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* StickyFingers: Filcher, one of the stray dogs from Episode 3, has an obsession with stealing shiny things. [[spoiler: Gromit needs to use this to his advantage to steal the key to their cell from Muzzle later on in the episode.]]

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* StickyFingers: StickyFingers:
** A squirrel that leaves near the duo's house has the tendency to steal from them.
**
Filcher, one of the stray dogs from Episode 3, has an obsession with stealing shiny things. [[spoiler: Gromit needs to use this to his advantage to steal the key to their cell from Muzzle later on in the episode.]]
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* DeepFriedWhatever: "Muzzled!" features a deep-frying machine. Sadly, neither Wallace nor Gromit will put anything in there that won't contribute to solving a puzzle.

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* DeepFriedWhatever: "Muzzled!" features a deep-frying machine. Sadly, neither Wallace nor Gromit will put anything It is only used once by Gromit, putting in there that won't contribute to solving a puzzle.potato pie for a pie-judging contest.



* YouMonster: Once it's revealed that the Muzzler is run by trapping dogs inside, Felicity Flitt angrily calls Monty Muzzle a monster and asks where he is.

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* YouMonster: Once it's revealed that the Muzzler is run by trapping dogs inside, Felicity Flitt angrily calls Monty Muzzle [[spoiler:Monty Muzzle]] a monster and asks where he is.

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* JerkWithAHeartOfGold: Miss Felicity Flitt, despite sometimes being a diva and unnecessarily rude to our heroes, isn't a bad person by any means. A lot of the time she shows her best in the worst of times.

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* JerkWithAHeartOfGold: JerkWithAHeartOfGold:
**
Miss Felicity Flitt, despite sometimes being a diva and unnecessarily rude to our heroes, isn't a bad person by any means. A lot of the time she shows her best in the worst of times.

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* {{Hikikomori}}: Mr. Gabberly, although he is willing to shout at people quite a bit. His hobby thus far seems to be raising birds.

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* {{Hikikomori}}: Mr. Gabberly, who likes staying in his house, although unlike the traditional quiet version, he is willing to shout at people quite a bit. His hobby thus far seems to be raising birds.birds.
* HoistByHisOwnPetard: When Mr. Paneer wins the gumball-counting contest, Monty Muzzle reluctantly gives him and Gromit each a gumball. This backfires on Monty at the climax when Gromit uses his to gum up the propeller of Monty's hot air balloon, allowing him and Wallace to catch up, [[spoiler: save Twitch, and get back the money]].

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* InsultFriendlyFire: Wallace begins saying negative things about the stray dogs in the house after they start damaging his ice-cream machine. Gromit gives him a look.



* TheVoice: Mr. Gabberly, who hides in his room and can only be heard because of his open window. He and his wife make constant banter between themselves.
** It's telling that Mr. Gabberly's dialogue portrait ''is literally the aforementioned open window''.

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* TheVoice: Mr. Gabberly, who hides in his room and can only be heard because of his open window. He and his wife make constant banter between themselves.
**
themselves. It's telling that Mr. Gabberly's dialogue portrait ''is literally the aforementioned open window''.


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* YouMonster: Once it's revealed that the Muzzler is run by trapping dogs inside, Felicity Flitt angrily calls Monty Muzzle a monster and asks where he is.
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YMMV.


* GuideDangIt: You'll have a hard time solving the puzzles in The Bogey Man because of Gromit's [[SilentPartner inability to speak.]]
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* GuideDangIt: You'll have a hard time solving the puzzles in The Bogey Man because of Gromit's [[SilentPartner inability to speak.]]
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* DialogueTree: Averted, which is unusual for a Telltale adventure game series. The closest the player ever comes is clicking on nearby objects to comment on them and advance the conversation that way... which, admittedly, can lead to its own puzzles. A good example of this is early on in Episode 2, in which Wallace walks in on a dispute between Major Crum and Constable Dibbins, and needs to choose who to side with... [[spoiler:or comment on a billboard in the background, inspiring the Major and the Constable to work together]].

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* DialogueTree: Averted, which is unusual for a Telltale adventure game series. The closest the player ever comes is clicking on nearby objects to comment on them and advance the conversation that way... which, admittedly, can lead to its own puzzles. A good example of this is early on in Episode 2, in which Wallace walks in on a dispute between Major Crum and Constable Dibbins, and needs to choose who to side with... [[spoiler:or comment on a billboard in the background, inspiring the Major and the Constable to work together]].
Is there an issue? Send a MessageReason:
None


* DialogueTree: Averted, which is unusual for a Telltale adventure game series. The closest the player ever comes is clicking on nearby objects to comment on them and advance the conversation that way... which, admittedly, can lead to its own puzzles.

to:

* DialogueTree: Averted, which is unusual for a Telltale adventure game series. The closest the player ever comes is clicking on nearby objects to comment on them and advance the conversation that way... which, admittedly, can lead to its own puzzles. A good example of this is early on in Episode 2, in which Wallace walks in on a dispute between Major Crum and Constable Dibbins, and needs to choose who to side with... [[spoiler:or comment on a billboard in the background, inspiring the Major and the Constable to work together]].

