History VideoGame / Wolfenstein2009

4th Jun '17 7:30:02 PM GuyIncog
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* AttackItsWeakPoint: Plays a role in a number of situations:
** The quickest way to defeat a Heavy Trooper is by shooting the glowing blue armor vents on each shoulder, followed by the emergency vent which then extends from his back.
** The Drache Trooper is vulnerable to being shot in his flamethrower tanks.
** The Geist Queen is vulnerable to attacks on her egg sacs.
** Several boss battles require BJ to target equipment components in order to destroy a machine and/or cause said machine to [[HoistByHisOwnPetard backfire on its creators.]]
12th May '17 2:07:11 AM GuyIncog
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* SomeKindOfForceField: Aside of the Veil shield, cast by both Blazkowicz and the Scribes, some areas are protected by a forcefield. They normally require the player to use the Empower ability to be destroyed.

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* SomeKindOfForceField: Aside of While they don't actually try to poke the Veil shield, cast force field ([[ShootingSuperman except by both Blazkowicz and the Scribes, some areas are shooting it]]) it's pretty much a given one or more mooks will say a variation of "He's protected by a forcefield. They normally require the player to use the Empower ability to be destroyed.some kind of shield!" whenever BJ has Shield active.
12th May '17 1:52:33 AM GuyIncog
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* AttackReflector: The aptly named Reflective Crystal upgrade for BJ's Shield power causes incoming fire to be redirected back at the shooter.



* DeflectorShields: One of the Veil powers BJ gains through the Thule medallion is the ability to project a force field around himself. Scribes have a similar ability to project force fields around either themselves or multiple fellow enemies;[[note]]just not both at the same time[[/note]] additionally, the Nazis also make use of Veil-powered devices which project force fields for purposes such as barricading doorways or providing instant cover for troops in open areas. In all iterations, the force fields are impenetrable to conventional small arms fire.



* DungeonShop: BJ encounters a black marketeer just before boarding the zeppelin, who takes time out from looting the (heavily defended) hangar to sell him whatever he needs.

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* DungeonShop: BJ encounters Black Market locations are prolific throughout Isenstadt, so much so that it's not uncommon for a black marketeer merchant to be just before boarding around the zeppelin, corner from enemy patrols. Special mention goes to the IntrepidMerchant who takes time out managed to sneak his way into the zeppelin hangar - the most restricted and heavily defended area of the Airfield level - and is quite happy to take a moment from looting the (heavily defended) hangar German supplies to sell him whatever he needs.some to BJ.


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* ForceFieldDoor: Appear with increasing frequency once the Veil has been introduced. Figuring out how to deactivate them - often from the opposite side of the door as the on/off switch - is a common gameplay element.


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* ShieldBash: A variation. The Reactive Crystal upgrade to the Shield power turns it into a one hit kill melee attack for most unarmored enemies - BJ simply has to walk up to them with the Shield active and they will die on contact with it.
3rd Dec '16 9:05:42 PM GuyIncog
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* PowerNullifier: The Veil Inhibitors, which block BJ's access to his Veil powers within a certain radius of them (and cause BJ's vision to become black-and-white as a side effect) but are easily destroyed by gunfire or melee attacks.
3rd Oct '16 12:21:29 AM Wereboar
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* HistoricalBadassUpgrade: Kreisau Circle was a small organization of aristocrats and intellectuals who opposed national socialism but limited their actions to sharing information with Allied intelligence agencies. They never planned or carried out any military or paramilitary operations.
20th May '16 5:36:26 PM rjd1922
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Check the [[Characters/{{Wolfenstein2009}} character sheet]].

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Check the [[Characters/{{Wolfenstein2009}} [[Characters/{{Wolfenstein 2009}} character sheet]].



* GatlingGood: To date, the only Wolfenstein game without such weapon in the SP arsenal.

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* GatlingGood: To date, the only Wolfenstein ''Wolfenstein'' game without such weapon in the SP arsenal.
14th Apr '16 1:26:37 PM lolface123
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* AxCrazy: The Veil Assassins.

