes a letter to tell Adol the details before she's found. In the localization, she was said to be kidnapped, leading to a WhatHappenedToTheMouse situation as she's still never accounted for in any enemy strongholds.
**
Zalem wears {{Stripperific}} clothing in the original PC-8801 version, but was given a conservative robe for the North American TurboGrafx-CD version.


Added DiffLines:

** In the first game, Goban tells you that the Mask of Eyes allows you to see hidden passages. In the [=TurboGrafx-CD=] version, there are the hints of [[spoiler:"I saw that blue statue's eyes glow" and the outline of a doorway]], but in other versions, there's nothing remotely hinting at the hidden doorway in the shrine basement. The Steam, [=PlayStation=] Portable and smartphone versions will draw [[GlamourFailure slight defects in the lighting of the illusionary walls]] in the mountain shrine, but those defects are so subtle that they could be easily overlooked and could probably be completely lost if the display in use is of poor quality like a monitor that uses a 6 bit per color channel panel. The illusory wall in Darm Tower is has no visual defects, but Dogi will give Adol a clue to look for Raba in the hallway next to where he is hiding when he breaks Adol out of the dungeon cell.


Added DiffLines:

* KatanasAreJustBetter: The [=TurboGrafx-16=] version of ''Ys I'' called the "Talwarl the Katana". It's the best weapon that money can buy (though there are still two better swords that money ''can't'' buy).


Added DiffLines:

* UncannyFamilyResemblance: Sara and Goban Tovah share their ancestor Yunica's hair color (and Jeba presumably had the same hair color before her hair turned gray), and Dark Fact had the same color hair as Hugo Fact before he ended up becoming more demonic (as seen in the artwork of him on XSEED Games' website for ''Chronicles'', in which he is fully human).

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None


Like its predecessor, ''Ys II'' was first released on the PC-8801, but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.

to:

Like its predecessor, ''Ys II'' was first released on the PC-8801, [[UsefulNotes/{{PC88}} PC-8801]], but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS.MS-DOS[[note]]This 1994 version was a South Korean-exclusive VideoGameRemake called ''Ys II Special''[[/note]]. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.



* AdaptationDyeJob: In most versions of ''Ys II'' Zalem has either blue or black hair. In ''Ys II Special'', she has blonde hair.
* ArtificialBrilliance: Higher level demons will sometimes actively dodge when Adol comes charging in to attack in the Steam, PSP, iOS, and Android versions of Ys II.
* AwesomeButImpractical: The life drop in the [=TurboGrafx-CD=] version of Ys II. It allows you to resurrect yourself with full life and magic if you get killed while this is equipped. On the early bosses when you could really use this because they could OneHitKill or seriously hurt Adol, it is too expensive at 60,000 gold. When you can finally afford it, you have levelled up enough that most bosses at this stage other than Darm are no threat if you are a good player. Against Darm, you must have the Goddess's Ring equipped or you will get quickly killed because his attacks are too fast to dodge without the ring, so you cannot have the life drop equipped. If you have the life drop equipped in this battle, you will get killed twice very quickly. The Steam version allows you to equip one item that generates a constant effect while equipped and one consumable, so both the Godess's Ring and the elixir (as it is known in this version instead of the life drop) can be equipped.

to:

* AdaptationDyeJob: In most versions of ''Ys II'' II'', Zalem has either blue or black hair. In ''Ys II Special'', she has blonde hair.
* ArtificialBrilliance: Higher level demons will sometimes actively dodge when Adol comes charging in to attack in the Steam, PSP, iOS, and Android versions of Ys II.
''Ys II''.
* AwesomeButImpractical: The life drop in the [=TurboGrafx-CD=] version of Ys II.''Ys II''. It allows you to resurrect yourself with full life and magic if you get killed while this is equipped. On the early bosses when you could really use this because they could OneHitKill or seriously hurt Adol, it is too expensive at 60,000 gold. When you can finally afford it, you have levelled up enough that most bosses at this stage other than Darm are no threat if you are a good player. Against Darm, you must have the Goddess's Ring equipped or you will get quickly killed because his attacks are too fast to dodge without the ring, so you cannot have the life drop equipped. If you have the life drop equipped in this battle, you will get killed twice very quickly. The Steam version allows you to equip one item that generates a constant effect while equipped and one consumable, so both the Godess's Ring and the elixir (as it is known in this version instead of the life drop) can be equipped.



* TheBlacksmith: Ys II features a blacksmith who is initially out of work because he is out of iron ore. The mine that has some iron ore is full of demons, so the miners require good armor and weapons to kill the demons in order to mine. Unfortunately, the armor and weapons shop has only weak armor that is too weak for the miners who are not [[MasterSwordsman master swordsmen]] to survive due to the lack of iron ore needed to make the iron that the armor requires to be made. Furthermore, Velagunder, a giant demon, guards the iron ore in the mine. This demon is vulnerable only to [[KillItWithFire fire magic]] and is invulnerable to physical attacks in this game. Adol has to go into the mine with a sword, a shield, the ability to use Ys's magic, and weak armor to kill Velagunder and to get the iron ore to break this cycle.

to:

* TheBlacksmith: Ys II ''Ys II'' features a blacksmith who is initially out of work because he is out of iron ore. The mine that has some iron ore is full of demons, so the miners require good armor and weapons to kill the demons in order to mine. Unfortunately, the armor and weapons shop has only weak armor that is too weak for the miners who are not [[MasterSwordsman master swordsmen]] to survive due to the lack of iron ore needed to make the iron that the armor requires to be made. Furthermore, Velagunder, a giant demon, guards the iron ore in the mine. This demon is vulnerable only to [[KillItWithFire fire magic]] and is invulnerable to physical attacks in this game. Adol has to go into the mine with a sword, a shield, the ability to use Ys's magic, and weak armor to kill Velagunder and to get the iron ore to break this cycle.



