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* ReflectingLaser: Cyclops's optic blast when charged would bounce off floors, walls, and ceilings until it hit an enemy or left the screen. It also did more damage than an uncharged shot.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler (despite [[ComicBook/{{Excalibur}} not being with the team]] at the time). X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by a sequel, ''VideoGame/XMen2CloneWars''.
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** Similar to the above, the second level boss Deathbird also has the fade out animation of all the Danger Room bosses even though you are fighting the real deal when you fight her.** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
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** Similar to the above, the second level boss Deathbird also has the fade out animation of all the Danger Room bosses even though you are fighting the real deal when you fight her.her.
** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
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* GameplayAndStorySegregation: Deathbird is not a Danger Room hologram like the other bosses, but she still vanishes in the same way they do after you beat her.
** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** The {{Mooks}} of the second and final levels are not holograms like all the other Mooks in this game, but they still vanish out of existence the same way.
** Similar to the above, the second level boss Deathbirdis not a also has the fade out animation of all the Danger Room hologram like bosses even though you are fighting the other bosses, but she still vanishes in the same way they do after real deal when you beat her.
fight her.** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
** The {{Mooks}} of the second and final levels are not holograms like all the other Mooks in this game, but they still vanish out of existence the same way.
** Similar to the above, the second level boss Deathbird
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* SkippableBoss: All the MiniBoss battles (Juggernaut in the Savage Land, Sabretooth and Juggernaut in Excalibur's Lighthouse) are skippable if the player knows how. Juggernaut can be skipped simply by way of using Nightcrawler's teleport, but CherryTapping the Iceman assist is necessary to skip the first Juggernaut fight and Sabretooth.
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* SkippableBoss: All the MiniBoss battles (Juggernaut in the Savage Land, Sabretooth and Juggernaut in Excalibur's Lighthouse) are skippable if the player knows how. The second Juggernaut battle can be skipped simply by way of using Nightcrawler's teleport, but CherryTapping the Iceman assist is necessary to skip the first Juggernaut fight battle and Sabretooth.the Sabretooth battle.
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* SkippableBoss: All the MiniBoss battles (Juggernaut in the Savage Land, Sabretooth and Juggernaut in Excalibur's Lighthouse) are skippable if the player knows how. Juggernaut can be skipped simply by way of using Nightcrawler's teleport, but CherryTapping the Iceman assist is necessary to skip the first Juggernaut fight and Sabretooth.* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
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* SkippableBoss: All the MiniBoss battles (Juggernaut in the Savage Land, Sabretooth and Juggernaut in Excalibur's Lighthouse) are skippable if the player knows how. Juggernaut can be skipped simply by way of using Nightcrawler's teleport, but CherryTapping the Iceman assist is necessary to skip the first Juggernaut fight and Sabretooth.Sabretooth.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
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* {{Cameo}}: Forge, Beast and Psylocke all appear in the game's cutscenes. The latter two characters would become playable in the sequel.
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* {{Cameo}}: {{Cameo}}:
** Forge, Beast and Psylocke all appear in the game's cutscenes. The latter two characters would become playable in thesequel.sequel.
** Fabian Cortez, who in the comics is Magneto's first right-hand man (and later TheStarscream), is in this game the template for the Asteroid M Acolytes.
** Forge, Beast and Psylocke all appear in the game's cutscenes. The latter two characters would become playable in the
** Fabian Cortez, who in the comics is Magneto's first right-hand man (and later TheStarscream), is in this game the template for the Asteroid M Acolytes.
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* EliteMook: The Acolytes of Magneto are by far the toughest enemies in the game, taking no fewer than ''five'' basic hits to kill.
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* EliteMook: EliteMooks: The Acolytes of Magneto are by far the toughest enemies game's strongest enemies. Fortunately, they only appear in the game, taking no fewer than ''five'' basic hits to kill.final level.
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* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man (and later ReliableTraitor), is in this game the template for the Asteroid M Acolyte enemies.
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* OneHitKill: The mutant power attacks of player character will OHKO most non-boss enemies, while the assist characters' attacks are lethal to ''every'' non-boss enemy. They also do heavy damage to the bosses, making them an invaluable tool in boss fights.
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* OneHitKill: The mutant power attacks of player character characters will OHKO most non-boss enemies, while the assist characters' attacks are lethal to ''every'' non-boss enemy. They also do heavy damage to the bosses, making them an invaluable tool in boss fights.fights.
* PatrollingMook: Most of the enemies in this game stick within a strict area of patrol, allowing a player to lurk just outside it if they are low on mutant power.
* PatrollingMook: Most of the enemies in this game stick within a strict area of patrol, allowing a player to lurk just outside it if they are low on mutant power.
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* SortingAlgorithmOfEvil: The {{Mooks}} in this game get progressively stronger from level to level, going from the Savage Land warriors which can be killed with any basic attack to the Acolytes of Magneto who take no fewer than ''five'' basic hits to kill.
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* CherryTapping: It is easy to take the Iceman assist to be the most useless of the bunch, as it is the only one that does not damage enemies. But if a player knows how to use it right, they can skip by two whole MiniBoss battles with it, not to mentioning bypassing more than a few of the game's more gratuitous BottomlessPits.
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* CherryTapping: It is easy to take the Iceman assist to be the most useless of the bunch, as it is the only one that does not damage enemies. But if a player knows how to use it right, they can skip by two whole MiniBoss battles with it, not to mentioning mention bypassing more than a few of the game's more gratuitous BottomlessPits.
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* EliteMook: The Acolytes of Magneto are by far the toughest enemies in the game, taking no fewer than ''five'' basic hits to kill.
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* HomingProjectile: Gambit's cards, when charged, will home in on enemies, an expansion of his powers unique to this game.
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* AchillesHeel: Juggernaut can only be damaged when he stands still and isn't moving. ComicBook/{{Sabretooth}} can only be damaged when he crouches. ComicBook/{{Apocalypse}} can only be damaged when he ''attacks'', this means the best idea to hit and kill him is by using Nightcrawler's collision teleportation (see CollisionDamage below).
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* AchillesHeel: Juggernaut can only be damaged by basic attacks when he stands still and isn't moving. ComicBook/{{Sabretooth}} can only be damaged by basic attacks when he crouches. ComicBook/{{Apocalypse}} can only be damaged when he ''attacks'', this means the best idea to hit and kill him is by using Nightcrawler's collision teleportation (see CollisionDamage below).
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* BattleAura: Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield. He's completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after firing off one of his two attacks.
