History VideoGame / WonderBoyIIITheDragonsTrap

18th Jan '16 1:40:00 PM SaniOKh
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* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, the game will enable enhanced audio via the optional FM Sound Unit. This version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]''.
18th Jan '16 1:26:02 PM SaniOKh
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* MultiformBalance: While the forms generally get better as you progress through the game, each has its unique strengths and all of them are used in the final dungeon (except Lizard-Man, which you will probably never use again after getting Mouse-Man).
** This is elaborated further down in a dedicated list.

to:

* MultiformBalance: While the forms generally get better as you progress through the game, each has its unique strengths and all of them are used in the final dungeon (except Lizard-Man, which you will probably never use again after getting Mouse-Man).
** This is elaborated further down in a dedicated list.
Mouse-Man). More on that on the [[Characters/WonderBoyIIITheDragonsTrap character sheet]].



* WeHaveForgottenThePhlebotinum: In the Game Gear version it is impossible to regain the Legendary Shield later in the game.

!!Form-specific tropes:
* Human:
** ATasteOfPower
** ThemeNaming: To go along with the "[animal]-man" theme, the pause menu calls him "Hu-man".
** TheTeaser: The only moment in the game when he's playable, unless you know one very special password...
* Lizard-Man
** BreathWeapon: He can spit fire.
** InformedEquipment: While changing the equipment does affect his stats, he's never seen wearing armor or using swords and shields.
** LizardFolk
** LavaIsBoilingKoolAid: He can walk in lava just as fine as he can walk in water. Too bad the only place he can try this out doesn't lead anywhere unless the player is in Piranha-Man form.
** ShootTheBullet: The only way he can deflect projectiles.
** UseYourHead: He can't use a sword, so he can't break blocks with it. Instead, he can break the ones above him with his head while jumping, Mario-style.
* Mouse-Man
** CeilingCling and WallCrawl: He can walk on walls and ceilings made of checkered blocks.
** PintsizedPowerhouse: The smallest of all forms.
* Piranha-Man
** ConjoinedEyes
** FishPeople
* Lion-Man
** CatFolk
** TheCharmer: The charm points are off the charts when Wonder Boy is in this form.
* Hawk-Man
** SuperDrowningSkills: He takes damage just from touching water.
** VideoGameFlight: Of the "successive [[DoubleJump Double Jumps]]" variety.
----

to:

* WeHaveForgottenThePhlebotinum: In the Game Gear version it is impossible to regain the Legendary Shield later in the game.

!!Form-specific tropes:
* Human:
** ATasteOfPower
** ThemeNaming: To go along with the "[animal]-man" theme, the pause menu calls him "Hu-man".
** TheTeaser: The only moment in the game when he's playable, unless you know one very special password...
* Lizard-Man
** BreathWeapon: He can spit fire.
** InformedEquipment: While changing the equipment does affect his stats, he's never seen wearing armor or using swords and shields.
** LizardFolk
** LavaIsBoilingKoolAid: He can walk in lava just as fine as he can walk in water. Too bad the only place he can try this out doesn't lead anywhere unless the player is in Piranha-Man form.
** ShootTheBullet: The only way he can deflect projectiles.
** UseYourHead: He can't use a sword, so he can't break blocks with it. Instead, he can break the ones above him with his head while jumping, Mario-style.
* Mouse-Man
** CeilingCling and WallCrawl: He can walk on walls and ceilings made of checkered blocks.
** PintsizedPowerhouse: The smallest of all forms.
* Piranha-Man
** ConjoinedEyes
** FishPeople
* Lion-Man
** CatFolk
** TheCharmer: The charm points are off the charts when Wonder Boy is in this form.
* Hawk-Man
** SuperDrowningSkills: He takes damage just from touching water.
** VideoGameFlight: Of the "successive [[DoubleJump Double Jumps]]" variety.
----
game.
19th Jun '15 2:08:52 PM MarkLungo
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''Dragon's Trap'' was originally released for the MasterSystem in 1989, followed by a portable version for the GameGear in 1992. A [[TurboGrafx16 TurboGrafx-16]] remake was also released titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).