* {{Bowdlerise}}: Zalem wears {{Stripperific}} clothing in the original [[UsefulNotes/PC88 PC-88]] version of Ys II, but was given a conservative robe for the North American [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version.

to:

* {{Bowdlerise}}: Zalem wears {{Stripperific}} clothing in the original [[UsefulNotes/PC88 PC-88]] version of Ys II, PC-8801 version, but was given a conservative robe for the North American [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] TurboGrafx-CD version.



%%* DieHardOnAnX: The Shrine of Solomon in Ys II is one of these.
* DroneOfDread: "Pressure Road", the music for the final area in ''Ys II'', especially in ''Chronicles''. The fact that it's more cacophony than music makes it unsettling enough, but considering the fact that this is a series known for its vibrant soundtracks....
* EarlyInstallmentWeirdness: The American TG-16 release of ''Ys I & II'' referred to Dogi as "Colin". Subsequent US releases of the franchise ignored the change.

to:

%%* DieHardOnAnX: The Shrine of Solomon in Ys II is one of these.
* DroneOfDread: "Pressure Road", the music for the final area in ''Ys II'', especially in ''Chronicles''. the ''Chronicles'' version. The fact that it's more cacophony than music makes it unsettling enough, but considering the fact that this is a series known for its vibrant soundtracks....
soundtracks...
* EarlyInstallmentWeirdness: The American TG-16 release of ''Ys I & II'' referred to Dogi as "Colin". Subsequent US North American releases of the franchise ignored the change.



* GameplayAndStorySegregation: Even if you use Time Magic, Adol will still fails to reach the top of the bell tower in time to [[spoiler:prevent Maria from being sacrificed by Dalles.]]
* GuideDangIt: Many achievements in the UsefulNotes/{{Steam}} version:
** '''No Reservations''': In ''Ys II'', there are four [=NPC=]s who will give you food if you give them enough gifts. Some are somewhat hinted at because they raise meat animals, but one of them [[spoiler:is a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
** '''Bill the Duck''': You must give gifts to an NPC (once again, there are absolutely no hints as to which NPC this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.
** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.

to:

* GameplayAndStorySegregation: Even if you use Time Magic, Adol will still fails to reach the top of the bell tower in time to [[spoiler:prevent Maria from being sacrificed by Dalles.]]
Dalles]].
* GuideDangIt: GuideDangIt
**
Many achievements in the UsefulNotes/{{Steam}} version:
**
version have vague descriptions:
***
'''No Reservations''': In ''Ys II'', there are four [=NPC=]s {{Non Player Character}}s who will give you food if you give them enough gifts. Some are somewhat hinted at because they raise meat animals, but one of them [[spoiler:is a is [[spoiler:a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
** *** '''Bill the Duck''': You must give gifts to an NPC a NonPlayerCharacter (once again, there are absolutely no hints as to which NPC one this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.
** *** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.



%%** The Korean ''Ys II Special'' is an entire game of Guide Dang It moments.
%%** Both puzzles involving the Evil Bell, to some degree.



* HundredPercentHeroismRating: In ''Ys II Eternal''/''Complete'', Adol could give gifts to every villager he meets. While this has little impact on the gameplay, there are some perks as few villagers can give good healing items or interesting information when Adol maxes out their likeness. In ''Ys: Memories of Celceta'', Adol can give gifts to animals and perform quests for villagers. You get achievements for making all animals like Adol and finishing all quests for villagers.

to:

* HundredPercentHeroismRating: In ''Ys II Eternal''/''Complete'', ''Eternal'' and ''Complete'', Adol could give gifts to every villager he meets. While this has little impact on the gameplay, there are some perks as few villagers can give good healing items or interesting information when Adol maxes out their likeness. In ''Ys: Memories of Celceta'', Adol can give gifts to animals and perform quests for villagers. You get achievements for making all animals like Adol and finishing all quests for villagers.



* MsFanservice: [[https://i.ytimg.com/vi/1xRRsjmnHI4/maxresdefault.jpg Zalem]], the female weapon shop owner in Ramia Village from ''Ys II.'' She basically wears a bikini and a long scarf/sash around her shoulders, and acts in a very flirtatious manner, greeting Adol with "Don't be shy. Feel free to [[DoubleEntendre look, touch and even try on for size!"]] Despite her not being a story-relevant character in any way, her bed is one of three you [[VideoGamePerversityPotential have to sleep in]] to get the "Juuuuust Right" achievement (Adol describes her bed as being "warm and sinful") and, despite the fact that she stands with her back to a wall and never moves, they put a special secret mascot figure in the game of her facing away from the camera just so you [[MaleGaze can get to see the "backside" of her sprite]].
* MythologyGag: Ys II Chronicles' English localization has shout outs to the [=TurboGrafx-CD=] version.
** The first shout out is that Jade will say that he used to sell herbs, but has quit doing so in the English localization. He sold the herbs in the TGCD version.
** The second shout out is where Zalem in the English localization of ''Ys II Chronicles'' states that she was forced to wear thicker clothes when Ramia Village used to be colder. In the North American TGCD version, she wears a toga that is much more conservative than the original Japanese version due to [[{{Bowdlerise}} Bowdlerisation]], and Ramia Village is as icy as the Ice Ridge of Noltia. The weather is much more temperate in ''Ys II Chronicles''.
* OneHitKill: Velagunder in the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version of Ys II can do this to Adol. This is the first boss, and one shot from this boss is enough to kill Adol. Fortunately, its shots are not too fast to be dodged. Killing this boss requires you to shoot this boss with fire magic when it is open to being attacked while dodging all shots from this boss.