** The Zaladane program also uses one while charging up its EnergyBall attacks. Like Magneto, it is invulnerable to attack until the aura goes down.
** The Zaladane program also uses one while charging up its EnergyBall attacks. Like Magneto, it is invulnerable to attack until the aura goes down.
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* BattleAura: No less than three bosses make use of this:
** Zaladane, the boss of the Savage Land, uses a BattleAura while charging up her EnergyBall attacks. She is invulnerable to player attacks in this state, but the assist characters can still damage her.
** Apocalypse, the boss of Excalibur's Lighthouse, uses a version of this combined with PillarOfLight. Unlike Zaladane's version, his makes him immune to mutant power attacks ''and'' assist attacks, forcing to player to attack him between pillar charges.
** FinalBoss Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield.He's Like Apocalypse, he is completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after firing off one of his two attacks.
** The Zaladane program also uses one while charging up its EnergyBall attacks. Like Magneto, it is invulnerable to attack until the aura goes down.attacks.
** Zaladane, the boss of the Savage Land, uses a BattleAura while charging up her EnergyBall attacks. She is invulnerable to player attacks in this state, but the assist characters can still damage her.
** Apocalypse, the boss of Excalibur's Lighthouse, uses a version of this combined with PillarOfLight. Unlike Zaladane's version, his makes him immune to mutant power attacks ''and'' assist attacks, forcing to player to attack him between pillar charges.
** FinalBoss Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield.
** The Zaladane program also uses one while charging up its EnergyBall attacks. Like Magneto, it is invulnerable to attack until the aura goes down.
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* BottomlessPit: These can be found in just about every stage. Typically levels feature an outer section with bottomless pits galore and then an inner section (usually, though not always, pit-free) leading up to the BossBattle.
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* BottomlessPit: BottomlessPits: These can be found in just about every stage. Typically levels feature an outer section with bottomless pits galore and then an inner section (usually, though not always, pit-free) leading up to the BossBattle.
* CherryTapping: It is easy to take the Iceman assist to be the most useless of the bunch, as it is the only one that does not damage enemies. But if a player knows how to use it right, they can skip by two whole MiniBoss battles with it, not to mentioning bypassing more than a few of the game's more gratuitous BottomlessPits.
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* MadeOfIron: Magneto and the Apocalypse program are both immune to the normally-lethal player assists.
* MadeOfIron: Apocalypse and Magneto both have a BattleAura that makes them completely invulnerable to damage. The trick is hitting them in the moments when they make themselves vulnerable.
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* MiniBoss: The Juggernaut and Sabretooth bosses.
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* MiniBoss: The Juggernaut (who appears twice) and Sabretooth bosses.in the first and third levels respectively.
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* OneHitKill: All heroes' special attack and all assist characters' attack will one-hit kill many non-boss enemies. The assists also do heavy damage to most bosses, with only the Apocalypse boss and FinalBoss Magneto being immune to them.
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* OneHitKill: All heroes' special attack and all The mutant power attacks of player character will OHKO most non-boss enemies, while the assist characters' attack will one-hit kill many attacks are lethal to ''every'' non-boss enemies. The assists enemy. They also do heavy damage to most the bosses, with only the making them an invaluable tool in boss fights.
* PillarOfLight: The Apocalypseboss and FinalBoss Magneto being immune to them.program summons glowing blue light pillars around itself whenever it increases its size.
* PillarOfLight: The Apocalypse
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* PowerGlows: The Apocalypse program summons glowing blue columns of light around itself whenever it increases its size.
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* SkippableBoss: If you're playing as Nightcrawler in the Excalibur's Lighthouse stage, you can skip the second MiniBoss fight with Juggernaut entirely by teleporting directly through the wall at the far right end into the elevator shaft which takes you straight up to the BossBattle with Apocalypse.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
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* SkippableBoss: If you're playing as Nightcrawler All the MiniBoss battles (Juggernaut in the Savage Land, Sabretooth and Juggernaut in Excalibur's Lighthouse stage, you can skip Lighthouse) are skippable if the second MiniBoss fight with player knows how. Juggernaut entirely can be skipped simply by teleporting directly through way of using Nightcrawler's teleport, but CherryTapping the wall at Iceman assist is necessary to skip the far right end into the elevator shaft which takes you straight up to the BossBattle with Apocalypse.
first Juggernaut fight and Sabretooth.* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
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** LighthousePoint: The third level is Excalibur's lighthouse, which is haunted by solid {{Hologram}}s of the player character and has not one but ''two'' MiniBoss encounters (though one is potentially skippable) before a BossBattle with ComicBook/{{Apocalypse}}.
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** LighthousePoint: The third level is Excalibur's lighthouse, which is haunted by solid {{Hologram}}s of the player character and has not one but ''two'' MiniBoss encounters (though one is both are potentially skippable) before a BossBattle with ComicBook/{{Apocalypse}}.
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* BigLippedAlligatorMoment: The Shi'ar Empire stage. Without warning, Empress Lilandra teleports the X-Men to Shi'ar space to help fight her sister Deathbird. Afterwards, she sends them back to Earth while offering no help whatsoever with the Danger Room virus.
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* ActuallyADoombot: With two exceptions (the Shi'ar Empire and Asteroid M stages) the entire game takes place within the confines of a malfunctioning Danger Room. The enemies and bosses in these stages are just training simulations rather than the real deal.
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* ActuallyADoombot: With two exceptions (the Except for Asteroid M and the Shi'ar Empire and Asteroid M stages) stages, the entire game takes place within the confines of a malfunctioning Danger Room. The enemies and bosses in these stages are just training simulations rather than the real deal.
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* AssistCharacter: Archangel, Iceman, ComicBook/{{Storm}}, and ComicBook/{{Rogue}} appear as summonable assist character once per stage. There are several stages that provide a pickable item that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, ComicBook/JeanGrey always appears to rescue you whenever you fall into BottomlessPit, and unlike others, she doesn't need to be restored.
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* AssistCharacter: Archangel, Iceman, ComicBook/{{Storm}}, ComicBook/{{Rogue}}, and ComicBook/{{Rogue}} ComicBook/JeanGrey appear as summonable assist character characters, though the first four can only be summoned once per stage. There are several stages that provide a pickable item items that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, ComicBook/JeanGrey Jean always appears to rescue you whenever you fall into BottomlessPit, a BottomlessPit and can be summoned to help cross gaps (though not as well as Iceman), and unlike others, she doesn't need to be restored.
* BigLippedAlligatorMoment: The Shi'ar Empire stage. Without warning, Empress Lilandra teleports the X-Men to Shi'ar space to help fight her sister Deathbird. Afterwards, she sends them back to Earth while offering no help whatsoever with the Danger Room virus.
