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According to this. Not sure if they have native current-gen console versions yet, but I'll add them if that becomes the case.


''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this was only a taste of first blood; after ''several'' delays, the game's full release landed on PC (with the addition of the Epic Games Store) and [[Platform/{{UNIX}} Linux]] on February 27, 2024. Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and [[Platform/AppleMacintosh Mac]] ports are forthcoming.

to:

''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this was only a taste of first blood; after ''several'' delays, the game's full release landed on PC (with the addition of the Epic Games Store) and [[Platform/{{UNIX}} Linux]] on February 27, 2024. Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and Platform/NintendoSwitch ports will release April 25th of the same year, and a [[Platform/AppleMacintosh Mac]] ports are port is forthcoming.
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''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this was only a taste of first blood; after ''several'' delays, the game's full release landed on PC (with the addition of the Epic Games Store) and [[Platform/{{UNIX}} Linux]] on February 27, 2024. Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and [[UsefulNotes/AppleMacintosh Mac]] ports are forthcoming.

to:

''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this was only a taste of first blood; after ''several'' delays, the game's full release landed on PC (with the addition of the Epic Games Store) and [[Platform/{{UNIX}} Linux]] on February 27, 2024. Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] ports are forthcoming.
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* AttackDeflector: The Trinket of Deflection summons a shield around the Outlander that deflects any incoming projectiles while it is active.

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* AttackDeflector: The Trinket Orb of Deflection summons a shield around the Outlander that deflects any incoming projectiles while it is active.



* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; it serves as the game's melee weapon in the Early Access release.

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* BladeBelowTheShoulder: Outlander has a blade equipped on his right forearm called the Ruination Blade; it serves as the game's melee weapon in the Early Access release.weapon.



** The Coach Gun fires from all three barrels at once.

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** The Coach Gun Revolver fires from all three barrels at once.
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* ActionBomb: Covered in explosive cysts, the Afflicted enemies blow up and cause damage if you get too close, as shown in the Early Access release.

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* ActionBomb: Covered in explosive cysts, the Afflicted enemies blow up and cause damage if you get too close, as shown in the Early Access release.close.
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** The Retcher fires glowing green cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.
** The Fang Spitter fires [[ExactlyWhatItSaysOnTheTin fangs]]. Appropiately enough, enemies that possess them will drop them upon death.

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** The Retcher fires glowing green cysts that stick to walls and explode once enemies get close. If Outlander's animation upon first picking up the weapon in Early Access gameplay is any indication, he's ''not'' a fan of having to handle them.
** The Fang Spitter fires [[ExactlyWhatItSaysOnTheTin fangs]]. Appropiately Appropriately enough, enemies that possess them will drop them upon death.



* BallisticBone: As the Early Access release shows, the Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.

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* BallisticBone: As the Early Access release shows, the The Fang Spitter weapon... well... [[ExactlyWhatItSaysOnTheTin spits fangs]] at your enemies. Sometimes they're the fangs ''of'' your enemies.



* BlatantItemPlacement: As shown in the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Heretic and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* BodyArmorAsHitPoints: According to the Early Access release, there's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.

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* BlatantItemPlacement: As shown in the Early Access release, the There are health and ammo pickups you'll find will be scattered about the game world, world as is tradition, but ammo can also drop from enemies, as well. Special mention goes to ammo for the Fang Spitter and Retcher Retcher, which are dropped from the Heretic Heretic/Widow and Afflicted enemies, respectively, ''as well as'' located in the environment.respectively. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.
* BodyArmorAsHitPoints: According to the Early Access release, there's There's the traditional retro FPS armor that only reduces the amount of health you lose when attacked, but there also exists dark armor, which is a separate value from normal armor; it must be depleted before normal armor (if you have it equipped) is affected by damage, and it also protects you from damage completely.



* HubLevel: The Early Access release begins in the game's first hub of Mourningvale, with all five levels within available; you can choose which order you want to tackle them in, but the levels you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level you complete.
* InvincibilityPowerUp: In the Early Access release, the Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some Life Siphons to spare.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release. You gain a different amount of health depending on each type of enemy you kill.
* LightIsNotGood: True to the game's flavour text, the Realms Deep 2022 trailer showed that the Guardians are immense, white-and-gold beings resembling amalgamations of religious icons and statues. They're still evil and out for your blood, so you gotta take them down regardless.
* LudicrousGibs: If the Early Access version of the game is any indication, you should expect body parts to fly around a lot when you get busy tearing through your enemies.
* MoreTeethThanTheOsmondFamily: By virtue of having ''mouths that extend down their torsos'', the Widow enemies in the Early Access release have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.
* {{Retraux}}: The game is a throwback to early 3D First Person Shooters, it even runs on a modified version of the Quake engine. The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.
* SaveToken: As demonstrated in the Early Access release, the Soul Tether item allows you to save your progress in a specific place so that if you die, you'll return to that place. It's kind of important, seeing as it replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (99 of them, to be exact), but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which can be utilized in the Early Access release:

