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Commented out zces
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Changed line(s) 11,12 (click to see context) from:
* CraniumRide: Once [[spoiler:both players have reached the center]] this is needed to solve a puzzle.
* EmoteAnimation: One for happiness, confusion and annoyance. Until they are interrupted,
* EmoteAnimation: One for happiness, confusion and annoyance. Until they are interrupted,
to:
Changed line(s) 14,17 (click to see context) from:
* HeroicMime: Both of them, though grunting is allowed.
* InvisibleBlock
** VisibleInvisibility: When standing on them or in the other player's shrine.
* [[ObviousBeta Obvious Alpha]]: It ''is'' in the testing stages, and while playable, offers little replayablity other than coaching other players. Which is sort of the point, after all...
* InvisibleBlock
** VisibleInvisibility: When standing on them or in the other player's shrine.
* [[ObviousBeta Obvious Alpha]]: It ''is'' in the testing stages, and while playable, offers little replayablity other than coaching other players. Which is sort of the point, after all...
to:
* InvisibleBlock
** VisibleInvisibility: When standing on them or in the other player's shrine.
* [[ObviousBeta Obvious Alpha]]: It ''is'' in the testing stages, and while playable, offers little replayablity other than coaching other players. Which is sort of the point, after all...
Changed line(s) 19,21 (click to see context) from:
* PressurePlate: Several of them.
* VideoGameCaringPotential: The very purpose.
** VideoGameCrueltyPotential: If you're feeling particularly cruel. You can even [[spoiler:crush your ally with a block!]]
* VideoGameCaringPotential: The very purpose.
** VideoGameCrueltyPotential: If you're feeling particularly cruel. You can even [[spoiler:crush your ally with a block!]]
to:
%%* VisibleInvisibility: When standing on them or in the other player's shrine.
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Changed line(s) 8 (click to see context) from:
The game was famously played by LetsPlay/DeceasedCrab and can be found [[http://www.makeourway.com/ here]]. It is currently in a playable alpha stage and is available for free on PC and Mac. NeedsMoreLove.
to:
The game was famously played by LetsPlay/DeceasedCrab and can be found [[http://www.makeourway.com/ here]]. It is currently in a playable alpha stage and is available for free on PC and Mac. NeedsMoreLove.
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zero context
Deleted line(s) 11 (click to see context) :
* ColourCodedForYourConvenience
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Changed line(s) 1,7 (click to see context) from:
->''[[AC:Constructive Communication and Collaboration]]
-->--'''The Game's Tagline'''
''Way'' is an sidescrolling experimental game made by Coco & Co ([[FunWithAcronyms hence the tagline]]) about bonding with a complete stranger to complete a series of simple tasks. While this is far from the first time this concept has been tried (Portal2 famously employing it in co-op campaign), the game takes the concept to a whole new level by removing any form of spoken communication between players.
The game revolves around two players, a red Eskimo and a blue Arab, starting at the far ends of the map. After a brief bit of roaming around, the game splits into two screens, showing both the player and their companion. Using hand motions, simple grunts and facial expressions, players have to instruct their companion to complete otherwise impossible to solve.
-->--'''The Game's Tagline'''
''Way'' is an sidescrolling experimental game made by Coco & Co ([[FunWithAcronyms hence the tagline]]) about bonding with a complete stranger to complete a series of simple tasks. While this is far from the first time this concept has been tried (Portal2 famously employing it in co-op campaign), the game takes the concept to a whole new level by removing any form of spoken communication between players.
The game revolves around two players, a red Eskimo and a blue Arab, starting at the far ends of the map. After a brief bit of roaming around, the game splits into two screens, showing both the player and their companion. Using hand motions, simple grunts and facial expressions, players have to instruct their companion to complete otherwise impossible to solve.
to:
''Way'' is an sidescrolling experimental game made by Coco & Co ([[FunWithAcronyms hence the tagline]]) about bonding with a complete stranger to complete a series of simple tasks. While this is far from the first time this concept has been tried
The game revolves around two players, a red Eskimo and a blue Arab, starting at the far ends of the map. After a brief bit of roaming around, the game splits into two screens, showing both the player and their companion. Using hand motions, simple grunts and facial expressions, players have to instruct their companion to complete tasks otherwise impossible to solve.
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None
Changed line(s) 8,10 (click to see context) from:
The game was famously played by DeceasedCrab and can be found [[http://www.makeourway.com/ here]]. It is currently in a playable alpha stage and is available for free on PC and Mac. NeedsMoreLove.
