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* {{Fireball}}: One of the spells that can be gotten from a crate.

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* {{Fireball}}: {{Fireballs}}: One of the spells that can be gotten from a crate.
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Not a prequel if the game came first.


The prequel, called ''VideoGame/TenMillion'', was released in August 2012.

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The prequel, called You Must Build a Boat is a followup to ''VideoGame/TenMillion'', which was released in August 2012.
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''You Must Build A Boat'' is a 2D DungeonCrawler game created by Eighty Eight Games, an independent developer.

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''You Must Build A Boat'' is a 2D DungeonCrawler game from 2015, created by Eighty Eight Games, an independent developer.



A prequel, called ''VideoGame/TenMillion'', was released in August 2012.

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A The prequel, called ''VideoGame/TenMillion'', was released in August 2012.

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You Must Build A Boat is defined as a hybrid puzzle, RPG and action game, with 16-bit music and graphics. In You Must Build A Boat, you play as an adventurer on a boat. You sleep, train and upgrade your items in various rooms, that are progressively built, on the boat. There are two monsters which you interact with as a gateway to many dungeons of varying difficulty, wherein you kill monsters, bust open crates, collect items and gain experience.

Instead of hitting monsters with spells from a click, the player is presented with a Bejewled-like puzzle board, with several tiles to perform several functions. Therefore, matching 3 swords is a very different action than matching 3 keys. When you're not running full sprint through the dungeons, hacking through skeletons and zombie soldiers, you're back on the boat, using your collected items, gold and experience to gear and train up for the next run.

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You ''You Must Build A Boat Boat'' is defined as a hybrid puzzle, RPG and action game, with 16-bit music and graphics. In You Must Build A Boat, you play as an adventurer on a boat. You sleep, train and upgrade your items in various rooms, that are progressively built, on the boat. There are two monsters which you interact with as a gateway to many dungeons of varying difficulty, wherein you kill monsters, bust open crates, collect items and gain experience.

Instead of hitting monsters with spells from a click, the player is presented with a Bejewled-like VideoGame/{{Bejeweled}}-like puzzle board, with several tiles to perform several functions. Therefore, matching 3 swords is a very different action than matching 3 keys. When you're not running full sprint through the dungeons, hacking through skeletons and zombie soldiers, you're back on the boat, using your collected items, gold and experience to gear and train up for the next run.



!!You Must Build A Boat includes examples of:

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!!You !!''You Must Build A Boat Boat'' includes examples of:



* ExcusePlot: You're trapped on a boat and need build a better boat to get somewhere.

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* ExcusePlot: You're trapped on a boat and need to build a better boat to get somewhere.



* StandardStatusEffects: There are two, both of which have a random chance of being applied to any magic attack:

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* StandardStatusEffects: StatusEffects: There are two, both of which have a random chance of being applied to any magic attack:



** [[DamageOverTime Burns]] slowly drain enemy health.

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** [[DamageOverTime Burns]] slowly drain enemy health.health.

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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/you_must_build_a_boat_cover_6.jpg]]

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* EvolvingTitleScreen: The title screen changes to the background color of whatever level you're on.



* Fireball: One of the spells that can be gotten from a crate.

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* Fireball: {{Fireball}}: One of the spells that can be gotten from a crate.
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Added DiffLines:

''You Must Build A Boat'' is a 2D DungeonCrawler game created by Eighty Eight Games, an independent developer.

You Must Build A Boat is defined as a hybrid puzzle, RPG and action game, with 16-bit music and graphics. In You Must Build A Boat, you play as an adventurer on a boat. You sleep, train and upgrade your items in various rooms, that are progressively built, on the boat. There are two monsters which you interact with as a gateway to many dungeons of varying difficulty, wherein you kill monsters, bust open crates, collect items and gain experience.

Instead of hitting monsters with spells from a click, the player is presented with a Bejewled-like puzzle board, with several tiles to perform several functions. Therefore, matching 3 swords is a very different action than matching 3 keys. When you're not running full sprint through the dungeons, hacking through skeletons and zombie soldiers, you're back on the boat, using your collected items, gold and experience to gear and train up for the next run.

You ultimate goal in You Must Build A Boat is to build the boat you need to get to your ultimate destination.

A prequel, called ''VideoGame/TenMillion'', was released in August 2012.

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!!You Must Build A Boat includes examples of:

* ExcusePlot: You're trapped on a boat and need build a better boat to get somewhere.
* Fireball: One of the spells that can be gotten from a crate.
* HyperactiveMetabolism: Tomatoes obtained from crates makes the screen jump a small interval to the right. Since the game ends when you slide off the left side of the screen, this effectively makes it the closest thing to a healing item as a game like this can get.
* KillItWithIce: A Freeze spell can be gotten from crates.
* {{Retraux}}: The sound and graphics are around the 16-bit mark at best.
* ShockAndAwe: A Shock spell can be gotten from crates.
* StandardStatusEffects: There are two, both of which have a random chance of being applied to any magic attack:
** [[KillItWithIce Freeze]] renders enemies temporarily unable to attack.
** [[DamageOverTime Burns]] slowly drain enemy health.

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