History VideoGame / XCOMEnemyUnknown

18th Aug '16 3:53:45 AM htuttle
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** Blaster Launchers were downgraded from insanely powerful programmable guided missile launchers to merely flawlessly accurate and harder-hitting smart rocket launchers.

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** Blaster Launchers were downgraded from insanely powerful programmable guided missile launchers to merely flawlessly accurate and harder-hitting smart rocket launchers. The Blaster Launcher borders on a CosmeticAward when compared to its predecessor, dealing out only a 50% increase in damage over the rocket launcher and the ability to shoot around corners (though the same limited range, grumble). You get it by downing and clearing a battleship, the hardest challenge in the game.
15th Aug '16 5:49:02 PM htuttle
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* LateArrivalSpoiler: Before the game's release, combing through the numerous preview videos and the demo revealed a lot of information ostensibly kept secret, such as (seemingly) the full roster of aliens, plot-important videos and details about autopsied alien invaders. If not careful, it's very easy to spoil yourself without trying. Given that this is a [[TheRemake Remake]] of [[VideoGame/{{XCom}} a much earlier game]], there was little expectation that these things would stay unknown to most players from the start.

to:

* LateArrivalSpoiler: Before the game's release, combing through the numerous preview videos and the demo revealed a lot of information ostensibly kept secret, such as (seemingly) the full roster of aliens, plot-important videos and details about autopsied alien invaders. If not careful, it's very easy to spoil yourself without trying. Given that this is a [[TheRemake Remake]] remake of [[VideoGame/{{XCom}} a much earlier game]], game, there was little expectation that these things would stay unknown to most players from the start.



** In a meta sense, the game's overall difficulty (even on the lower settings), led to the question "What if XCom got [[CurbStompBattle curb-stomped]] before they even invented laser weapons?" [[VideoGame/XCOM2 This is the premise of XCom 2.]]

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** In a meta sense, the game's overall difficulty (even on the lower settings), led to the question "What if XCom XCOM got [[CurbStompBattle curb-stomped]] before they even invented laser weapons?" [[VideoGame/XCOM2 This is the premise of XCom 2.]]
8th Aug '16 3:41:55 AM Ripburger
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'''''XCOM: Enemy Unknown''''' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-Com]]'' (note the lack of hyphen), developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.

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'''''XCOM: Enemy Unknown''''' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-Com]]'' X-COM]]'' (note the lack of hyphen), hyphen) developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.
29th Jul '16 7:15:46 PM Ripburger
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'''''XCOM: Enemy Unknown''''' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-Com]]'' (note the difference in spelling), developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.

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'''''XCOM: Enemy Unknown''''' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-Com]]'' (note the difference in spelling), lack of hyphen), developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.
29th Jul '16 9:44:08 AM Ripburger
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''XCOM: Enemy Unknown'' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-Com]]'' (note the difference in spelling), developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.

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''XCOM: '''''XCOM: Enemy Unknown'' Unknown''''' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-Com]]'' (note the difference in spelling), developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.
29th Jul '16 9:43:09 AM Ripburger
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''XCOM: Enemy Unknown'' is a [[TheRemake Remake]] of the original ''VideoGame/XCom'', developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.

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''XCOM: Enemy Unknown'' is a [[TheRemake Remake]] [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-Com]]'' (note the original ''VideoGame/XCom'', difference in spelling), developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.
17th Jul '16 4:19:45 PM DivineDeath
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* [[spoiler:PyrrhicVictory]]: Narrowly averted at the end of the game. [[spoiler:As the Temple Ship is destroyed, it begins to form a black hole of sorts that could swallow the entire Earth whole. Luckily, [[HeroicSacrifice the Volunteer stays behind]] to bring the ship as far from the planet as possible before that can happen.]]

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* [[spoiler:PyrrhicVictory]]: Narrowly PyrrhicVictory: [[spoiler:Narrowly averted at the end of the game. [[spoiler:As As the Temple Ship is destroyed, it begins to form a black hole of sorts that could swallow the entire Earth whole. Luckily, [[HeroicSacrifice the Volunteer stays behind]] to bring the ship as far from the planet as possible before that can happen.]]
15th Jul '16 7:30:51 PM DarthWalrus
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* EliteMook: The Muton Elites, of course, as well as EXALT's gene-modded Elites in ''Enemy Within''.

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* EliteMook: The Quite a few.
** Sectoids -> Sectoid Commanders
** Floaters -> Heavy Floaters
** Mutons ->
Muton Elites, of course, as well as EXALT's Elites
** EXALT forces are also replaced with laser-totting
gene-modded Elites in ''Enemy Within''.elite versions later on.
13th Jul '16 11:46:18 PM DarthWalrus
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*** Subverted with the Berserker Interogation, which apparently started with the brain-probing to figure out a way to ''calm the thing down'', and then had it run a series of physical tests. Presumably, the risk of having a Berserker around meant it was simply killed afterwards. Likewise, the Heavy Floater Interogation seemed to involve figuring out how to puppet it mentally, then having it run tests, as neither has much in the way of actual knowledge desired by XCOM.



** EXALT from ''Enemy Within'': a pro-alien terrorist group that uses the same classes, equipment and abilities as XCOM and ''also'' reverse-engineers alien technology as the campaign goes on[[note]]Though for reasons unknown (probably resource limitations), they never progress beyond laser weaponry[[/note]].

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** EXALT from ''Enemy Within'': a pro-alien terrorist group that uses the same classes, equipment and abilities as XCOM and ''also'' reverse-engineers alien technology as the campaign goes on[[note]]Though for reasons unknown (probably resource limitations), they never progress beyond laser weaponry[[/note]]. They even have their own holo-globe, except [[GoodColorsEvilColors red instead of blue]] like XCOM's version.
** Mechtoids, Sectoids mounted in a MiniMecha, are essentially the alien counterpart to your own MEC troopers.
27th Jun '16 8:33:37 PM Heyoceama
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** Have a soldier about to be killed by a wounded Chrssalid? Throw a grenade at them. If the Chryssalid has only three HP it'll be killed and even if the damage kills your guy you don't have to worry about him becoming a zombie.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.XCOMEnemyUnknown