History VideoGame / XCOMEnemyUnknown

27th Nov '17 7:13:55 PM nombretomado
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''XCOM: Enemy Unknown'' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-COM]]'' (note the lack of hyphen) developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, {{Linux}} in June 2014, and UsefulNotes/PlaystationVita on March 22 2016.

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''XCOM: Enemy Unknown'' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-COM]]'' (note the lack of hyphen) developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, {{Linux}} UsefulNotes/{{Linux}} in June 2014, and UsefulNotes/PlaystationVita on March 22 2016.
6th Nov '17 11:07:46 PM suchetha
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''XCOM: Enemy Unknown'' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-COM]]'' (note the lack of hyphen) developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, and UsefulNotes/PlaystationVita on March 22 2016.

to:

''XCOM: Enemy Unknown'' is a [[VideoGameRemake remake]] of ''[[VideoGame/XComUFODefense X-COM]]'' (note the lack of hyphen) developed by Creator/FiraxisGames and published by [[Creator/TakeTwoInteractive 2K]]. It was released on PC / UsefulNotes/{{Xbox 360}} / UsefulNotes/{{Playstation 3}} on October 9 2012, [[UsefulNotes/AppleMacintosh Mac OS X]] on April 25 2013, {{iOS}} on June 20 2013, {{Linux}} in June 2014, and UsefulNotes/PlaystationVita on March 22 2016.
1st Oct '17 9:49:32 AM ErikModi
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* NomDeGuerre: Bradford's is "Central", the Skyranger is "Big Sky" and your squad is "Strike-One". Also, any soldier that makes it to Sergeant earns one, though the player can change it to whatever they prefer. They're randomly assigned, though each class has their own list of available nicknames.



* NonStandardGameOver:
** If you fail the very first tactical mission by losing all four of your initial rookies, you don't get the option to return to base. The Council of Nations immediately decides that the XCOM project is a failure and shuts it down. You do get the option of restarting the mission, though.
** In ''Enemy Within'', failing the [[spoiler: XCOM Base Defense mission]] causes a game over, for obvious reasons.



** The Ethereal has the occasional ability to not only block incoming fire, but ''reflect it back'' at you, so that you take the damage.
*** Note that this doesn't count for explosive damage: they can't reflect that.
* NotEvenBotheringWithTheAccent:
** Your soldiers are [[MultinationalTeam recruited from all over the world]], but they all speak perfect American English. Adding unique accents for every single member nation would probably be overkill for the developers, of course, which is why they went with this instead (see WeAllLiveInAmerica below).
*** In ''Enemy Within'', this has been changed; you can customize your troops to speak in one of seven[[note]]English, French, German, Spanish, Italian, Russian, and Polish[[/note]] languages, whether it's their country's native tongue or otherwise.
** No matter where EXALT's main base is located, [[WeAllLiveInAmerica the voice over for the ending cutscene is still an American-accented man referring to a radio/news station with an American naming pattern.]]
** Dr Vahlen is supposed to be a [[HerrDoktor German scientist]] and usually speaks in a GratuitousGerman accent, [[OohMeAccentsSlipping but half of the time]], she changes to overly enunciated [[UsefulNotes/BritishAccents RP]]. Apparently, her character had originally been meant to be British. [[note]]German schools teach British ("Oxford") English, not American English. While the predominantly American English in entertainment "overwrites" this in most people, it may be different in the European scientific community. Also, British universities are popular for studying abroad.[[/note]]



* NomDeGuerre: Bradford's is "Central", the Skyranger is "Big Sky" and your squad is "Strike-One". Also, any soldier that makes it to Sergeant earns one, though the player can change it to whatever they prefer. They're randomly assigned, though each class has their own list of available nicknames.
* NonStandardGameOver:
** If you fail the very first tactical mission by losing all four of your initial rookies, you don't get the option to return to base. The Council of Nations immediately decides that the XCOM project is a failure and shuts it down. You do get the option of restarting the mission, though.
** In ''Enemy Within'', failing the [[spoiler: XCOM Base Defense mission]] causes a game over, for obvious reasons.
* NoSell: The Ethereal has the occasional ability to not only block incoming fire, but ''reflect it back'' at you, so that you take the damage.
** Note that this doesn't count for explosive damage: they can't reflect that.
* NotEvenBotheringWithTheAccent:
** Your soldiers are [[MultinationalTeam recruited from all over the world]], but they all speak perfect American English. Adding unique accents for every single member nation would probably be overkill for the developers, of course, which is why they went with this instead (see WeAllLiveInAmerica below).
*** In ''Enemy Within'', this has been changed; you can customize your troops to speak in one of seven[[note]]English, French, German, Spanish, Italian, Russian, and Polish[[/note]] languages, whether it's their country's native tongue or otherwise.
** No matter where EXALT's main base is located, [[WeAllLiveInAmerica the voice over for the ending cutscene is still an American-accented man referring to a radio/news station with an American naming pattern.]]
** Dr Vahlen is supposed to be a [[HerrDoktor German scientist]] and usually speaks in a GratuitousGerman accent, [[OohMeAccentsSlipping but half of the time]], she changes to overly enunciated [[UsefulNotes/BritishAccents RP]]. Apparently, her character had originally been meant to be British. [[note]]German schools teach British ("Oxford") English, not American English. While the predominantly American English in entertainment "overwrites" this in most people, it may be different in the European scientific community. Also, British universities are popular for studying abroad.[[/note]]
18th Sep '17 8:32:15 PM Ferot_Dreadnaught
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** The invaders' tactical sense is remarkably complex. They make very good use of the flanking mechanic - most of a player's introduction to flanking will be by having the technique used against them (on higher difficulties). They'll also throw grenades when they can't get a decent shot, will use Overwatch themselves if they know you're there, attempt tactical retreats, and most funny of all, accidentally use up their movement turns blundering into the middle of your units leaving them without cover and ripe for the slaughter. Basically they act like GenreSavvy players, occasional missteps and all. [[note]]For example, be wary of attempting to suppress an alien when its allies are about. On higher difficulties, the suppressed unit's allies ''will'' attempt to counter-suppress you if they lack a clear shot, freeing the suppressed unit back up to take unfettered action. Alternatively, if they have a clear shot, they will simply just blast the suppressor in the face.[[/note]]

to:

** The invaders' tactical sense is remarkably complex. They make very good use of the flanking mechanic - most of a player's introduction to flanking will be by having the technique used against them (on higher difficulties). They'll also throw grenades when they can't get a decent shot, will use Overwatch themselves if they know you're there, attempt tactical retreats, and most funny of all, accidentally use up their movement turns blundering into the middle of your units leaving them without cover and ripe for the slaughter. Basically they act like GenreSavvy players, occasional missteps and all. [[note]]For example, be wary of attempting to suppress an alien when its allies are about. On higher difficulties, the suppressed unit's allies ''will'' attempt to counter-suppress you if they lack a clear shot, freeing the suppressed unit back up to take unfettered action. Alternatively, if they have a clear shot, they will simply just blast the suppressor in the face.[[/note]]
16th Sep '17 6:13:44 PM WaterBlap
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* TheDevTeamThinksOfEverything:
** The "Site Recon" Council mission in ''Enemy Within'' features [[spoiler:Chryssalids and Zombies]]. Depending on whether or not [[spoiler:Zombies]] have been encountered before, Bradford either matter of factly says, ''"Looks like we got [[spoiler:Chryssalids]],"'' or a somewhat panicked ''"What the hell is that thing?"'' when the squad comes across the first [[spoiler:Zombie]]. It's very specific as well: if you've seen [[spoiler:Chryssalids]] but ''not'' [[spoiler:Zombies]], then you'll get the ''"What the hell is that thing?!"'' message.
24th Jul '17 8:56:57 PM zequeins
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Added DiffLines:

* FighterMageThief: The three {{Super Soldier}}s you can get each correspond to an archetype.
**[[MiniMecha MEC Troopers]] are the Fighter. They are big, bulky, and cannot take cover. Instead, they ''become'' the cover for your teammates, and they're equipped with the heaviest weapons possible, from {{BFG}} to PowerFist, allowing them to charge straight into the battle, match Berserkers and Sectopods in brute strength, and pound them to submission.
**[[BioAugmentation Gene Mod Soldiers]] are the Thief. They get options that enhance their ability to work independently of the team, sneak behind enemy lines and deliver critical damage to the enemy before they even know what hit them.
** [[PsychicPowers Psionic Soldiers]] are the Mage. They bring otherworldly arcane power to the battlefield, which can truly disrupt the enemies. They lack increased durability or survivability, unlike MEC and Gene Mods, but with powers such as Mind Control or Rift, they won't need that extra survivability.
26th Jun '17 1:46:40 PM KoblerMan
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Added DiffLines:

**In ''Enemy Within'', a possible line from a MEC trooper after getting a kill goes as follows:
--> '''MEC Trooper:''' ''"Hostile removed from play."''
24th Jun '17 11:07:55 PM KoblerMan
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->''"Those who play with the devil's toys will by degrees be brought to wield his sword."''

to:

->''"Those who play with the devil's toys will be brought by degrees be brought to wield his sword."''
11th Jun '17 2:29:43 PM nombretomado
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** One of the structures you can build is named after {{XCOM}}'s original creators, the Gollop brothers (Julian and Nick). It is also mentioned that said structure was designed by a "pair of brilliant young brothers".

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** One of the structures you can build is named after {{XCOM}}'s ''VideoGame/XCom'''s original creators, the Gollop brothers (Julian and Nick). It is also mentioned that said structure was designed by a "pair of brilliant young brothers".



* EasyLogistics: Much easier compared to the original ''{{VideoGame/XCOM}}''. Ammunition is never a matter you need to personally provision, and aircraft fuel is managed for you behind the scenes. About the only things you need to manage supply-wise are the quantity of XCOM-original advanced weapons/accessories that you research and produce, as all conventional human weapons/supplies are readily available.

to:

* EasyLogistics: Much easier compared to the original ''{{VideoGame/XCOM}}''.''{{VideoGame/XCOM|UFO Defense}}''. Ammunition is never a matter you need to personally provision, and aircraft fuel is managed for you behind the scenes. About the only things you need to manage supply-wise are the quantity of XCOM-original advanced weapons/accessories that you research and produce, as all conventional human weapons/supplies are readily available.
11th Jun '17 2:27:32 PM nombretomado
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The first {{DLC}}, ''Slingshot'', was released in December 2012. It added additional soldier customization options, a series of inter-connected Council missions in China with a unique soldier, and earlier access to certain technologies/upgrades. A second {{DLC}}, ''Second Wave'', was released in January 2013 for free. It added 16 previously DummiedOut difficulty modifiers, including options that make the game more like the original {{XCOM}}, or [[NintendoHard even more extreme]].

to:

The first {{DLC}}, ''Slingshot'', was released in December 2012. It added additional soldier customization options, a series of inter-connected Council missions in China with a unique soldier, and earlier access to certain technologies/upgrades. A second {{DLC}}, ''Second Wave'', was released in January 2013 for free. It added 16 previously DummiedOut difficulty modifiers, including options that make the game more like the original {{XCOM}}, ''[[VideoGame/XCOMUFODefense X-COM]]'', or [[NintendoHard even more extreme]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.XCOMEnemyUnknown