to:

* MsFanservice: [[https://i.ytimg.com/vi/1xRRsjmnHI4/maxresdefault.jpg Zalem]], the female weapon shop owner in Ramia Village from ''Ys II.'' Village. She basically wears a bikini and a long scarf/sash around her shoulders, and acts in a very flirtatious manner, greeting Adol with "Don't be shy. Feel free to [[DoubleEntendre look, touch and even try on for size!"]] size!]]" Despite her not being a story-relevant character in any way, her bed is one of three you [[VideoGamePerversityPotential have to sleep in]] to get the "Juuuuust Right" achievement (Adol describes her bed as being "warm and sinful") and, despite the fact that she stands with her back to a wall and never moves, they put a special secret mascot figure in the game of her facing away from the camera just so you [[MaleGaze can get to see the "backside" of her sprite]].
* MythologyGag: Ys II Chronicles' The ''Chronicles'' English localization has shout outs references to the [=TurboGrafx-CD=] version.
** The first shout out is that Jade will say that he used to sell herbs, but has quit doing so in the English localization. He sold the herbs Back in the TGCD version.
[=TurboGrafx-CD=] version, he ''did'' sell herbs.
** The second shout out is where Zalem in the English localization of ''Ys II Chronicles'' states that she was forced to wear thicker clothes when Ramia Village used to be colder. In the North American TGCD [=TurboGrafx-CD=] version, she wears a toga that is much more conservative than the original Japanese version due to [[{{Bowdlerise}} Bowdlerisation]], {{Bowdleris|e}}ation, and Ramia Village is as icy as the Ice Ridge of Noltia. The weather is much more temperate in ''Ys II Chronicles''.
''Chronicles''.
* OneHitKill: Velagunder in the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] TurboGrafx-CD version of Ys II ''Ys II'' can do this to Adol. This is the first boss, and one shot from this boss is enough to kill Adol. Fortunately, its shots are not too fast to be dodged. Killing this boss requires you to shoot this boss with fire magic when it is open to being attacked while dodging all shots from this boss.



* ShapeshifterModeLock: In ''Ys II'', you acquire a spell that allows you to become a demon and talk to other demons. Late in the game, you are cursed into a {{Palette Swap}}ed version of this form and cannot change back until you find the items necessary to break the curse. You also lose the ability to talk to monsters and most [=NPCs=]
* SheepInWolfsClothing: Keith Fact in ''Ys II'', who became a demon after [[DespairEventHorizon his sister died]]. However, he uses his new strength to fight for humanity. This is explained in ''Origin'', which shows that [[spoiler:his ancestor, Toal Fact, is fused with demon seeds, thus showing the origin of "bad genes" in the family.]]

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* ShapeshifterModeLock: In ''Ys II'', you acquire a spell that allows you to become a demon and talk to other demons. Late in the game, you are cursed into a {{Palette Swap}}ed version of this form and cannot change back until you find the items necessary to break the curse. You also lose the ability to talk to monsters and most [=NPCs=]
{{Non Player Character}}s.
* SheepInWolfsClothing: Keith Fact in ''Ys II'', who became a demon after [[DespairEventHorizon his sister died]]. However, he uses his new strength to fight for humanity. This is explained in ''Origin'', ''VideoGame/YsOrigin'', which shows that [[spoiler:his ancestor, Toal Fact, is fused with demon seeds, thus showing the origin of the "bad genes" in the family.]]family]].



** Hitting villagers with the fireball spell sometimes produces humorous commentary. One character will say [[VideoGame/RiverCityRansom "BARF"]]. Another will say [[VideoGame/TheGoonies "Ouch! What do you do?"]]
** A gravestone in the more recent remakes of Ys II features the epitath "[[Film/TheRoom Here lies Wiseau, the Favored Customer]]."
** One of the demons that controls one of the gates in the Shrine of Solomon in Ys II requires a pass before it will raise the gate. It says "[[VideoGame/PapersPlease Passes, please.]]" in the Steam version.
* SingleLineOfDescent: The ending of ''Ys II'' implies that the six people (who are not Lilia and the Goddesses) who speak with Adol after Darm's defeat are the only people with the bloodline of the six Priests left after 700 years (which would also imply that Jevah Tovah died shortly after Adol entered Darm Tower, although she was shown to be still alive in ''Mask of the Sun'' and ''The Dawn of Ys''). Possibly justified by the fact that the demons were going out of their way to eliminate as many of the priests' descendants that they could find.