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* FifteenPuzzle: The end of Episode 4 has a somewhat unconventional example: [[spoiler: the "pieces" are people arranged in a 3x3 grid and the goal is to move them in such a way that Wallace can reach the space in the middle of the leftmost row. Further complicating the matter is that he can't move onto any space that's right next to Duncan or Prudence Flitt.]]

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* FifteenPuzzle: The end of Episode 4 has a somewhat unconventional example: [[spoiler: the "pieces" are eight people arranged in a 3x3 grid grid, and the goal is to move them in such a way that Wallace can reach the space in the middle of the leftmost row. opposite side from where he starts. Further complicating the matter is that he Wallace can't move onto into any space that's right next directly or diagonally adjacent to Duncan or Prudence Flitt.Flitt, nor vice-versa.]]



* GoneHorriblyRight: Wallace's attempt to pump up some flowers with Muscle-Gro to make them grow more quickly also made them grow much larger. This in itself wasn't too bad, but it also wound up ''making giant bees that rampaged all over town''.

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* GoneHorriblyRight: GoneHorriblyRight:
**
Wallace's attempt to pump up some flowers with Muscle-Gro to make them grow more quickly also made them grow much larger. This in itself wasn't too bad, but it also wound up ''making giant bees that rampaged all over town''.
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** The Prickly Thicket club hired local clockmaker [[IdenticalGrandson Goodman Witlace and his dog Gimlet]] to hide the deed to the club's golf course to keep it safe from Duchess Flitt. They ended up hiding it so well that no one could find it for the next ''four hundred years''.
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* StickyFingers: Filcher, one of the stray dogs from Episode 3, has an obsession with stealing shiny things. [[spoiler: Gromit needs to use this to his advantage to steal the key to their cell from Muzzle later on in the episode.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FifteenPuzzle: The end of Episode 4 has a somewhat unconventional example: [[spoiler: the "pieces" are people arranged in a 3x3 grid and the goal is to move them in such a way that Wallace can reach the space in the middle of the leftmost row. Further complicating the matter is that he can't move onto any space that's right next to Duncan or Prudence Flitt.]]
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I stumbled upon a trope I recognized.

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* FallingIntoJail: Two instances, at the ends of two separate episodes.
** At the end of Episode 3, after a foiled aerial getaway too complicated to explain here, [[spoiler:Monty Muzzle]] plummets from the air and crashes through the roof of the police station's jail cell.
** The end of Episode 2 has a less gravitational variant, in which [[spoiler:Poogie-Woo and Tinkie-Wee]], the culprits who [[spoiler:assaulted Duncan]] earlier in the episode, are washed down the drain in Wallace's basement... and pop out of the toilet of the same jail cell.
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* APlotInDeed: A great deal of Episode 4's plot revolves around searching for (and later, [[spoiler:competing for the right to preserve or destroy]]) the lost deed to Prickly Thicket's golf course.

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* TheThreeTrials: "The Last Resort" has three batches of these:
** For the indoor beach, Wallace needs an umbrella, a bright light source for sun, and sand.
** Wallace has to please Constable Dibbins, Mrs. Gabberly, and Mr. Paneer so he doesn't have to refund them.
** To solve the mystery, Gromit needs to gather a motive, witness, and weapon.

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* TheThreeTrials: Appears to varying extents throughout the series.
** In "Fright of the Bumblebees", Wallace needs to find three ingredients for his growth formula. Then, Gromit has to subdue three groups of bees (in the house, out on the street, and downtown).
**
"The Last Resort" has three batches of these:
** For
these. First, to set up the indoor beach, Wallace needs an three items (an umbrella, a bright light source for sun, and sand.
**
sand). Later, Wallace has to please Constable three of his six guests (Constable Dibbins, Mrs. Gabberly, and Mr. Paneer so he doesn't have Paneer). Lastly, to refund them.
** To
solve the mystery, Gromit needs to gather a motive, find three clues (motive, witness, and weapon. weapon).
** In "Muzzled!", Gromit has to deal with three trouble-making dogs and solve the three problems they cause to get their ice cream truck back in order, after which he's tasked with finding the three missing pieces of a cryptic message calling for help.
** "The Bogey Man" plays this trope the lightest, requiring Wallace to find three keys to unlock the deed's hiding place.
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** Wallace has to please Constable Dibbins, Mrs. Baggerly, and Mr. Paneer so he doesn't have to refund them.

