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The game was released for Windows, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne on March 31, 2022.

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The game was released for Windows, UsefulNotes/PlayStation4, Platform/{{Windows}}, Platform/PlayStation4, and UsefulNotes/XboxOne Platform/XboxOne on March 31, 2022.
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You play as five different individuals in a strange interpretation of the wild west, where lawmen and lunslingers share the frontier with ancient and mystical horrors.

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You play as five different individuals in a strange interpretation of the wild west, where lawmen and lunslingers gunslingers share the frontier with ancient and mystical horrors.
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This is an index, not a trope.


* GunsDoNotWorkThatWay: A number of the rifles are labelled as bolt-action when they are actually lever-actions.
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You play as five different individuals in a strange interpretation of the wild west, where Lawmen and Gunslingers share the frontier with ancient and mystical horrors.

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You play as five different individuals in a strange interpretation of the wild west, where Lawmen lawmen and Gunslingers lunslingers share the frontier with ancient and mystical horrors.
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* BreakingTheGlassCeiling: Flora Albright is mentioned as being Grackle's first female sheriff, which some give her trouble for on top of also having to deal with comments about her race. [[spoiler:She's also a Siren, though she only eats unrepentant outlaws]].


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* InterspeciesRomance: [[spoiler:Flora Albright is eventually revealed to be a Siren, and reveals that they are born Sirens, while her husband Morgan is a regular human]].

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* EvenEvilHasStandards: The Stillwaters are vicious, usually unrepentant bandits who kill, kidnap, and rob, but it is made clear many of them don't like serving the Sirens and capturing prisoners to feed them, mainly going along with it out of fear.



** Sirens are more akin to the typical variety of flesh-eating beasts. Shelby Cross, the ArcVillain of Jane's storyline is one of these who has kidnapped her husband for food. [[spoiler:It's also revealed that Flora Albright, the Sheriff of Grackle, is one of these but she restrains herself to only eating criminals]].

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** Sirens are more akin to the typical variety of flesh-eating beasts.beasts, though their true forms resemble fish-people rather than a windigo. Shelby Cross, the ArcVillain of Jane's storyline is one of these who has kidnapped her husband for food. [[spoiler:It's also revealed that Flora Albright, the Sheriff of Grackle, is one of these but she restrains herself to only eating criminals]]. [[spoiler:Flora also reveals that they are simply a different species, rather than transformed or possessed humans]].
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* GunsDoNotWorkThatWay: A number of the rifles are labelled as bolt-action when they are actually lever-actions.
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Additional trope regarding an enemy

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* ActionBomb: The game's resident [[MadBomber bomb-tossing bastards]], [[DemonicSpiders Mine Crawlers]], are [[LightningBruiser absurdly fast zombie-like freaks with an upsettingly high armour rating]] whose only attacks are either throwing [[ThrowDownTheBomblet lots and lots of]] [[GrenadeSpam extremely deadly dynamite at you]], or pulling out dynamite and running at you, which mercifully [[SurprisinglyRealisticOutcome still has their dynamite burning down]], meaning you can at least put distance to let them fail and blow only themselves up. If any enemy kills you for the first time even on easy difficulties, it'll either be them, or the [[BearsAreBadNews regular ol' western bears.]]
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* AvengingTheVillain: One of the causes of [=NPCs=] starting a Vendetta against the player characters is witnessing their gang's leader being murdered during a bounty hunting quest, which turns a random mook into a named antagonist who then leaves the map. This typically only happens if you eliminate the leader without using stealth tactics.

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* AvengingTheVillain: One of the causes of [=NPCs=] starting a Vendetta against the player characters is witnessing their gang's leader being murdered during a bounty hunting quest, which turns a random mook into a named antagonist who then leaves the map. This map (this typically only happens if you eliminate the leader without using stealth tactics.tactics). Sometimes, mooks present during an actual Vendetta encounter start a Vendetta themselves if the named Vendetta leader gets killed during a Vendetta encounter.
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** If someone started a Vendetta against the current player character (or a former player character who's currently a follower), they may randomly ambush the party on the current map.

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** If someone started a Vendetta against the current player character (or a former player character who's currently a follower), they may randomly ambush the party on the worldmap during travel (functionally like one of the encounters mentioned above), or sometimes on the current map.

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* HyperactiveMetabolism: The whole party regains a small amount of hit points from water or food; bandages are ''much'' more efficient but only heal their user. Source of water[=/=]food include water barrels, water buckets, cacti, cacti fruits, food looted from containers or dead [=NPCs=], and meals crafted from raw ingredients at a campfire.



* ShopFodder: The "junk" item category consists in cheap items which have no use beside being sold for cash at the General Store. Junks include decks of playing cards, spurs, sticks of chalk, pieces of cloth, sheriff stars...



* VideoGameCrueltyPunishment: Steal and kill non hostile characters as you want, but you'll crash your reputation meter unless nobody knew you were there. Negative reputation results in higher prices in shops, less available mercenaries, and a bounty on your head once it reaches -50. Also, similarly to the outlaws, non hostile [=NPCs=] may start a Vendetta as reprisal to the murder of their friends or relatives.

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* VideoGameCrueltyPunishment: Steal and kill non hostile characters as you want, but you'll crash your reputation meter unless nobody knew you were there. Negative reputation results in higher prices in shops, less available mercenaries, and a bounty on your head once it reputation reaches -50. Also, similarly to the outlaws, non hostile [=NPCs=] may start a Vendetta as reprisal to the murder of their friends or relatives.
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** Water barrels: Spread water around on the floor and on the surrounding characters, which washes out oil or poison, but wet floor and wet characters are more vulnerable to electricity damage.