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* AxCrazy: The Veil Assassins. The horrific experiments that empowered them with the ability to use the veil at will has also completely destroyed their mind outside of the desire to sadistically kill anyone they come across.
2nd Oct '15 2:36:58 PM Angeldeb82
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[[caption-width-right:250:[[{{Ghostapo}} Yeah]], [[RuleOfCool it's like this]].]]

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[[caption-width-right:250:[[{{Ghostapo}} Yeah]], Yeah,]] [[RuleOfCool it's like this]].]]
this.]]]]



* AbandonedHospital: The Hospital mission is set in a hospital that, while not ''quite'' abandoned, fits the look quite well. It's been commandeered by the Nazis, and by the time you get there, the place has been ransacked, and most of the patients and staff have been either abducted to serve as test subjects for their sick medical experiments or eviscerated by the invisible, AxeCrazy assassins that prowl the hallways.

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* AbandonedHospital: The Hospital mission is set in a hospital that, while not ''quite'' abandoned, fits the look quite well. It's been commandeered by the Nazis, and by the time you get there, the place has been ransacked, and most of the patients and staff have been either abducted to serve as test subjects for their sick medical experiments or eviscerated by the invisible, AxeCrazy AxCrazy assassins that prowl the hallways.



**** It's interesting to note that the otherwise superior 1946 Ubersoldaten models featured in ''WolfensteinTheNewOrder'' can only be defeated by destroying that very same breathing pump, forcing the beast to remove its armored faceplate.

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**** It's interesting to note that the otherwise superior 1946 Ubersoldaten models featured in ''WolfensteinTheNewOrder'' ''VideoGame/WolfensteinTheNewOrder'' can only be defeated by destroying that very same breathing pump, forcing the beast to remove its armored faceplate.



** AwesomeButImpractical: Despite all of this, or perhaps because of it, its design is woefully wasteful, seemingly [[RuleOfCool for aesthetics.]] Half the aircraft's weight must be the massive metal doors everywhere. The other half is composed by the tons of swastikas. You could sew together another Zeppelin from all the Nazi flags it carries. Still, it's not as if you could mount [[spoiler:the Thule portal]] on anything ''smaller...''

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** AwesomeButImpractical: Despite all of this, or perhaps because of it, its design is woefully wasteful, seemingly [[RuleOfCool for aesthetics.]] aesthetics]]. Half the aircraft's weight must be the massive metal doors everywhere. The other half is composed by the tons of swastikas. You could sew together another Zeppelin from all the Nazi flags it carries. Still, it's not as if you could mount [[spoiler:the Thule portal]] on anything ''smaller...''



** The city of Isenstadt ''itself'' looks very different as seen from the Zepellin, through the Veil. It is full of what appear to be massive {{Ley Line}}s in a pattern not unlike a crater.

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** The city of Isenstadt ''itself'' looks very different as seen from the Zepellin, Zeppelin, through the Veil. It is full of what appear to be massive {{Ley Line}}s in a pattern not unlike a crater.



* ExplodingBarrels: But of course! [[LampshadeHanging Lampshaded]] by an intel report you can find on [[spoiler: the zeppelin]], in which a Nazi scientist asks a commander to not let his men smoke around the red barrels, which have a tendency to [[StuffBlowingUp explode]].

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* ExplodingBarrels: But of course! [[LampshadeHanging Lampshaded]] {{Lampshade|Hanging}}d by an intel report you can find on [[spoiler: the zeppelin]], in which a Nazi scientist asks a commander to not let his men smoke around the red barrels, which have a tendency to [[StuffBlowingUp explode]].



* OddlyNamedSequel: This game is a sequel to an entry in its series named '''''Return''' to Castle Wolfenstein''.

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* OddlyNamedSequel: OddlyNamedSequel2ElectricBoogaloo: This game is a sequel to an entry in its series named '''''Return''' to Castle Wolfenstein''.
21st Sep '15 6:45:24 PM Kadorhal
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* LayeredWorld: ''The Veil''. Viewing objects through it may be different than viewing it normally, such as brand new fighter planes appearing derelict to the point of crumbling.

