History VideoGame / WonderBoyIIITheDragonsTrap

15th Aug '16 11:30:14 AM SaniOKh
Is there an issue? Send a Message


* AmbidextrousSprite: Averted for five of the six forms (didn't need to be averted for the Lizard-Man who didn't use any equipment). Though they do use the wrong sprites when Mouse-Man is climbing the left side of a wall or a ceiling.

to:

* AmbidextrousSprite: AmbidextrousSprite:
**
Averted for five of the six forms in the original game (didn't need to be averted for the Lizard-Man who didn't use any equipment). Though they do use the wrong sprites when Mouse-Man is climbing the left side of a wall or a ceiling.ceiling.
** It is however not averted in the modern remake, which uses hand-drawn graphics.



* FanRemake: A remake of the TurboGrafx16 version was created by Vile1011. It is not a strict remake though, as it has, among other things, a more elaborate level design, numerous new locations, a new tier of gold-colored enemies, an optional dungeon (in addition to the several existing locations that were expanded to full-fledged dungeons) , and a new optional form. To top it off, Charm Stones were made rare and collectable, and getting all 50 of them opens the BrutalBonusLevel after the Salamander Cross is retrieved.

to:

* FanRemake: FanRemake:
**
A remake of the TurboGrafx16 version was created by Vile1011. It is not a strict remake though, as it has, among other things, a more elaborate level design, numerous new locations, a new tier of gold-colored enemies, an optional dungeon (in addition to the several existing locations that were expanded to full-fledged dungeons) , and a new optional form. To top it off, Charm Stones were made rare and collectable, and getting all 50 of them opens the BrutalBonusLevel playable with Wonder Boy as a human after the Salamander Cross is retrieved.retrieved.
** The official remake by Lizardcube also started its life as a fan remake.
2nd Jul '16 11:42:11 AM Someoneman
Is there an issue? Send a Message


* AmbidextrousSprite: Averted for five of the six forms (didn't need to be averted for the Lizard-Man who didn't use any equipment).
** Though they do use the wrong sprites when Mouse-Man is climbing the left side of a wall or a ceiling.

to:

* AmbidextrousSprite: Averted for five of the six forms (didn't need to be averted for the Lizard-Man who didn't use any equipment).
**
equipment). Though they do use the wrong sprites when Mouse-Man is climbing the left side of a wall or a ceiling.ceiling.
* BagOfSpilling: {{Justified}}: The Legendary equipment is turned into Ivory equipment because of the curse.



* MarketBasedTitle: The Game Gear version in Japan was released as ''Monster World II: Dragon no Wana''. While the Master System version uses the title ''Monster World II'' when played on a Mark III, ''Monster World II'' was never officially released for the Mark III in Japan.
** The PC Engine version of ''Dragon's Curse'' is titled ''Adventure Island''.
** The English Game Gear version drops the numeral and is simply titled ''Wonder Boy: The Dragon's Trap''.
* {{Metroidvania}}

to:

* MarketBasedTitle: The Game Gear version in Japan was released as ''Monster World II: Dragon no Wana''. While the Master System version uses the title ''Monster World II'' when played on {{Metroidvania}}: Each boss defeated gives you a Mark III, ''Monster World II'' was never officially released for the Mark III in Japan.
** The PC Engine version of ''Dragon's Curse'' is titled ''Adventure Island''.
** The English Game Gear version drops the numeral and is simply titled ''Wonder Boy: The Dragon's Trap''.
* {{Metroidvania}}
new form, which allows you to access more areas.



** BagOfSpilling: Just how did Wonder Boy lose his weapons?
** Also inverted: Where did he get the ivory equipment?
*** The Legendary equipment is not lost, it's cursed into the Ivory equipment.
2nd Jun '16 2:02:54 PM WolfThunder
Is there an issue? Send a Message


Surprisingly, it's also getting a modern remake as a collabaration between Lizardcube, DotEmu, and the original creator Ryuichi Nishizawa. [[https://www.youtube.com/watch?v=ibKf66tVoFw Trailer here]]

to:

Surprisingly, it's this game's also getting a modern remake as a collabaration between Lizardcube, DotEmu, [=DotEmu=], and the original creator Ryuichi Nishizawa. [[https://www.youtube.com/watch?v=ibKf66tVoFw Trailer here]]
2nd Jun '16 2:01:30 PM WolfThunder
Is there an issue? Send a Message

Added DiffLines:


Surprisingly, it's also getting a modern remake as a collabaration between Lizardcube, DotEmu, and the original creator Ryuichi Nishizawa. [[https://www.youtube.com/watch?v=ibKf66tVoFw Trailer here]]
18th Jan '16 1:40:00 PM SaniOKh
Is there an issue? Send a Message


* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, the game will enable enhanced audio via the optional FM Sound Unit. This version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]''.
18th Jan '16 1:26:02 PM SaniOKh
Is there an issue? Send a Message


* MultiformBalance: While the forms generally get better as you progress through the game, each has its unique strengths and all of them are used in the final dungeon (except Lizard-Man, which you will probably never use again after getting Mouse-Man).
** This is elaborated further down in a dedicated list.

to:

* MultiformBalance: While the forms generally get better as you progress through the game, each has its unique strengths and all of them are used in the final dungeon (except Lizard-Man, which you will probably never use again after getting Mouse-Man).
** This is elaborated further down in a dedicated list.
Mouse-Man). More on that on the [[Characters/WonderBoyIIITheDragonsTrap character sheet]].



