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Crosswicking

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* CaptureBalls: In this spin-off of ''Franchise/FinalFantasy'', Prisms are cube-like objects that used by the player to imprism strange creatures known as [[{{Mons}} mirages]].

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Trope was cut/disambiguated due to cleanup


* BonusBoss: Dark versions of Ifrit, Shiva, and Ramuh's Mirage families wait at the end of the first three post-game dungeons, while [[VideoGame/{{Xenogears}} XG]] lurks at the end of the fourth.
** ''Maxima'' adds [[VideoGame/FinalFantasyI Lich, Marilith, and high-level Kraken and Tiamat]] fights in the new fifth post-game dungeon, along with a final boss fight with all four [[spoiler:plus Garland]].
** ''Maxima'' also includes a few Bonus Bosses not related to the dungeons, with a hunt for puzzle switches unlocking a fight with The Immortal Dark Dragon from the ''Meli-Melo'' spin-off, and a quick look at the Rumour Radar enabling a fight with [[spoiler:Enna Kros]].


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* OptionalBoss: Dark versions of Ifrit, Shiva, and Ramuh's Mirage families wait at the end of the first three post-game dungeons, while [[VideoGame/{{Xenogears}} XG]] lurks at the end of the fourth.
** ''Maxima'' adds [[VideoGame/FinalFantasyI Lich, Marilith, and high-level Kraken and Tiamat]] fights in the new fifth post-game dungeon, along with a final boss fight with all four [[spoiler:plus Garland]].
** ''Maxima'' also includes a few Bonus Bosses not related to the dungeons, with a hunt for puzzle switches unlocking a fight with The Immortal Dark Dragon from the ''Meli-Melo'' spin-off, and a quick look at the Rumour Radar enabling a fight with [[spoiler:Enna Kros]].

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Moving to YMMV page.


The game was released on October 25th, 2016 for the UsefulNotes/PlayStation4 and [[UsefulNotes/PlayStationVita Vita]], and later for PC on November 20th, 2017.

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The game was released on October 25th, 2016 for the UsefulNotes/PlayStation4 Platform/PlayStation4 and [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita Vita]], and later for PC on November 20th, 2017.



An UpdatedRerelease of the original title, named ''World of Final Fantasy Maxima'', released on the [=PS4=], UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC on November 6th, 2018. It introduces "Champion Jewels", which allows the twins to take the form of characters from other ''Final Fantasy'' titles. For those who already own the original release on UsefulNotes/PlayStation4 and PC, the new ''Maxima'' additions are available as a paid [[DownloadableContent downloadable update]].

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An UpdatedRerelease of the original title, named ''World of Final Fantasy Maxima'', released on the [=PS4=], UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, Platform/XboxOne, Platform/NintendoSwitch, and PC on November 6th, 2018. It introduces "Champion Jewels", which allows the twins to take the form of characters from other ''Final Fantasy'' titles. For those who already own the original release on UsefulNotes/PlayStation4 Platform/PlayStation4 and PC, the new ''Maxima'' additions are available as a paid [[DownloadableContent downloadable update]].



