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Trope was cut/disambiguated due to cleanup


* AnAesop: Life's meaning is ours to choose; we always have a choice to do things like seek help or create our own answers to mysteries.
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None

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* {{Permadeath}}: If you ever choose to hang yourself at the end, the game rewrites itself so that you can never play it again.
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None

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* MultipleEndings:
** If you choose to hang yourself at the end, the game closes and is permanently ruined- trying to replay it results in a distorted title screen that will not let you play it. After all, suicide is not something you can come back from.
** If you instead choose to answer the phone and get help, you will be teleported to a room where the woman talks to you and thanks you for saving her and seeking help.
** At the end of the NewGamePlus mode, if you go to the phone again, it will initially vanish as the depression moves it farther away and tries to get you to hang yourself, and you move to a giant chess board where representations of both the woman and the depression try to make you do what they want. Ultimately, the player answers the phone and winds up in the room again, with the woman again thanking them... but the room is now distorted and glitched.
** Finally, the True Ending, which happens if you open and restart the game one more time, has the depression attack you outright with shadow people and a BreakingLecture. Should you still make it, you are dropped in the Angel room from the second chapter, and press a button to finally free yourself, with the woman giving a speech about how death is just the end of life and life is still worth it.

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The game, essentially, is a "[[EnvironmentalNarrativeGame walking simulator]]" that takes the player through surreal and ever-changing environments, intended to illustrate the feelings of depression and anxiety in an interactive format.

to:

The game, essentially, is a "[[EnvironmentalNarrativeGame walking simulator]]" that takes the player through surreal and ever-changing environments, intended to illustrate the feelings of depression and anxiety in an interactive format.
format. You are introduced to the game by the developer, who doesn't seem to believe much in his game, and by journeying through the game and accomplishing the tasks he gives to you, you begin to find out his story. There is also a whole slew of strange shadow people [=NPCs=] and a mysterious woman on a swing.






* BigBad: The personification of the narrator's depression is keeping the mysterious woman, who is hinted to represent the will to live, prisoner inside the game, and continuously tries to get the player to kill themself.



* DontTouchItYouIdiot: The narrator leaves the player in a room while they try and fix the game, with the instruction not to touch anything. Of course, the only way to progress is to touch [[WhatDoesThisButtonDo the button in the middle of the room]], which sends you falling to a new location.
* DrivenToSuicide: At the end of the game, the player is presented with the option to hang themselves.

to:

* DontTouchItYouIdiot: The narrator leaves the player in a room while they try and fix the game, with the instruction not to touch anything. Of course, the only way to progress is to touch [[WhatDoesThisButtonDo the button in the middle of the room]], which sends you falling to a new location.
location. If you wait long enough, the narrator will return and outright tell you to push the button because it is the only way to progress.
* DrivenToSuicide: The entire game is indicated to be the narrator and/or the player struggling between suicidal depression and hope, with both represented as in-game characters. At the end of the game, the player is presented with the option to hang themselves.themselves. Do so and the game becomes permanently unplayable.



* NewGamePlus: If you didn't choose to hang yourself the first time around, you can choose to replay the game with new content.

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* NewGamePlus: If you didn't choose to hang yourself the first time around, you can choose to replay the game with new content. This is actually required to get the True Ending.
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* TheFourthWallWillNotProtectYou: The game reads your computer's username and screenshot of your desktop to increase horror. Also, the game writes some files into your Documents folder.

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* TheFourthWallWillNotProtectYou: The game reads your computer's username and screenshot of your desktop to increase your personal horror. Also, the game writes some files into your Desktop and Documents folder.
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* FailureIsTheOnlyOption: In the alleyway level, the shop's entrance is blocked by "people" you are tasked to avoid. Touching the entrance makes you be surrounded by said "people" and unable to leave, but it will then proceed to the next level.

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* FailureIsTheOnlyOption: In the alleyway level, the shop's entrance is blocked by some "people" you are tasked to avoid. Touching the entrance makes you be surrounded by said "people" and unable to leave, but it will then proceed to the next level.
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Didn't notice "people" there, in All Of The Other Reindeer. Thanks!


* FailureIsTheOnlyOption: In the alleyway level, the shop's entrance is blocked by whispering dummies you are tasked to avoid. Touching the entrance makes you be surrounded by said dummies and unable to leave, but it will then proceed to the next level.

