History VideoGame / XCOMEnemyUnknown

25th Mar '17 2:04:19 PM superkeijikun
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* AppliedPhlebotinum: Meld, in ''Enemy Within'', is an alien substance made of techno-organic nanomachines that can combine different organic components, or interface organic physiology with machines. It can be used by XCOM to genetically modify soldiers to enhance their abilities, or to convert them into cybernetic MEC troopers.
21st Mar '17 6:32:03 AM MaulMachine
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** Additionaly, most maps take place either at night or at day. Most maps don't switch between the two time periods, so it is very likely that your soldiers will arrive to the mission at noon only for it to be as dark as midnight. Also inverted by the times you deploy on a map where the sun shines bright even if it's 3 AM.

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** Additionaly, Additionally, most maps take place either at night or at day. Most maps don't switch between the two time periods, so it is very likely that your soldiers will arrive to the mission at noon only for it to be as dark as midnight. Also inverted by the times you deploy on a map where the sun shines bright even if it's 3 AM.


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** The EXALT supreme leader doesn't even show up in the game, has no model, and isn't there when you blow up his base. Neither the sequel nor The Bureau provides any clues.
21st Mar '17 5:41:16 AM MaulMachine
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** In ''Enemy Within'', the three survivors rescued in "Furies", the final mission of ''Operation Progeny'', are nicknamed [[ReligiousAndMythologicalThemeNaming "Alecto", "Megaera" and "Tisiphone"]], three of the Greek Erinyes, also known as the Furies.

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** In ''Enemy Within'', the three survivors rescued in "Furies", the final mission of ''Operation Progeny'', are nicknamed [[ReligiousAndMythologicalThemeNaming "Alecto", "Megaera" and "Tisiphone"]], three of the Greek Erinyes, also known as the Furies. Two of them are actually twins, for extra points, the Saudis. The others are a French woman and an American man.
21st Mar '17 5:39:29 AM MaulMachine
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* TeleportingKeycardSquad: Thin Men sometimes drop out of the sky after you complete some objectives in Council missions. The ''Slingshot'' Council missions have a Chyrssalid and several Mutons do the same, being air-launched from a Battleship. In ''Enemy Within'', EXALT sometimes drop in from a helicopter during Covert Ops.

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* TeleportingKeycardSquad: Thin Men sometimes drop out of the sky after you complete some objectives in Council missions. The ''Slingshot'' Council missions have a Chyrssalid and several Mutons do the same, being air-launched from a Battleship. In ''Enemy Within'', EXALT sometimes drop in from a helicopter during Covert Ops. On one pre-made map, an EXALT Sniper will fast-rope down onto the bucket of a large crane in the middle of the map, the instant you get within one turn of reaching the objective.
21st Mar '17 5:24:45 AM MaulMachine
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** You can also use them to just blow up the aliens' cover, allowing your other troopers to shoot them without an accuracy penalty. Using them to soften up a group of very tough enemies is also viable, as Weapon Fragments are only lost if they're ''killed'' with explosives.

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** You can also use them to just blow up the aliens' cover, allowing your other troopers to shoot them without an accuracy penalty. Using them to soften up a group of very tough enemies is also viable, as Weapon Fragments are only lost if they're ''killed'' with explosives.explosives (or if explosions hit their dead bodies and dropped hardware).
20th Mar '17 12:45:37 PM Luke_Danger
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** If one of your soldiers is [[GrandTheftMe mind controlled]] by the later enemies it can be a real problem as killing the alien mind controlling your trooper kills said trooper. You have to either wait 3 turns (while your soldier tries to kill your other troops) OR you can stun the alien with the Arc Thrower, immediately bringing your trooper back to his senses
20th Mar '17 11:23:33 AM MaulMachine
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** At any difficulty, keeping a perfect roster of funding nations is difficult. Especially when are still scrambling to build satellites.

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** At any difficulty, keeping a perfect roster of funding nations is difficult. Especially when you are still scrambling to build satellites.
20th Mar '17 11:16:24 AM MaulMachine
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** Completing the ''Slingshot'' {{DLC}} nets you [[spoiler: an intact alien battleship]] possibly less than two months into the game, which yields a tremendous amount of alloys and Elerium, plus an earlier route to endgame weapons. Chances are, you'll have to try extra hard to even come close to running out of resources again. On the other hand, you'll be facing [[spoiler:said Battleship]]'s guards, albeit toned down. Fighting Mutons and Chryssalids with only Ballistic or Laser weapons, Kevlar or Alloy armor, and a small team of somewhat inexperienced troops can make it all into a sequence of {{Brutal Bonus Level}}s, even on easier difficulties, though still worth the huge payout.

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** Completing the ''Slingshot'' {{DLC}} nets you [[spoiler: an intact alien battleship]] possibly less than two months into the game, which yields a tremendous amount of alloys and Elerium, plus an earlier route to endgame weapons. Chances are, you'll have to try extra hard to even come close to running out of resources again. On the other hand, you'll be facing [[spoiler:said Battleship]]'s guards, albeit toned down. Fighting Mutons and Chryssalids with only Ballistic or Laser weapons, Kevlar or Alloy armor, and a small team of somewhat inexperienced troops can make it all into a sequence of {{Brutal Bonus Level}}s, even on easier difficulties, though still worth the huge payout. [[spoiler: However, the real prize besides the Fusion cores is not the Elerium and Alloys... it's the corpses and interrogations. If you stun the Muton and capture him, then destroy the Drone, Cyberdisk, and Chryssalid without blowing them up, you can shave literally '''months''' off of the research and Foundry trees.]]
20th Mar '17 9:43:25 AM MaulMachine
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* FlawedPrototype: [[spoiler:Almost every alien type you encounter throughout the game were enhanced by the Ethereals, but fell short of their expectations one way or another. Sectoids are gifted with psionic abilities, but are physically fragile and cowardly. Thin Men are highly intelligent, but cannot use the Gift. Cyberdiscs combine the strengths of organics and machines, but lack higher thinking. Floaters are merciless, mindless killing machines. Chrysalids were uplifted from primitive insects, but have become more of a liability than an asset. Mutons are possessed of overwhelming strength, but are lacking in intelligence or independent thought. And Sectopods were built to supplement their forces, but serve little purpose otherwise.]]

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* FlawedPrototype: [[spoiler:Almost every alien type you encounter throughout the game were enhanced by the Ethereals, but fell short of their expectations one way or another. Sectoids are gifted with psionic abilities, but are physically fragile and cowardly. Thin Men are highly intelligent, but cannot use the Gift. Cyberdiscs combine the strengths of organics and machines, but lack higher thinking. Floaters are merciless, mindless killing machines. Chrysalids were uplifted from primitive insects, but have become more of a liability than an asset. Mutons are possessed of overwhelming strength, but are lacking in intelligence or independent thought. And Sectopods were built to supplement their forces, but serve little purpose otherwise.otherwise. Drones and Outsiders are simply tools, and were apparently never supposed to be anything important.]]
20th Mar '17 6:21:38 AM MaulMachine
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** The Tactical Rigging Foundry upgrade from ''Enemy Within''. Enables all soldiers from that point on to carry two items, in case you don't want to choose between two equally BoringButPractical items.

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** The Tactical Rigging Foundry upgrade from ''Enemy Within''. Enables all soldiers from that point on to carry two items, in case you don't want to choose between two equally BoringButPractical items. This becomes even more useful in Enemy Within, because it allows your base security personnel to carry two grenades each, and you get FOUR of them.
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