History VideoGame / WizardsAndWarriors

23rd Jun '16 10:12:50 AM DarkStorm
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* {{BFS}}: The Silversword from the third game. It shoots energy bolts.

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* {{BFS}}: The titular Ironsword from the second game and the Silversword from the third game. It shoots They shoot energy bolts.



* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he wears armor in the games.

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* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he wears armor he's a KnightInShiningArmor in the games.games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker, but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.



** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities.

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** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities.abilities, [[CosmeticReward they just change his appearance.]]



* UselessUsefulStealth: See above about the Cloak of Invisibility.

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* UselessUsefulStealth: See above about the Cloak of Invisibility.Darkness.
26th May '16 9:31:19 AM CynicalBastardo
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* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]

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* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover, despite Kuros ingame actually being a knight.


Added DiffLines:

* MultiMeleeMaster: Kuros, while primarily [[HeroesPreferSwords being a sword wielding knight]], can make use of other weapons, such as daggers, staffs and axes. In the third game, he even wields three different types of sword.
25th Apr '16 5:29:26 PM jayharrison
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* FakeDifficulty: The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).

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* FakeDifficulty: FakeDifficulty:
** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open, which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
**
The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).



* RandomDrops: Present in the first two games.



* TreasureIsBiggerInFiction: Why are there uncollected head-sized perfectly cut gemstones out in the open, is anyone's guess.

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* TreasureIsBiggerInFiction: Why are there uncollected head-sized perfectly cut gemstones out in the open, open is anyone's guess.
8th Apr '16 8:16:57 AM CynicalBastardo
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* {{Bizzarchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.

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* {{Bizzarchitecture}}: {{Bizarrchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.
8th Apr '16 8:15:09 AM CynicalBastardo
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Added DiffLines:

* {{Bizzarchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.
16th Oct '15 6:29:42 AM LadyYuki
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* DepthPerplexion: floating tree stumps in the forest of the first game.

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* DepthPerplexion: floating Floating tree stumps in the forest of the first game.
6th Aug '15 6:19:27 AM Prfnoff
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** One of the tavern owners is named [[CoronationStreet Newton N Ridley]].
** Having to agree to marry all three princesses in a ButThouMust moment is a direct reference to the TropeNamer, ''DragonWarrior''.

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** One of the tavern owners is named [[CoronationStreet [[Series/CoronationStreet Newton N Ridley]].
** Having to agree to marry all three princesses in a ButThouMust moment is a direct reference to the TropeNamer, ''DragonWarrior''.''VideoGame/DragonQuestI''.
3rd Jul '15 11:26:21 AM TheomanZero
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* InterchangeableAnitmatterKeys: While all three games have keys and locks, this trope only applies to ''Ironsword''.

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* InterchangeableAnitmatterKeys: InterchangeableAntimatterKeys: While all three games have keys and locks, this trope only applies to ''Ironsword''.
3rd Jul '15 11:25:23 AM TheomanZero
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* InterchangeableAnitmatterKeys: While all three games have keys and locks, this trope only applies to ''Ironsword''.



* PoisonMushroom: ''Ironsword'' contains bulging chickens that reduce your health instead of restoring it.

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* PoisonMushroom: ''Ironsword'' contains swollen, bulging chickens that reduce your health instead of restoring it.
3rd Jul '15 11:15:46 AM TheomanZero
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Added DiffLines:

* PoisonMushroom: ''Ironsword'' contains bulging chickens that reduce your health instead of restoring it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WizardsAndWarriors