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** Hitting villagers with the fireball spell sometimes produces humorous commentary. One character will say [[VideoGame/RiverCityRansom "BARF"]]. Another will say [[VideoGame/TheGoonies "Ouch! "[[VideoGame/TheGoonies Ouch! What do you do?"]]
do?]]"
** A gravestone in the more recent remakes of Ys II ''Ys II'' features the epitath "[[Film/TheRoom Here lies Wiseau, the Favored Customer]]."
** One of the demons that controls one of the gates in the Shrine of Solomon in Ys II ''Ys II'' requires a pass before it will raise the gate. It says "[[VideoGame/PapersPlease Passes, please.]]" please]]." in the Steam version.
* SingleLineOfDescent: The ending of ''Ys II'' implies that the six people (who are not Lilia and the Goddesses) who speak with Adol after Darm's defeat are the only people with the bloodline of the six Priests left after 700 years (which would also imply that Jevah Tovah died shortly after Adol entered Darm Tower, although she was shown to be still alive in ''Mask of the Sun'' ''VideoGame/YsIVMaskOfTheSun'' and ''The Dawn of Ys''). Possibly justified ''YsIVTheDawnOfYs''). {{Justified}} by the fact that the demons were going out of their way to eliminate as many of the priests' descendants that they could find.



* {{Stripperific}}: Zalem, the weapon shopkeeper in the original PC-88 version of ''Ys II'' and in ports and remakes that keep this outfit instead of [[{{Bowdlerise}} Bowdlerizing]] it.

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* {{Stripperific}}: Zalem, the weapon shopkeeper in the original PC-88 PC-8801 version of ''Ys II'' and in ports and remakes that keep this outfit instead of [[{{Bowdlerise}} Bowdlerizing]] {{Bowdleris|e}}ing it.



* WhatMeasureIsANonHuman: In ''Ys II'' Adol could use the Change magic to transform himself into a Roo so he could talk to the monsters. [[CastOfSnowflakes Every monster has their own name and dialogue]] and they can come across as startlingly human (one even mourns the recent death of its daughter and bemoans the fact that it never got to express how important she was to it before she died). [[VideoGameCrueltyPotential Nothing stops you from immediately transforming back and slaughtering them on the spot.]] However, some monsters will actually talk about how they got beaten up by a red-headed swordsman (i.e you) and are looking to get revenge the next time they see him, suggesting that even though they explode into bits when you kill them, [[GameplayAndStoryIntegration when they respawn they're actually coming back to life again]] (reinforced by the fact that the monsters keep the same name when they respawn, meaning it is in fact the same monster). So... [[ZigZaggedTrope Zig-Zagged...?]]

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* WhatMeasureIsANonHuman: In ''Ys II'' Adol could use the Change magic to transform himself into a Roo so he could talk to the monsters. [[CastOfSnowflakes Every monster has their own name and dialogue]] and they can come across as startlingly human (one even mourns the recent death of its daughter and bemoans the fact that it never got to express how important she was to it before she died). [[VideoGameCrueltyPotential Nothing stops you from immediately transforming back and slaughtering them on the spot.]] However, spot]]. [[ZigZaggedTrope However]], some monsters will actually talk about how they got beaten up by a red-headed swordsman (i.e you) and are looking to get revenge the next time they see him, suggesting that even though they explode into bits when you kill them, [[GameplayAndStoryIntegration when they respawn they're actually coming back to life again]] (reinforced by the fact that the monsters keep the same name when they respawn, meaning it is in fact the same monster). So... [[ZigZaggedTrope Zig-Zagged...?]]

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* CanonImmigrant: Several characters and locations hinted at in manuals or introduced in the OVA made their way into the games proper with the release of ''Ys Eternal''.



* EarlyInstallmentWeirdness: The American TG-16 release of ''Ys I & II'' referred to Dogi as "Colin". Subsequent US releases of the franchise ignored the change.



* FantasticRacism: {{Downplayed}}; in the ''Chronicles'' version, most people are scared of Adol when he is transformed into a roo because roos are intelligent non-human beings, yet a few of the older people recognize roos as not demons and treat him nicely when he is a roo.



*** '''No Reservations''': In ''Ys II'', there are four [=NPC=]s who will give you food if you give them enough gifts. Some are somewhat hinted at because they raise meat animals, but one of them [[spoiler:is a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
*** '''Bill the Duck''': You must give gifts to an NPC (once again, there are absolutely no hints as to which NPC this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.
*** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.

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*** ** '''No Reservations''': In ''Ys II'', there are four [=NPC=]s who will give you food if you give them enough gifts. Some are somewhat hinted at because they raise meat animals, but one of them [[spoiler:is a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
*** ** '''Bill the Duck''': You must give gifts to an NPC (once again, there are absolutely no hints as to which NPC this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.
*** ** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.him.
** The smartphone versions of ''Ys I'' shows you a couple of pictures that vaguely suggest that you must run into enemies' sides or back to land clean hits. There is nothing to let you know that you can also get clean hits by running into the sides of their fronts. Unfortunately, the smartphone versions of ''Ys II'' is worse by not providing any tutorial whatsoever on how to physically attack enemies. Someone who never played the first game would be left clueless on how to attack at all.



* PowerGlows: In ''Ys Eternal'', chests containing Silver items had a distinct blue glow around them.
* SequenceBreaking: In ''Ys Eternal'' (but not in later versions) it was possible to get the Silver Armor while you were still at Level 1 by entering the Mine, running away from everything and hoping you could get to the chest and back before something killed you. As the second best armor in the game, it made the beginning much easier. Later versions removed this by requiring the Treasure Box Key to be obtained in the Shrine Depths before you could open the chest.



** In the ''Chronicles'' version of ''Ys I'', using the Rod (for the Darm Tower mirrors) as an item will result in Adol attempting to short-circuit the rest of the game by chanting "[[Literature/HarryPotter Accio]] Books of Ys". It doesn't work.



