History VideoGame / WonderBoyIIITheDragonsTrap

27th Sep '17 4:20:19 PM Dere
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** There are secrets everywhere, unfortunately, the rooms where you can change monster forms, which you ''need'' to use, is in amongst those secrets!
19th Sep '17 6:05:38 PM Hashil
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* ButtMonkey: Lizard-man in the remake. It's the only form that you don't really need to use again after you get any others, is weaker than the rest statistically, and promotional material shows it beaten up on more than one occasion. In the room where you're able to swap forms, the other four have statues posed heroically in each corner, while it holds the podium you stand on the center of the room on its back, head hung and eyes closed.
13th Sep '17 1:49:04 PM Jubileus57
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* {{Cumulonemesis}}: Some levels include enemy clouds that relentlessly attack the player with lightning bolts.
19th Jun '17 11:54:24 AM SaniOKh
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* {{Animesque}}: Zigzagged in the remake; the artstyle is inspired by Animesque Franco-Belgian comics, animation and video games, rather than by anime directly.

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* {{Animesque}}: Zigzagged in the remake; the artstyle is inspired by Animesque Franco-Belgian comics, FrancoBelgianComics, animation and video games, rather than by anime directly.
12th Jun '17 4:33:14 PM SaniOKh
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** The Tasmanian Sword doesn't require pressing buttons on a different controller anymore. It has also been fixed to exclude the forms the main character doesn't have access to yet, making it look more like a legitimate feature of the game, instead of a potentially game-breaking cheat code.

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** The Transforming at will using the Tasmanian Sword doesn't require pressing buttons on a different controller anymore. It has also been fixed to exclude the forms the main character doesn't have access to yet, as well as deliberately not working in certain areas, making it look more like a legitimate feature of the game, instead of a potentially game-breaking cheat code.


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* {{Retraux}}: The 2017 remake has an option to revert to the original's graphics and sounds, but the retro mode does feature several elements that couldn't have been achieved using the Master System technology.
12th Jun '17 4:11:40 PM SaniOKh
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** The Charm Stone mechanic has been overhauled. The stones are no longer randomly dropped by enemies, and shops no longer require a set number of charm points to make higher tier weapons and armor available for purchase. This alleviates a lot of the grinding in the game. The Charm Stones still exist, and the secret doors that they unlock are also still in the game, but earning a stone requires completing an optional secret dungeon instead of grinding enemies. Collecting all 6 stones will provide the same effects as having 99 stones in the original version; unlocking all the invisible doors that provide shortcuts to the Boss Dragons.

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** The Charm Stone mechanic has been overhauled. The stones are no longer randomly dropped by enemies, and shops no longer require a set number of charm points to make higher tier weapons and armor available for purchase.purchase, with only one exception (see InfinityPlusOneSword below). This alleviates a lot of the grinding in the game. The Charm Stones still exist, and the secret doors that they unlock are also still in the game, but earning a stone requires completing an optional secret dungeon instead of grinding enemies. Collecting all 6 stones will provide the same effects as having 99 stones in the original version; unlocking all the invisible doors that provide shortcuts to the Boss Dragons.


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** Unless the player uses retro graphics, the shops now show the stat boosts any given piece of equipment provides before the player buys it and potentially wastes money on something weaker than the equipment they currently have.
** Once the player picks up a piece of equipment, if it is more powerful than the one currently in use, it will be automatically equipped.
** The Tasmanian Sword doesn't require pressing buttons on a different controller anymore. It has also been fixed to exclude the forms the main character doesn't have access to yet, making it look more like a legitimate feature of the game, instead of a potentially game-breaking cheat code.
12th Jun '17 3:43:34 PM SaniOKh
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* PurelyAestheticGender: Not only does selecting Hu-Girl not affect gameplay, the gender choice also stops being visually apparent halfway through the prologue.
8th Jun '17 1:32:12 PM anty21
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* [[Animesque]]: Zigzagged in the remake; the artstyle is inspired by Animesque Franco-Belgian comics, animation and video games, rather than by anime directly.

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* [[Animesque]]: {{Animesque}}: Zigzagged in the remake; the artstyle is inspired by Animesque Franco-Belgian comics, animation and video games, rather than by anime directly.
8th Jun '17 1:31:12 PM anty21
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* Animesque: Zigzagged in the remake; the artstyle is inspired by Animesque Franco-Belgian comics and video games, rather than by anime directly.

to:

* Animesque: [[Animesque]]: Zigzagged in the remake; the artstyle is inspired by Animesque Franco-Belgian comics comics, animation and video games, rather than by anime directly.
8th Jun '17 1:29:15 PM anty21
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Added DiffLines:

* Animesque: Zigzagged in the remake; the artstyle is inspired by Animesque Franco-Belgian comics and video games, rather than by anime directly.
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