History VideoGame / Warhawk

16th May '17 6:11:31 PM nombretomado
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* TheCameo: A Warhawk appears as the final boss of ''TwistedMetal: Black''.

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* TheCameo: A Warhawk appears as the final boss of ''TwistedMetal: Black''.''VideoGame/TwistedMetalBlack''.
16th Sep '16 4:05:24 PM jameygamer
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* FlunkyBoss: This is somewhat in effect for most of the game's bosses, seeing as you're in a wide open space in four of the stages and planes will continue to appear after the boss does. The ones that are not flunky bosses are the first, third and fourth bosses in the Canyon, and the Gatekeeper monitor at the end of the Gauntlet, stage 5. The random enemies in stage 6 will disappear when you engage Kreel, but he brings out three hawk machines to assist him.
16th Sep '16 4:01:53 PM jameygamer
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* BossCorridor: The canyon level has some sort of small hall before each of the checkpoint bosses in the stage, all of whom must be destroyed to proceed further into the canyon. The "Gauntlet" level also has a hall before the mid-boss in the stage and the "Gatekeeper" monitor at the end of the stage, which plays a message of Kreel scolding and mocking you for causing him trouble and then turns into a death machine. Finally, a small hallway opens up at the top of Kreel's Tower after getting past all the barriers, and Kreel and the game's final Red Mercury canister is at the end of the hall; approaching them will start another cutscene of Kreel mocking you, this time to your face, then the FinalBoss fight begins.

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* BossCorridor: The canyon level has some sort of small hall before each of the checkpoint bosses in the stage, all of whom must be destroyed to proceed further into the canyon.canyon (you'll know the first, third and fourth/last/main bosses are around the corner because you'll start hearing their rocket shots when you approach their positions). The "Gauntlet" level also has a hall before the mid-boss in the stage and the "Gatekeeper" monitor at the end of the stage, which plays a message of Kreel scolding and mocking you for causing him trouble and then turns into a death machine. Finally, a small hallway opens up at the top of Kreel's Tower after getting past all the barriers, and Kreel and the game's final Red Mercury canister is at the end of the hall; approaching them will start another cutscene of Kreel mocking you, this time to your face, then the FinalBoss fight begins.


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* FourIsDeath:
** There are four turrets around a suspicious pyramid top in the middle of the first stage that a few more hits than the other enemies in the zone. Once you blow up all four, you'll get a CGI cutscene of a full pyramid rising out of that area and charging up its superlaser; this is the boss of the stage and you have to destroy its eight power pods to destroy it and retrieve the Red Mercury.
** There are four bosses total in the second level; a rocket shooting machine on a rock pillar, a rotating cannon base with motorboats and a gun under it, a large panel with charge shots and a few turrets, and a double-sided large panel with four rocket launchers and two charge shot cannons. You have to destroy the major weapons on each of these to blow them up; it's not required to blow off the hanging turrets that are attached to them, but it helps.
** Finally, there are four sections of tower in "Stormland", the final stage, that have to be cleared to reach Kreel. The first three sections have four energy pylons and four bug-faced guns, while the fourth flings a bunch of stuff. Then you have Kreel and three bird machines.
16th Sep '16 3:17:29 PM jameygamer
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* AGodAmI: The BigBad outright calls himself "God" if you're able to get to the end of the fifth level, which then plays a video message of him. Also, one of the epilogues for blowing the game in the fourth level, a volcanic island chain, gives him a Bible verse.
13th Sep '16 10:20:18 PM jameygamer
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* TheBadGuyWins: You will be hearing a lot of Kreel's godlike BigBrother presence over Earth (including either a forced marriage to your commanding officer or a faux-Bible text) if you are unable to complete the game and get an ending prematurely.


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* BigBad: Kreel, whose armadas are rapidly conquering much of the world without much resistance for no understandable reason, with TakeOverTheWorld being his end goal; some of the epilogues for losing the game have him succeed. The reason is he's using Red Mercury that was supposed to be shot into space, only someone didn't do it.


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* DrillSergeantNasty: The lead officer, Commander Jassic, has almost zero humor to her in the FMV cutscenes inbetween the stages and shoots down a few snide comments from the pilots. She's much more respectful when you get shot down, and marries one of the pilots in one of the good endings.