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** Wallace has to please Constable Dibbins, Mrs. Baggerly, Gabberly, and Mr. Paneer so he doesn't have to refund them.
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Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheThreeTrials: "The Last Resort" has three batches of these:
** For the indoor beach, Wallace needs an umbrella, a bright light source for sun, and sand.
** Wallace has to please Constable Dibbins, Mrs. Baggerly, and Mr. Paneer so he doesn't have to refund them.
** To solve the mystery, Gromit needs to gather a motive, witness, and weapon.
Is there an issue? Send a MessageReason:
None


* DialogueTree: Averted, which is unusual for a Telltale adventure game. The closest the player ever comes is clicking on nearby objects to comment on them and advance the conversation that way... which, admittedly, can lead to its own puzzles.

to:

* DialogueTree: Averted, which is unusual for a Telltale adventure game.game series. The closest the player ever comes is clicking on nearby objects to comment on them and advance the conversation that way... which, admittedly, can lead to its own puzzles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DialogueTree: Averted, which is unusual for a Telltale adventure game. The closest the player ever comes is clicking on nearby objects to comment on them and advance the conversation that way... which, admittedly, can lead to its own puzzles.
Is there an issue? Send a MessageReason:
None

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--> '''Paneer:''' [Constable] Dibbins is the sort who can make things happen for me. Wallace is more the sort who makes 'em happen TO me.
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Is Foreshadowing normal or YMMV? I don't remember.

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* {{Foreshadowing}}: Early on in Episode 1, Major Crum is raving on about an impending aerial attack. Of course it's just TheMunchausen being TheMunchausen... too bad he's more right than he knows.
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* ContinuityNod: At least one item from a previous short is hidden in every episode. For example, in episode 1, [[WesternAnimation/WallaceAndGromitAGrandDayOut the hatch from Wallace's rocket ship]] can be found in the cellar.

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* ContinuityNod: At least one item from a previous short is hidden in every episode. For example, in episode 1, [[WesternAnimation/WallaceAndGromitAGrandDayOut [[WesternAnimation/AGrandDayOut the hatch from Wallace's rocket ship]] can be found in the cellar.
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* ContinuityNod: At least one item from a previous short is hidden in every episode.

to:

* ContinuityNod: At least one item from a previous short is hidden in every episode. For example, in episode 1, [[WesternAnimation/WallaceAndGromitAGrandDayOut the hatch from Wallace's rocket ship]] can be found in the cellar.
Is there an issue? Send a MessageReason:
I'm just making tweaks as I see them.


* MisterMuffykins: Poodgie-Woo and Tinkie-Wee, two Cavalier King Charles Spaniel-lookalikes owned by Wallace's snobbish, histrionic neighbor Miss Flitt. These yappers behave when their owner is around; otherwise they are vicious and inconsolable.

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* MisterMuffykins: Poodgie-Woo and Tinkie-Wee, two Cavalier King Charles Spaniel-lookalikes owned by Wallace's snobbish, histrionic neighbor Miss Flitt. These yappers behave when their owner is around; around, but otherwise they are vicious and inconsolable.
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This must be one of the less-known pages. Good thing I played through this series recently.


* GoneHorriblyRight: Wallace's attempt to pump up some honeybees with Muscle-Gro to make them super-efficient honey-producers, which wound up ''making giant bees that rampaged all over town''.

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* GoneHorriblyRight: Wallace's attempt to pump up some honeybees flowers with Muscle-Gro to make them super-efficient honey-producers, which grow more quickly also made them grow much larger. This in itself wasn't too bad, but it also wound up ''making giant bees that rampaged all over town''.
Is there an issue? Send a MessageReason:
None


** It's telling that Mr. Gabberly's dialogue portrait ''is literally a window''.

to:

** It's telling that Mr. Gabberly's dialogue portrait ''is literally a the aforementioned open window''.
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None


* UnconventionalSmoothie: In "Fright of the Bumblebees", Wallace makes plant growth formula by mixing a battery, a military ration bar, and a teabag in his blender.

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* UnconventionalSmoothie: In "Fright of the Bumblebees", Wallace makes plant growth formula by mixing a battery, a military ration bar, and a teabag in his blender. He doesn't even unwrap the ration bar first.
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* IdenticalGrandson: The Prickly Thicket Country Club has portraits of people involved in the founding of the club centuries before: Rory [=McBiscuit=], the Duchess Flitt, Goodman Witlace and Gimlet. They look remarkably similar to Duncan [=McBiscuit=], Felicity Flitt, Wallace and Gromit, respectively. (Although Rory is explicitly Duncan's ancestor, the heritage of the others is unknown.)

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* IdenticalGrandson: The Prickly Thicket Country Club has portraits of people involved in the founding of the club centuries before: Rory [=McBiscuit=], the Duchess Flitt, Goodman Witlace and Gimlet. They look remarkably similar to Duncan [=McBiscuit=], Felicity Flitt, Wallace and Gromit, respectively. (Although Rory is explicitly Duncan's ancestor, the heritage of the others is unknown.)

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