* SpellMyNameWithAnS: Between fan translations, multiple official translations, and Falcom's own official English names, there are few characters or places that ''don't'' fit this trope. An example would be the name of the crater in Esteria where Ys used to be before it rose into the sky. In the Atlus translation, it has the [[ForeignSoundingGibberish vaguely French-sounding]] name "Vageux-Vardette", but XSEED Games gives it the more unusual-sounding name "Bagyu Ba'dead". The English TG-16 version, on the other hand, refers to the crater as "Clifton's Cliff".



* TacticalSuicideBoss: If Gelaldy in Ys II did not keep opening its mouth, it would be invulnerable.
* TimeMaster: Adol learn Time Magic, which paralyze every enemy on the screen for a few seconds.

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* TacticalSuicideBoss: If Gelaldy in Ys II ''Ys II'' did not keep opening its mouth, it would be invulnerable.
* TimeMaster: Adol learn learns Time Magic, which paralyze paralyzes every enemy on the screen for a few seconds.



** In the steam version, there's an achievement for "measuring" Tarf. This time the achievement icon has a sign across the image saying "NO, I REFUSE TO DRAW THIS."

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** In the steam Steam version, there's an achievement for "measuring" Tarf. This time the achievement icon has a sign across the image saying "NO, I REFUSE TO DRAW THIS."


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** In the Steam version of ''Ys I'' there are two achievements for sexually molesting Feena while rescuing her from the Shrine. The first ("Hey Baby, What's Your Width?") is done by crowding her into a narrow dead-end corridor on the way out so she can't get past you and pushing her up against the wall at the end until she complains you're scaring her. The second ("I Can't See You, But I Can Feel You", with the description '"Measure" Feena in the creepiest way possible') requires you to do so while wearing the Mask of Eyes (which lets you see secrets at the cost of hiding all [=NPCs=] and monsters). The achievement icons are pretty perverse too.


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* WeCannotGoOnWithoutYou: If Feena were to die while being escorted in ''Eternal'' and all its remakes? That's it, you're done, [[spoiler:[[NiceJobBreakingItHero great job Adol, you just got a goddess killed]], no way to win now]].

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! Due to its immediate {{Sequel}} status, this page assumes you have played ''VideoGame/YsIAncientYsVanishedOmen'', hence spoilers for that game. Administrivia/YouHaveBeenWarned.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ysiiboxart.jpg]]

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! Due to its immediate {{Sequel}} status, this page assumes you have played ''VideoGame/YsIAncientYsVanishedOmen'', hence there are spoilers for that game. Administrivia/YouHaveBeenWarned.

game.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ysiiboxart.jpg]]
jpg]]
[[caption-width-right:350:Click [[labelnote:here]]\\
https://static.tvtropes.org/pmwiki/pub/images/ysbooki&ii.jpg[[/labelnote]] to see ''Ys Book I & II'']]
[[caption-width-right:350:Click [[labelnote:here]]\\
https://static.tvtropes.org/pmwiki/pub/images/yschronicles.jpg[[/labelnote]] to see ''Ys I & II Chronicles'']]
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! Due to its immediate {{Sequel}} status, this page assumes you have played ''VideoGame/YsIAncientYsVanishedOmen'', hence spoilers for that game. Administrivia/YouHaveBeenWarned.

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ysiiboxart.jpg]]

''Ys II: Ancient Ys Vanished - The Final Chapter'' is the direct ActionRPG {{Sequel}} to ''VideoGame/YsIAncientYsVanishedOmen'', released on April 22, 1988, developed and published by Creator/{{Falcom}}. ''Ys II'' retains all of the game-play and combat mechanics of the previous game, while adding in magic spells that can be used via wands.

Following the {{Cliffhanger}} ending of ''Ys'', Adol Christin is immediately transported to the titular FloatingContinent that once held the "Ancient Kingdom of Ys". The secrets from both games would be revealed here, including the identity of the twin goddesses of Ys, the extinct "Eldeen" civilization they once belonged to and the motivations behind the "Clan of Darkness", who not only serve as recurring antagonists throughout the franchise, but form the MythArc of the series.

Like its predecessor, ''Ys II'' was first released on the PC-8801, but was also ported to multiple computers and home consoles such as the UsefulNotes/{{PC98}}, UsefulNotes/{{MSX}}2, [[UsefulNotes/NintendoEntertainmentSystem Famicom]], UsefulNotes/SegaMasterSystem and MS-DOS. However, both titles were given a VideoGameRemake for the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] as ''[[CompilationRerelease Ys I & II]]'', developed by Alfa System and published by Creator/HudsonSoft. Released on December 21, 1989, ''I & II'' feature improved visuals, animated cutscenes, and a Red Book CD audio soundtrack. This iteration would also be released in North America as ''Ys Book I & II'' in 1990, becoming one of the first Japanese video games to be dubbed into English in the process.

