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Per TRS, Feelies is now Trivia.


* {{Feelies}}: Every copy of the game came with a random trading card and those contained passwords for unlocking features and weapons in the game.
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* JapaneseRanguage: That "V" on the title is most likely meant to be a "B" for "Batt(le)".

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* JapaneseRanguage: That "V" on the title is most likely meant to be a "B" for "Batt(le)"."Batt(le)", as in Japanese those two letters are interchangeable like "L" and "R".
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* {{Feelies}}: Every copy of the game came with a random trading card and those contained passwords for unlocking features and weapons in the game.
Is there an issue? Send a MessageReason:
None


* DoubleUnlock: Weapons and characters unlocked by passwords must be brought first at certain shops, which makes the feature at least a little less overpowered than, say, a [[VideoGame/MegaManBattleNetwork Number Trader]].

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* DoubleUnlock: Weapons and characters unlocked by passwords must be brought first purchased at certain shops, which makes the feature at least a little less overpowered than, say, a [[VideoGame/MegaManBattleNetwork Number Trader]].
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''Vattroller X'' (球闘士バトローラーエックス, ''[[SpellMyNameWithAnS Battle Fighter: Battle Roller X]]'') is a 2004 Action game released only in Japan by Bandai for the UsefulNotes/GameBoyAdvance. It was made to celebrate the tenth anniversary of the V-Jump magazine and had a companion manga story by Tenya Yabuno (who would later write the ''Manga/InazumaEleven'' manga) published there.

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''Vattroller X'' (球闘士バトローラーエックス, ''[[SpellMyNameWithAnS Battle Fighter: Battle Roller X]]'') is a 2004 Action game released only in Japan by Bandai for the UsefulNotes/GameBoyAdvance. It was made to celebrate the tenth anniversary of the V-Jump magazine and had a companion manga story by Tenya Yabuno (who would later write the ''Manga/InazumaEleven'' ''VideoGame/InazumaEleven'' manga) published there.
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''Vattroller X'' (球闘士バトローラーエックス, ''[[SpellMyNameWithAnS Battle Fighter: Battle Roller X]]'') is a 2004 Action game released only in Japan by Bandai for the UsefulNotes/GameBoyAdvance. It was made to celebrate the tenth anniversary of the V-Jump magazine and had a companion manga story by Tenya Yabuno (who would later write ''Manga/InazumaEleven'') published there.

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''Vattroller X'' (球闘士バトローラーエックス, ''[[SpellMyNameWithAnS Battle Fighter: Battle Roller X]]'') is a 2004 Action game released only in Japan by Bandai for the UsefulNotes/GameBoyAdvance. It was made to celebrate the tenth anniversary of the V-Jump magazine and had a companion manga story by Tenya Yabuno (who would later write ''Manga/InazumaEleven'') the ''Manga/InazumaEleven'' manga) published there.
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''Vattroller X'' (球闘士バトローラーエックス, ''[[SpellMyNameWithAnS Battle Fighter: Battle Roller X]]'') is a 2004 Action game released only in Japan by Bandai for the UsefulNotes/GameBoyAdvance. It was made to celebrate the tenth anniversary of the V-Jump magazine and had a companion manga story published there.

to:

''Vattroller X'' (球闘士バトローラーエックス, ''[[SpellMyNameWithAnS Battle Fighter: Battle Roller X]]'') is a 2004 Action game released only in Japan by Bandai for the UsefulNotes/GameBoyAdvance. It was made to celebrate the tenth anniversary of the V-Jump magazine and had a companion manga story by Tenya Yabuno (who would later write ''Manga/InazumaEleven'') published there.
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* MultipleEndings: The RPG mode normally ends after the big tournament, but it is possible to trigger an alternate ending elsewhere after clearing certain tasks.
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* LuckilyMyShieldWillProtectMe: Shields can be handy not just to defend but also to push opponents in ball mode into pits.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vatrollerx_20040902_gbabox.jpg]]
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* CallingYourAttacks: When Zoro performs a super move, he calls out its name with text appearing over him.



* FaceFault: Losing players fall on their faces during the results screen.



* RingOut: After you reduce an opponent's HP to zero, they turn into a ball you must then knock into any hole to score a point. A KO'ed fighter can still move around and attempt to avoid getting sunk until they can stand again, but their maximum health [[MaximumHPReduction will be increasingly reduced]] until they finally fall.
* RollingAttack: You can roll around to attack, evade threats or try to sink the other fighters. Zoro is the one character who doesn't roll, as he instead runs around while spinning his swords.

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* RingOut: After you reduce an opponent's HP to zero, they turn into a ball you must then knock into any hole to score a point. A KO'ed fighter can still move around and attempt to avoid getting sunk until they can stand again, but their maximum health the more they get knocked out, the more time spent on ball form and the more [[MaximumHPReduction will be increasingly reduced]] until maximum HP is lost]]. Those penalties are reset once they finally fall.
do fall, so as previously mentioned, better to sink yourself than to get sunk.
* RollingAttack: You can roll around to attack, evade threats or try to sink the other fighters. Zoro is the one character who doesn't roll, as he instead runs around while spinning his swords.
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* CharacterCustomization: Upon starting RPG mode, you must choose an Armulet and a generic HeroicMime character. The Armulet choice determines attribute growth and the protagonist's color palette. The generic NPC characters and the Armulets owned by certain plot-important folks can be unlocked by certain passwords.
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The story revolves around Battle Rolling, a ficticious human billiard sport where owners of "Armulets" fight it out both with weapons and by using their battle auras to roll into each other. In the manga, the kid hero Jin Tsukahara faces the criminal Death Rollers who use their Armulets for killing.