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* FailureIsTheOnlyOption: In the alleyway level, the shop's entrance is blocked by whispering dummies "people" you are tasked to avoid. Touching the entrance makes you be surrounded by said dummies "people" and unable to leave, but it will then proceed to the next level.
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ALL UPPERCASE.


!![[Administrivia/SpoilersOff All spoilers are unmarked]]. This game is meant to be ''experienced''. It is free-to-play and rather short, so it's recommended to download and play this game first before proceeding.

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!![[Administrivia/SpoilersOff All spoilers are unmarked]].ALL SPOILERS ARE UNMARKED]]. This game is meant to be ''experienced''. It is free-to-play and rather short, so it's recommended to download and play this game first before proceeding.

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Added some tropes.


!![[Administrivia/SpoilersOff All spoilers are unmarked]]. This game is meant to be experienced. It is free-to-play and rather short, so it's recommended to download and play this game first before proceeding.

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!![[Administrivia/SpoilersOff All spoilers are unmarked]]. This game is meant to be experienced.''experienced''. It is free-to-play and rather short, so it's recommended to download and play this game first before proceeding.



''When The Darkness Comes'' is an {{Indie|Game}} Horror Game made in 2019 by Sirhaian and made available on Steam.

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''When The Darkness Comes'' is an {{Indie|Game}} Horror PsychologicalHorror Game made in 2019 by Sirhaian and made available on Steam.
for Windows.



* DevelopersForesight:
** In the aquatic level, try to fall off the platform. You'll respawn on the platform, with the walls around the platform this time.
** In the alleyway, you can explore all routes, each having its own text. There's one route that seemingly allows you to exit the level before it's suddenly blocked if you try to enter.



* FailureIsTheOnlyOption: In the alleyway level, the shop's entrance is blocked by whispering dummies you are tasked to avoid. Touching the entrance makes you be surrounded by said dummies and unable to leave, but it will then proceed to the next level.
* TheFourthWallWillNotProtectYou: The game reads your computer's username and screenshot of your desktop to increase horror. Also, the game writes some files into your Documents folder.



* InterfaceSpoiler: In the main menu, look at the bottom left. It's told from the ''very beginning'' of the game that it's meant to be replayed.



* NewGamePlus: If you didn't choose to hang yourself the first time around, you can choose to replay the game with new contents.
* OminousVisualGlitch: Of a sort. As the game progressively gets scarier, more things will start to look glitched. A notable example is during a "conversation" game- the button with negative answers is glitched and unusable, and gets worse each round.

to:

* NewGamePlus: If you didn't choose to hang yourself the first time around, you can choose to replay the game with new contents.
content.
* OminousVisualGlitch: Of a sort. As the game progressively gets scarier, more things will start to look glitched. A notable example is during a "conversation" game- the button with negative answers is glitched and unusable, unusable and gets worse each round.



* UnnaturallyLoopingLocation: The first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player leave by making the doors more and more obvious, which doesn't break the loop at all.

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* UnnaturallyLoopingLocation: The first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, this and tries to make the player leave by making the doors more and more obvious, which doesn't break the loop at all.

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Added a new example. And, Spoilers Off. Yes, I did copy (shamelessly?) the template from Doki Doki Literature Club.


!![[Administrivia/SpoilersOff All spoilers are unmarked]]. This game is meant to be experienced. It is free-to-play and rather short, so it's recommended to download and play this game first before proceeding.



* ButThouMust: The game presents buttons at various points in the game, for the purposes of answering questions. However, the player is never allowed to actually make a choice; either they only get one answer, which invariably isn't the answer they'd typically want to choose, or the answer is nullified anyway because "they didn't mean it". [[spoiler:A rather dark version comes near the end. The player is given a button and a woman asking them questions, but they aren't allowed to move. As the woman tries in vain to make you respond, you can do nothing but stand there and fail her.]]

to:

* ButThouMust: The game presents buttons at various points in the game, for the purposes of answering questions. However, the player is never allowed to actually make a choice; either they only get one answer, which invariably isn't the answer they'd typically want to choose, or the answer is nullified anyway because "they didn't mean it". [[spoiler:A A rather dark version comes near the end. The player is given a button and a woman asking them questions, but they aren't allowed to move. As the woman tries in vain to make you respond, you can do nothing but stand there and fail her.]]