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* BladderOfSteel: A major factor of the game's NintendoHard status. There is no save system, nor does the game use passwords of any kind, forcing you to play through it in a single sitting. [[spoiler:There is a level select code, but it's difficult to enter and won't work if a second controller is plugged in]].
* BlueIsHeroic: All four playable character have shades of blue on their costumes.
* BlueIsHeroic: All four playable character have shades of blue on their costumes.
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* BladderOfSteel: A major factor of the game's NintendoHard status. There is no save system, nor does the game use passwords of any kind, forcing you to play through it in a single sitting. [[spoiler:There is There ''is'' a secret level select code, but it's difficult to enter and won't work if a second controller is plugged in]].
in.
* BlueIsHeroic: All four playablecharacter characters have shades of blue on their costumes.
* BlueIsHeroic: All four playable
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'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler (despite [[ComicBook/{{{Excalibur}} not being with the team]] at the time). X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by a sequel, ''VideoGame/XMen2CloneWars''.
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'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler (despite [[ComicBook/{{{Excalibur}} [[ComicBook/{{Excalibur}} not being with the team]] at the time). X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by a sequel, ''VideoGame/XMen2CloneWars''.
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'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler. X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by a sequel, ''VideoGame/XMen2CloneWars''.
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'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler.Nightcrawler (despite [[ComicBook/{{{Excalibur}} not being with the team]] at the time). X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by a sequel, ''VideoGame/XMen2CloneWars''.
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* DiscOneFinalBoss: The Apocalypse boss at the end of the third stage. When playing on easy mode, the game ends after the fight with him.
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* BladderOfSteel: A major factor of the game's NintendoHard status. There is no save system, nor does the game use passwords of any kind, forcing you to play through it in a single sitting. [[spoiler:There is a level select code, but it's difficult to enter and won't work if a second controller is plugged in]].
* EasyModeMockery: Classic style -- the game simply ends at the Excalibur's Lighthouse stage on easy mode.
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* FlyingBrick: Rogue's assist has her fly in and clobber the enemy with a [[SuperStrength super strong]] punch. Unlike the Archangel and Storm assists, she only attacks one enemy, and so is primarily of use against bosses rather than {{Mooks}}.
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* FlyingBrick: Rogue's assist has her fly in and clobber the enemy with a [[SuperStrength super strong]] punch. Unlike the Archangel and Storm assists, she only attacks one enemy, and so is primarily of use against bosses rather than {{Mooks}}.mooks.
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* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man, is in this game the template for the Asteroid M Acolyte enemies.
* NintendoHard: Infamously so, to the point of making top ten hardest Genesis game lists to this day.
* NintendoHard: Infamously so, to the point of making top ten hardest Genesis game lists to this day.
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* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man, man (and later ReliableTraitor), is in this game the template for the Asteroid M Acolyte enemies.
* NintendoHard: Infamously so, to the point of making top ten hardest Genesis game lists to this day. The lack of a save system or passwords, the lack of proper VideoGameLives or continues, and the game's somewhat awkward hit detection system all work together to make for one challenging game.
* NintendoHard: Infamously so, to the point of making top ten hardest Genesis game lists to this day. The lack of a save system or passwords, the lack of proper VideoGameLives or continues, and the game's somewhat awkward hit detection system all work together to make for one challenging game.
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* PowerFloats: Magneto, of course. Also Storm in her assist.
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* PowerFloats: Magneto, of course. Also Storm in her assist.assist, as well as Magneto in the final fight.
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* AdaptationalWimp: In a way, Cyclops. His optic blast isn't a HitScan like in most versions, but is instead a less-practical, although nevertheless still useful, FrickinLaserBeams.
* AnIcePerson: Downplayed with Iceman. He only generates ice platform to help you reaches higher places, but he won't attack enemies with ice technique.
* AnIcePerson: Downplayed with Iceman. He only generates ice platform to help you reaches higher places, but he won't attack enemies with ice technique.
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* AdaptationalWimp: In a way, Cyclops. His optic blast isn't blasts aren't a HitScan like in most versions, but is are instead a less-practical, although nevertheless less-practical (though still useful, useful) FrickinLaserBeams.
* AnIcePerson: Downplayed with Iceman. He is the onlygenerates standard assist who does not attack enemies, instead generating ice platform platforms to help you reaches higher places, but he won't attack enemies with ice technique.cross pits or reach high places.
* AnIcePerson: Downplayed with Iceman. He is the only
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** The Zaladane program also uses one while charging up its EnergyBall attacks.
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** The Zaladane program also uses one while charging up its EnergyBall attacks. Like Magneto, it is invulnerable to attack until the aura goes down.
* DemotedToExtra: Archangel, Iceman, Jean Grey, Rogue and Storm are all important characters in the comics, but in the game are reduced to just assists. Rogue gets a particularly raw deal, being the only one of the characters and usuable assists not to appear on the cover art (Jean Grey doesn't appear either, but she's different from all the other assists, being a BottomlessPitRescueService who activates automatically and has unlimited uses).
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* EnergyBall: The Zaladane boss attacks the player with these.
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* EnergyBall: The Zaladane boss attacks the player with these. They're pretty slow though, so player characters shouldn't have much problems dodging them.
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* FlechetteStorm: When you summon Archangel as an assist he fills the screen with these, destroying any onscreen enemy.
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* FlechetteStorm: When you summon Archangel as an assist he fills the screen with these, destroying any onscreen enemy. He makes three rounds too, making him perhaps the most effective assist for clearing out {{Mooks}}.
* FlyingBrick: Rogue's assist has her fly in and clobber the enemy with a [[SuperStrength super strong]] punch. Unlike the Archangel and Storm assists, she only attacks one enemy, and so is primarily of use against bosses rather than {{Mooks}}.
* FlyingBrick: Rogue's assist has her fly in and clobber the enemy with a [[SuperStrength super strong]] punch. Unlike the Archangel and Storm assists, she only attacks one enemy, and so is primarily of use against bosses rather than {{Mooks}}.
* {{Irony}}: The plot of this game centers around the Danger Room malfunctioning and trying to kill the X-Men. Flash forward twelve years to Creator/JossWhedon's ''ComicBook/AstonishingXMen'' and the Danger Room is revealed to have achieved sentience and goes on to do exactly that (the sentient Danger Room later takes a HeelFaceTurn and as of 2015 is a good guy).
* MechaMooks: Sentinels of the man-sized variety appear as [[EliteMook elite mooks]] in Ahab's World.