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** Water barrels: Spread water around on the floor and on the surrounding characters, which washes out oil or poison, but wet floor and wet characters are more vulnerable to electricity damage. You also can drink from them to regain a few hit points.
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* OptionalBoss: Despite being presented as the ArcVillain of Jane's chapter, Shelby Cross is ultimately this. He's in a secret room of the quest's final dungeon, but winning the game just requires to rescue Jane's husband. Not confronting Cross results in him starting a Vendetta against Jane.

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* OptionalBoss: Despite being presented as the ArcVillain of Jane's chapter, Shelby Cross is ultimately this. He's in a secret room of the quest's final dungeon, but winning completing the game quest just requires to rescue Jane's husband. Not confronting Cross results in him starting a Vendetta against Jane.
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* WeirdWest: The game is set in an OldWest-inspired setting with magic, wendigos, zombies, witches, werewolves...

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* WeirdWest: The game is set in an OldWest-inspired Old West-inspired setting with magic, wendigos, zombies, witches, werewolves...
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* ArtificialBrilliance: At night, enemies will try to turn on unlit lanterns.
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* ExplodingBarrels: There's several types of them, which can be thrown or shot at with specific effects:
** TNT[=/=]Explosive barrels: Explode.
** Chemical barrels: Explode and poison the surrounding area for some time. They also explode if set on fire.
** Oil barrels: Spread oil around on the floor and on the surrounding characters, which turns the floor flammable and oil-covered characters more vulnerable to fire damage.
** Water barrels: Spread water around on the floor and on the surrounding characters, which washes out oil or poison, but wet floor and wet characters are more vulnerable to electricity damage.
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* VideoGameCrueltyPunishment: Steal and kill non hostile characters as you want, but you'll crash your reputation meter unless nobody knew you were there. Negative reputation results in higher prices in shops, less available mercenaries, and a bounty on your head once it reaches -50. Also, similarly to the outlaws, non hostile [=NPCs=] may start a Vendetta as reprisal to the murder of their friends or relatives.

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* AvengingTheVillain: One of the causes of [=NPCs=] starting a Vendetta against the player characters is witnessing their gang's leader being murdered during a bounty hunting quest, which turns a random mook into a named antagonist who then leaves the map. This typically only happens if you eliminate the leader without using stealth tactics.



* RandomEncounters:
** Navigating the map sometimes randomly triggers a fight against bandits, sirens, coyotes, bears... There's also non-hostile random encounters, notably with merchants.
** If someone started a Vendetta against the current player character (or a former player character who's currently a follower), they may randomly ambush the party on the current map.



* WeirdWest: It's in the title.

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* WeirdWest: It's The game is set in the title.an OldWest-inspired setting with magic, wendigos, zombies, witches, werewolves...

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Grackle's Sheriff is named "Flora Albright", not "Sarah Albright"


* BadassNormal: Jane is just a normal woman with gunfighting skills [[spoiler:unless you turn her into a werewolf]], yet she's able to gundown tons of bandits, hostile animals, zombies, wraiths... She's as capable as the other player characters, who are a mutated pigman, a native with some magical powers, a werewolf, and [[spoiler:a witch]].



* OptionalBoss: Despite being presented as the ArcVillain of Jane's chapter, Shelby Cross is ultimately this. He's in a secret room of the quest's final dungeon, but winning the game just requires to rescue Jane's husband. Not confronting Cross results in him starting a Vendetta against Jane.



** Sirens are more akin to the typical variety of flesh-eating beasts. Shelby Cross, the ArcVillain of Jane's storyline is one of these who has kidnapped her husband for food. [[spoiler:It's also revealed that Sarah Albright, the Sheriff of Grackle, is one of these but she restrains herself to only eating criminals]].

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** Sirens are more akin to the typical variety of flesh-eating beasts. Shelby Cross, the ArcVillain of Jane's storyline is one of these who has kidnapped her husband for food. [[spoiler:It's also revealed that Sarah Flora Albright, the Sheriff of Grackle, is one of these but she restrains herself to only eating criminals]].
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* ArbitraryHeadcountLimit: You can't have more than two followers at the same time.


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* OneSizeFitsAll: All player characters can wear the same vests, including Cl'erns (who's noticeably taller and larger than the other protagonists).

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* GothicHorror: Some areas out in the west definitely fit the bill.

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* %%* GothicHorror: Some areas out in the west definitely fit the bill.bill. ZCE


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* InformedEquipment: Each player characters and recruits have a single model, and none look like they are wearing a "vest" equipment. Notably, Cl'erns' model only wears pants.


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* KilledOffForReal: Not counting the previous player characters can die once recruited as followers by the current protagonist, [[spoiler:taking enough greedy decisions during Across Waters' quest results in him becoming the Wiindigo at the end of his chapter, which obviously makes him unrecruitable during the later chapters.]]


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* WalkingShirtlessScene: Cl'erns' character model is always barechested, even if a vest is equipped.
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I'm currently playing the game, I assure you ammo and money are automatically transferred to the current player character when you recruit the previous player character for the first time


* BagOfSpilling: Averted; Previous protagonists still retain all the loot and gear in their inventory as well as any skills they learned by the end of their playthrough. Aside from the fact that this means you can recover your old loot by finding them this also means that you can start each storyline with potent Posse members. However, ammo and money don't carry over, meaning that they'll be a lot more scarce in later campaigns.

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* BagOfSpilling: Averted; Averted. Previous protagonists still retain all the loot and gear in their inventory as well as any skills they learned by the end of their playthrough. Content of bank storage is kept when the story switches player character. Aside from the fact that this means you can recover your old loot by finding them previous protagonists and the bank storage, this also means that you can start each storyline with potent Posse members. However, ammo and money don't carry over, meaning that they'll be a lot more scarce in later campaigns.members.

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