!! Way provides examples of
!! Way provides examples of
to:
The game was famously played by DeceasedCrab LetsPlay/DeceasedCrab and can be found [[http://www.makeourway.com/ here]]. It is currently in a playable alpha stage and is available for free on PC and Mac. NeedsMoreLove.
!! WayNeedsMoreLove.
----
!!Way provides examplesofof:
!! Way
----
!!Way provides examples
Changed line(s) 22 (click to see context) from:
** VideoGameCrueltyPotential: If you're feeling particularly cruel. You can even [[spoiler:crush your ally with a block!]]
to:
** VideoGameCrueltyPotential: If you're feeling particularly cruel. You can even [[spoiler:crush your ally with a block!]]block!]]
----
----
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Changed line(s) 11 (click to see context) from:
* ColorCodedForYourConvinience
to:
* ColorCodedForYourConvinienceColourCodedForYourConvenience
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Added DiffLines:
->''[[AC:Constructive Communication and Collaboration]]
-->--'''The Game's Tagline'''
''Way'' is an sidescrolling experimental game made by Coco & Co ([[FunWithAcronyms hence the tagline]]) about bonding with a complete stranger to complete a series of simple tasks. While this is far from the first time this concept has been tried (Portal2 famously employing it in co-op campaign), the game takes the concept to a whole new level by removing any form of spoken communication between players.
The game revolves around two players, a red Eskimo and a blue Arab, starting at the far ends of the map. After a brief bit of roaming around, the game splits into two screens, showing both the player and their companion. Using hand motions, simple grunts and facial expressions, players have to instruct their companion to complete otherwise impossible to solve.
The game was famously played by DeceasedCrab and can be found [[http://www.makeourway.com/ here]]. It is currently in a playable alpha stage and is available for free on PC and Mac. NeedsMoreLove.
!! Way provides examples of
* ColorCodedForYourConvinience
* CraniumRide: Once [[spoiler:both players have reached the center]] this is needed to solve a puzzle.
* EmoteAnimation: One for happiness, confusion and annoyance. Until they are interrupted,
* FeaturelessProtagonist: Averted to the extent that both characters have vague nationalities, but otherwise they are blank slates.
* HeroicMime: Both of them, though grunting is allowed.
* InvisibleBlock
** VisibleInvisibility: When standing on them or in the other player's shrine.
* [[ObviousBeta Obvious Alpha]]: It ''is'' in the testing stages, and while playable, offers little replayablity other than coaching other players. Which is sort of the point, after all...
* RagdollPhysics: The arms and head tend to spaz out when the mouse moves around.
* PressurePlate: Several of them.
* VideoGameCaringPotential: The very purpose.
** VideoGameCrueltyPotential: If you're feeling particularly cruel. You can even [[spoiler:crush your ally with a block!]]
-->--'''The Game's Tagline'''
''Way'' is an sidescrolling experimental game made by Coco & Co ([[FunWithAcronyms hence the tagline]]) about bonding with a complete stranger to complete a series of simple tasks. While this is far from the first time this concept has been tried (Portal2 famously employing it in co-op campaign), the game takes the concept to a whole new level by removing any form of spoken communication between players.
The game revolves around two players, a red Eskimo and a blue Arab, starting at the far ends of the map. After a brief bit of roaming around, the game splits into two screens, showing both the player and their companion. Using hand motions, simple grunts and facial expressions, players have to instruct their companion to complete otherwise impossible to solve.
The game was famously played by DeceasedCrab and can be found [[http://www.makeourway.com/ here]]. It is currently in a playable alpha stage and is available for free on PC and Mac. NeedsMoreLove.
!! Way provides examples of
* ColorCodedForYourConvinience
* CraniumRide: Once [[spoiler:both players have reached the center]] this is needed to solve a puzzle.
* EmoteAnimation: One for happiness, confusion and annoyance. Until they are interrupted,
* FeaturelessProtagonist: Averted to the extent that both characters have vague nationalities, but otherwise they are blank slates.
* HeroicMime: Both of them, though grunting is allowed.
* InvisibleBlock
** VisibleInvisibility: When standing on them or in the other player's shrine.
* [[ObviousBeta Obvious Alpha]]: It ''is'' in the testing stages, and while playable, offers little replayablity other than coaching other players. Which is sort of the point, after all...
* RagdollPhysics: The arms and head tend to spaz out when the mouse moves around.
* PressurePlate: Several of them.
* VideoGameCaringPotential: The very purpose.
** VideoGameCrueltyPotential: If you're feeling particularly cruel. You can even [[spoiler:crush your ally with a block!]]