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renamed trope


* AnimeChineseGirl: Pai and Eileen. Pai is more traditional, with ox-tails, wears a qipao, and fights using kung fu, while Eileen uses a Kung Fu monkey style and wears something akin to the usual qipao.



* ChineseGirl: Pai and Eileen. Pai is more traditional, with ox-tails and standard kung fu, but Eileen's monkey style and outfits still qualify her.
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* MinimalistCast: To date, there are only 20 fighters including [[SNKBoss Dural]]. This is a well-sized roster. But one must recognize that other fighting game series that have ran as long as VF has amassed a ''large'' amount of fighters during their run, making the size of VF's cast much smaller in comparison.

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* MinimalistCast: To date, there are only 20 fighters including [[SNKBoss Dural]]. This is a well-sized roster. But one must recognize that other fighting game series that have ran as long as VF has have amassed a ''large'' amount of fighters during their run, making the size of VF's cast roster much smaller in comparison.
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Added DiffLines:

* MinimalistCast: To date, there are only 20 fighters including [[SNKBoss Dural]]. This is a well-sized roster. But one must recognize that other fighting game series that have ran as long as VF has amassed a ''large'' amount of fighters during their run, making the size of VF's cast much smaller in comparison.
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* WholeCostumeReference: ''Ultimate Showdown'' received downloadable costume packs themed around [[VideoGame/LikeADragon Yakuza]] and Franchise/{{Tekken}} characters.
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* ''Virtua Fighter'' (1993, Model 1) (1994, Saturn) (1995, [[UsefulNotes/Sega32X 32X]])

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* ''Virtua Fighter'' (1993, Model 1) (1994, Saturn) (1995, [[UsefulNotes/Sega32X [[Platform/Sega32X 32X]])
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* ''Virtua Fighter 2'' (1994, Model 2) (1995, Saturn) (1997, Windows PC) (2004, [=PS2=]) (2012, [=PS3=]/Xbox 360) (2018, [=PS4=] via Yakuza Kiwami 2)

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* ''Virtua Fighter 2'' (1994, Model 2) (1995, Saturn) (1997, Windows PC) (2004, [=PS2=]) (2012, [=PS3=]/Xbox 360) (2018, [=PS4=] via Yakuza Kiwami 2)''VideoGame/YakuzaKiwami2'')



** ''Virtua Fighter 5: Final Showdown'' (2010, Lindbergh) (2012, [=PS3=]/Xbox 360) (2018, [=PS4=] via Yakuza 6)
** ''Virtua Fighter 5: Ultimate Showdown'' (2021, [=PS4=]) - {{Remake}} using [[VideoGame/{{Yakuza}} the Dragon Engine]].

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** ''Virtua Fighter 5: Final Showdown'' (2010, Lindbergh) (2012, [=PS3=]/Xbox 360) (2018, [=PS4=] via Yakuza 6)
''VideoGame/Yakuza6'')
** ''Virtua Fighter 5: Ultimate Showdown'' (2021, [=PS4=]) - {{Remake}} -- A VideoGameRemake of the fifth game using [[VideoGame/{{Yakuza}} the Dragon Engine]].
Engine from Creator/RyuGaGotokuStudio's ''VideoGame/LikeADragon'' series.



* PopCulturalOsmosis: Due in part to there not being a new mainline release of the series since ''2006'', it's not uncommon for new players now to know of Virtua Fighter through the fact that [[GameWithinAGame it's a playable arcade game]] in the ''VideoGame/{{Yakuza}}'' franchise.

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* PopCulturalOsmosis: Due in part to there not being a new mainline release of the series since ''2006'', it's not uncommon for new players now to know of Virtua Fighter ''Virtua Fighter'' through the fact that [[GameWithinAGame it's a playable arcade game]] in the ''VideoGame/{{Yakuza}}'' ''VideoGame/LikeADragon'' franchise.
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* RingOut: A fight can be won by forcing the opponent out of the arena. The effort required to knock an opponent out of the ring is similar to depleting the health bar, and is also scaled for high-damage matches that last 30 seconds.

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* RingOut: A fight can be won by forcing the opponent out of the arena. arena (or lost, if you accidentally step off the edge yourself). The effort required to knock beat an opponent out of the ring this way is similar to depleting the health bar, and is also scaled for high-damage matches that last 30 seconds.
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* MirrorMatch: When both combatants are the same character, the second one has a different color clothing. In ''2'', opponents are provided in a fixed order, and no special attention is drawn to the mirror match.

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* MirrorMatch: When both combatants are the same character, the second one has wears clothing in a different color clothing. In ''2'', color/style. The first two games present the opponents are provided in a fixed order, and no special attention is drawn to the mirror match.

