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Added example(s)company cross references - inca 2 reference.

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* CompanyCrossReferences: While Adda goes snooping inside a delivery van, a poster for [[VideoGame/{{Inca}} Inca II: Wiracocha]] can be seen on the wall.
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* ImprovisedWeapon: When faced with a thug in his apartment, Max has the options of kicking a ball at his face or throwing a cuddly toy at him, as well turning on a flashlight to blind him.

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* ImprovisedWeapon: When faced with a thug in his apartment, Max has the options of kicking a ball at his face or throwing a cuddly toy at him, as well as turning on a flashlight to blind him.
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Up To Eleven is a defunct trope


* BondVillainStupidity: UpToEleven. Kevork's sniper would have easily killed Max in the restaurant, if Kevork hadn't ''called the restaurant'' just to taunt Max.

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* BondVillainStupidity: UpToEleven. Kevork's sniper would have easily killed Max in the restaurant, if Kevork hadn't ''called the restaurant'' just to taunt Max.

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Removed: 17

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Beauty Mark is now a disambig


* BarbarianLonghair: Buffalo Bill.
* BeautyMark: Adda has one on her left cheek.
* BigBad: Kevork.

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* %%* BarbarianLonghair: Buffalo Bill.
* BeautyMark: Adda has one on her left cheek.
*
%%* BigBad: Kevork.
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* TheManyDeathsOfYou: Some of which don't even involve you dying like being locked in a closet.

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* TheManyDeathsOfYou: Some of which don't even involve you dying like being locked in a closet.Like any decent Sierra game, there's many, many ways that Max and Adda can meet their ends.
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* MadeOfPlasticine: Inspector Van Dalle who gets knocked out by Max gently closing a car trunk on his back.

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* MadeOfPlasticine: While it's less gory than most examples, Inspector Van van Dalle who gets knocked out by when Max gently closing ''slowly'' closes a car trunk on his back.''back''.



** [[spoiler: He does try to kill you during the end-game, however, and is seen directly helping the big bad.]]

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** [[spoiler: He [[spoiler:He does try to kill you during the end-game, however, and is seen directly helping the big bad.]]



* PoliceAreUseless: They can't even look for Max even when he's in broad daylight and he even outsmarts one of the inspectors at one point.

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* PoliceAreUseless: They can't even look for Max even when apparently eludes a city-wide manhunt by jumping over a fence and hiding. Inspector van Dalle is a secondary antagonist, but he's in broad daylight dumb enough to be easily outwitted by both Max and he even outsmarts one of the inspectors at one point.Adda.
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* AttentionDeficitOohShiny: Buffalo Bill soon loses his attention in chasing Max to manucure his hands and look at picture of an old car.
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* ArtisticLicensePhysics: Adda uses a laser pointer like a RayGun to incapacitate Eraser before he shoots her. It even knocks him back against wall before he collapses.

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* ArtisticLicensePhysics: Adda uses a laser pointer like a RayGun "pocket laser" to incapacitate Eraser before he shoots her. It even kill Eraser, which knocks him back against wall before he collapses.the wall. An actual laser weapon wouldn't have any meaningful kinetic force.
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** Later, Adda uses a can of insecticide to kill Kevork and a "pocket laser" to kill Eraser.
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* BondVillainStupidity: UpToEleven, Kevork's sniper would have easily killed Max in the restaurant, if Kevork hadn't ''called the restaurant'' just to gloat to Max about his impending death.

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* BondVillainStupidity: UpToEleven, UpToEleven. Kevork's sniper would have easily killed Max in the restaurant, if Kevork hadn't ''called the restaurant'' just to gloat to Max about his impending death.taunt Max.
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Added DiffLines:

* BondVillainStupidity: UpToEleven, Kevork's sniper would have easily killed Max in the restaurant, if Kevork hadn't ''called the restaurant'' just to gloat to Max about his impending death.
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* MultipleEndings: [[spoiler:Adda can either live or die in the ending. Not in a MoralDilemma sense, the game just flat out asks you whether you want her to live or die.]]

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* MultipleEndings: [[spoiler:Adda can either live or die in the ending. Not in a MoralDilemma moralistic decision sense, the game just flat out asks you whether you want her to live or die.]]
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''Urban Runner'' was not too popular at the time due to high graphics and monitor resolution requirements - 640x480, 256 color was minimum, for best quality - 640x480, 32bit colors; there are very few reviews that have been released about the game.

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''Urban Runner'' was not too popular at the time due to high graphics and monitor resolution requirements - 640x480, 640x480 resolution, 256 color was minimum, for best quality - 640x480, 32bit colors; colors at minimum and 32-bit colors recommended; there are very few reviews that have been released about the game.



* EightiesHair: Max has a bad case of this, even though the game was released in the 1990's.

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* EightiesHair: Max has a bad case of this, even though the game was released in the 1990's.mid-'90s.
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''Urban Runner: Lost in Town'' is a French computer game developed by Coktel Vision and produced by Creator/{{Sierra}} in the mid-1990s. The game is a movie adventure spanning four [=CD-ROMs=] controlled by a mouse, divided into Clue and Actions turns. The player character is Max Gardener (voiced by Brandon Massey), an American journalist in Paris, covering a story about a drug dealer shielded by an influential politician. To get the drug lord talking, the player offers him photographs, but when the player arrives, he is dead, and the player is framed for the murder.

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''Urban Runner: Lost in Town'' is a French computer game developed by Coktel Vision and produced by Creator/{{Sierra}} in the mid-1990s.1996. The game is a movie adventure spanning four [=CD-ROMs=] controlled by a mouse, divided into Clue and Actions turns. The player character is Max Gardener (voiced by Brandon Massey), an American journalist in Paris, covering a story about a drug dealer shielded by an influential politician. To get the drug lord talking, the player offers him photographs, but when the player arrives, he is dead, and the player is framed for the murder.

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