* WeHaveForgottenThePhlebotinum: In the Game Gear version it is impossible to regain the Legendary Shield later in the game.

!!Form-specific tropes:
* Human:
** ATasteOfPower
** ThemeNaming: To go along with the "[animal]-man" theme, the pause menu calls him "Hu-man".
** TheTeaser: The only moment in the game when he's playable, unless you know one very special password...
* Lizard-Man
** BreathWeapon: He can spit fire.
** InformedEquipment: While changing the equipment does affect his stats, he's never seen wearing armor or using swords and shields.
** LizardFolk
** LavaIsBoilingKoolAid: He can walk in lava just as fine as he can walk in water. Too bad the only place he can try this out doesn't lead anywhere unless the player is in Piranha-Man form.
** ShootTheBullet: The only way he can deflect projectiles.
** UseYourHead: He can't use a sword, so he can't break blocks with it. Instead, he can break the ones above him with his head while jumping, Mario-style.
* Mouse-Man
** CeilingCling and WallCrawl: He can walk on walls and ceilings made of checkered blocks.
** PintsizedPowerhouse: The smallest of all forms.
* Piranha-Man
** ConjoinedEyes
** FishPeople
* Lion-Man
** CatFolk
** TheCharmer: The charm points are off the charts when Wonder Boy is in this form.
* Hawk-Man
** SuperDrowningSkills: He takes damage just from touching water.
** VideoGameFlight: Of the "successive [[DoubleJump Double Jumps]]" variety.
----

to:

* WeHaveForgottenThePhlebotinum: In the Game Gear version it is impossible to regain the Legendary Shield later in the game.

!!Form-specific tropes:
* Human:
** ATasteOfPower
** ThemeNaming: To go along with the "[animal]-man" theme, the pause menu calls him "Hu-man".
** TheTeaser: The only moment in the game when he's playable, unless you know one very special password...
* Lizard-Man
** BreathWeapon: He can spit fire.
** InformedEquipment: While changing the equipment does affect his stats, he's never seen wearing armor or using swords and shields.
** LizardFolk
** LavaIsBoilingKoolAid: He can walk in lava just as fine as he can walk in water. Too bad the only place he can try this out doesn't lead anywhere unless the player is in Piranha-Man form.
** ShootTheBullet: The only way he can deflect projectiles.
** UseYourHead: He can't use a sword, so he can't break blocks with it. Instead, he can break the ones above him with his head while jumping, Mario-style.
* Mouse-Man
** CeilingCling and WallCrawl: He can walk on walls and ceilings made of checkered blocks.
** PintsizedPowerhouse: The smallest of all forms.
* Piranha-Man
** ConjoinedEyes
** FishPeople
* Lion-Man
** CatFolk
** TheCharmer: The charm points are off the charts when Wonder Boy is in this form.
* Hawk-Man
** SuperDrowningSkills: He takes damage just from touching water.
** VideoGameFlight: Of the "successive [[DoubleJump Double Jumps]]" variety.
----
game.
19th Jun '15 2:08:52 PM MarkLungo
Is there an issue? Send a Message


''Dragon's Trap'' was originally released for the MasterSystem in 1989, followed by a portable version for the GameGear in 1992. A [[TurboGrafx16 TurboGrafx-16]] remake was also released titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).

to:

''Dragon's Trap'' was originally released for the MasterSystem UsefulNotes/SegaMasterSystem in 1989, followed by a portable version for the GameGear UsefulNotes/GameGear in 1992. A [[TurboGrafx16 TurboGrafx-16]] UsefulNotes/TurboGrafx16 remake was also released titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).
19th Jun '15 2:08:06 PM MarkLungo
Is there an issue? Send a Message





* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art]]).

to:

* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[OtherSegaSystems [[UsefulNotes/OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art]]).
25th May '15 5:51:29 PM TurCirith
Is there an issue? Send a Message

Added DiffLines:

*** The Legendary equipment is not lost, it's cursed into the Ivory equipment.
23rd May '15 2:43:49 PM SaniOKh
Is there an issue? Send a Message

Added DiffLines:

* ShapeShifterSwanSong: When Wonder Boy finally touches the Salamander Cross, he goes through all of his acquired forms in reverse order, and finally becomes human again.
This list shows the last 10 events of 39. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WonderBoyIIITheDragonsTrap