* SidetrackedByTheGoldSaucer: Four minigames are required to be completed as part of the late-game, and can be played at any time afterwards in the twins' room.
** Sandstalker: Terra, Vivi, and Shelke hunt down a Security Eye, Entom Guard, and War Machine on a grid in Figaro.[[labelnote:*]]Complete this without any casualties, in twenty turns or less, via the Intervention Quest, to unlock a scene with Maduin and his memento[[/labelnote]]
** Nebula Storm: Lightning dashes through the Nether Nebula, fighting off Fritts, Bablizzes and Zaphyrs in the process.[[labelnote:*]]When played as part of the Intervention Quest, this must be completed within sixty seconds without pausing to get the fight with Ramewl afterwards[[/labelnote]]
** Whack-A-Cactuar: Reynn stands in the middle of a ring of Cactuars and punches as many as she can.[[labelnote:*]]The first time this is played as part of the Intervention Quest, the Cactuar Conductor is the lone target and must only be hit once to clear.[[/labelnote]]
** Einhänder Invasion: Tidus rides atop Valefor and shoots down Einhänders with Blitzball kicks.[[labelnote:*]]The first time this is played as part of the Intervention Quest, a single hit on the sole Einhänder will clear it.[[/labelnote]]
** ''Maxima'' adds the simply-named Fishing: Lann, Noctis, and Reynn hook Sharquals on the pier at Besaid in an effort to catch the Lord of the Sea.[[labelnote:*]]Successfully hook Leviathan to unlock Noctis' Champion Jewel.[[/labelnote]]
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* UselessUsefulSpell: [[DefiedTrope Defied]]; this is one of the rare ''Final Fantasy'' games where status spells are extremely useful. Every status ailment is required to imprism at least two Mirages, possibly more, [[OneHitKO Death]] and [[PercentDamageAttack Gravity]] are still viable to easily beat high-level Mirages in the post-game bonus dungeons, and toppling an enemy stack and putting one of their members to Sleep can stop them from re-stacking. Even ContractualBossImmunity is subverted, as some bosses ''are'' vulnerable to status ailments and it can make a big difference in their fights (though they tend to wear off of them quicker than normal), and while Gravity spells have a damage penalty they'll still hit hard.

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* UselessUsefulSpell: [[DefiedTrope Defied]]; this is one of the rare ''Final Fantasy'' games where status spells are extremely useful. Every status ailment is required to imprism at least two Mirages, possibly more, [[OneHitKO Death]] and [[PercentDamageAttack Gravity]] are still viable to easily beat high-level Mirages in the post-game bonus dungeons, and toppling an enemy stack and putting inflicting a status ailment on one of their members them to Sleep can stop them from re-stacking. re-stacking can make enemy parties easier to take down. Even ContractualBossImmunity is subverted, as some bosses ''are'' vulnerable to status ailments and it can make a big difference in their fights (though they tend to wear off of them quicker than normal), and while normal). Gravity spells have also work on bosses, and although they do suffer a damage penalty penalty, they'll still hit hard.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* NamedWeapon: Though never named in-game, the weapons that orbit [[spoiler:Brandelis at the beginning of the true final battle]] are obviously referencing the [[VideoGame/FinalFantasyV Twelve]] [[LegendaryWeapon Legendary Weapons]][[labelnote:*]][[OneHitKill Assassin's Dagger]], [[MusicalAssassin Apollo's Harp]], {{Excalibur}}, [[WhipItGood Fire Lash]], [[DishingOutDirt Gaia's Bell]], [[JoustingLance Holy Lance]], [[MagicWand Magus Rod]], [[KatanasAreJustBetter Masamune]], Rune Axe, [[MagicStaff Sage Staff]], [[CoolSword Sasuke's Katana]], and [[SacredBowAndArrows Yoichi's Bow]][[/labelnote]].

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* NamedWeapon: Though never named in-game, the weapons that orbit [[spoiler:Brandelis at the beginning of the true final battle]] are obviously referencing the [[VideoGame/FinalFantasyV Twelve]] [[LegendaryWeapon Legendary Weapons]][[labelnote:*]][[OneHitKill Assassin's Dagger]], [[MusicalAssassin Apollo's Harp]], {{Excalibur}}, [[WhipItGood [[ElementalWeapon Fire Lash]], [[DishingOutDirt Gaia's Bell]], [[JoustingLance Holy Lance]], [[MagicWand Magus Rod]], [[KatanasAreJustBetter Masamune]], Rune Axe, [[MagicStaff Sage Staff]], [[CoolSword Sasuke's Katana]], and [[SacredBowAndArrows Yoichi's Bow]][[/labelnote]].