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* PowerFloats: Magneto, of course.
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* PowerFloats: Magneto, of course. Also Storm in her assist.
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* WeatherManipulation: Storm's assist has her float down from above and summon a screen-filling storm. It hits everything, and so is best for taking out those hard-to-reach {{Mooks}}.
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* SkippableBoss: If you're playing as Nightcrawler in the Excalibur's Lighthouse stage, you can skip the second MiniBoss fight with Juggernaut entirely by teleporting directly through the wall at the far right end onto the elevator which takes you straight up to the BossBattle with Apocalypse.
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* SkippableBoss: If you're playing as Nightcrawler in the Excalibur's Lighthouse stage, you can skip the second MiniBoss fight with Juggernaut entirely by teleporting directly through the wall at the far right end onto into the elevator shaft which takes you straight up to the BossBattle with Apocalypse.
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* WolverinePublicity: ''[[AvertedTrope Averted]]''. refreshingly enough. Wolverine is for once not particularly better or worse than any of the other characters -- he deals the most damage and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power. Played straight with the marketing, though, as seen by the game's box cover above.
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* WolverinePublicity: ''[[AvertedTrope Averted]]''. Averted]]'', refreshingly enough. Wolverine is for once not particularly better or worse than any of the other characters -- he deals the most damage and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power. Played straight with the marketing, though, as seen by the game's box cover above.
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* AntiFrustrationFeatures: There are no "lives" in this game, if you lose all your health bars with a character that character can no longer be selected. To offset this, you are returned to the Danger Room's main hub after each level, which acts as a PlayerHeadquarters and is full of floating orbs you can destroy to replenish your character's health and mutant power bars.
to:
* AntiFrustrationFeatures: There are no "lives" in this game, game per se -- if you lose all your health bars with a character that character can no longer be selected. To offset this, you are returned to the Danger Room's main hub after each level, which acts as a PlayerHeadquarters and is full of floating orbs you can destroy to replenish your character's health and mutant power bars.
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* BadFuture: Ahab's World is actually modeled after the classic X-Men bad future introduced in the ''ComicBook/DaysOfFuturePast''.
to:
* BadFuture: Ahab's World is actually modeled after the classic X-Men bad future introduced in the ''ComicBook/DaysOfFuturePast''.''ComicBook/DaysOfFuturePast'' story arc.
* BossBattle: In order -- Danger Room simulations of Juggernaut and Zaladane, Deathbird, a simulation of Sabretooth, a ''second'' fight with the Juggernaut simulation, simulations of Apocalypse, Ahab, and Mojo, and finally a showdown with (the real) Magneto.
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* BossBattle: Juggernaut, Zaladane, Deathbird, Sabretooth, Juggernaut (again), Apocalypse, Ahab, Mojo, and Magneto.
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* WolverinePublicity: ''[[AvertedTrope Averted]]''. refreshingly enough. Wolverine is for once not particularly better or worse than any of the other characters -- he deals the most damage and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power.
to:
* WolverinePublicity: ''[[AvertedTrope Averted]]''. refreshingly enough. Wolverine is for once not particularly better or worse than any of the other characters -- he deals the most damage and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power. Played straight with the marketing, though, as seen by the game's box cover above.
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* CyberSpace: 3/5ths of the game's levels are technically this, being virtual simulations created by the malfunctioning Danger Room.
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* CyberSpace: 3/5ths Four of the game's six levels are technically this, being virtual simulations created by the malfunctioning Danger Room.
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JavelinThrower: The Ahab boss hurls its BladeOnAStick at you between gratuitous servings of TeleportSpam.
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* JavelinThrower: The Ahab boss hurls its BladeOnAStick at you between gratuitous servings of TeleportSpam.
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* MakeMyMonsterGrow: The Apocalypse boss, which stops every few seconds to increase its size.
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* MakeMyMonsterGrow: The Apocalypse boss, which stops every few seconds to [[SizeShifter increase its size.size]]. It only gets slightly bigger though, and shrinks right back down again whenever damaged.
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* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man, is in this game the template for the Asteroid M Acolytes enemies.
to:
* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man, is in this game the template for the Asteroid M Acolytes Acolyte enemies.
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* PowerGlows: Apocalypse summons glowing blue columns of light whenever he grows.
to:
* PowerGlows: The Apocalypse program summons glowing blue columns of light around itself whenever he grows.it increases its size.
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* UnstoppableRage: If you force-activate Wolverine's claw when he's out of energy, he will go berserk and attack everything around him, including himself.
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* UnstoppableRage: If you force-activate Wolverine's claw claws when he's out of energy, mutant power, he will go berserk and attack everything around him, including himself.
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* WeaponizedTeleportation: Nightcrawler. See CollisionDamage above. Ahab also does a similar technique, throwing his harpoons at you between rounds of TeleportSpam.
to:
* WeaponizedTeleportation: Nightcrawler. See Nightcrawler, as explained in the CollisionDamage entry above. Ahab also does uses a similar technique, throwing his harpoons at you between rounds of TeleportSpam.
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* BattleAura: Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield. He's completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after attacking himself.
to:
* BattleAura: Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield. He's completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after attacking himself.firing off one of his two attacks.
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* BottomlessPit: Virtually present in almost all stages.
to:
* BottomlessPit: Virtually present These can be found in almost all stages.just about every stage. Typically levels feature an outer section with bottomless pits galore and then an inner section (usually, though not always, pit-free) leading up to the BossBattle.
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* CainAndAbel: Deathbird and Lilandra. In Shi'ar Empire stage, Lilandra said Deathbird wants to kill her, so she teleported one of the X-Man (your character) to Shi'ar to defeat Deathbird, without any permission (since said X-Man thought it's just a simulation training from Danger Room).
to:
* CainAndAbel: Deathbird and Lilandra. In the Shi'ar Empire stage, Lilandra said Deathbird wants to kill her, so she teleported one of the X-Man (your character) to the Shi'ar space station to defeat Deathbird, without any permission (since said X-Man thought it's just a simulation training from Danger Room).
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* CyberSpace: The Danger Room, which 3/5ths of the game's levels take place in.
to:
* CyberSpace: The Danger Room, which 3/5ths of the game's levels take place in.are technically this, being virtual simulations created by the malfunctioning Danger Room.
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* ExtraOreDinary: FinalBoss Magneto attacks by summoning four metal plates from offscreen which condense into a single ball and then home in on the player character.
to:
* ExtraOreDinary: FinalBoss Magneto attacks by summoning Magneto's standard attack summons four metal plates from offscreen which condense into a single ball and then home in on the player character.
