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* ObviousBeta: The remake was released with numerous bugs and glitches, ranging from braindead A.I. to shoddy and broken animations. The dev team have released a statement indicating the UsefulNotes/COVID19Pandemic had negatively affected their progress on the game, forcing them to release it in an unacceptable state, and have promised to address the many issues the game has.
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"Not to be confused with" cleanup.


[[SimilarlyNamedWorks No relation]] to ''VideoGame/FinalFantasyXIII'' and its sequels, or the ''VideoGame/XIIICentury'' RealTimeStrategy games.
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** The 2022 rework noticeably reduced the durability of bosses and the HeavilyArmoredMook enemies; bosses now have about half as much health as they did previously, and can be taken out with about four dozen rounds of assault rifle fire. They also stand still to reload, giving you plenty of opportunity to unload a full mag into them.
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* ImprobableUseOfAWeapon: The rocket launcher's melee attack, which consists of you taking out the rocket, then using it as a club.
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Now YMMV
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* ArtificialStupidity: The A.I. in the remake is noted as being significantly worse than even the 17-year old original game. The original game's A.I. wasn't amazing, but enemies at least were smart enough to evade, retreat, take cover, set up ambush[=/=]overwatch positions, etc. In the remake, the A.I. either strafes back and forth mindlessly or charges your position mindlessly, and sometimes will break entirely and just stand still doing nothing. Overall the original game's A.I. may have been a bit scripted at times but it at least took actions that made sense. The 2022 rework has overhauled the A.I. in an attempt to make it at least on par with the original game.

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* ArtificialStupidity: The A.I. in the remake is noted as being significantly worse than even the 17-year old original game. The original game's A.I. wasn't amazing, but enemies at least were smart enough to evade, retreat, take cover, set up ambush[=/=]overwatch positions, etc. In the remake, the A.I. either strafes back and forth mindlessly or charges your position mindlessly, and sometimes will break entirely and just stand still doing nothing. Overall the original game's A.I. may have been a bit scripted at times but it at least took actions that made sense. The 2022 rework has overhauled the A.I. in an attempt to make it at least on par with the original game. In its final state the A.I. is at least functional, although most of the bosses now take a good 3-4 seconds to sight out on you with their weapon before firing, making them ridiculously easy.
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A [[VideoGameRemake remake]] with modernized graphics and slightly tweaked gameplay (such as modern aim-down-sights, a simplified armor system, and a limit on the amount of guns you can carry), but the same levels and campaign, developed by Maltese studio [=PlayMagic=] and published by Microids, was [[https://youtu.be/J1acwn93JcI announced]], complete with a [[https://www.youtube.com/watch?v=aO-Q21ZquBA gameplay trailer]], and later released on November 10, 2020, coinciding with the month the original was released in.

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A [[VideoGameRemake remake]] with modernized graphics and slightly tweaked gameplay (such as modern aim-down-sights, a simplified armor system, and a limit on the amount of guns you can carry), but the same levels and campaign, developed by Maltese studio [=PlayMagic=] and published by Microids, Creator/{{Microids}}, was [[https://youtu.be/J1acwn93JcI announced]], complete with a [[https://www.youtube.com/watch?v=aO-Q21ZquBA gameplay trailer]], and later released on November 10, 2020, coinciding with the month the original was released in.
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Critical Research Failure is a disambiguation page


* SpellMyNameWithAnS: Prior to the game's release, someone from a review magazine once asked a developer for this game in an interview, "How are you supposed to pronounce the protagonist's name: 'X-I-I-I', or '[[CriticalResearchFailure Eight]]'?" The developer's response was to [[BeatPanel blink a few times]] and reply, "You're supposed to pronounce it 'Thirteen'."

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* SpellMyNameWithAnS: Prior to the game's release, someone from a review magazine once asked a developer for this game in an interview, "How are you supposed to pronounce the protagonist's name: 'X-I-I-I', or '[[CriticalResearchFailure Eight]]'?" 'Eight'?" The developer's response was to [[BeatPanel blink a few times]] and reply, "You're supposed to pronounce it 'Thirteen'."
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* CelShading: Averted painfully in the 2020 remake; the art style is a more generic 3D shooter visual. This has been rightfully criticized by fans and critics for making it look cheap, "Free Asset Flip Edition" being used among the community of die-hard ''XIII'' fans.

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* CelShading: Averted painfully in the 2020 remake; the art style is a more generic 3D shooter visual. This has been rightfully criticized by fans and critics for making it look cheap, "Free Asset Flip Edition" being used among the community of die-hard ''XIII'' fans. The 2022 rework adds a comics filter similar to the one seen in the first ''VideoGame/{{Borderlands}}'' game; it's not true cel-shading in the technical sense, but it does make the game look a bit more like the comics it's based on.
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* RegeneratingHealth: The remake adds partial health regeneration, where if your health drops below a certain amount (50 on normal difficulty) it will regenerate up to that amount after several seconds.
* RevolversAreJustBetter: In the original version of the remake, the revolver was less distinct than in the original game since the basic pistol now killed enemies with 1 headshot anyway, making it so there was less reason to use the revolver instead. The 2022 rework addressed this by rebalancing the revolver so that it now kills with 1 shot to the upper torso, compared to 3 shots for the basic pistol.

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* RegeneratingHealth: The remake adds partial health regeneration, where if your health drops below a certain amount (50 on normal difficulty) it will regenerate up to that amount after several seconds.
seconds. This was removed in the 2022 rework, to bring the remake more in line with the 2003 original.
* RevolversAreJustBetter: In the original version of the remake, the revolver was less distinct than in the original game since the basic pistol now killed enemies with 1 headshot anyway, making it so there was less reason to use the revolver instead. The 2022 rework addressed this by rebalancing the revolver so that it now kills with 1 shot to the upper torso, compared to 3 shots for the basic pistol.pistol, though this doesn't work on HarderThanHard difficulty.

