History VideoGame / WizardsAndWarriors

17th Feb '18 11:49:27 PM nombretomado
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Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends.

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Released in 1987 by Acclaim, developed by British company {{Rare}}, Creator/{{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends.
4th Jan '18 3:03:20 AM Cryoclaste
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The other games in this series are ''Ironsword: Wizards and Warriors II'', released for the NES in 1989, ''Fortress of Fear: Wizards and Warriors X'', released for the GameBoy in 1990, and ''Wizards and Warriors III: Kuros: Visions of Power'', for the NES in 1992.

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The other games in this series are ''Ironsword: Wizards and Warriors II'', released for the NES in 1989, ''Fortress of Fear: Wizards and Warriors X'', released for the GameBoy UsefulNotes/GameBoy in 1990, and ''Wizards and Warriors III: Kuros: Visions of Power'', for the NES in 1992.



* LetteredSequel: The GameBoy title is ''X'' even though it was released third chronologically.

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* LetteredSequel: The GameBoy UsefulNotes/GameBoy title is ''X'' even though it was released third chronologically.
30th Dec '17 1:58:19 PM CynicalBastardo
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Added DiffLines:

* EverythingTryingToKillYou: Subverted in the third game. Fewer enemies will try to kill you if you're correctly dressed in the relevant area; A knight in the castle, a thief in the city, and a wizard in the underworld will attract a lot less attention than, say, a knight in the underworld, a thief in the castle, or a wizard in the city.
7th Aug '17 9:05:32 AM xcountryguy
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* EvilSorcerer: Malkil.

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* EvilSorcerer: Malkil.Malkil uses a lot of magic throughout the series and is the villain for Kuros to defeat.



* NamesToRunAwayFromReallyFast: Malkil.

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* NamesToRunAwayFromReallyFast: Malkil.Malkil, whose name basically means "Bad kill".



* UselessUsefulStealth: See above about the Cloak of Darkness.

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* UselessUsefulStealth: See above about the The Cloak of Darkness.Darkness doesn't actually make Kuros invisible to enemies; it makes Kuros invisible to ''the player''.
10th Apr '17 9:41:32 AM xcountryguy
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/46995_ironsword_wizards_warriors_ii_nes_front_cover.jpg]][[caption-width-right:350:[[LadyNotAppearingInThisGame Fabio Not Appearing In This Game]]]]
10th Apr '17 7:59:35 AM xcountryguy
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* DismantledMacGuffin: The titular Ironsword of the second game is in four separate pieces, recovered through the first four stages and then used to great effect in the last stage.



* HyperactiveMetabolism:
** Food typically heals in all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].

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* HyperactiveMetabolism:
**
HyperactiveMetabolism: Food typically heals in all of the games.
** Not so much in the second game, since small chickens will restore health, [[DeathByGluttony but large chickens can kill a weakened Kuros]].
games.
10th Apr '17 7:41:06 AM xcountryguy
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* GainaxEnding: For the third game. Malkil explodes, leaving a GiantSwirlyThing. Kuros jumps into it and ends up in the future.

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* GainaxEnding: For the third game. Malkil explodes, leaving a GiantSwirlyThing.PortalDoor. Kuros jumps into it and ends up in the future.



** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities, [[CosmeticReward they just change his appearance.]]

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** This is much more apparent in ''Ironsword'', since many of the items collected do absolutely '''nothing''' to improve Kuros' abilities, [[CosmeticReward [[CosmeticAward they just change his appearance.]]
9th Apr '17 2:48:30 PM xcountryguy
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* SkeletonKey: The level three thief ability in the third game is a skeleton key which "will let you into any door you like!"



* SkeletonKey: The third level of the Thief gets one of these. With it, Kuros can open any door or brown window.

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* SkeletonKey: The third level of the Thief in the third game gets one of these. With it, Kuros can open any door or brown window.window.
* SlouchOfVillainy: When Malkil is found at the end of the third game the villain is reclined very comfortably on an oversized throne.
9th Apr '17 2:01:27 PM xcountryguy
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* AutoScrollingLevel: All of the class challenges in the third game involve puzzling through an auto scrolling platform section.

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* AutoScrollingLevel: All of the thief class challenges in the third game involve puzzling through an auto scrolling platform section.



* CirclingBirdies: Kuros will either get a halo of stars when killed or just have a sound effect happen depending on the game.



* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts Kuros as a barbarian on the second game's cover despite Kuros ingame actually being a knight.