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* BrickJoke: In Chapter 8, Lann and Reynn are advised to head to the Low Seas... [[BeCarefulWhatYouWishFor which turns out to be one continent down]]. They get their hands on a fastcraft, whose autopiloted course takes them down a ''waterfall''. In the Postscript, [[VideoGame/FinalFantasyV Faris, Syldra]], and Mog hear that Leviathan has been sighted in the Low Seas... and end up taking the same waterfall. Turns out that ''not'' a common travel method.

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* BrickJoke: In Chapter 8, Lann and Reynn are advised to head to the Low Seas... [[BeCarefulWhatYouWishFor which turns out to be one continent down]]. They get their hands on a fastcraft, whose autopiloted course takes them down a ''waterfall''. In the Postscript, [[VideoGame/FinalFantasyV Faris, Syldra]], and Mog hear that Leviathan has been sighted in the Low Seas... and end up taking the same waterfall. Turns out that is ''not'' a common travel method.



* DeathGlare: Lann, Reynn and Tama all give one of these (along with growling!) to Edgar at the end of Chapter 15 in response to his TheMole antics.



* DenserAndWackier: The game has a lot more jokes, self-awareness and fourth wall-breaking compared to other games in the series.

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* DenserAndWackier: The game has a lot more jokes, self-awareness and fourth wall-breaking compared to other games in the series. [[spoiler: That said however, the plot does get quite dramatic in spots, especially towards the end.]]
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* NoGearLevel: As part of a ploy by the League of S, your two playable characters are imprisoned in Midgar, the prison beneath Figaro Castle. However, the plan is interfered with courtesy of Pellinore, who straps Lann and Reynn with devices that completely strip away their normal ability to use mirages or abilities obtained from Mirajewels. Fortunately, one HopelessBossFight later, Squall introduces them to Eldboxes, which allow them to use machines in lieu of Mirages.

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* NoGearLevel: As [[spoiler:As part of a ploy by the League of S, your two playable characters are imprisoned in Midgar, the prison beneath Figaro Castle. However, the plan is interfered with courtesy of Pellinore, who straps Lann and Reynn with devices that completely strip away their normal ability to use mirages or abilities obtained from Mirajewels. Fortunately, one HopelessBossFight later, Squall introduces them to Eldboxes, which allow them to use machines in lieu of Mirages.]]
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* TheEndOrIsIt: Defeating Brandelis the second time gives you an ominous-looking END and, for Playstation or Xbox players, the trophy/achievement "The End?" to go with it. After your return to the title screen, a new menu option with [[ButThouMust only one option]], "No!" appears. Selecting it begins a new sequence with Reynn in a dive and a voice asking her "[[spoiler:You will not accept this? It was your doing. Yours. And now you would refuse to accept the consequences?]]"

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* TheEndOrIsIt: Defeating [[spoiler:Defeating Brandelis the second time gives you an ominous-looking END and, for Playstation or Xbox players, the trophy/achievement "The End?" to go with it. After your return to the title screen, a new menu option with [[ButThouMust only one option]], "No!" appears. Selecting it begins a new sequence with Reynn in a dive and a voice asking her "[[spoiler:You "You will not accept this? It was your doing. Yours. And now you would refuse to accept the consequences?]]"consequences?"]]
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** Then the secret ending comes when you beat the souped-up version of the final boss, where [[spoiler:Hauyn and Tama find a rift, where a Diabolos and Odin not from Grymoire emerge. On the other side of the rift is a hooded Lann in that world's version of the Ultima Gate tower, who is trying to escape from the world he is in. Then... ''something'' happens apparently involving the bridging between the world Lann is in and Grymoire, as well as a massive fight. Hauyn then calls out to Lann, who is revealed to be searching for a missing Reynn with both his and her gauntlets... before crossing this bridge between his world and Grymoire.]]
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* BarrierChangeBoss: [[spoiler:Exnine Bahamut, Brandelis's [[OneWingedAngel true form]]. Whenever he uses a -ja level spell, he'll change the element he absorbs to the element of that spell.]]