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* InASingleBound: The Zaladane boss stage features a number of platforms, and the boss herself leaps between them willy-nilly while blasting you with her EnergyBall attack.
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* InASingleBound: The Zaladane boss stage features a number of platforms, and the boss herself leaps between them willy-nilly while blasting at you with her EnergyBall attack.
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* JavelinThrower: The Ahab boss's main attack.
* TheJuggernaut: The Juggernaut boss, obviously. Played with in that while its headbutt is its main attack, it will also punch you if you are foolish enough to get within melee distance.
* TheJuggernaut: The Juggernaut boss, obviously. Played with in that while its headbutt is its main attack, it will also punch you if you are foolish enough to get within melee distance.
to:
* TheJuggernaut: The Juggernaut boss,
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* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man, is in this game the template for the Asteroid M Acolytes.
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* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man, is in this game the template for the Asteroid M Acolytes. Acolytes enemies.
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* OneHitKill: All heroes' special attack and all assist characters' attack will one-hit kill many non-boss enemies.
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* OneHitKill: All heroes' special attack and all assist characters' attack will one-hit kill many non-boss enemies. The assists also do heavy damage to most bosses, with only the Apocalypse boss and FinalBoss Magneto being immune to them.
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* SkippableBoss: If you're playing as Nightcrawler in the Excalibur's Lighthouse stage, you can skip the second MiniBoss fight with Juggernaut entirely by teleporting directly through the wall at the far right end onto the elevator which takes you straight up to the Apocalypse boss.
to:
* SkippableBoss: If you're playing as Nightcrawler in the Excalibur's Lighthouse stage, you can skip the second MiniBoss fight with Juggernaut entirely by teleporting directly through the wall at the far right end onto the elevator which takes you straight up to the Apocalypse boss.BossBattle with Apocalypse.
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* UnstoppableRage: If you force-activate Wolverine's claw when he lacks of energy, he will go berserk and attack everything around him, including himself.
to:
* UnstoppableRage: If you force-activate Wolverine's claw when he lacks he's out of energy, he will go berserk and attack everything around him, including himself.
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** LighthousePoint: The third level is Excalibur's lighthouse, which is haunted by solid {{Hologram}}s of the player character and has not one but ''two'' MiniBoss encounters (though one is potentially skippable).
** PlayerHeadquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and the player to switch between different characters.
** PlayerHeadquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and the player to switch between different characters.
to:
** LighthousePoint: The third level is Excalibur's lighthouse, which is haunted by solid {{Hologram}}s of the player character and has not one but ''two'' MiniBoss encounters (though one is potentially skippable).
skippable) before a BossBattle with ComicBook/{{Apocalypse}}.
** PlayerHeadquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and for the player to switch between differentcharacters.characters freely (in the stages themselves players are limited to only a set number of switches, varying between 1 and 4 depending on the stage).
** PlayerHeadquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and for the player to switch between different
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* WeaponizedTeleportation: Nightcrawler. See CollisionDamage above. Ahab also does a similar technique, while he also throws javelin to you when he teleports out.
to:
* WeaponizedTeleportation: Nightcrawler. See CollisionDamage above. Ahab also does a similar technique, while he also throws javelin to throwing his harpoons at you when he teleports out.between rounds of TeleportSpam.
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* WolverinePublicity: ''Averted''. refreshingly enough. Wolverine is actually not any particularly better than any other playable character for a change -- he deals the most damage and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power.
to:
* WolverinePublicity: ''Averted''.''[[AvertedTrope Averted]]''. refreshingly enough. Wolverine is actually for once not any particularly better or worse than any of the other playable character for a change characters -- he deals the most damage and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power.
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** If you manage to make it through Mojo's Future Crunch, any player characters you lost along the way will be revived for the final showdown with Magneto.
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** If you manage to make it through Mojo's Future Crunch, any player characters you lost along the way will be revived for the final showdown with Magneto.
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'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler. X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by ''X-Men 2: Clone Wars''.
to:
'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler. X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by ''X-Men 2: Clone Wars''.a sequel, ''VideoGame/XMen2CloneWars''.
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* VideoGameSettngs:
to:
* VideoGameSettngs:VideoGameSettings:
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* AssistCharacter: Archangel, Iceman, ComicBook/{{Storm}}, and ComicBook/{{Rogue}} appear as summonable assist character once per stage. There are several stages that provide a pickable item that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, ComicBook/JeanGrey always appears to rescue you whenever you fall into BottomlessPit, and unlike others, she doesn't need to be restored.
* AntiFrustrationFeatures: There are no "lives" in this game, if you lose all your health bars with a character that character can no longer be selected. To offset this, you are returned to the Danger Room's main hub after each level, which acts as a PlayerHeadquarters and is full of floating orbs you can destroy to replenish your character's health and mutant power bars.
* ArcWords: "Sometimes, you have to crush your enemies where they live!"
** If you manage to make it through Mojo's Future Crunch, any player characters you lost along the way will be revived for the final showdown with Magneto.
* AssistCharacter: Archangel, Iceman, ComicBook/{{Storm}}, and ComicBook/{{Rogue}} appear as summonable assist character once per stage. There are several stages that provide a pickable item that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, ComicBook/JeanGrey always appears to rescue you whenever you fall into BottomlessPit, and unlike others, she doesn't need to be restored.
* ArcWords: "Sometimes, you have to crush your enemies where they live!"
** If you manage to make it through Mojo's Future Crunch, any player characters you lost along the way will be revived for the final showdown with Magneto.
* AssistCharacter: Archangel, Iceman, ComicBook/{{Storm}}, and ComicBook/{{Rogue}} appear as summonable assist character once per stage. There are several stages that provide a pickable item that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, ComicBook/JeanGrey always appears to rescue you whenever you fall into BottomlessPit, and unlike others, she doesn't need to be restored.
* AutoScrollingLevel: Not the entire level, but midway through the Shi'ar Empire stage the player hops on the outside of a Shi'ar space shuttle. It then moves from one space station to another as {{Mooks}} pile out of it to shoot you off the ship. The level also scrolls to simulate the moving shuttle and the player must beat the {{Mooks}} while also not falling into the BottomlessPits of space or getting knocked off by asteroids.
* BadFuture: Ahab's World is actually modeled after the classic X-Men bad future introduced in the ''ComicBook/DaysOfFuturePast''.
* BatmanCanBreatheInSpace: None of the X-Men have trouble with riding the outside of a space shuttle as it moves from one station to another.
* BattleAura: Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield. He's completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after attacking himself.