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* HubLevel: The Early Access release begins in the game's first game has three hub of Mourningvale, worlds to explore, each with all five levels within available; and a boss once those levels are all completed; you can choose which order you want to tackle them in, but the levels in, but those you pick towards the beginning will be easier than if you chose to enter them later on, since the difficulty scales dynamically with each level you complete.
* InvincibilityPowerUp: In the Early Access release, the The Cruel Aegis Artifact grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), ''1 HP'', so it's best to use it if you're ''already'' low on health, if there are healing items around, around or if you have some Life Siphons to spare.
* LifeDrain: The Life Siphon Artifact heals you for every enemy you kill while it's active in the Early Access release.active. You gain a different amount of health depending on each type of enemy you kill.
* LightIsNotGood: True to the game's flavour text, the Realms Deep 2022 trailer showed that the Guardians are immense, white-and-gold beings resembling amalgamations of religious icons and statues. They're still evil and out for your blood, so you gotta take them down regardless.
* LudicrousGibs: If the Early Access version of the game is any indication, you should expect Expect body parts to fly around a lot when you get busy tearing through your enemies.
* MoreTeethThanTheOsmondFamily: By virtue of having ''mouths that extend down their torsos'', the Widow enemies in the Early Access release have a ''lot'' of teeth. On the bright side, it means quite a bit more ammo for the Fang Spitter to use when you kill one.
* {{Retraux}}: The game is a throwback to early 3D First Person Shooters, Shooters; it even runs on a modified version of the Quake engine. The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.
* SaveToken: As demonstrated in the Early Access release, the The Soul Tether item allows you to save your progress in a specific place so that if you die, you'll return to that place. It's kind of important, seeing as it replaces quicksaving in ''WRATH''. You ''can'' build up a collection of Soul Tethers (99 of them, to be exact), but they should still be used wisely.
* SecondaryFire: Every weapon in the game has an alternate attack, all of which can be utilized in the Early Access release:attack:



** The Fang Spitter fires fangs from both barrels simultaneously instead of the barrels alternating.

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** The Fang Spitter fires fangs much more rapidly at the cost of accuracy. In earlier versions of the game, the alt-fire had it shoot from both barrels simultaneously instead of the barrels alternating.
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''WRATH: Aeon of Ruin'' is a FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot (under the name [=KillPixel=] Games); chief among them is Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

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''WRATH: Aeon of Ruin'' is a FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Fulqrum Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot (under the name [=KillPixel=] Games); chief among them is Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.
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''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this was only a taste of first blood; after ''several'' delays, the game's full release landed on PC and [[Platform/{{UNIX}} Linux]] on February 27, 2024. Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and [[UsefulNotes/AppleMacintosh Mac]] ports are forthcoming.

to:

''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this was only a taste of first blood; after ''several'' delays, the game's full release landed on PC (with the addition of the Epic Games Store) and [[Platform/{{UNIX}} Linux]] on February 27, 2024. Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and [[UsefulNotes/AppleMacintosh Mac]] ports are forthcoming.
Is there an issue? Send a MessageReason:
None


''WRATH: Aeon of Ruin'' is a FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot (under the name [=KillPixel=] Games); chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

to:

''WRATH: Aeon of Ruin'' is a FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot (under the name [=KillPixel=] Games); chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.
Is there an issue? Send a MessageReason:
None


''WRATH: Aeon of Ruin'' is a FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

to:

''WRATH: Aeon of Ruin'' is a FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot; boot (under the name [=KillPixel=] Games); chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.



''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[Platform/{{UNIX}} Linux]] alongside PC, on 27 February, 2024.

to:

''WRATH'' released in Early Access on [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is was only a taste of first blood; after ''several'' delays, the game's full release will land landed on PC and [[Platform/{{UNIX}} Linux]] on February 27, 2024. Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, and [[UsefulNotes/AppleMacintosh Mac]], and [[Platform/{{UNIX}} Linux]] alongside PC, on 27 February, 2024. Mac]] ports are forthcoming.
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In the game, you take on the role of Outlander who, after a time drifting the Ageless Sea, washes up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the five Guardians of the Old World that are still standing. As implied by their title, these huge angelic beings used to guard the world from threats, but corruption has turned them evil, and it's up to you to kill them all. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters on your way to each Guardian. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.

to:

In the game, you take on the role of Outlander who, after a time drifting the Ageless Sea, washes up on shore to find a world in the grasp of death. The Old World is gone. But dark forces still remain. A white-cloaked figure known as the Shepherd of Wayward Souls sets upon you a monumental task: hunt down the five Guardians of the Old World that are still standing. As implied by their title, these huge angelic beings used to guard the world from threats, but corruption has turned them evil, and it's up to you to kill them all. You'll trek ruins, plunge into darkness, and fight the most terrifying of monsters on your way to each Guardian. It's a journey you're ''highly'' unlikely to come back from alive... but hey, it's worth a shot.
Is there an issue? Send a MessageReason:
None


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC, on 27 February, 2024.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} [[Platform/{{UNIX}} Linux]] alongside PC, on 27 February, 2024.
Is there an issue? Send a MessageReason:
None


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC, in a later date.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC, in a later date.on 27 February, 2024.
Is there an issue? Send a MessageReason:
None


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC, in 2024.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC, in 2024.a later date.
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Delayed again.


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC, in early 2023.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC, in early 2023.2024.
Mrph1 MOD

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As per [[ https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600&page=118#comment-2927 unreleased works cleanup thread]] discussion, if it's in early access it should no longer be listed in Future Works or subject to those rules. Comments deleted accordingly.


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''WRATH: Aeon of Ruin'' is an upcoming FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

to:

''WRATH: Aeon of Ruin'' is an upcoming a FirstPersonShooter co-published by Creator/ThreeDRealms and 1C Publishing. Similar to 3D Realms' own ''VideoGame/IonFury'', which runs on a modified Build Engine, ''WRATH'' runs on another 90's game engine, namely the ''VideoGame/QuakeI'' engine[[labelnote:*]]specifically, a modified version of the engine's Darkplaces source port[[/labelnote]], and it's developed by ''Quake'' modding scene veterans, to boot; chief among them is game director Jeremiah "[=KillPixel=]" Fox, who'd been working on ''WRATH'' for years before 3D Realms contacted him and offered to help him make the game. ''WRATH'' takes inspiration from the very game it shares an engine with, alongside several other 90's FPS titles.

Added: 73

Changed: 263

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Official names of the new trailer weapons


** The unnamed mace-like weapon can either be swung in melee, or release a spread of explosive projectiles with each swing.
** The unnamed railgun-like weapon can seemingly either function as a Freezethrower or fire single, powerful shots.

to:

** The unnamed mace-like weapon Mace of Devastation can either be swung in melee, melee in or release a spread of explosive projectiles when charged with each swing.enemy souls.
** The unnamed railgun-like weapon Crystallizer can seemingly either function as a Freezethrower chain between multiple enemies or fire single, powerful shots.freeze one into a crystal statue that can reflect subsequent blasts in other directions.
** The Lance is a sniper rifle that can also project a protective shield.
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None


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC.PC, in early 2023.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The unnamed mace-like weapon can either be swung in melee, or release a spread of explosive projectiles with each swing.
** The unnamed railgun-like weapon can seemingly either function as a Freezethrower or fire single, powerful shots.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LightIsNotGood: True to the game's flavour text, the Realms Deep 2022 trailer showed that the Guardians are immense, white-and-gold beings resembling amalgamations of religious icons and statues. They're still evil and out for your blood, so you gotta take them down regardless.
Is there an issue? Send a MessageReason:
None


''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in the summer of 2021.

to:

''WRATH'' released in Early Access on [[UsefulNotes/MicrosoftWindows PC]] via Steam and GOG on November 22nd, 2019, but this is only a taste of first blood; the game's full release will land on UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] alongside PC in the summer of 2021.PC.
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None

Added DiffLines:

* ChestBlaster: The primary weapon of Wretches is a large energy cannon, implanted where their chest cavities and lower jaws used to be.
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Added DiffLines:

* AttackDeflector: The Trinket of Deflection summons a shield around the Outlander that deflects any incoming projectiles while it is active.
Is there an issue? Send a MessageReason:
None


* BlatantItemPlacement: As shown in the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.

to:

* BlatantItemPlacement: As shown in the Early Access release, the health and ammo pickups you'll find will be scattered about the game world, but ammo for the Fang Spitter and Retcher are dropped from the Wraith Heretic and Afflicted enemies, respectively, ''as well as'' located in the environment. Basically, you're stealing ''parts of their bodies'' as ammo for your weapons.



* {{Retraux}}: The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.

to:

* {{Retraux}}: The game is a throwback to early 3D First Person Shooters, it even runs on a modified version of the Quake engine. The 90's Windows logo is used in the announcement trailer when listing the platforms it supports.

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