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* [[LadyNotAppearinginThisGame Fabio-Not-Appearing-In-This-Game]]: Fabio depicts FallingDamage: Kuros as will not take fall damage but long falls will stun him for a barbarian on the second game's cover despite Kuros ingame actually being a knight.few moments.



* LevitatingLotusPosition: Wizard Kuros can gain altitude this way in the third game.
* MasterOfUnlocking: Kuros becomes one with his thief class in the third game with the help of a crowbar and a SkeletonKey.



* SkeletonKey: The level three thief ability in the third game is a skeleton key which "will let you into any door you like!"



* YourPrincessIsInAnotherCastle: The first game has plenty of damsels for you to rescue, though.

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* YourPrincessIsInAnotherCastle: The first game has and third games have plenty of damsels for you to rescue, though.
9th Apr '17 1:37:27 PM xcountryguy
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Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends, [[PowerupLetdown some of which may prove more useful than others]].

''Wizards and Warriors'' is essentially a platformer with dungeon-crawler elements and mild RPG elements. Players had to roam through large levels looking for enough gems to pay their way to a boss fight, and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).

Would go on to spawn two NES sequels and one for the GameBoy. Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.

to:

Released in 1987 by Acclaim, developed by British company {{Rare}}, ''Wizards and Warriors'' features KnightInShiningArmor Kuros hopping through the kingdom, in search of his beloved (and nameless) [[SaveThePrincess Princess]], abducted by token EvilSorcerer Malkil. Along the way, he'll rescue any OTHER [[DamselInDistress Damsels in Distress]] he happens to stumble over, along with picking up a variety of magical odds and ends, [[PowerupLetdown some of which may prove more useful than others]].

ends.

''Wizards and Warriors'' is essentially a platformer with both dungeon-crawler elements and mild RPG elements. Players had have to roam through large levels looking for enough gems to pay their way to a boss fight, fight and could collect keys, treasure, and special items along the way, while dealing with a 5-item inventory limit (with specific items using specific slots).

Would go on to spawn two NES sequels
limited inventory.

The other games in this series are ''Ironsword: Wizards
and one Warriors II'', released for the GameBoy. NES in 1989, ''Fortress of Fear: Wizards and Warriors X'', released for the GameBoy in 1990, and ''Wizards and Warriors III: Kuros: Visions of Power'', for the NES in 1992.

Kuros and Malkil were also regular characters on the cartoon segment of ''WesternAnimation/VideoPower''.



* AutoScrollingLevel: All of the class challenges in the third game involve puzzling through an auto scrolling platform section.



* ContemptibleCover: The boxart of the second game features... uh... Fabio. No kidding.
* CoversAlwaysLie: The cover artwork for all four games depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that most likely will cause you to promptly leap to your death.

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* ColonCancer: The title of the third game: ''Wizards and Warriors III: Kuros: Visions of Power''.
* ContemptibleCover: The boxart of the second game features... uh... Fabio. No kidding.
features Fabio in barbarian garb.
* CoversAlwaysLie: The cover artwork for all four games titles depict Kuros as a half-naked barbarian, despite the fact that he's a KnightInShiningArmor in the games. Likewise, Malkil appears on the cover of the first game as an ashen-skinned EvilOverlooker but when you get to him he's a bearded wizard with bright sky-blue robes. He finally gets the "shadowy sorcerer" look in the Gameboy game, ''Fortress of Fear''.
* CriticalAnnoyance: Getting low on health will trigger a musical ditty that most likely will cause you to promptly leap to your death.not stop.



* DirectionallySolidPlatforms: Sometimes.



* GiantSpider: One of the bosses.

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* GiantSpider: One of the bosses.bosses in the first game.



* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in cover art. [[WesternAnimation/VideoPower And on TV]].

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* ItemGet: Kuros will triumphantly raise the different class trophies above his head in the third game.
* KnightInShiningArmor: Kuros, though he's always shown as a barbarian type in cover art. art [[WesternAnimation/VideoPower And and on TV]].TV]].
* LetteredSequel: The GameBoy title is ''X'' even though it was released third chronologically.



** Kuros wields the Brightsword in W&W1, then the titular Ironsword in the sequel once it is assembled.

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** Kuros wields the Brightsword in W&W1, ''W&W 1'', then the titular Ironsword in the sequel once it is assembled.



* NumberedSequels: The NES games play this trope straight with some ColonCancer.



* YourPrincessIsInAnotherCastle: We've got plenty of damsels for you to rescue, though.

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* YourPrincessIsInAnotherCastle: We've got The first game has plenty of damsels for you to rescue, though.
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