History VideoGame / WonderBoyIIITheDragonsTrap

14th May '17 5:48:51 AM SaniOKh
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* ContinuityNod: The Tower contains a segment where the player falls down a long shaft, accompanied by a BackgroundMusicOverride. It is a visual reference to a cave level in ''VideoGame/WonderBoyInMonsterLand'' which started with the player falling down several screens while this exact music played. However, the segment in question was omitted in the Master System version of that game, turning this into a DiscontinuityNod for players who never played the arcade version.


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* PointOfNoContinues: Inverted. Continues are disabled during the prologue (dying during the prologue restarts the game) , but are enabled once the cursed player sets foot in the village for the first time.
14th May '17 5:22:19 AM SaniOKh
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* AntiFrustrationFeatures: The 2017 remake massively overhauls the Charm Stone mechanic. The stones are no longer randomly dropped by enemies, and shops no longer require a set number of charm points to make higher tier weapons and armor available for purchase. This alleviates a lot of the grinding in the game. The Charm Stones still exist, and the secret doors that they unlock are also still in the game, but earning a stone requires completing an optional secret dungeon instead of grinding enemies. Collecting all 6 stones will provide the same effects as having 99 stones in the original version; unlocking all the invisible doors that provide shortcuts to the Boss Dragons.

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* AntiFrustrationFeatures: The 2017 remake massively overhauls the contains some:
** The
Charm Stone mechanic.mechanic has been overhauled. The stones are no longer randomly dropped by enemies, and shops no longer require a set number of charm points to make higher tier weapons and armor available for purchase. This alleviates a lot of the grinding in the game. The Charm Stones still exist, and the secret doors that they unlock are also still in the game, but earning a stone requires completing an optional secret dungeon instead of grinding enemies. Collecting all 6 stones will provide the same effects as having 99 stones in the original version; unlocking all the invisible doors that provide shortcuts to the Boss Dragons.Dragons.
** Some of the enemies fought during the prologue now drop gold, allowing players who couldn't get much gold in the Meka Dragon's room to at least buy the Mithril Sword, making [[EarlyGameHell the beginning of the game proper]] slightly easier.
13th May '17 8:42:19 AM MissConception
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''Dragon's Trap'' was originally released for the UsefulNotes/SegaMasterSystem in 1989, followed by a portable version for the UsefulNotes/GameGear in 1992. Creator/HudsonSoft also released a UsefulNotes/TurboGrafx16 version titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).

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''Dragon's Trap'' was originally released for the UsefulNotes/SegaMasterSystem in 1989, followed by a portable version for the UsefulNotes/GameGear in 1992. Creator/HudsonSoft also released a UsefulNotes/TurboGrafx16 [[UsefulNotes/TurboGrafx16 TurboGrafx-16]] version titled '''''Dragon's Curse''''' (also known as '''''[[RecycledTitle Adventure Island]]''''' in Japan).



* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The UsefulNotes/TurboGrafx16 version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[UsefulNotes/OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art]]). The 2017 remake retains his green hair in gameplay and artwork, as well as giving Wonder Girl red hair.

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* AdaptationDyeJob: Wonder Boy's in-game sprite has green hair instead of blond like he does in most official illustrations. The UsefulNotes/TurboGrafx16 [[UsefulNotes/TurboGrafx16 TurboGrafx-16]] version, ''Dragon's Curse'', depict him with the usual hair color though. Wonder Boy did, however, have green hair in the [[UsefulNotes/OtherSegaSystems SG-1000]] version of ''Wonder Boy'' (although [[http://segaretro.org/images/d/d8/Wonder_Boy_Box_JP.jpg not on the box art]]). The 2017 remake retains his green hair in gameplay and artwork, as well as giving Wonder Girl red hair.



** A remake of the UsefulNotes/TurboGrafx16 version was created by [=Vile1011=]. It is not a strict remake though, as it has, among other things, a more elaborate level design, numerous new locations, a new tier of gold-colored enemies, an optional dungeon (in addition to the several existing locations that were expanded to full-fledged dungeons) , and a new optional form. To top it off, Charm Stones were made rare and collectable, and getting all 50 of them opens the BrutalBonusLevel playable with Wonder Boy as a human after the Salamander Cross is retrieved.

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** A remake of the UsefulNotes/TurboGrafx16 [[UsefulNotes/TurboGrafx16 TurboGrafx-16]] version was created by [=Vile1011=]. It is not a strict remake though, as it has, among other things, a more elaborate level design, numerous new locations, a new tier of gold-colored enemies, an optional dungeon (in addition to the several existing locations that were expanded to full-fledged dungeons) , and a new optional form. To top it off, Charm Stones were made rare and collectable, and getting all 50 of them opens the BrutalBonusLevel playable with Wonder Boy as a human after the Salamander Cross is retrieved.