** The Zaladane program also uses one while charging up its EnergyBall attacks.
* BadFuture: Ahab's World is actually modeled after the classic X-Men bad future introduced in the ''ComicBook/DaysOfFuturePast''.
* BatmanCanBreatheInSpace: None of the X-Men have trouble with riding the outside of a space shuttle as it moves from one station to another.
* BattleAura: Magneto is mantled in one for most of the fight with him, to show his magnetic forcefield. He's completely invulnerable to attacks so long as it's up, and only becomes vulnerable for a few seconds after attacking himself.
** The Zaladane program also uses one while charging up its EnergyBall attacks.
* BoringButPractical: Nightcrawler never becomes unplayable unless you die as him, but his teleportation abilities still make him quite the CrutchCharacter. They were intentionally nerfed in the sequel to balance him out with the rest of the cast.
* {{Cameo}}: Forge, Beast and Psylocke all appear in the game's cutscenes. The latter two characters would become playable in the sequel.
* CasualInterstellarTravel: The second stage has Lilandra transport the player character from Earth to the Shi'ar Empire to foil yet another one of her sister's attempts to seize the throne.
* CaveBehindTheFalls: The Savage Land has numerous hidden caves with goodies behind the waterfalls.
* CasualInterstellarTravel: The second stage has Lilandra transport the player character from Earth to the Shi'ar Empire to foil yet another one of her sister's attempts to seize the throne.
* CaveBehindTheFalls: The Savage Land has numerous hidden caves with goodies behind the waterfalls.
* ComputerVirus: The plot is that Magneto has beamed a computer virus into the Danger Room from Asteroid M, causing the simulations to go haywire.
* CyberSpace: The Danger Room, which 3/5ths of the game's levels take place in.
* CyberSpace: The Danger Room, which 3/5ths of the game's levels take place in.
* DeathFromAbove: Deathbird, [[ExactlyWhatItSaysOnTheTin not surprisingly]]. She alternates between diving attacks and FrickinLaserBeams.
* DivingKick: Nightcrawler can attack with a two-footed version.
* DivingKick: Nightcrawler can attack with a two-footed version.
* ExtraOreDinary: FinalBoss Magneto attacks by summoning four metal plates from offscreen which condense into a single ball and then home in on the player character.
* GameplayAndStorySegregation: Deathbird is not a Danger Room hologram like the other bosses, but she still vanishes in the same way they do after you beat her.
** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
* InASingleBound: The Zaladane boss stage features a number of platforms, and the boss herself leaps between them willy-nilly while blasting you with her EnergyBall attack.
** The video screens of Mojo's leering mug also continue to appear in Mojo's Future Crunch after you've beaten the Mojo program itself.
* InASingleBound: The Zaladane boss stage features a number of platforms, and the boss herself leaps between them willy-nilly while blasting you with her EnergyBall attack.
** On the boss side, Ahab combines TeleportSpam with a BladeOnAStick for a truly nasty fight.
* MadeOfIron: Magneto and the Apocalypse program are both immune to the normally-lethal player assists.
* {{Mooks}}: Fabian Cortez, who in the comics is Magneto's first right-hand man, is in this game the template for the Asteroid M Acolytes.
* PowerGlows: Apocalypse summons glowing blue columns of light whenever he grows.
* PteroSoarer: The Savage Land level features a rare few of these which can be ridden if the player is adroit enough to reach them.
* RealAfterAll: The Shi'ar Empire stage turns out to not be a simulation like the others, though you don't find out until after you've beaten the boss and Lilandra shows up.
* PteroSoarer: The Savage Land level features a rare few of these which can be ridden if the player is adroit enough to reach them.
* RealAfterAll: The Shi'ar Empire stage turns out to not be a simulation like the others, though you don't find out until after you've beaten the boss and Lilandra shows up.
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* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this.
to:
* SkippableBoss: If you're playing as Nightcrawler in the Excalibur's Lighthouse stage, you can skip the second MiniBoss fight with Juggernaut entirely by teleporting directly through the wall at the far right end onto the elevator which takes you straight up to the Apocalypse boss.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this. Magneto also wields a much more powerful version as his strongest attack.
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* TimedMission: Mojo's Future Crunch is the only level in the game with a timer, as it simulates a place that exists thirty minutes before the end of time itself. Naturally, you don't get thirty minutes to complete the stage with.
Added DiffLines:
* VideoGameSettngs:
** BleakLevel: Mojo's Future Crunch simulates a barren wasteland near the end of time itself, and it's by far the game's darkest and most forbidding stage. Even the normally [[LargeHam hammy]] Mojo is made more menacing by being the boss of it.
** GraffitiTown: Ahab's World is this, being a stage set in a BadFuture.
** JungleJapes: The Savage Land is the game's [[GreenHillZone first level]], though owing to the NintendoHard difficulty even it can be a little daunting for new players.
** LighthousePoint: The third level is Excalibur's lighthouse, which is haunted by solid {{Hologram}}s of the player character and has not one but ''two'' MiniBoss encounters (though one is potentially skippable).
** PlayerHeadquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and the player to switch between different characters.
** SpaceZone: The Shi'ar Empire, which consists of two space stations and a shuttle you ride between them.
** TheVeryDefinitelyFinalDungeon: Asteroid M.
** BleakLevel: Mojo's Future Crunch simulates a barren wasteland near the end of time itself, and it's by far the game's darkest and most forbidding stage. Even the normally [[LargeHam hammy]] Mojo is made more menacing by being the boss of it.
** GraffitiTown: Ahab's World is this, being a stage set in a BadFuture.
** JungleJapes: The Savage Land is the game's [[GreenHillZone first level]], though owing to the NintendoHard difficulty even it can be a little daunting for new players.
** LighthousePoint: The third level is Excalibur's lighthouse, which is haunted by solid {{Hologram}}s of the player character and has not one but ''two'' MiniBoss encounters (though one is potentially skippable).
** PlayerHeadquarters: The Danger Room acts as this, allowing the X-Men to heal between stages and the player to switch between different characters.
** SpaceZone: The Shi'ar Empire, which consists of two space stations and a shuttle you ride between them.
** TheVeryDefinitelyFinalDungeon: Asteroid M.
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* WolverinePublicity: ''Averted''. refreshingly enough. Wolverine is actually not any particularly better than any other playable character for a change -- he deals the most damage and has a HealingFactor, but said healing factor is slow to work and he goes into a self-damaging [[TheBerserker berserker rage]] if you try to use his claws after running out of mutant power.
