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Blade On A Stick has been disambiguated


* BladeOnAStick:
** Halberdiers are some of the first enemies you encounter, though they attack through either spinning their weapon in an vertical arc, or by charging ahead with the blade near the ground.
** The player can also buy a polearm weapon from the Gravedigger.
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Whip It Good has been disambiguated


* WhipItGood: The Gehirnkaf use these whenever it would take too long to fire their EyeBeams.
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** [[spoiler: There's also Kayen, Father of Thirst himself, as the church was using Filth, literally condensed sin, to try to create a new breed of superhuman, even after they learned that Filth would cause the person receiving it to become more "sinful", increasing desires and ambitions. Kayen, their ultimate creation, was utterly uncontrollable, and desired only to slake the thirst for blood that his powers had granted him. But what did they think would happen when you gave ultimate power to someone that also removed their inhibitions?]]


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* DrunkOnTheDarkSide: [[spoiler: Kayen, Father of Thirst and Gaston, Heir to Ambition, are the results of Filth experimentation, and while the Filth made them stronger, it also removes their inhibitions, especially Kayen, who was so powerful and uninhibited that he had to be sealed away or he might have slain everyone in the world to slake his bottomless thirst for blood.]]


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* GoneHorriblyRight: [[spoiler: Kayen, Father of Thirst was the end result of the Father's experiments with Filth, creating something incredibly strong and nearly unkillable, given that it can regenerate through inflicting wounds on others. He was the ultimate culmination of everything that the Father was trying to achieve. Unfortunately, as with Gaston, Heir of Ambition, the Filth increases one's desires and ambitions, and Kayen was no exception. He was utterly uncontrollable and killed all who came near to slake his bottomless thirst for blood, forcing the church to seal him away since he was too powerful for them to kill.]]


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* SmallRoleBigImpact: [[spoiler: Kayen, Father of Thirst, is an easily missable bonus boss, and also happens to be directly related to why the world has become as it is, as it was the use of a tree made of Filth to seal him away that caused the Filth apocalypse in the first place.]]
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* DidNotThinkThisThrough: [[spoiler: In order to contain one of their failed experiments, Kayen, Father of Thirst, the Father had him entombed, and then had the entrance to his tomb blocked with a tree made of rot, something that could only be removed through soul flame. However, the Father didn't realize how deep the roots would go or how far the Filth would spread. The answer to both questions ended up being "Everywhere". Turns out using something you only barely understand to do something you've never tried before can go horribly, horribly wrong.]]

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* DidNotThinkThisThrough: [[spoiler: In order to contain one of their failed experiments, Kayen, Father of Thirst, the Father had him entombed, and then had the entrance to his tomb blocked with a tree made of rot, Filth, something that could only be removed through soul flame. However, the Father didn't realize how deep the roots would go or how far the Filth would spread. The answer to both questions ended up being "Everywhere"."Everywhere", and even if the player burns all of the trees made of Filth, it won't undo what has happened to the world. Turns out using something you only barely understand to do something you've never tried before can go horribly, horribly wrong.]]
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* DidNotThinkThisThrough: [[spoiler: In order to contain one of their failed experiments, Kayen, Father of Thirst, the Father had him entombed, and then had the entrance to his tomb blocked with a tree made of rot, something that could only be removed through soul flame. However, the Father didn't realize how deep the roots would go or how far the Filth would spread. The answer to both questions ended up being "Everywhere". Turns out using something you only barely understand to do something you've never tried before can go horribly, horribly wrong.]]

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* TeleportersAndTransporters: Obtaining the Crow's Eye from the defeated Father Amandil allows you to essentially teleport between the discovered Kilns. The game being what it is, however, the process is portrayed as a giant crow's talon lifting you at your current Kiln and dropping you off at the other.




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* ZipMode: Obtaining the Crow's Eye from the defeated Father Amandil allows you to essentially teleport between the discovered Kilns. The game being what it is, however, the process is portrayed as a giant crow's talon lifting you at your current Kiln and dropping you off at the other.
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* DevelopersForesight: Many of the early bosses have "phases" where, after taking a set amount of damage, they'll begin using new moves, and these new moves are often made to appear as reactions to tactics the player was using against the boss up to that point. Narcoss the Anvil, for example, starts out moving around slowly and then will begin rolling to increase his mobility to prevent players from exploiting his slow movement speed, acquires a shockwave attack to punish trying to roll away from his hammer attacks, and gains a sword slash that causes him to quickly turn and attack to his rear to punish trying to get behind him for a quick hit. It gives the player the feeling that the bosses are learning the player's tactics, and evolving their own strategy in response as the fight goes on.