Throughout the years, ''Ys I & II'' would be re-released numerous times as a bundle on different modern platforms:

* ''Ys Eternal'' (PC): A 1997 Japan-exclusive for UsefulNotes/MicrosoftWindows, ''Eternal'' has updated graphics and complete animated sequences in contrast to the animated stills from ''Ys I & II''.
** ''Ys I & II Complete'' (PC): Another Japan-exclusive, ''Complete'' launched on June 28, 2001 for Windows with further enhanced visuals and full-motion video sequences.
* ''Ys I & II: Eternal Story'' (UsefulNotes/PlayStation2): Based on ''Complete'', this Japan-only port released on August 7, 2003 added in new characters and items alongside improvements. ''Eternal Story'' was developed by [=DigiCube=] instead of Alfa System.
* ''Legacy of Ys: Books I & II'' (UsefulNotes/NintendoDS): Initially released seperately in Japan as ''Ys DS'' and ''Ys II DS'' on March 20, 2008, both games were developed by Dreams and got a comprehensive bundle as ''Ys DS[=/=]Ys II DS Special Box'' on April 18. Meanwhile, ''Legacy'' is the name of the North American bundle, published by Creator/{{Atlus}} and released on February 24, 2009. This remake has 3d graphics, updated sound effects and in a franchise first, supports multiplayer for up to four people.
* ''Ys I & II Chronicles'' (UsefulNotes/PlayStationPortable): Widely seen as the "definitive" version of ''Ys'' and ''Ys II'' (since Falcom returns as the sole developer), ''Chronicles'' is based on ''Complete'' and was released on July 16, 2009, with Creator/XSEEDGames localizing and publishing for a North America release on February 22, 2011; Europe would receive it a day later only on UsefulNotes/{{PlayStation Network}}. Upon starting a new game, players can choose between two different game modes, which will display character portraits from ''Complete'' or entirely new art created for ''Chronicles''; likewise, the soundtrack can be changed at any time during play, between the PC-88 release, ''Complete'' or an entirely re-arranged instrumental soundtrack for ''Chronicles''.
** ''Ys I & II Chronicles Plus'' (PC): An improved version released in North America and Europe on February 14, 2013 through UsefulNotes/{{Steam}}.
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* BalefulPolymorph: Subverted. The curses used by Dalles against Keith and Adol does not render them powerless.

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* BalefulPolymorph: Subverted. The curses used by Dalles against Keith and Adol does do not render them powerless.

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* AdaptationalSkimpiness: Zalem's outfit as already revealing in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides AbsoluteCleavage.



* AdaptationalSkimpiness: Zalem's outfit as already revealing in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides AbsoluteCleavage.

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* BalefulPolymorph: Subverted. The curses used by Dalles against Keith and Adol does not render them powerless.



%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.* GuideDangIt:

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%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.''Eternal''.
* GuideDangIt:HealingSpring: Ramia Villager has a well whose waters fully recover Adol's HP and MP.


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* InvincibilityPowerUp: The Shield Magic turns Adol invincible, but gradually drains his MP.


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* LightEmUp: Light Magic, a passive spell used to discover hidden passageways.


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* PlayingWithFire: Adol learns to use Fire Magic, allowing him to shoot fireballs.


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* VoluntaryShapeshifting: Alter Magic allows Adol to transform into a Roo and [[SpeaksFluentAnimal talk to monsters and demons]].


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* WarpWhistle: Return Magic allows you to teleport back to any visited town.
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* AbandonedMine: Rasteenie Mine, an old mine rich in iron ore that was sealed-off due to increase in monster attacks.
* AbsurdlySpaciousSewer: The canal bellow Solomon Shire, which also has a hideout for the humans.


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* BackForTheFinale: Some ally [=NPCs=] returns just before the final battle, including characters from the first game.


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* LethalLavaLand: Moat of Burnedbless, a fire cavern that also has a human setlement called the Colony of Lava.


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* SlippySlideyIceWorld: Ice Ridge of Noltia, an ice mountain filled with slippery ice stairs.

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* BeefGate: Velagunder, the first boss. You can try to fight it anytime, but without Fire magic, it's impossible to win.



* BondVillainStupidity: Instead of just petrifying Adol, Dalles rather turn him into a monster. Even after that fails, he still preferes to petrify his friends, but leave Adol alone to torment him with guilty.
* BossInMookClothing: The two demon guards from the entrance of Solomon Shrine. They can only by hurt by the Cleria Sword, and even so they're tougher than any other non-boss enemy in the game and can still kill Adol if you're careless.



* BrokenBridge: There is one in the Colony of Lava. It isn't really broken trough, but the gatekeeper's son was kidnapped by demons, so Adol has to rescue the kid before proceeding.



%%* EvilSorceror: Dalles and Zava

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%%* * EvilSorceror: Dalles and ZavaZava are two wizards from the Clan of Darkness who command monsters and use dark magic to petrify humans.


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* GameplayAndStorySegregation: Even if you use Time Magic, Adol will still fails to reach the top of the bell tower in time to [[spoiler:prevent Maria from being sacrificed by Dalles.]]


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* TimeMaster: Adol learn Time Magic, which paralyze every enemy on the screen for a few seconds.

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* GuideDangIt:
%% The Korean ''Ys II Special'' is an entire game of Guide Dang It moments.
%%** Both puzzles involving the Evil Bell, to some degree.
%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.* GuideDangIt:
** Many achievements in the UsefulNotes/{{Steam}} version:

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* GuideDangIt:
%% The Korean ''Ys II Special'' is an entire game of Guide Dang It moments.
%%** Both puzzles involving the Evil Bell, to some degree.
%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.* GuideDangIt:
**
GuideDangIt: Many achievements in the UsefulNotes/{{Steam}} version:


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%%** The Korean ''Ys II Special'' is an entire game of Guide Dang It moments.
%%** Both puzzles involving the Evil Bell, to some degree.
%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.* GuideDangIt:
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* AdaptationDyeJob: In most versions of ''Ys II'' Zalem has either blue or black hair. In ''Ys II Special'', she has blonde hair.
* AdaptationalSkimpiness: Zalem's outfit as already revealing in the PC-88 version and versions of the game with it, the ''Ys II Special'' version released in South Korea gives her a bikini top that provides AbsoluteCleavage.
* ArtificialBrilliance: Higher level demons will sometimes actively dodge when Adol comes charging in to attack in the Steam, PSP, iOS, and Android versions of Ys II.
* AwesomeButImpractical: The life drop in the [=TurboGrafx-CD=] version of Ys II. It allows you to resurrect yourself with full life and magic if you get killed while this is equipped. On the early bosses when you could really use this because they could OneHitKill or seriously hurt Adol, it is too expensive at 60,000 gold. When you can finally afford it, you have levelled up enough that most bosses at this stage other than Darm are no threat if you are a good player. Against Darm, you must have the Goddess's Ring equipped or you will get quickly killed because his attacks are too fast to dodge without the ring, so you cannot have the life drop equipped. If you have the life drop equipped in this battle, you will get killed twice very quickly. The Steam version allows you to equip one item that generates a constant effect while equipped and one consumable, so both the Godess's Ring and the elixir (as it is known in this version instead of the life drop) can be equipped.
* BallOfLightTransformation: ''Ys II'':
** At the beginning, Adol assumes this form during his flight from Darm Tower to Ys.
** The goddesses do this when they AscendToAHigherPlaneOfExistence at the end, leaving their physical forms behind as statues.
* TheBlacksmith: Ys II features a blacksmith who is initially out of work because he is out of iron ore. The mine that has some iron ore is full of demons, so the miners require good armor and weapons to kill the demons in order to mine. Unfortunately, the armor and weapons shop has only weak armor that is too weak for the miners who are not [[MasterSwordsman master swordsmen]] to survive due to the lack of iron ore needed to make the iron that the armor requires to be made. Furthermore, Velagunder, a giant demon, guards the iron ore in the mine. This demon is vulnerable only to [[KillItWithFire fire magic]] and is invulnerable to physical attacks in this game. Adol has to go into the mine with a sword, a shield, the ability to use Ys's magic, and weak armor to kill Velagunder and to get the iron ore to break this cycle.
* {{Bowdlerise}}: Zalem wears {{Stripperific}} clothing in the original [[UsefulNotes/PC88 PC-88]] version of Ys II, but was given a conservative robe for the North American [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version.
* CleanDubName: Falcom's internal Romanization of "roo" is "loo", but these [[FunnyAnimal funny animals]] are not toilets so most English localizations translate this word into "roo". Hudson Soft's localization of the [=TurboGrafx=]-CD version changes this to "quay".
%%* DieHardOnAnX: The Shrine of Solomon in Ys II is one of these.
* DroneOfDread: "Pressure Road", the music for the final area in ''Ys II'', especially in ''Chronicles''. The fact that it's more cacophony than music makes it unsettling enough, but considering the fact that this is a series known for its vibrant soundtracks....
%%* EvilSorceror: Dalles and Zava
%%* FloatingContinent: The eponymous Ys.
* TheFourthWallWillNotProtectYou: In the Turbografx-CD version of ''Ys II'', [[BigBad Darm's]] portrait is forward-facing and takes up the entirety of the game screen, making it look like he's speaking directly to the player.
* GuideDangIt:
%% The Korean ''Ys II Special'' is an entire game of Guide Dang It moments.
%%** Both puzzles involving the Evil Bell, to some degree.
%%** The puzzle to regain your form after your InvoluntaryTransformation by Dalles is more of a MoonLogicPuzzle in the [=TurboGrafx-CD=] version, but you get almost no hints about it in ''Eternal''.* GuideDangIt:
** Many achievements in the UsefulNotes/{{Steam}} version:
*** '''No Reservations''': In ''Ys II'', there are four [=NPC=]s who will give you food if you give them enough gifts. Some are somewhat hinted at because they raise meat animals, but one of them [[spoiler:is a [[TheBlacksmith blacksmith]]]] and is never hinted to give you anything.
*** '''Bill the Duck''': You must give gifts to an NPC (once again, there are absolutely no hints as to which NPC this is) until he tells you that sometimes the ducks eat gold coins. [[EventFlags Now you can examine the ducks outside]] and one of them will give you gold and the achievement.
*** '''Where's Aldow''': You must use the Alter spell and return to the first dungeon, in the area where you found the Evil Bell. One monster will give you the achievement if you talk to him.
* HundredPercentHeroismRating: In ''Ys II Eternal''/''Complete'', Adol could give gifts to every villager he meets. While this has little impact on the gameplay, there are some perks as few villagers can give good healing items or interesting information when Adol maxes out their likeness. In ''Ys: Memories of Celceta'', Adol can give gifts to animals and perform quests for villagers. You get achievements for making all animals like Adol and finishing all quests for villagers.
* LaughablyEvil: In ''Ys II'', the non-boss demons have some funny, sometimes fourth wall-leaning lines if you talk to them while using Alter magic. Otherwise, they'll [[BewareTheSillyOnes attack you on the spot]].
* TheMagicGoesAway: The destruction of the Black Pearl leads to the magic disappearing from Ys with the floating continent's coming back down.