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* ActuallyADoombot: With two exceptions (the Shi'ar Empire and Asteroid M stages) the entire game takes place within the confines of a malfunctioning Danger Room. The enemies and bosses in these stages are just traiing simulations rather than the real deal.
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* ActuallyADoombot: With two exceptions (the Shi'ar Empire and Asteroid M stages) the entire game takes place within the confines of a malfunctioning Danger Room. The enemies and bosses in these stages are just traiing training simulations rather than the real deal.
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* AdaptationalWimp: In a way, Cyclops' optic blast isn't a HitScan like in most versions. It is instead a less-practical, although nevertheless still useful, FrickinLaserBeams.
to:
* ActuallyADoombot: With two exceptions (the Shi'ar Empire and Asteroid M stages) the entire game takes place within the confines of a malfunctioning Danger Room. The enemies and bosses in these stages are just traiing simulations rather than the real deal.
* AdaptationalWimp: In a way,Cyclops' Cyclops. His optic blast isn't a HitScan like in most versions. It versions, but is instead a less-practical, although nevertheless still useful, FrickinLaserBeams.
* AdaptationalWimp: In a way,
* AttackItsWeakPoint: The Mojo boss is completely invulnerable to frontal attacks, and can only be damaged by attacking its SpiderTank from behind.
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* FlechetteStorm: Archangel's main attack.
* JavelinThrower: Ahab's main attack.
* TheJuggernaut: Juggernaut, obviously. Although he doesn't only attack you with his headbutt, but he also punches you if you get too close on him.
* JavelinThrower: Ahab's main attack.
* TheJuggernaut: Juggernaut, obviously. Although he doesn't only attack you with his headbutt, but he also punches you if you get too close on him.
to:
* EnergyBall: The Zaladane boss attacks the player with these.
* FlechetteStorm:Archangel's main attack.
When you summon Archangel as an assist he fills the screen with these, destroying any onscreen enemy.
* GuideDangIt: The fifth level, Mojo's Future Crunch, is an infamous example, as it ends with the player at a dead end being told they have to "reset the computer" but without any instructions as to ''how'' to do this, and all the while a timer steadily counts down to game over. You actually have to reset your ''actual physical Sega Genesis'', specifically a "soft reset" where you just tap the reset button rather than holding it (holding it will cause a regular reset). And because the later portable Genesis system, the Sega Nomad, ''had no reset button'', it was actually literally impossible to complete the level if you were playing the game on a Nomad.
* JavelinThrower:Ahab's The Ahab boss's main attack.
* TheJuggernaut:Juggernaut, The Juggernaut boss, obviously. Although he doesn't only attack you Played with his headbutt, but he in that while its headbutt is its main attack, it will also punches punch you if you are foolish enough to get too close on him.within melee distance.
* LaughingMad: Being completely invulnerable to attacks from the front, the Mojo boss will just laugh them off. His laughter quickly gets to MostAnnoyingSound levels.
* FlechetteStorm:
* GuideDangIt: The fifth level, Mojo's Future Crunch, is an infamous example, as it ends with the player at a dead end being told they have to "reset the computer" but without any instructions as to ''how'' to do this, and all the while a timer steadily counts down to game over. You actually have to reset your ''actual physical Sega Genesis'', specifically a "soft reset" where you just tap the reset button rather than holding it (holding it will cause a regular reset). And because the later portable Genesis system, the Sega Nomad, ''had no reset button'', it was actually literally impossible to complete the level if you were playing the game on a Nomad.
* JavelinThrower:
* TheJuggernaut:
* LaughingMad: Being completely invulnerable to attacks from the front, the Mojo boss will just laugh them off. His laughter quickly gets to MostAnnoyingSound levels.
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* LosingYourHead: Sentinels in Ahab's World stage can be dispatched by attacking their head until it is detached from their bodies. Since they're robots, however, they will be back with reattached head several seconds later.
to:
* LosingYourHead: Sentinels in the Ahab's World stage can be dispatched by attacking their head until it is detached from their bodies. Since they're robots, however, they will be back with reattached head several seconds later.later.
* MakeMyMonsterGrow: The Apocalypse boss, which stops every few seconds to increase its size.
* MiniBoss: The Juggernaut and Sabretooth bosses.
* NintendoHard: Infamously so, to the point of making top ten hardest Genesis game lists to this day.
* MakeMyMonsterGrow: The Apocalypse boss, which stops every few seconds to increase its size.
* MiniBoss: The Juggernaut and Sabretooth bosses.
* NintendoHard: Infamously so, to the point of making top ten hardest Genesis game lists to this day.
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* RegeneratingHealth: Wolverine has HealingFactor, so he's the only hero whose health can replenish on itself, albeit slowly.
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* PowerFloats: Magneto, of course.
* RecurringBoss: The Juggernaut boss appears in both the Savage Land and Excalibur levels.
* RegeneratingHealth: Wolverine has his HealingFactor, so he's the only hero whose health can replenish on itself, albeit slowly.
* RecurringBoss: The Juggernaut boss appears in both the Savage Land and Excalibur levels.
* RegeneratingHealth: Wolverine has his HealingFactor, so he's the only hero whose health can replenish on itself, albeit slowly.
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* TeleportSpam: The Ahab boss is rather fond of this, popping in and out to launch its harpoons at you until either it's dead or you are.
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So it starts with the approprite context.
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* BottomlessPitRescueService: Provide the page's image. If you fall into one, ComicBook/JeanGrey will use her Telekinesis to pull you up.
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* BottomlessPitRescueService: Provide the page's image. If you fall into one, ComicBook/JeanGrey will use her Telekinesis to pull you up.up (as seen in the trope page image).
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* TheJuggernaut: Juggernaut, obviously. Although he doesn't attack you with only his headbutt, but he also punches you if you get too close on him.
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* TheJuggernaut: Juggernaut, obviously. Although he doesn't only attack you with only his headbutt, but he also punches you if you get too close on him.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/x_men_1993_sega_video_game_cover.jpg]]
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'''''X-Men''''' is a home console video game produced by Creator/{{Sega}} in 1993, based on the adventures of the Marvel Comics superhero team, the ComicBook/XMen. One or two players can play as any of four pre-chosen X-Men: ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}}, or Nightcrawler. X-Men is a UsefulNotes/SegaGenesis-exclusive game and in 1995 was followed up by ''X-Men 2: Clone Wars''.
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!!Tropes
* AchillesHeel: Juggernaut can only be damaged when he stands still and isn't moving. ComicBook/{{Sabretooth}} can only be damaged when he crouches. ComicBook/{{Apocalypse}} can only be damaged when he ''attacks'', this means the best idea to hit and kill him is by using Nightcrawler's collision teleportation (see CollisionDamage below).