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* LevelEditor: [=Vile1011=]'s 2007 remake of ''Dragon's Curse'' has an exclusive "custom maps" feature which allows users to create and load their own areas.
7th May '17 9:38:26 AM Turrican
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* BonusDungeon: The 2017 remake adds six secret dungeons called The Unknown, one for each of the different forms. They contain stronger monsters and more difficult platforming challenges than were in the original game, and you can't change forms inside, even if you use the Tasmanian Sword. Beating a dungeon will give you a Charm stone, [[HundredPercentCompletion which will be added to your save file.]]

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* BonusDungeon: The 2017 remake adds six secret dungeons called The Unknown, one for each of the different forms. They contain stronger monsters and more difficult platforming challenges than were in the original game, [[ShapeshifterModeLock and you can't change forms inside, inside]], even if you use the Tasmanian Sword. Beating a dungeon will give you a Charm stone, [[HundredPercentCompletion which will be added to your save file.]]
7th May '17 6:50:15 AM Turrican
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* HundredPercentCompletion: Lampshaded by the fortune teller pig in the 2017 remake, who'll comment "What are you still doing here?" if you talk to him after completing everything the game has to offer.
5th May '17 11:52:25 AM MissConception
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* SuperNotDrowningSkills: Unless he's in the Hawk form, Wonder Boy is not in the least uncomfortable walking around underwater. Though only in the form of Piranha-Man can actually ''swim'' and otherwise stays, uhm, benthic.

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* SuperNotDrowningSkills: Unless he's in the Hawk Hawk-Man form, Wonder Boy is not in the least uncomfortable walking around underwater. Though only in the form of Piranha-Man can actually ''swim'' and otherwise stays, uhm, benthic.
5th May '17 11:50:58 AM MissConception
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* SuddenNameChange: Despite the intro of the game depicting a condensed version of the end of ''VideoGame/WonderBoyInMonsterLand'', the character is referred to as Wonder Boy rather than Bocke Lee Temjin or Book the Hero, reinforcing the main protagonist of both it and ''VideoGame/WonderBoy'' as [[RetCon one in the same]].

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* SuddenNameChange: Despite the intro of the game depicting a condensed version of the end of ''VideoGame/WonderBoyInMonsterLand'', the character is referred to as Wonder Boy rather than Bocke Lee Temjin or Book the Hero, reinforcing the main protagonist of both it and ''VideoGame/WonderBoy'' as [[RetCon one in the same]]. This is further referenced in the 2017 remake, where the character select screen mentions that he "traded his skateboard for a sword and shield."
5th May '17 11:33:22 AM MissConception
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* SequelNumberSnarl: ''Dragon's Trap'' came out the same year as ''Monster Lair'' and both games bore the title of ''Wonder Boy III''. Note that this was never an issue in Japan, where ''Dragon's Trap'' is titled ''Monster World II: Dragon no Wana''. [[AvertedTrope Averted]] by the Game Gear port and the 2017 remake, which omit the number entirely.

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* SequelNumberSnarl: ''Dragon's Trap'' came out the same year as ''Monster Lair'' and both games bore the title of ''Wonder Boy III''. Note that this was never an issue in Japan, where ''Dragon's Trap'' is titled ''Monster World II: Dragon no Wana''. [[AvertedTrope Averted]] by in the Game Gear port and the 2017 remake, which omit the number entirely.
5th May '17 11:32:36 AM MissConception
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** It is however not averted in the modern remake, which uses hand-drawn graphics.

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** It is however not averted in the modern 2017 remake, which uses hand-drawn graphics.



* SequelNumberSnarl: ''Dragon's Trap'' came out the same year as ''Monster Lair'' and both games bore the title of ''Wonder Boy III''. Note that this was never an issue in Japan, where ''Dragon's Trap'' is titled ''Monster World II: Dragon no Wana''. [[AvertedTrope Averted]] by the 2017 remake, which omits the number entirely.

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* SequelNumberSnarl: ''Dragon's Trap'' came out the same year as ''Monster Lair'' and both games bore the title of ''Wonder Boy III''. Note that this was never an issue in Japan, where ''Dragon's Trap'' is titled ''Monster World II: Dragon no Wana''. [[AvertedTrope Averted]] by the Game Gear port and the 2017 remake, which omits omit the number entirely.
5th May '17 11:28:44 AM MissConception
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* LateArrivalSpoiler: Both the Japanese Game Gear version and the 2017 remake spoils all of the animal transformations on the main artwork.

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* LateArrivalSpoiler: Both the Japanese Game Gear version and the 2017 remake spoils spoil all of the animal transformations on the main artwork.
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