* MsFanservice: [[https://i.ytimg.com/vi/1xRRsjmnHI4/maxresdefault.jpg Zalem]], the female weapon shop owner in Ramia Village from ''Ys II.'' She basically wears a bikini and a long scarf/sash around her shoulders, and acts in a very flirtatious manner, greeting Adol with "Don't be shy. Feel free to [[DoubleEntendre look, touch and even try on for size!"]] Despite her not being a story-relevant character in any way, her bed is one of three you [[VideoGamePerversityPotential have to sleep in]] to get the "Juuuuust Right" achievement (Adol describes her bed as being "warm and sinful") and, despite the fact that she stands with her back to a wall and never moves, they put a special secret mascot figure in the game of her facing away from the camera just so you [[MaleGaze can get to see the "backside" of her sprite]].
* MythologyGag: Ys II Chronicles' English localization has shout outs to the [=TurboGrafx-CD=] version.
** The first shout out is that Jade will say that he used to sell herbs, but has quit doing so in the English localization. He sold the herbs in the TGCD version.
** The second shout out is where Zalem in the English localization of ''Ys II Chronicles'' states that she was forced to wear thicker clothes when Ramia Village used to be colder. In the North American TGCD version, she wears a toga that is much more conservative than the original Japanese version due to [[{{Bowdlerise}} Bowdlerisation]], and Ramia Village is as icy as the Ice Ridge of Noltia. The weather is much more temperate in ''Ys II Chronicles''.
* OneHitKill: Velagunder in the [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] version of Ys II can do this to Adol. This is the first boss, and one shot from this boss is enough to kill Adol. Fortunately, its shots are not too fast to be dodged. Killing this boss requires you to shoot this boss with fire magic when it is open to being attacked while dodging all shots from this boss.
* ShapeshifterModeLock: In ''Ys II'', you acquire a spell that allows you to become a demon and talk to other demons. Late in the game, you are cursed into a {{Palette Swap}}ed version of this form and cannot change back until you find the items necessary to break the curse. You also lose the ability to talk to monsters and most [=NPCs=]
* SheepInWolfsClothing: Keith Fact in ''Ys II'', who became a demon after [[DespairEventHorizon his sister died]]. However, he uses his new strength to fight for humanity. This is explained in ''Origin'', which shows that [[spoiler:his ancestor, Toal Fact, is fused with demon seeds, thus showing the origin of "bad genes" in the family.]]
* ShoutOut:
** An achievement in the Steam version of ''Ys II'' uses an icon graphic styled to look like an 8-bit era text box. The text within reads [[VideoGame/DragonQuest "Fortune smiles upon thee!"]].
** Hitting villagers with the fireball spell sometimes produces humorous commentary. One character will say [[VideoGame/RiverCityRansom "BARF"]]. Another will say [[VideoGame/TheGoonies "Ouch! What do you do?"]]
** A gravestone in the more recent remakes of Ys II features the epitath "[[Film/TheRoom Here lies Wiseau, the Favored Customer]]."
** One of the demons that controls one of the gates in the Shrine of Solomon in Ys II requires a pass before it will raise the gate. It says "[[VideoGame/PapersPlease Passes, please.]]" in the Steam version.
* SingleLineOfDescent: The ending of ''Ys II'' implies that the six people (who are not Lilia and the Goddesses) who speak with Adol after Darm's defeat are the only people with the bloodline of the six Priests left after 700 years (which would also imply that Jevah Tovah died shortly after Adol entered Darm Tower, although she was shown to be still alive in ''Mask of the Sun'' and ''The Dawn of Ys''). Possibly justified by the fact that the demons were going out of their way to eliminate as many of the priests' descendants that they could find.
* {{Stripperific}}: Zalem, the weapon shopkeeper in the original PC-88 version of ''Ys II'' and in ports and remakes that keep this outfit instead of [[{{Bowdlerise}} Bowdlerizing]] it.
* TacticalSuicideBoss: If Gelaldy in Ys II did not keep opening its mouth, it would be invulnerable.
* VideoGamePerversityPotential:
** In the steam version, there's an achievement for "measuring" Tarf. This time the achievement icon has a sign across the image saying "NO, I REFUSE TO DRAW THIS."
** Also the "Juuuuust Right" achievement from ''Ys II'' which you get for climbing into the (empty) beds of three different girls (Lilia, Maria and Zalem the weapon store owner), leading to Adol describing the smell and feeling, with a subtle insinuation that he's [[ADateWithRosiePalms enjoying himself a bit while he's there]].
%%* WakeUpCallBoss: Velagunder in the [=TurboGrafx-CD=] version of ''Ys II'' - without properly leveling up, this boss can OneHitKill Adol with any of its shots.
* WhatMeasureIsANonHuman: In ''Ys II'' Adol could use the Change magic to transform himself into a Roo so he could talk to the monsters. [[CastOfSnowflakes Every monster has their own name and dialogue]] and they can come across as startlingly human (one even mourns the recent death of its daughter and bemoans the fact that it never got to express how important she was to it before she died). [[VideoGameCrueltyPotential Nothing stops you from immediately transforming back and slaughtering them on the spot.]] However, some monsters will actually talk about how they got beaten up by a red-headed swordsman (i.e you) and are looking to get revenge the next time they see him, suggesting that even though they explode into bits when you kill them, [[GameplayAndStoryIntegration when they respawn they're actually coming back to life again]] (reinforced by the fact that the monsters keep the same name when they respawn, meaning it is in fact the same monster). So... [[ZigZaggedTrope Zig-Zagged...?]]
* YouAreTooLate: No matter how fast you climb the bell tower, it is impossible to reach the top of the bell tower before Dalles is ready to complete the sacrificial ritual. [[spoiler:Maria still lives, but not due to any action on your part]].

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