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* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, slippery movement and unreliable breaking, and it also turns rather slowly.

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* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, slippery movement and unreliable breaking, braking, and it also turns rather slowly.
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->''Escape a haunted Asylum whilst riding on a wheelchair. Can you escape with your sanity or will madness consume you?''
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* SuddenlyAlwaysKnewThat: Despite being strongly implied to have had both legs and walking on his own the last time he was awake, Ryan knows how to perfectly use a wheelchair by himself.
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* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, slippery movement and unreliable breaking, and it also turns rather slowly.

to:

* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, slippery movement and unreliable breaking, and it also turns rather slowly.slowly.
* TyopOnTheCover: The game's official description had several typos in it, such as saying that Ryan used a 'wheelchiar' to navigate. These were finally fixed in late 2023, 5 ''years'' after the game's release.
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* GiantSpaceFleaFromNowhere: A later update added the non-canon "[[ExactlyWhatItSaysOnTheTin Barney Mode]]", where the asylum is painted neon colours (mainly pink) and the ghosts are replaced by a monstrous version of Barney. Notably, Barney Mode is actually harder than the standard mode.

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* GiantSpaceFleaFromNowhere: A later update added the non-canon "[[ExactlyWhatItSaysOnTheTin Barney Mode]]", where the asylum is painted neon colours (mainly pink) and the ghosts are replaced by a monstrous version of Barney.[[Series/BarneyAndFriends Barney]]. Notably, Barney Mode is actually harder than the standard mode.
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* GiantSpaceFleaFromNowhere: A later update added the non-canon "[[ExactlyWhatItSoundsLikeOnTheTin Barney Mode]]", where the asylum is painted neon colours (mainly pink) and the ghosts are replaced by a monstrous version of Barney. Notably, Barney Mode is actually harder than the standard mode.

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* GiantSpaceFleaFromNowhere: A later update added the non-canon "[[ExactlyWhatItSoundsLikeOnTheTin "[[ExactlyWhatItSaysOnTheTin Barney Mode]]", where the asylum is painted neon colours (mainly pink) and the ghosts are replaced by a monstrous version of Barney. Notably, Barney Mode is actually harder than the standard mode.

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* DeliberateVHSQuality: The entire game is seen through the view of an old camera using night vision, complete with green filter and the recording dot in the top left. Justified, since the hospital is pitch black and Ryan needs the camera to see.

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* DeliberateVHSQuality: The entire game is seen through the view of an old camera using night vision, camera, complete with green filter scan lines and the recording dot in the top left. Justified, since the hospital is pitch black and Ryan needs the camera camera's night vision to see.see.
* GiantSpaceFleaFromNowhere: A later update added the non-canon "[[ExactlyWhatItSoundsLikeOnTheTin Barney Mode]]", where the asylum is painted neon colours (mainly pink) and the ghosts are replaced by a monstrous version of Barney. Notably, Barney Mode is actually harder than the standard mode.
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* ShaggyDogStory: In the ending to Barney mode, Ryan escapes only for Barney to charge out of the building and kill him anyways.
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* OurGhostsAreDifferent: In contrast to most depictions of ghosts, the ones in this game are depicted as black, squid-like creatures with luminous green eyes.

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* OurGhostsAreDifferent: In contrast to most depictions of ghosts, the ones in this game are depicted as black, squid-like creatures with luminous green eyes. It's also implied that dying and turning into a ghost are two different processes.
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'For' is capitalised on the game's Itch.io page and on the title screen. It isn't grammatically correct but Dave makes capitalisation errors often.


''[[https://dave-microwaves-games.itch.io/wails-for-freedom Wails for Freedom]]'' is a 2018 SurvivalHorror game by Creator/DaveMicrowavesGames.

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''[[https://dave-microwaves-games.itch.io/wails-for-freedom Wails for For Freedom]]'' is a 2018 SurvivalHorror game by Creator/DaveMicrowavesGames.
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''Wails for Freedom'' is a 2018 SurvivalHorror game by Creator/DaveMicrowavesGames.