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-->'''Jacky:''' "I've done handcuffed lightning!"[[note]]This is actually half of an out-of-context quote from UsefulNotes/MuhammadAli, which goes "I done handcuffed lightning, put thunder in jail..."[[/note]]
-->'''Sarah:''' "Even good guys blow it..."

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-->'''Jacky:''' "I've done handcuffed lightning!"[[note]]This is actually half of an out-of-context quote from UsefulNotes/MuhammadAli, which goes "I done handcuffed lightning, put thunder in jail..."[[/note]]
-->'''Sarah:'''
"[[/note]]\\
'''Sarah:'''
"Even good guys blow it...""
* HealthyGreenHarmfulRed:
** ''VideoGame/VirtuaFighter1'' and its remix: Codifies characters' full health bar with a green colour, and damages/low health bar with a red colour ([[https://gamefaqs.gamespot.com/genesis/586580-virtua-fighter-2/images?pid=586580&img=12 glowing red in the second game]]).
** In ''VideoGame/VirtuaFighter2'', the characters' health bar is shown in a green colour. As the characters beat each other, their health bar begins to show [[https://gamefaqs.gamespot.com/genesis/586580-virtua-fighter-2/images?pid=586580&img=12 a red glowing colour]].

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Removed: 75

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Boobs Of Steel is a disambiguation


* BoobsOfSteel: Vanessa. Large chested and physically the strongest female.



* JigglePhysics: ''Virtua Fighter 5'' uses this. The breast size and the type of clothing the female character wears actually affects the amount of jiggle, making this a much more realistic and well executed example than most. The only character this doesn't effect is Eileen, the youngest girl in the cast. Inversely, Vanessa, who has BoobsOfSteel, jiggles no matter what she wears. Amusingly, [[ChromeChampion Dural]] has jiggle physics, [[ArtisticLicensePhysics despite her metallic body]].

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* JigglePhysics: ''Virtua Fighter 5'' uses this. The breast size and the type of clothing the female character wears actually affects the amount of jiggle, making this a much more realistic and well executed example than most. The only character this doesn't effect is Eileen, the youngest girl in the cast. Inversely, Vanessa, who has BoobsOfSteel, a large bust, jiggles no matter what she wears. Amusingly, [[ChromeChampion Dural]] has jiggle physics, [[ArtisticLicensePhysics despite her metallic body]].
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bntb is retooled to be about colorism in-universe per TRS


* ButNotTooBlack: A particularly egregious example in Vanessa going from ''Virtua Fighter 4'' to ''5''.
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Akira, Pai, Sarah, and Jacky were playable guest fighters in the fifth ''VideoGame/DeadOrAlive'' game. Akira, Pai and Dural have also made appearances in ''VideoGame/ProjectXZone'', with the first two together as a playable paired unit and the last as a recurring boss. Akira and Pai also returns for ''Project X Zone 2'', although Pai is instead a solo unit and Kage-Maru replaces her as Akira's partner. Akira also appears in ''VideoGame/DengekiBunkoFightingClimax'' as a FinalBoss with Pai as an AssistCharacter. He even appears as an Assist Trophy in ''VideoGame/SuperSmashBrosUltimate'', in his blocky {{Retraux}} appearance from the first game.

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Akira, Pai, Sarah, and Jacky were playable guest fighters in the fifth ''VideoGame/DeadOrAlive'' game. Akira, Pai and Dural have also made appearances in ''VideoGame/ProjectXZone'', with the first two together as a playable paired unit and the last as a recurring boss. Akira and Pai also returns return for ''Project X Zone 2'', although Pai is instead a solo unit and Kage-Maru replaces her as Akira's partner. Akira also appears in ''VideoGame/DengekiBunkoFightingClimax'' as a FinalBoss with Pai as an AssistCharacter. He even appears as an Assist Trophy in ''VideoGame/SuperSmashBrosUltimate'', in his blocky {{Retraux}} appearance from the first game.

Added: 446

Changed: 127

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* MirrorMatch: When both combatants are the same character, the second one has a different color clothing. In ''2'', opponents are provided in a fixed order, and no special attention is drawn to the mirror match.



%% * RingOut: In the very least the TropeCodifier for the fighting game genre, if not the TropeMaker.

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%% * RepeatCut: The game shows a replay of the fight-finishing blow, at a more cinematic camera angle.
* RingOut: In A fight can be won by forcing the very least opponent out of the TropeCodifier arena. The effort required to knock an opponent out of the ring is similar to depleting the health bar, and is also scaled for the fighting game genre, if not the TropeMaker.high-damage matches that last 30 seconds.
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Using multiple tropes for one example is not allowed. And the example itself is about the quality of the games, which is too subjective to mention on this page.


* BoringButPractical / SimpleYetAwesome: The series in general when compared to most other fighting games. The ''VF'' games eschew any kind of super meter or gimmick, and instead have relied on fleshing out the core mechanics over the years, making it a very deep game.

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