History VideoGame / XCOMEnemyUnknown

27th Jun '16 8:33:37 PM Heyoceama
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** Have a soldier about to be killed by a wounded Chrssalid? Throw a grenade at them. If the Chryssalid has only three HP it'll be killed and even if the damage kills your guy you don't have to worry about him becoming a zombie.
23rd Jun '16 6:58:37 AM evilwillhunting
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* SerialEscalation: Deftly done to keep the game challenging. When you field new technology that will level the playing field, the aliens start sending even more powerful troops. Got those Plasma Rifles at last? Here come the Sectopods...
14th Jun '16 5:38:07 PM evilwillhunting
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* AlasPoorVillain: It's vague, but [[spoiler:The Uber-Ethereal may actually have felt he was ''helping'' humanity. It's hinted that there may be a reason they need to ascertain a race with higher psionic ability... such as a dire peril threatening the galaxy. This is underscored by the Uber-Ethereal's dialogue when you are on the Temple Ship: he speaks to The Volunteer as a teacher would speak to a promising pupil.]]
14th Jun '16 5:32:39 PM evilwillhunting
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* DontCelebrateJustYet: When [[spoiler:the Alien Base is taken out]], XCOM command staff start cheering, shaking hands and high-fiving. Even Bradford smugly says the aliens are finished. Dr. Vahlen is the only one not celebrating. She warns that her research indicates this isn't over yet. [[spoiler:Boy, is she ever right. At this point the aliens start sending their heavy artillery like Muton Elites and Sectopods.]]
14th Jun '16 5:20:38 PM evilwillhunting
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* AndTheRest: Care must be taken to not rely too much one one squad. If you have a [[BadassCrew squad of Colonels]] that all get injured by a Sectopod's cluster bombs, they're going to be laid up in the infirmary for days, maybe weeks. And if that Abduction Alarm goes off, and you only have rookies on your bench (especially late in the game), you're in for a very bad day.
14th Jun '16 5:04:13 PM evilwillhunting
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** The Ethereals as well, especially to a squad of rookies.


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** The Berserker charges at the first enemy he sees. Thereafter, he charges at whomever hit him last. Position your team in a crossfire and you can have a hilarious game of monkey-in-the-middle with the big dope until he drops.
14th Jun '16 4:52:24 PM evilwillhunting
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* NoSell: The Ethereal has the occasional ability to not only block incoming fire, but ''reflect it back'' at you, so that you take the damage.
** Note that this doesn't count for explosive damage: they can't reflect that.


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*** Technically, you only need to save ONE civilian for the Terror Mission to be considered successful (provided you wipe out the aliens). So once you tagged that one cowering civvie, you can just go to town blowing everything up. Hell, you can shoot the civilians too if you want.


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14th Jun '16 4:41:09 PM evilwillhunting
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* TheDreaded: To many X-Com players, The Sectopod. Due to it's devastating array of weaponry, it's near-perfect accuracy, and it's absolutely ''insane'' damage resistance, you know you're in for a hard time when one of these behemoths thud into view.



** Even on EASY difficulty, your troops seem to miss more shots than they hit, whereas enemy accuracy is surprisingly accurate.

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** Even on EASY difficulty, your troops seem to The random number seed is preserved... meaning that save-scumming won't let you "do over" that shot you just missed. If you missed it the first time, you'll miss more shots than they hit, whereas enemy accuracy is surprisingly accurate.it every single time you reload.
12th Jun '16 9:13:57 AM evilwillhunting
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** Even on EASY difficulty, your troops seem to miss more shots than they hit, whereas enemy accuracy is surprisingly accurate.
** At any difficulty, keeping a perfect roster of funding nations is difficult. Especially when are still scrambling to build satellites.
12th Jun '16 9:06:25 AM evilwillhunting
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** Woe be to you if you develop the Hyperwave Relay, and you do not have at least one Firestorm in your Hangar. The thing is darn near impossible to bring down with a regular interceptor, even with all the buffs at your disposal, and sending anything up against it will result in losing your interceptor. You have to get busy building the Firestorm, STAT. Meanwhile, as you build it (or wait for missions to even ''get'' the stuff to build with), the Overseer keeps appearing on radar, and you must ignore it. This makes your monthly rating go down the toilet, and there's nothing you can do about it.

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** Woe be to is you if you develop the Hyperwave Relay, and you do not have at least one Firestorm in your Hangar. This makes The thing is darn near impossible to bring down with a Overseer craft appear regularly, and it eats up the regular interceptor, even with all the buffs at your disposal, and sending anything up against it will result in losing your interceptor.interceptors like candy. You have to get busy building the Firestorm, STAT. Meanwhile, as you build it (or wait for missions to even ''get'' the stuff to build with), the Overseer keeps appearing on radar, and you must have no choice but to ignore it. This makes your monthly rating go down the toilet, and there's nothing you can do about it.
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