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* ArtificialStupidity: The A.I. in the remake is noted as being significantly worse than even the 17-year old original game. The original game's A.I. wasn't amazing, but enemies at least were smart enough to evade, retreat, take cover, set up ambush[=/=]overwatch positions, etc. In the remake, the A.I. either strafes back and forth mindlessly or charges your position mindlessly, and sometimes will break entirely and just stand still doing nothing. Overall the original game's A.I. may have been a bit scripted at times but it at least took actions that made sense.

to:

* ArtificialStupidity: The A.I. in the remake is noted as being significantly worse than even the 17-year old original game. The original game's A.I. wasn't amazing, but enemies at least were smart enough to evade, retreat, take cover, set up ambush[=/=]overwatch positions, etc. In the remake, the A.I. either strafes back and forth mindlessly or charges your position mindlessly, and sometimes will break entirely and just stand still doing nothing. Overall the original game's A.I. may have been a bit scripted at times but it at least took actions that made sense. The 2022 rework has overhauled the A.I. in an attempt to make it at least on par with the original game.



* BagOfSpilling: Taken to an extreme. Manual saves save your mission progress, but ''not'' your inventory, so reloading from a manual save causes you to lose all your weapons, ammo, and medkits, giving you only a bare minimum loadout equal to what you'd receive if you selected a mission from the mission select menu.

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* BagOfSpilling: Taken to an extreme. Manual saves save your mission progress, but ''not'' your inventory, so reloading from a manual save causes you to lose all your weapons, ammo, and medkits, giving you only a bare minimum loadout equal to what you'd receive if you selected a mission from the mission select menu. The 2022 rework addressed this by simply removing manual saves entirely.



* ContractualBossImmunity: Unlike the original, in the remake bosses don't take extra damage from headshots, though multiple headshots do stun them for a few seconds and leave them open to being shot up.

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* ContractualBossImmunity: Unlike the original, in the remake bosses don't take extra damage from headshots, though multiple headshots do stun them for a few seconds and leave them open to being shot up. After the 2022 rework headshots do deal somewhat more damage, but bosses still take a few dozen bullets to bring down.



** The game doesn't mark keycard locations with comic notifications like it did in the original, so finding keycards can be a real pain unless you remember where they are from playing the original.

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** The game doesn't mark keycard locations with comic notifications like it did in the original, so finding keycards can be a real pain unless you remember where they are from playing the original. The 2022 rework added modern-style objective markers to address this.



* RevolversAreJustBetter: In the original version of the remake, the revolver was less distinct than in the original game since the basic pistol now killed enemies with 1 headshot anyway, making it so there was less reason to use the revolver instead. The 2022 rework addressed this by rebalancing the revolver so that it now kills with 1 shot to the upper torso, compared to 3 shots for the basic pistol.



* SparedByTheAdaptation: Likely due to a programming oversight, one of the [=SPADS=] guards in the Total Red operations room drops the keycard that Wax is supposed to drop, opening the path to the next level. As a result, you can just skip to the next level and leave Wax stewing in his control room, rather than confronting him and triggering his suicide.

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* SparedByTheAdaptation: Likely due to a programming oversight, one of the [=SPADS=] guards in the Total Red operations room drops the keycard that Wax is supposed to drop, opening the path to the next level. As a result, you can just skip to the next level and leave Wax stewing in his control room, rather than confronting him and triggering his suicide. This was fixed in the 2022 rework.
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Trope was renamed to Navel Deep Neckline, pothole.


* SheCleansUpNicely: Maj. Jones switches her military uniform for a gorgeous white robe with AbsoluteCleavage and [[SexyBacklessOutfit nothing at all to cover her back]] for Senator Sheridan's election party in the PlayableEpilogue. [[NotDistractedByTheSexy XIII barely reacts to it]], much to her chagrin, but another party guest does... [[AbhorrentAdmirer much to her chagrin]].

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* SheCleansUpNicely: Maj. Jones switches her military uniform for a gorgeous white robe with AbsoluteCleavage and [[SexyBacklessOutfit nothing at all to cover her back]] for Senator Sheridan's election party in the PlayableEpilogue. [[NotDistractedByTheSexy XIII barely reacts to it]], much to her chagrin, but another party guest does... [[AbhorrentAdmirer much to her chagrin]].
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Dewicked trope


* KnifeNut: XIII is extremely proficient with throwing knives, both at range and in melee. [[MadDoctor Johansson]] also uses them to great effect against him, intermixed with the occasional [[PlayingWithSyringes sedative syringe]].

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* AdultFear: Soon after Kim Rowland (previously Number XVII) has done her part to foil the conspiracy's plans, they [[spoiler:take her infant son hostage to use as leverage. You can hear her begging for his freedom in the PlayableEpilogue.]]


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* IHaveYourWife: Soon after Kim Rowland (previously Number XVII) has done her part to foil the conspiracy's plans, they [[spoiler:take her infant son hostage to use as leverage. You can hear her begging for his freedom in the PlayableEpilogue.]]
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* ObviousBeta: The remake was released with numerous bugs and glitches, ranging from braindead A.I. to shoddy and broken animations. The dev team have released a statement indicating the UsefulNotes/COVID19Pandemic had negatively effected their progress on the game, forcing them to release it in an unacceptable state, and have promised to address the many issues the game has.

to:

* ObviousBeta: The remake was released with numerous bugs and glitches, ranging from braindead A.I. to shoddy and broken animations. The dev team have released a statement indicating the UsefulNotes/COVID19Pandemic had negatively effected affected their progress on the game, forcing them to release it in an unacceptable state, and have promised to address the many issues the game has.

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