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The story revolves around Battle Rolling, a ficticious human billiard Billiards sport where owners of "Armulets" fight it out both with weapons and by using their battle auras to roll into each other. In the manga, the kid hero Jin Tsukahara faces the criminal Death Rollers who use their Armulets for killing.

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* BossArenaIdiocy: Played with. In the secret Story mode chapter, the battles are something of a PuzzleBoss because the corner holes start out blocked. The game gives you just enough time to break a single barrier and then score a point or two to win.
* DoubleUnlock: Weapons and characters unlocked by passwords must be brought first at certain shops, which makes the feature at least a little less overpowered than, say, a [[VideoGame/MegaManBattleNetwork Number Trader]].



* InfinityPlusOneElement: You need to progress through RPG mode to be able to use each kind of weapon, but the equipment owned by the guest characters have no element and can be used by any character anytime.

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* InfinityPlusOneElement: You need to progress through RPG mode to be able to use each kind of weapon, but the equipment those owned by the guest characters have no element and can be used by any character anytime.anytime. Equipment storage is shared between save files, so you can get characters very powerful [[DiscOneNuke as soon as the storage PC shows up in a new game]].



* RingOut: After you reduce an opponent's HP to zero, they turn into a ball you must then knock into a hole to score a point. A KO'ed fighter can still move around and attempt to avoid getting sunk until they can stand again, but their maximum health will be increasingly reduced until they finally fall.

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* RingOut: After you reduce an opponent's HP to zero, they turn into a ball you must then knock into a any hole to score a point. A KO'ed fighter can still move around and attempt to avoid getting sunk until they can stand again, but their maximum health [[MaximumHPReduction will be increasingly reduced reduced]] until they finally fall.
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None


* JapaneseRanguage: That "V" on the title is most likely meant to be a "B" for "Battle".

to:

* JapaneseRanguage: That "V" on the title is most likely meant to be a "B" for "Battle"."Batt(le)".
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None

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* JapaneseRanguage: That "V" on the title is most likely meant to be a "B" for "Battle".
Is there an issue? Send a MessageReason:
None


* GuestFighter: [[Manga/OnePiece Zoro]], [[Manga/BeetTheVandelBuster Beet]] and [[Manga/OnmyouTaisenki Kogenta]] can be unlock for the VRX free play mode.

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* GuestFighter: [[Manga/OnePiece Zoro]], [[Manga/BeetTheVandelBuster Beet]] and [[Manga/OnmyouTaisenki Kogenta]] can be unlock unlocked for the VRX free play mode.
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* AIBreaker: The CPU tends to sink itself whenever it uses certain super moves to enter ball mode.

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* AIBreaker: ArtificialStupidity: The CPU tends to sink itself whenever it uses certain super moves to enter ball mode.
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''Vattroller X'' (球闘士バトローラーエックス, ''[[SpellMyNameWithAnS Battle Fighter: Battle Roller X]]'') is a 2004 Action game released only in Japan by Bandai for the UsefulNotes/GameBoyAdvance. It was made to celebrate the tenth anniversary of the V-Jump magazine and had a companion manga story published there.

The story revolves around Battle Rolling, a ficticious human billiard sport where owners of "Armulets" fight it out both with weapons and by using their battle auras to roll into each other. In the manga, the kid hero Jin Tsukahara faces the criminal Death Rollers who use their Armulets for killing.

The game features a Story mode about Jin and a RPG mode about a TournamentArc where the player can customize their character.
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!!This game features the following tropes:
* AIBreaker: The CPU tends to sink itself whenever it uses certain super moves to enter ball mode.
* BattleAura: The Armulets can surround their owner in an animal-themed power sphere.
* BetterToDieThanBeKilled: If your health meter limit gets chopped too much, you might want to sink yourself to restore it. You'll lose a point while denying your opponents one.
* GuestFighter: [[Manga/OnePiece Zoro]], [[Manga/BeetTheVandelBuster Beet]] and [[Manga/OnmyouTaisenki Kogenta]] can be unlock for the VRX free play mode.
* GuideDangIt: Some content, including the last Story mode chapter, is locked behind passwords that were featured in the series' trading card game.
* InfinityPlusOneElement: You need to progress through RPG mode to be able to use each kind of weapon, but the equipment owned by the guest characters have no element and can be used by any character anytime.
* RingOut: After you reduce an opponent's HP to zero, they turn into a ball you must then knock into a hole to score a point. A KO'ed fighter can still move around and attempt to avoid getting sunk until they can stand again, but their maximum health will be increasingly reduced until they finally fall.
* RollingAttack: You can roll around to attack, evade threats or try to sink the other fighters. Zoro is the one character who doesn't roll, as he instead runs around while spinning his swords.
* TimeStandsStill: Super moves stop time. Can be very annoying when all three CPU opponents start spamming them...
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