History VideoGame / WizardsAndWarriors

25th Apr '16 5:29:26 PM jayharrison
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* FakeDifficulty: The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).

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* FakeDifficulty: FakeDifficulty:
** The final level in the first game. Bribing the knight guarding the door to Malkil requires 100 gems. Only about 65 are are out in the open, which requires [[RandomDrop killing countless enemies to randomly drop]] the 35 gems necessary to proceed.
**
The platforming elements in this game can range from tricky (numerous sloped areas) to downright hellish (be prepared to lose a lot of lives trying to land perfectly on every floating platform in the 3rd wizard trial in the final game).



* RandomDrops: Present in the first two games.



* TreasureIsBiggerInFiction: Why are there uncollected head-sized perfectly cut gemstones out in the open, is anyone's guess.

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* TreasureIsBiggerInFiction: Why are there uncollected head-sized perfectly cut gemstones out in the open, open is anyone's guess.
8th Apr '16 8:16:57 AM CynicalBastardo
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* {{Bizzarchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.

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* {{Bizzarchitecture}}: {{Bizarrchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.
8th Apr '16 8:15:09 AM CynicalBastardo
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Added DiffLines:

* {{Bizzarchitecture}}: The city of Piedup from the third game is a lot more vertical than your average city would be. It's handwaved by the manual as having been built as an experiment in space conservation, though this doesn't really explain how a city of houses on wooden platforms is able to support a massive castle on top without collapsing under its own weight.
16th Oct '15 6:29:42 AM LadyYuki
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* DepthPerplexion: floating tree stumps in the forest of the first game.

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* DepthPerplexion: floating Floating tree stumps in the forest of the first game.
6th Aug '15 6:19:27 AM Prfnoff
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** One of the tavern owners is named [[CoronationStreet Newton N Ridley]].
** Having to agree to marry all three princesses in a ButThouMust moment is a direct reference to the TropeNamer, ''DragonWarrior''.

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** One of the tavern owners is named [[CoronationStreet [[Series/CoronationStreet Newton N Ridley]].
** Having to agree to marry all three princesses in a ButThouMust moment is a direct reference to the TropeNamer, ''DragonWarrior''.''VideoGame/DragonQuestI''.
3rd Jul '15 11:26:21 AM TheomanZero
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* InterchangeableAnitmatterKeys: While all three games have keys and locks, this trope only applies to ''Ironsword''.

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* InterchangeableAnitmatterKeys: InterchangeableAntimatterKeys: While all three games have keys and locks, this trope only applies to ''Ironsword''.
3rd Jul '15 11:25:23 AM TheomanZero
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* InterchangeableAnitmatterKeys: While all three games have keys and locks, this trope only applies to ''Ironsword''.



* PoisonMushroom: ''Ironsword'' contains bulging chickens that reduce your health instead of restoring it.

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* PoisonMushroom: ''Ironsword'' contains swollen, bulging chickens that reduce your health instead of restoring it.
3rd Jul '15 11:15:46 AM TheomanZero
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Added DiffLines:

* PoisonMushroom: ''Ironsword'' contains bulging chickens that reduce your health instead of restoring it.
3rd Jul '15 10:57:51 AM TheomanZero
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* NakedApron: The Store Clerk in ''Ironsword'' wears nothing under his green apron. (Well, actually he may be wearing clothes the same color as his skin due to palette limitations, but he sure ''looks'' naked.)* NamedWeapons: Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).

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* NakedApron: The Store Clerk in ''Ironsword'' wears nothing under his green apron. (Well, actually he may be wearing clothes the same color as his skin due to palette limitations, but he sure ''looks'' naked.)* )
*
NamedWeapons: Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).
3rd Jul '15 10:57:25 AM TheomanZero
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* NamedWeapons: Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).

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* NakedApron: The Store Clerk in ''Ironsword'' wears nothing under his green apron. (Well, actually he may be wearing clothes the same color as his skin due to palette limitations, but he sure ''looks'' naked.)* NamedWeapons: Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel (after the pieces are collected).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WizardsAndWarriors