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* FinalBoss: Kreel in a skull craft; a good deal of patience with the Warhawk's shield system and managing your ammo properly is required to even get a face-to-face with Kreel, much less defeating him.


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* ShockAndAwe: One of Kreel's attacks in his machine at the end of the game emits a high-powered lightning storm that will punch right through your shields and literally send you down in flames. Destroying all parts of the boss except for the mouth, which has Kreel/the Red Mercury canister and is the target, will disable the voltage.
13th Sep '16 10:08:31 PM jameygamer
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''Warhawk'' is recieving a SpiritualSuccessor in ''VideoGame/{{Starhawk}}'', which features robots that transform into jets and a strategic system that can be described as 'trigger-happy construction', where the player can call down vehicle spawn points, bunkers, turrets, etc to drop down like lightning on the location of your choosing.

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''Warhawk'' is recieving received a SpiritualSuccessor in ''VideoGame/{{Starhawk}}'', which features robots that transform into jets and a strategic system that can be described as 'trigger-happy construction', where the player can call down vehicle spawn points, bunkers, turrets, etc to drop down like lightning on the location of your choosing.



* BattleshipRaid: The third level.

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* BattleshipRaid: The third level.level, which has one large aircraft that can be entered and four smaller ships that can be blown out of the sky.
* BossCorridor: The canyon level has some sort of small hall before each of the checkpoint bosses in the stage, all of whom must be destroyed to proceed further into the canyon. The "Gauntlet" level also has a hall before the mid-boss in the stage and the "Gatekeeper" monitor at the end of the stage, which plays a message of Kreel scolding and mocking you for causing him trouble and then turns into a death machine. Finally, a small hallway opens up at the top of Kreel's Tower after getting past all the barriers, and Kreel and the game's final Red Mercury canister is at the end of the hall; approaching them will start another cutscene of Kreel mocking you, this time to your face, then the FinalBoss fight begins.
13th Sep '16 10:02:32 PM jameygamer
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13th Sep '16 10:02:02 PM jameygamer
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* FullMotionVideo: The cutscenes are mostly live-action; ''Warhawk'' is one of the very few attempts to use live-action scenes on a video game disc system and one of the last games to do so, as the gaming companies resorted to instead using full-motion CGI or standard in-game cutscenes by the time ''VideoGame/FinalFantasyVII'' came out.

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* FullMotionVideo: The cutscenes are mostly live-action; ''Warhawk'' is one of the very few attempts to use live-action scenes on a video game disc system and one of the last games to do so, as the gaming companies resorted to instead using full-motion CGI or standard in-game cutscenes by the time ''VideoGame/FinalFantasyVII'' came out. The quality and video compression is a considerable step-up from the Sega CD and the 3DO, and it featured voice actress Kim Mae Guest, who played the commanding officer, Jassic, in one of her very-few live-action jobs, but the live-action FMV was essentially retired by the end of the decade.
13th Sep '16 9:59:33 PM jameygamer
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* FullMotionVideo: The cutscenes are mostly live-action.

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* FullMotionVideo: The cutscenes are mostly live-action.live-action; ''Warhawk'' is one of the very few attempts to use live-action scenes on a video game disc system and one of the last games to do so, as the gaming companies resorted to instead using full-motion CGI or standard in-game cutscenes by the time ''VideoGame/FinalFantasyVII'' came out.
13th Sep '16 9:55:50 PM jameygamer
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* MacGuffin: The Red Mercury canisters; obtaining all canisters is the goal of levels 3 and 4 (levels 1 and 2 also have this rule, but it requires beating the boss of these stages, who will reveal 1 canister for the first stage and two for the second stage, so it's less pronounced here). Levels 5 and 6 do not have a canister to retrieve; there is one canister at the top of Kreel's Tower in the final stage and beeps on the radar like the others, but it's impossible to retrieve this canister, as it's right in front of Kreel and touching it starts a cutscene with Kreel taunting you, then deploying his skull machine with that canister and himself in it; the game ends upon Kreel's destruction and without ever getting this Red Mercury canister, which is destroyed instead.
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