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* BarrierChangeBoss: [[spoiler:Exnine Bahamut, Brandelis's [[OneWingedAngel true form]]. Whenever he uses a -ja level spell, he'll change the element he absorbs to the element of that spell. He also gains a weakness to another element, but this isn't shown if you use Libra on him - only the element he absorbs is shown.]]
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* ArtstyleDissonance: Deliberate evocation of early ''Final Fantasy'' = cute, colourful designs in which 80% of named characters are SuperDeformed. Story from the lead writer of ''Type-0'' = [[spoiler:destructive plot from a table of {{Omnicidal Maniac}}s, which has gone through many worlds already.]]

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* ArtstyleDissonance: Deliberate evocation of early ''Final Fantasy'' = cute, colourful designs in which 80% of named characters are SuperDeformed. Story from the lead writer of ''Type-0'' = [[spoiler:destructive plot from a table of {{Omnicidal Maniac}}s, which has gone through many worlds already. And you're just fighting three of them... and the rest of the Order is still out there in other worlds.]]
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** Certain enemies like [[spoiler:Odin]] can become this with the right stack setups and items due to their AchillesHeel.
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* DiscardAndDraw: Several Mirages (most prominently the Pleiad's Seven, save for Bahamut) can be acquired both as storyline-specific incarnations, and as generic Mirages. The storyline-specific ones cannot be transfigured into their alternate forms, restricting their use in stacks to their base form. However, they have a single Mirage board with just as many spaces on it as the combined boards of their generic counterparts (give or take), and may be able learn abilities that the generic ones cannot. They also have the advantage of their Mirage boards being easier to master, since you don't need to acquire any Mementos or achieve a minimum level, as generic Mirages to be transfigured and unlock their full potential.

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* DiscardAndDraw: Several Mirages (most prominently the Pleiad's Seven, save for Bahamut) can be acquired both as storyline-specific "Sui Generis" incarnations, and as forms of generic Mirages. The storyline-specific ones Sui Generum cannot be transfigured into their alternate forms, restricting their use in stacks to their base form. However, they have a single Mirage board with just as many spaces on it as the combined boards of their generic counterparts (give or take), and may be able learn abilities that the generic ones cannot. They also have the advantage of their Mirage boards being easier to master, since you don't need to acquire any Mementos or achieve a minimum level, as generic Mirages to be transfigured and unlock their full potential.
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An Axe To Grind is no longer a trope


* NamedWeapon: Though never named in-game, the weapons that orbit [[spoiler:Brandelis at the beginning of the true final battle]] are obviously referencing the [[VideoGame/FinalFantasyV Twelve]] [[LegendaryWeapon Legendary Weapons]][[labelnote:*]][[OneHitKill Assassin's Dagger]], [[MusicalAssassin Apollo's Harp]], {{Excalibur}}, [[WhipItGood Fire Lash]], [[DishingOutDirt Gaia's Bell]], [[JoustingLance Holy Lance]], [[MagicWand Magus Rod]], [[KatanasAreJustBetter Masamune]], [[AnAxeToGrind Rune Axe]], [[MagicStaff Sage Staff]], [[CoolSword Sasuke's Katana]], and [[SacredBowAndArrows Yoichi's Bow]][[/labelnote]].

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* NamedWeapon: Though never named in-game, the weapons that orbit [[spoiler:Brandelis at the beginning of the true final battle]] are obviously referencing the [[VideoGame/FinalFantasyV Twelve]] [[LegendaryWeapon Legendary Weapons]][[labelnote:*]][[OneHitKill Assassin's Dagger]], [[MusicalAssassin Apollo's Harp]], {{Excalibur}}, [[WhipItGood Fire Lash]], [[DishingOutDirt Gaia's Bell]], [[JoustingLance Holy Lance]], [[MagicWand Magus Rod]], [[KatanasAreJustBetter Masamune]], [[AnAxeToGrind Rune Axe]], Axe, [[MagicStaff Sage Staff]], [[CoolSword Sasuke's Katana]], and [[SacredBowAndArrows Yoichi's Bow]][[/labelnote]].

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