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* DevelopersForesight: Many of the early bosses have "phases" where, after taking a set amount of damage, they'll begin using new moves, and these new moves are often made to appear as reactions to tactics the player was using against the boss up to that point. Narcoss the Anvil, for example, starts out moving around slowly and then will begin rolling to increase his mobility to prevent players from exploiting his slow movement speed, acquires a shockwave attack to punish trying to roll away from his hammer attacks, and gains a sword slash that causes him to quickly turn and attack to his rear to punish trying to get behind him for a quick hit. It gives the player the feeling that the bosses are learning the player's tactics, and evolving their own strategy in response as the fight goes on.on, when in reality it's just the developer understanding the most likely tactics a player will use against these early bosses and building the bosses to first let the player use those strategies, and then punish them for being overly reliant on them.
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* DevelopersForesight: Many of the early bosses have "phases" where, after taking a set amount of damage, they'll begin using new moves, and these new moves are often made to appear as reactions to tactics the player was using against the boss up to that point. Narcoss the Anvil, for example, starts out moving around slowly and then will begin rolling to increase his mobility to prevent players from exploiting his slow movement speed, acquires a shockwave attack to punish trying to roll away from his hammer attacks, and gains a sword slash that causes him to quickly turn and attack to his rear to punish trying to get behind him for a quick hit. It gives the player the feeling that the bosses are learning the player's tactics, and evolving their own strategy in response as the fight goes on.
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* GuideDangIt: The process of obtaining the five Bell Shards, needed to [[spoiler:unlock Avatar of Ur as the TrueFinalBoss in the second and subsequent playthroughs]].

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* GuideDangIt: One of the broken bell pieces that is required to get the TrueEnding can only be acquired by speaking to the same NPC in several places around the map. The process of obtaining problem is that said NPC will vanish forever if the five Bell Shards, needed to [[spoiler:unlock Avatar of Ur as player kills [[spoiler: Gaston]], a boss that the TrueFinalBoss game in no way indicates you should not kill. The only hint in-game that the second two are connected is the fact that the NPC will mention that his soul is connected to another person, and subsequent playthroughs]].if one of them dies so will the other. He does not offer any clues as to ''who'' he is connected to, and the conversation can only be reached if the player has already gone the long way around [[spoiler: Gaston]] without killing him, meaning that most players will have no idea that the two have anything to do with each other unless they look it up.
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* GiantSpaceFleaFromNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation than an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant and still#living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into the earth at the end of it.

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* GiantSpaceFleaFromNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation than that an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant and still#living still-living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into the earth at the end of it.
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* EscapedFromHell: The player character starts out having been being hung from the ceiling by chains and being flogged by a demon for nobody knows how long. Then the stalagmite their chains were attached to breaks and squishes the demon to paste against the wall, setting the PC free. From there, they can literally walk out of it with little trouble, chain-whipping the snot out of anything that gets in their way. Four or five screens later, they're back on Earth. That's right, Hell barely gets its own level before you've escaped.

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* EscapedFromHell: The player character starts out having been being hung from the ceiling by chains and being flogged by a demon for nobody knows how long. Then the stalagmite their chains were attached to breaks and squishes the demon to paste against the wall, setting the PC Lamb free. From there, they can literally walk out of it with little trouble, chain-whipping the snot out of anything that gets in their way. Four or five screens later, they're back on Earth. That's right, Hell barely gets its own level before you've escaped.
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* EscapedFromHell: The player character starts out having been being hung from the ceiling by chains and being flogged by a demon for nobody knows how long. Then the stalagmite their chains were attached to breaks and squishes the demon to paste against the wall, setting the PC free. From there, they can literally walk out of it with little trouble, chain-whipping the snot out of anything that gets in their way. Four or five screens later, they're back on Earth. That's right, Hell barely gets its own level before you've escaped.

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''Unworthy'' is a {{Metroidvania}} game heavily inspired by ''VideoGame/DarkSouls'', developed by [[http://www.unworthygame.com/ Alexandar Kuzmanovic]] and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.