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* LayeredWorld: ''The Veil''. Viewing objects through it may be different than viewing it normally, such as brand new fighter planes and generators appearing derelict to the point of crumbling.crumbling, and a regular old mountain appearing as an active volcano.



** GiantMook: The Heavy Soldiers, equipped with PowerArmor and a particle beam cannon.

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** GiantMook: The Heavy Soldiers, equipped with PowerArmor PoweredArmor and a particle beam cannon.
18th Sep '15 1:21:34 PM Kadorhal
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* AmericaWonWorldWarII: And prevents [[spoiler:an entire city being destroyed]] in the process.

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* AmericaWonWorldWarII: And prevents [[spoiler:an entire city from being destroyed]] in the process.process. However, the German Resistance plays a very valuable role in Blazkowicz' success, nicely averting AllGermansAreNazis as well.



* GameplayAndStoryIntegration: The opening scene has your character stopping an onslaught of bullets with an energy shield that then erupts outwards, [[StrippedToTheBone killing]] all the shooters. Later in the game, not only the Shield itself becomes usable as a Veil power, but the fact that it disintegrates everything is also a purchasable function.
* GameplayAndStorySegregation: Some minor examples with the blueprints the player comes across, some of which depict either weapon upgrades that aren't actually available in the game or weapons that do appear in the game but which the player cannot acquire.

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* GameplayAndStoryIntegration: The opening scene has your character stopping an onslaught of bullets with an energy shield that then erupts outwards, [[StrippedToTheBone killing]] all the shooters. Later in the game, not only does the Shield itself becomes become usable as a Veil power, but the fact that it disintegrates everything is also a purchasable function.
* GameplayAndStorySegregation: Some minor examples with the blueprints the player comes across, some of which depict either weapon upgrades that aren't actually available in the game or weapons that do appear in the game but which the player cannot acquire. This is in part due to the blueprints actually being concept art of the weapons and their fully-upgraded forms.



* GunAccessories: The game had extras for every weapon, from the mundane like carrying more ammo, through the utilitarian like loading the Kar 98 with stripper clips instead of single shots (something it should do anyway), to the extremely silly such as building a magazine-fed Panzerschreck that fired homing missiles. Some weren't visible, like shortening the laser gun's charge-up time from one full second to half a second.

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* GunAccessories: The game had extras for every weapon, from the mundane like carrying more ammo, through the utilitarian like loading the Kar 98 with stripper clips instead of single shots (something it should do anyway), to the extremely silly such as building a magazine-fed Panzerschreck that fired homing missiles.missiles and didn't require the bulky blast shield. Some weren't visible, like shortening the laser gun's charge-up time from one full second to half a second.



* InterfaceSpoiler: The weapon menu.

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* InterfaceSpoiler: The weapon menu. To a lesser extent, the list of unlocked upgrades at the end of a mission as well.



* MugglesDoItBetter: Most of the interdimensional beings can be killed by WorldWarII-era machine guns.
* OddlyNamedSequel: This game is a sequel to an entry in its series named '''''[[VideoGame/ReturnToCastleWolfenstein Return]]''''' ''[[VideoGame/ReturnToCastleWolfenstein To Castle Wolfenstein]]''.

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* MugglesDoItBetter: Most of the interdimensional beings can be killed by WorldWarII-era UsefulNotes/WorldWarII-era machine guns.
* OddlyNamedSequel: This game is a sequel to an entry in its series named '''''[[VideoGame/ReturnToCastleWolfenstein Return]]''''' ''[[VideoGame/ReturnToCastleWolfenstein To '''''Return''' to Castle Wolfenstein]]''.Wolfenstein''.



* OverHeating: The quadruple cannons found, among other places, in the Airfield and the Castle.

