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The page isn't "under construction" after a decade.
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A character page is under construction '''[[Characters/XCOMEnemyUnknown here]]. Please add all character- and class-specific tropes there!'''
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* DoktorVonTurncoat: Implied with the continent bonus for South America, "We Have Ways", which causes instant completion of all autopsy and interrogation-related research; several South American countries famously harbored former Nazi officials and scientists fleeing prosectution UsefulNotes/WorldWarII, including the infamous Josef Mengele.
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* ImprobableAimingSkills: If a Sniper has the right perk and nothing blocking their shot, it's completely possible to snipe an enemy from across the map, provided an ally can see them. The sniper rifle weapon even gains accuracy farther away from targets to aid this[[note]]The sniper rifle has an effective range longer than most maps, with the only exceptions being the Battleship, Alien Base, and Temple Ship[[/note]].
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* ImprobableAimingSkills: ImprobableAimingSkills:
** If a Sniper has the right perk and nothing blocking their shot, it's completely possible to snipe an enemy from across the map, provided an ally can see them. The sniper rifle weapon even gains accuracy farther away from targets to aid this[[note]]The sniper rifle has an effective range longer than most maps, with the only exceptions being the Battleship, Alien Base, and TempleShip[[/note]].Ship[[/note]].
** Thin Men on Classic and Impossible difficulty. They have a base 75 Aim and 10 Crit with another 10 of each added due to their light plasma rifles. Combine this with being the [[EarlyGameHell second enemy you will likely see in a game]] makes them infamously difficult to fight and very likely the main source of your Memorial Wall entries.
** If a Sniper has the right perk and nothing blocking their shot, it's completely possible to snipe an enemy from across the map, provided an ally can see them. The sniper rifle weapon even gains accuracy farther away from targets to aid this[[note]]The sniper rifle has an effective range longer than most maps, with the only exceptions being the Battleship, Alien Base, and Temple
** Thin Men on Classic and Impossible difficulty. They have a base 75 Aim and 10 Crit with another 10 of each added due to their light plasma rifles. Combine this with being the [[EarlyGameHell second enemy you will likely see in a game]] makes them infamously difficult to fight and very likely the main source of your Memorial Wall entries.
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* BeamSpam: You get the option for this with with the Scatter Laser, Heavy Lasers and [[AttackDrone SHIVs]] and [[CoolPlane Interceptors/Firestorms]] equipped with Laser Cannons. The aircraft version of the Laser Cannon has as its trump card the ability to hit harder than Avalanche missiles at a very high fire rate, essential for tougher [=UFOs=] that can shake off an engagement faster.
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* BeamSpam: BeamSpam:
** You get the option for this with with the Scatter Laser, Heavy Lasers and [[AttackDrone SHIVs]] and [[CoolPlane Interceptors/Firestorms]] equipped with Laser Cannons. The aircraft version of the Laser Cannon has as its trump card the ability to hit harder than Avalanche missiles at a very high fire rate, essential for tougher [=UFOs=] that can shake off an engagementfaster.faster.
** Plasma weapons typically fire few high-power shots, but there are two exceptions: Outsiders firing their Light Plasma Rifles shoot in long six-shot bursts, and Heavies with Heavy Plasma [=LMGs=] fire in fast eight-round bursts.
** You get the option for this with with the Scatter Laser, Heavy Lasers and [[AttackDrone SHIVs]] and [[CoolPlane Interceptors/Firestorms]] equipped with Laser Cannons. The aircraft version of the Laser Cannon has as its trump card the ability to hit harder than Avalanche missiles at a very high fire rate, essential for tougher [=UFOs=] that can shake off an engagement
** Plasma weapons typically fire few high-power shots, but there are two exceptions: Outsiders firing their Light Plasma Rifles shoot in long six-shot bursts, and Heavies with Heavy Plasma [=LMGs=] fire in fast eight-round bursts.
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** Speaking of Zhang, his introductory cutscene shows him adeptly killing a Sectoid with a pistol. He is guaranteed to always become a Heavy upon joining XCOM, the only non-MEC class incapable of using a pistol.
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** The first mission of the ''Slingshot'' [=DLC=] has you escort and extract Shaojie Zhang, a member of the Triads who wants to defect and is carrying some vital intel with him. Bradford will warn you that both the aliens and Zhang's former superiors will want to come after him at the start of the mission, but human enemies wouldn't get introduced until ''Enemy Within'', meaning all you face are the aliens. Zhang becomes a permanent member of XCOM if the mission is successful, but the remaining two ''Slingshot'' missions deal with the threat of an alien battleship, while the Triads never get mentioned again.
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''XCOM: Enemy Unknown'' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-COM]]'' (note the lack of hyphen) developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, UsefulNotes/{{iOS|Games}} on June 20 2013, UsefulNotes/{{Linux}} in June 2014, and UsefulNotes/PlaystationVita on March 22 2016.
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''XCOM: Enemy Unknown'' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-COM]]'' (note the lack of hyphen) developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox Platform/{{Xbox 360}} / UsefulNotes/{{Playstation Platform/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac OS X]] on April 25 2013, UsefulNotes/{{iOS|Games}} on June 20 2013, UsefulNotes/{{Linux}} Platform/{{Linux}} in June 2014, and UsefulNotes/PlaystationVita Platform/PlaystationVita on March 22 2016.
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** The achievements for upcoming DownloadableContent are uploaded to the list of global achievements on UsefulNotes/{{Steam}} before the content is released. They can easily be picked out by being listed as 0.1% other players getting them (aside from the usual NintendoHard ones) and don't show up on the standalone list, and can spoil the presence of certain missions and/or enemies.
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** The achievements for upcoming DownloadableContent are uploaded to the list of global achievements on UsefulNotes/{{Steam}} Platform/{{Steam}} before the content is released. They can easily be picked out by being listed as 0.1% other players getting them (aside from the usual NintendoHard ones) and don't show up on the standalone list, and can spoil the presence of certain missions and/or enemies.
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* UpdatedRerelease: Unlike the PC version, ''Enemy Within'' was released as the ''Commander Edition'' for the UsefulNotes/{{PS3}} and UsefulNotes/XBox360, which includes the base game and all DownloadableContent.
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* UpdatedRerelease: Unlike the PC version, ''Enemy Within'' was released as the ''Commander Edition'' for the UsefulNotes/{{PS3}} Platform/{{PS3}} and UsefulNotes/XBox360, Platform/XBox360, which includes the base game and all DownloadableContent.
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Crosswicking
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* ModularDifficulty: The game and its expansion ''Enemy Within'' feature a variety of options in addition to the difficulty levels, including "Ironman Mode" (prevents save scumming), and the "Second Wave" options, which range from giving rookies highly variable stats to randomizing damage and funding. These options are unlocked based on the difficulty levels of campaigns you've completed previously.
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* AuthorityEqualsAsskicking: High ranking units on both sides are nastier than their lower ranking counterparts.
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* RankScalesWithAsskicking: High ranking units on both sides are nastier than their lower ranking counterparts.