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''Wails ''[[https://dave-microwaves-games.itch.io/wails-for-freedom Wails for Freedom'' Freedom]]'' is a 2018 SurvivalHorror game by Creator/DaveMicrowavesGames.
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Grammar fix


''Wails For Freedom'' is a 2018 SurvivalHorror game by Creator/DaveMicrowavesGames.

You play as a man named Ryan, and are trapped in an abandoned, haunted asylum. To make matters worse, one of Ryan's legs are gone and he's forced to use a wheelchair with limited mobility. Find fuses to get the front door open, but make sure to steer clear of the ghosts, lest you become one yourself.

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''Wails For for Freedom'' is a 2018 SurvivalHorror game by Creator/DaveMicrowavesGames.

You play as a man named Ryan, and are trapped in an abandoned, haunted asylum. To make matters worse, one of Ryan's legs are is gone and he's forced to use a wheelchair with limited mobility. Find fuses to get the front door open, but make sure to steer clear of the ghosts, lest you become one yourself.



* AbandonedHospitalAwakening: Ryan wakes up in the AbandonedHospital at the beginning of the game with no memory of how he got there or where he is.

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* AbandonedHospitalAwakening: Ryan wakes up in the AbandonedHospital abandoned hospital at the beginning of the game with no memory of how he got there or where he is.



* HandicappedBadass: Ryan is missing his leg and confined to a wheelchair. Despite this, he's able to avoid killer ghosts and break out of the asylum on his own.

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* HandicappedBadass: Ryan is missing his one leg and confined to a wheelchair. Despite this, he's able to avoid killer ghosts and break out of the asylum on his own.



* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, slippery movement, unreliable breaking, and it also turns rather slowly.

to:

* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, slippery movement, movement and unreliable breaking, and it also turns rather slowly.
Is there an issue? Send a MessageReason:
None


* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, has slippery movement when rolling quickly, and turns very slowly.

to:

* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, has slippery movement when rolling quickly, movement, unreliable breaking, and it also turns very rather slowly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeliberateVHSQuality: The entire game is seen through the view of an old camera using night vision, complete with green filter and the recording dot in the top left. Justified, since the hospital is pitch black and Ryan needs the camera to see.
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Added DiffLines:

* AndThenJohnWasAZombie: In one ending, Ryan fails to escape and is turned into one of the ghosts.
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* OurGhostsAreDifferent: In contrast to most depictions of ghosts, the ones in this game are depicted as black, squid-like creatures with luminous green eyes.

to:

* OurGhostsAreDifferent: In contrast to most depictions of ghosts, the ones in this game are depicted as black, squid-like creatures with luminous green eyes.eyes.
* SomeDexterityRequired: The majority of the game's FakeDifficulty comes from the wheelchair being intentionally rough to control. It has problems accelerating, has slippery movement when rolling quickly, and turns very slowly.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/wails_for_freedom.png]]
''Wails For Freedom'' is a 2018 SurvivalHorror game by Creator/DaveMicrowavesGames.

You play as a man named Ryan, and are trapped in an abandoned, haunted asylum. To make matters worse, one of Ryan's legs are gone and he's forced to use a wheelchair with limited mobility. Find fuses to get the front door open, but make sure to steer clear of the ghosts, lest you become one yourself.

!!This game uses the following tropes:
* AbandonedHospital: The game takes place in one, complete with broken shelves and overturned medical equipment.
* AbandonedHospitalAwakening: Ryan wakes up in the AbandonedHospital at the beginning of the game with no memory of how he got there or where he is.
* TheDarknessGazesBack: Because of the hospital having little to no lighting and the ghosts being black, the player is usually only able to see their glowing green eyes staring from the darkness.
* HandicappedBadass: Ryan is missing his leg and confined to a wheelchair. Despite this, he's able to avoid killer ghosts and break out of the asylum on his own.
* OurGhostsAreDifferent: In contrast to most depictions of ghosts, the ones in this game are depicted as black, squid-like creatures with luminous green eyes.

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