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Heavy Plasma is pretty common and can be acquired from alien ships.


* DiscOneNuke: If you're able to get your hands on psionics, Heavy Plasma, or a Blaster Launcher early on in the game, this gives you a huge boost. The downside is that to unlock these you'll have to capture these weapons / enemies on a terror mission or base invasion, which is easier said than done when you don't have good weapons to begin with.

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* DiscOneNuke: If you're able to get your hands on psionics, Heavy Plasma, psionics or a Blaster Launcher early on in the game, this gives you a huge boost. The downside is that to unlock these early, you'll have to capture these weapons / enemies on a terror mission or base invasion, which is easier said than done when you don't have good weapons to begin with.
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* AgressiveNegotiations: The game over cutscene in the [=PS1=] version has the aliens gun down the human sent to sign the surrender treaty.

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* AgressiveNegotiations: AggressiveNegotiations: The game over cutscene in the [=PS1=] version has the aliens gun down the human sent to sign the surrender treaty.



* ItsAWonderfulFailure: In the [=PS1=] version, the aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[AgressiveNegotiatons cap the President in the head]] before the ink is even dry. The PC version recounts the genocide of Earth's culture and people as it becomes a colony of an ancient space empire, while all of your discoveries--and, thus, any hope of future resistance--are lost forever, with the survivors mutated and sent to slave camps.

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* ItsAWonderfulFailure: In the [=PS1=] version, the aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[AgressiveNegotiatons [[AggressiveNegotiations cap the President in the head]] before the ink is even dry. The PC version recounts the genocide of Earth's culture and people as it becomes a colony of an ancient space empire, while all of your discoveries--and, thus, any hope of future resistance--are lost forever, with the survivors mutated and sent to slave camps.

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* AgressiveNegotiations: The game over cutscene in the [=PS1=] version has the aliens gun down the human sent to sign the surrender treaty.



* ItsAWonderfulFailure: The aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[RewardedAsATraitorDeserves cap the President in the head]] before the ink is even dry -- at least in the [=PSOne=] game. The PC version recounts the genocide of Earth's culture and people as it becomes a colony of an ancient space empire, while all of your discoveries--and, thus, any hope of future resistance--are lost forever.

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* ItsAWonderfulFailure: The In the [=PS1=] version, the aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[RewardedAsATraitorDeserves [[AgressiveNegotiatons cap the President in the head]] before the ink is even dry -- at least in the [=PSOne=] game. dry. The PC version recounts the genocide of Earth's culture and people as it becomes a colony of an ancient space empire, while all of your discoveries--and, thus, any hope of future resistance--are lost forever.forever, with the survivors mutated and sent to slave camps.
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[[FiveMinutesIntoTheFuture The year is 1998]]. Strange things are afoot in our solar system. UFO sightings, previously dismissed as an urban legend, have become commonplace in the night sky. Reports of abductions and cattle mutilation spread terror throughout the population. At first, the global powers attempt to deal with this threat independently. However, after 5 fruitless months of trying to capture an alien craft, a deal is struck to merge these agencies into a global defense force: E'''X'''traterrestrial '''COM'''bat Unit. On January 1, 1999, the U.N. council in Geneva rubber-stamps funding for the first X-COM base, with the proviso that future appropriations will be cut if the council doesn't see results--and soon. Meanwhile, members of the ruling body, skeptical of X-COM's ability to fend off the invaders, are secretly [[VichyEarth putting out feelers for peace...]]

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[[FiveMinutesIntoTheFuture [[TwentyMinutesIntoTheFuture The year is 1998]]. Strange things are afoot in our solar system. UFO sightings, previously dismissed as an urban legend, have become commonplace in the night sky. Reports of abductions and cattle mutilation spread terror throughout the population. At first, the global powers attempt to deal with this threat independently. However, after 5 fruitless months of trying to capture an alien craft, a deal is struck to merge these agencies into a global defense force: E'''X'''traterrestrial '''COM'''bat Unit. On January 1, 1999, the U.N. council in Geneva rubber-stamps funding for the first X-COM base, with the proviso that future appropriations will be cut if the council doesn't see results--and soon. Meanwhile, members of the ruling body, skeptical of X-COM's ability to fend off the invaders, are secretly [[VichyEarth putting out feelers for peace...]]

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