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* OnlyAFleshWound: Averted in an odd fashion, as with a big enough gun shooting a regular enemy in a limb will cause him to limp or switch hands for his weapon before eventually bleeding out. What makes it odd is that you almost never actually get to see this in action because the enemies have so little health - even your weakest weapon with no upgrades kills in two or three bullets.
* OverHeating: The quadruple cannons found, among other places, in the Airfield and the Castle. Mounted [=MG42=]s as well.



* PortalCut: If you're going through a Veil Door and exit from the Veil at the same time, you'll get killed.

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* PortalCut: If you're going You instantly die if you leave the Veil while halfway through a Veil Door and exit from the Veil at the same time, you'll get killed.Door.



* [[ShootTheMedicFirst Shoot The Scribe First]]: Otherwise he'll shield enemy soldiers from your attacks as they generously pump you full of lead. In fact, saving him for last means he can now spend all his time shielding ''himself'', which just makes killing him that much harder.

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* [[ShootTheMedicFirst Shoot The Scribe First]]: Otherwise ShootTheMedicFirst: Aim for the Scribes first, otherwise he'll shield enemy soldiers from your attacks as they generously pump you full of lead. In fact, saving him for last means he can now spend all his time shielding ''himself'', which just makes killing him that much harder.



* SequelDifficultyDrop: ''Wolfenstein'' is easier than ''RTCW'' or ''[=Wolf3D=]'', what with modern FPS mechanics such as RegeneratingHealth, and the game's own gimmick, the veil powers. Enemies also suffer from ImperialStormtrooperMarksmanshipAcademy aim and have noticeably less health than in previous games, with the basic soldiers dying after only 2 or 3 bullets and even the EliteMooks being killable with only several bullets. The HarderThanHard difficulty is only marginally harder than the Normal difficult in most other [=FPS=] games.

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* SequelDifficultyDrop: ''Wolfenstein'' is easier than ''RTCW'' or ''[=Wolf3D=]'', what with modern FPS mechanics such as RegeneratingHealth, and the game's own gimmick, the veil powers. Enemies also suffer from the ImperialStormtrooperMarksmanshipAcademy aim and have noticeably less health than in previous games, with the basic soldiers dying after only 2 or 3 bullets from even your standard [=MP40=], and even the EliteMooks being killable with only several bullets. The HarderThanHard difficulty is only marginally harder than the Normal difficult in most other [=FPS=] FPS games.



** The Tomes of Power hidden across Isenstadt look exactly like the items of the same name in ''{{Heretic}}'', another game Raven Software was responsible for.
** The Isenstadt tavern is called Raven's Nest and is adorned with Raven Software logo. There is also an ad for Raben Bier (Raven Beer) above the doors of the black marketeers Downtown hideout.

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** The Tomes of Power hidden across Isenstadt look exactly like the items of the same name in ''{{Heretic}}'', ''VideoGame/{{Heretic}}'', another game Raven Software was responsible for.
for and which was in some way a follow-up to an earlier id Software title.
** The Isenstadt tavern is called the Raven's Nest and is adorned with Raven Software Software's logo. There is also an ad for Raben Bier (Raven Beer) above the doors of the black marketeers marketeers' Downtown hideout.



* TruceZone: In the Tavern level, the player has an opportunity to approach various German soldiers while they're drinking and overhear their conversations. If you deliberately try to [[TalkToEveryone talk to them]] however, one will find them [[AlwaysChaoticEvil less than hospitable]].

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* TruceZone: In the Tavern level, the player has an opportunity to approach various German soldiers while they're drinking and overhear their conversations. If you deliberately try to [[TalkToEveryone talk to them]] however, one will find almost every one of them [[AlwaysChaoticEvil less than hospitable]].



* WideOpenSandbox: The game uses a Hub based system centered around the entire town of Isenstadt, which you can explore for collectibles and scripted sequences involving the townspeople, all while fighting Nazis throughout the streets.

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* WideOpenSandbox: The game uses a Hub based system [[HubLevel hub-based system]] centered around the entire town of Isenstadt, which you can explore for collectibles and scripted sequences involving the townspeople, all while fighting Nazis throughout the streets.
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