* DrivenToSuicide: At the end of the game, [[spoiler:the player is presented with the option to hang themselves.]]
* HopeSpot: After some horror scenes and a bit of platform hell, the player ends up in a nice, peaceful house with a couch and a TV, and are given the chance to just take it easy, as long as they can find the remote. [[spoiler:When the TV is turned on, it's to a static channel with the sound of sirens, followed by the warning to "find a safe place" as the landscape burns down around outside and the world suddenly explodes.]]

to:

* DrivenToSuicide: At the end of the game, [[spoiler:the the player is presented with the option to hang themselves.]]
themselves.
* HopeSpot: After some horror scenes and a bit of platform hell, the player ends up in a nice, peaceful house with a couch and a TV, and are given the chance to just take it easy, as long as they can find the remote. [[spoiler:When When the TV is turned on, it's to a static channel with the sound of sirens, followed by the warning to "find a safe place" as the landscape burns down around outside and the world suddenly explodes.]]



* LastSecondEndingChoice: What ending you get depends on what you do at the very end of the game. [[spoiler:The player is presented with a chair and a noose at the end of the hallway. They can either keep walking and trigger the bad ending, or turn around and call for help, triggering the good ending.]]

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* LastSecondEndingChoice: What ending you get depends on what you do at the very end of the game. [[spoiler:The The player is presented with a chair and a noose at the end of the hallway. They can either keep walking and trigger the bad ending, or turn around and call for help, triggering the good ending.]]


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* NewGamePlus: If you didn't choose to hang yourself the first time around, you can choose to replay the game with new contents.

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Changed: 473

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None



The game, essentially, is a "[[EnvironmentalNarrativeGame walking simulator]]" that takes the player through surreal and ever-changing environments, intended to illustrate the feelings of depression and anxiety in an interactive format.

to:

\nThe game, essentially, is a "[[EnvironmentalNarrativeGame walking simulator]]" that takes the player through surreal and ever-changing environments, intended to illustrate the feelings of depression and anxiety in an interactive format.
format.






!!Contains examples of:



* UnnaturallyLoopingLocation: The first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player leave by making the doors more and more obvious, which doesn't break the loop at all.

to:

* UnnaturallyLoopingLocation: The first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player leave by making the doors more and more obvious, which doesn't break the loop at all.all.
----
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None


* UnnaturallyLoopingLocation: The first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player by making the doors more and more obvious, which doesn't break the loop at all.

to:

* UnnaturallyLoopingLocation: The first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player leave by making the doors more and more obvious, which doesn't break the loop at all.
Is there an issue? Send a MessageReason:
None


The game, essentially, is a "walking simulator" that takes the player through surreal and ever-changing environments, intended to illustrate the feelings of depression and anxiety in an interactive format.

to:

The game, essentially, is a "walking simulator" "[[EnvironmentalNarrativeGame walking simulator]]" that takes the player through surreal and ever-changing environments, intended to illustrate the feelings of depression and anxiety in an interactive format.
Is there an issue? Send a MessageReason:
None


''When The Darkness Comes'' is an Indie Horror Game made in 2019 by Sirhaian and made available on Steam.


to:

''When The Darkness Comes'' is an Indie {{Indie|Game}} Horror Game made in 2019 by Sirhaian and made available on Steam.

Is there an issue? Send a MessageReason:
None


-> ''Follow the light.''

to:

-> ''Follow the light.''...Follow The Light.''
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None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_18.jpg]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_18.jpg]]
org/pmwiki/pub/images/do_not_take_this_test_if_you_are_anxious_youtube_9.png]]
[[caption-width-right:350:The first screen of the game- and the most pleasant by far.]]
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None


--> ''Follow the light.''

to:

--> -> ''Follow the light.''
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None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_18.jpg]]

--> ''Follow the light.''
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None

Added DiffLines:

* AnAesop: Life's meaning is ours to choose; we always have a choice to do things like seek help or create our own answers to mysteries.
Is there an issue? Send a MessageReason:
None


* ButThouMust: The game presents buttons at various points in the game, for the purposes of answering questions. However, the player is never allowed to actually make a choice; either they only get one answer, which invariably isn't the answer they'd typically want to choose, or the answer is nullified anyway because "they didn't mean it".

to:

* ButThouMust: The game presents buttons at various points in the game, for the purposes of answering questions. However, the player is never allowed to actually make a choice; either they only get one answer, which invariably isn't the answer they'd typically want to choose, or the answer is nullified anyway because "they didn't mean it". [[spoiler:A rather dark version comes near the end. The player is given a button and a woman asking them questions, but they aren't allowed to move. As the woman tries in vain to make you respond, you can do nothing but stand there and fail her.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HopeSpot: After some horror scenes and a bit of platform hell, the player ends up in a nice, peaceful house with a couch and a TV, and are given the chance to just take it easy, as long as they can find the remote. [[spoiler:When the TV is turned on, it's to a static channel with the sound of sirens, followed by the warning to "find a safe place" as the landscape burns down around outside and the world suddenly explodes.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllOfTheOtherReindeer: Every other "person" the player meets in the game shuns and insults them, standing around in groups to stare at them as they pass and whisper rude things about them.
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None

Added DiffLines:

* ALightInTheDistance: The "Follow The Light" segment involves the player being trapped in a black void and having to keep walking forward toward the distant, winding light. While trying to balance on a tiny beam they can't see.
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None

Added DiffLines:

* AddressingThePlayer: The game accesses your computer files and puts your name into the game to speak to you directly and increase the feelings of horror.
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None


* ButThouMust: The game presents buttons at various points in the game, for the purposes of answering Yes/No questions. However, the player is never allowed to actually make a choice; either they only get one answer, which invariably isn't the answer they'd typically want to choose, or the answer is nullified anyway because "they didn't mean it".

to:

* ButThouMust: The game presents buttons at various points in the game, for the purposes of answering Yes/No questions. However, the player is never allowed to actually make a choice; either they only get one answer, which invariably isn't the answer they'd typically want to choose, or the answer is nullified anyway because "they didn't mean it".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OminousVisualGlitch: Of a sort. As the game progressively gets scarier, more things will start to look glitched. A notable example is during a "conversation" game- the button with negative answers is glitched and unusable, and gets worse each round.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ButThouMust: The game presents buttons at various points in the game, for the purposes of answering Yes/No questions. However, the player is never allowed to actually make a choice; either they only get one answer, which invariably isn't the answer they'd typically want to choose, or the answer is nullified anyway because "they didn't mean it".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DontTouchItYouIdiot: The narrator leaves the player in a room while they try and fix the game, with the instruction not to touch anything. Of course, the only way to progress is to touch [[WhatDoesThisButtonDo the button in the middle of the room]], which sends you falling to a new location.

Added: 339

Removed: 79

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/czwyn4_74.png]]



* PsychologicalHorror: The main horror of the game comes not from the creepy visuals or odd occurrences, but the feelings of helplessness and anxiety it attempts to portray. There's a reason the ContentWarnings at the beginning ask people with anxiety and depression to stay away from it.

to:

* PsychologicalHorror: The main horror of the game comes not from the creepy visuals or odd occurrences, but the feelings of helplessness and anxiety it attempts to portray. There's a reason the ContentWarnings at the beginning ask people with anxiety and depression to stay away from it.it.
* UnnaturallyLoopingLocation: The first trial the player has to face involves going through a door that leads into a creepy hallway, which then leads back to the room they were originally in. The narrator is also confused by this, and tries to make the player by making the doors more and more obvious, which doesn't break the loop at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/czwyn4_74.png]]

''When The Darkness Comes'' is an Indie Horror Game made in 2019 by Sirhaian and made available on Steam.


The game, essentially, is a "walking simulator" that takes the player through surreal and ever-changing environments, intended to illustrate the feelings of depression and anxiety in an interactive format.

Play it [[https://store.steampowered.com/app/1021950/When_the_Darkness_comes/ here]].

----
* ContentWarnings: The game begins with a warning, informing players that if they suffer from serious anxiety and depression, they ''should not play''.
* DrivenToSuicide: At the end of the game, [[spoiler:the player is presented with the option to hang themselves.]]
* InteractiveNarrator: The game's narrator is there mostly to try and make the player follow the game and do things right, rather than tell a proper story; they're prone to getting passive-aggressive and frustrated when things don't go right, and follow the player throughout a good portion of the game.
* LastSecondEndingChoice: What ending you get depends on what you do at the very end of the game. [[spoiler:The player is presented with a chair and a noose at the end of the hallway. They can either keep walking and trigger the bad ending, or turn around and call for help, triggering the good ending.]]
* PsychologicalHorror: The main horror of the game comes not from the creepy visuals or odd occurrences, but the feelings of helplessness and anxiety it attempts to portray. There's a reason the ContentWarnings at the beginning ask people with anxiety and depression to stay away from it.

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