to:

''Dragon's Trap'' was originally released for the MasterSystem UsefulNotes/SegaMasterSystem in 1989, followed by a portable version for the GameGear UsefulNotes/GameGear in 1992. A [[TurboGrafx16 TurboGrafx-16]] UsefulNotes/TurboGrafx16 remake was also released titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).
19th Jun '15 2:08:06 PM MarkLungo
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* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art]]).

to:

* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[OtherSegaSystems [[UsefulNotes/OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art]]).
25th May '15 5:51:29 PM TurCirith
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Added DiffLines:

*** The Legendary equipment is not lost, it's cursed into the Ivory equipment.
23rd May '15 2:43:49 PM SaniOKh
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Added DiffLines:

* ShapeShifterSwanSong: When Wonder Boy finally touches the Salamander Cross, he goes through all of his acquired forms in reverse order, and finally becomes human again.
19th Nov '14 12:01:18 PM MissConception
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''Dragon's Trap'' was originally released for the MasterSystem in 1989, followed by a portable version for the GameGear in 1992. A TurboGrafx16 remake was also released titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).

to:

''Dragon's Trap'' was originally released for the MasterSystem in 1989, followed by a portable version for the GameGear in 1992. A TurboGrafx16 [[TurboGrafx16 TurboGrafx-16]] remake was also released titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).
17th Nov '14 6:21:04 PM MissConception
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* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art).

to:

* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art).art]]).
17th Nov '14 6:20:41 PM MissConception
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'''''Wonder Boy III: The Dragon's Trap''''' (known in Japan as '''''Monster World II: Dragon no Wana''''') is the fourth game in the "Franchise/WonderBoy" series. After being defeated by [[CharacterTitle Wonder Boy]] following the end of ''[[VideoGame/WonderBoyInMonsterLand Wonder Boy: Monster Land]]'', the Meka Dragon places a curse on his killer. Wonder Boy turns into a Lizard-Man and now has to regain his human form, gaining other transformations in the process. Being made for consoles rather than an arcade game, ''Dragon's Trap'' ditches the stage-based format of previous games in favor of a [[{{Metroidvania}} free-roaming approach]].

to:

'''''Wonder Boy III: The Dragon's Trap''''' (known in Japan as '''''Monster World II: Dragon no Wana''''') is the fourth game in the "Franchise/WonderBoy" series. After being defeated by [[CharacterTitle Wonder Boy]] following the end of ''[[VideoGame/WonderBoyInMonsterLand Wonder Boy: Monster Land]]'', the Meka Dragon places a curse on his killer. Wonder Boy turns into a Lizard-Man and now has to regain his human form, gaining other transformations in the process. Being made for consoles rather than an arcade game, ''Dragon's Trap'' ditches the stage-based format of previous games in favor of a [[{{Metroidvania}} free-roaming approach]].
approach]].



* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in the official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the proper hair color though.

to:

* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in the most official illustrations. The TurboGrafx16 version, ''Dragon's Curse'', depict him with the proper usual hair color though.though. Wonder Boy did, however, have green hair in the [[OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art).
17th Nov '14 5:43:57 PM MissConception
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* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, the game will enhanced enhanced audio via the optional FM Sound Unit. This version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]''.

to:

* NoExportForYou: An odd variant. The Master System version was apparently planned to be released in Japan, as the title screen calls the game "''Monster World II''" if played on a Japanese Mark III. While the game's text will remain in English, the game will enhanced enable enhanced audio via the optional FM Sound Unit. This version can be played in 2007's ''[[CompilationRerelease Sega Ages 2500 Series Vol. 29: Monster World Complete Collection]]''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WonderBoyIIITheDragonsTrap