* AdaptationalWimp: In a way, Cyclops' optic blast isn't a HitScan like in most versions. It is instead a less-practical, although nevertheless still useful, FrickinLaserBeams.
* AssistCharacter: Archangel, Iceman, ComicBook/{{Storm}}, and ComicBook/{{Rogue}} appear as summonable assist character once per stage. There are several stages that provide a pickable item that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, ComicBook/JeanGrey always appears to rescue you whenever you fall into BottomlessPit, and unlike others, she doesn't need to be restored.
* AnIcePerson: Downplayed with Iceman. He only generates ice platform to help you reaches higher places, but he won't attack enemies with ice technique.
* BigBad: Magneto.
* BlueIsHeroic: All four playable character have shades of blue on their costumes.
* BottomlessPit: Virtually present in almost all stages.
* BottomlessPitRescueService: Provide the page's image. If you fall into one, ComicBook/JeanGrey will use her Telekinesis to pull you up.
* BossBattle: Juggernaut, Zaladane, Deathbird, Sabretooth, Juggernaut (again), Apocalypse, Ahab, Mojo, and Magneto.
* CainAndAbel: Deathbird and Lilandra. In Shi'ar Empire stage, Lilandra said Deathbird wants to kill her, so she teleported one of the X-Man (your character) to Shi'ar to defeat Deathbird, without any permission (since said X-Man thought it's just a simulation training from Danger Room).
* CollisionDamage: This version of Nightcrawler can weaponize his teleportation technique in this way. Simply put: if there's enemy(ies) in the gap between the place where Nightcrawler came from and his destination, they will take OneHitKill damage.
* DeathDealer: Gambit's special attack, as usual.
* DoubleJump: Cyclops and Gambit can double jump, although hilariously enough, Gambit's double jump isn't all that high.
* FlechetteStorm: Archangel's main attack.
* JavelinThrower: Ahab's main attack.
* TheJuggernaut: Juggernaut, obviously. Although he doesn't attack you with only his headbutt, but he also punches you if you get too close on him.
* LightningBruiser: While all characters' attack strength isn't all that different, Nightcrawler is easily the fastest and the most agile of all. Unfortunately, though, he can't double jump, although he can make up for it with his teleportation technique.
* LosingYourHead: Sentinels in Ahab's World stage can be dispatched by attacking their head until it is detached from their bodies. Since they're robots, however, they will be back with reattached head several seconds later.
* OneHitKill: All heroes' special attack and all assist characters' attack will one-hit kill many non-boss enemies.
* RegeneratingHealth: Wolverine has HealingFactor, so he's the only hero whose health can replenish on itself, albeit slowly.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this.
* UnstoppableRage: If you force-activate Wolverine's claw when he lacks of energy, he will go berserk and attack everything around him, including himself.
* WeaponizedTeleportation: Nightcrawler. See CollisionDamage above. Ahab also does a similar technique, while he also throws javelin to you when he teleports out.
* WolverineClaws: Take a guess who.
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!!Tropes
* AchillesHeel: Juggernaut can only be damaged when he stands still and isn't moving. ComicBook/{{Sabretooth}} can only be damaged when he crouches. ComicBook/{{Apocalypse}} can only be damaged when he ''attacks'', this means the best idea to hit and kill him is by using Nightcrawler's collision teleportation (see CollisionDamage below).
* AdaptationalWimp: In a way, Cyclops' optic blast isn't a HitScan like in most versions. It is instead a less-practical, although nevertheless still useful, FrickinLaserBeams.
* AssistCharacter: Archangel, Iceman, ComicBook/{{Storm}}, and ComicBook/{{Rogue}} appear as summonable assist character once per stage. There are several stages that provide a pickable item that allow you to restore them and summon them more than once, although if you haven't summoned them yet, the item means nothing to you. Meanwhile, ComicBook/JeanGrey always appears to rescue you whenever you fall into BottomlessPit, and unlike others, she doesn't need to be restored.
* AnIcePerson: Downplayed with Iceman. He only generates ice platform to help you reaches higher places, but he won't attack enemies with ice technique.
* BigBad: Magneto.
* BlueIsHeroic: All four playable character have shades of blue on their costumes.
* BottomlessPit: Virtually present in almost all stages.
* BottomlessPitRescueService: Provide the page's image. If you fall into one, ComicBook/JeanGrey will use her Telekinesis to pull you up.
* BossBattle: Juggernaut, Zaladane, Deathbird, Sabretooth, Juggernaut (again), Apocalypse, Ahab, Mojo, and Magneto.
* CainAndAbel: Deathbird and Lilandra. In Shi'ar Empire stage, Lilandra said Deathbird wants to kill her, so she teleported one of the X-Man (your character) to Shi'ar to defeat Deathbird, without any permission (since said X-Man thought it's just a simulation training from Danger Room).
* CollisionDamage: This version of Nightcrawler can weaponize his teleportation technique in this way. Simply put: if there's enemy(ies) in the gap between the place where Nightcrawler came from and his destination, they will take OneHitKill damage.
* DeathDealer: Gambit's special attack, as usual.
* DoubleJump: Cyclops and Gambit can double jump, although hilariously enough, Gambit's double jump isn't all that high.
* FlechetteStorm: Archangel's main attack.
* JavelinThrower: Ahab's main attack.
* TheJuggernaut: Juggernaut, obviously. Although he doesn't attack you with only his headbutt, but he also punches you if you get too close on him.
* LightningBruiser: While all characters' attack strength isn't all that different, Nightcrawler is easily the fastest and the most agile of all. Unfortunately, though, he can't double jump, although he can make up for it with his teleportation technique.
* LosingYourHead: Sentinels in Ahab's World stage can be dispatched by attacking their head until it is detached from their bodies. Since they're robots, however, they will be back with reattached head several seconds later.
* OneHitKill: All heroes' special attack and all assist characters' attack will one-hit kill many non-boss enemies.
* RegeneratingHealth: Wolverine has HealingFactor, so he's the only hero whose health can replenish on itself, albeit slowly.
* SpreadShot: If Cyclops uses his optic blast while doing double jump, his optic blast will be this.
* UnstoppableRage: If you force-activate Wolverine's claw when he lacks of energy, he will go berserk and attack everything around him, including himself.
* WeaponizedTeleportation: Nightcrawler. See CollisionDamage above. Ahab also does a similar technique, while he also throws javelin to you when he teleports out.
* WolverineClaws: Take a guess who.
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