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''Unworthy'' is a {{Metroidvania}} / HackAndSlash game heavily inspired by ''VideoGame/DarkSouls'', developed by [[http://www.unworthygame.com/ Alexandar Kuzmanovic]] and released on May 29th, 2018.

It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist TheProtagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.






* ActionBomb: The Absolved enemies in the Catacombs of Ur look like weak hunchbacks carrying a small torch… until they literally ignite themselves into a large fireball and throw themselves at you. This deals considerable damage and provides no sin, unless you manage to close distance and cut them down before they do this.
** They can also just fight with those torches in melee, but they are far more likely to commit suicide in this manner. It's unclear whether this is a bug, or something intentional.
* AmplifierArtifact: The upgrade runes. Usually, whatever boost they give comes with a trade-off: i.e. the first one, Aur, raises damage output at the cost of raising the stamina consumption of attacks.

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* ActionBomb: The Absolved enemies in the Catacombs of Ur look like weak hunchbacks carrying a small torch… until they literally ignite themselves into a large fireball and throw themselves at you. This deals considerable damage and provides no sin, unless you manage to close distance and cut them down before they do this. \n** They can also just fight with those torches in melee, but they are far more likely to commit suicide in this manner. It's unclear whether this is a bug, or something intentional.
* AmplifierArtifact: The upgrade runes. Usually, whatever boost they give comes with a trade-off: i.e. one of the first one, runes, Aur, raises damage output at the cost of raising the stamina consumption of attacks.



** Gaston's ultimate attack is the ability to fire a dozen or two arrows from his bow at an automatic firearm speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with the Hammer of Unmaking, and hide out there.



* BaitAndSwitchBoss: When you enter the Gardens, you'll initially see a large creature claw itself out of the ground and roar at you… only to immediately get a volley of arrows embedded into its back, then a second valley, then a charged cleansing arrow, and then the real boss, Gaston, Heir of Ambition, drops down.

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* BaitAndSwitchBoss: When you enter the Gardens, you'll initially see a large creature claw itself out of the ground and roar at you… you... only to immediately get a volley of arrows embedded into its back, then a second valley, then a charged cleansing arrow, and then the real boss, Gaston, Heir of Ambition, drops down.



* BladeOnAStick: Halberdiers are some of the first enemies you encounter, though they attack through either spinning their weapon in an vertical arc, or by charging ahead with the blade near the ground.
** The player can also buy a polearm weapon later on in the game.

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* BladeOnAStick: BladeOnAStick:
**
Halberdiers are some of the first enemies you encounter, though they attack through either spinning their weapon in an vertical arc, or by charging ahead with the blade near the ground.
** The player can also buy a polearm weapon later on in from the game.Gravedigger.



* DrivenToSuicide: The opening cutscene shows a man who is presumably the player character rolling a cloth on the ground and kneeling there, before cutting their own head off.
** Under certain conditions, Mothers will stab themselves, which creates a shadow creature, which was presumably their unborn child.

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* DrivenToSuicide: DrivenToSuicide:
**
The opening cutscene shows a man who is presumably the player character rolling a cloth on the ground and kneeling there, before cutting their own head off.
** Under certain conditions, Mothers will stab themselves, which creates a shadow creature, creature that will attack the player, which was presumably their unborn child.



* ForDoomTheBellTolls: The battle with Gaston, Heir of Ambition, begins with a single arrow being fired above you, triggering the pressure plate that closes off the escape path, and ringing a single bell in process.
** After the battle is done, you then fire at the same bell from his bow to call down a ladder.

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* ForDoomTheBellTolls: The battle with Gaston, Heir of Ambition, begins with a single arrow being fired above you, triggering the pressure plate that closes off the escape path, and ringing a single bell in process.
**
process. After the battle is done, you then fire at the same bell from his bow to call down a ladder.



* {{Golem}}: Sentinels, created by the original Narcoss. Their Grimoire description says that he hoped "these soulless titans would serve as eternal wards against Filth". However, when you defeat them, they can occasionally drop "Golem Souls", which '''are''' "free of thought and sin", even though they themselves drop several hundred Sin each. [[WildMassGuessing Perhaps they accumulate it the way you do, through defeating enemies and having their sin absorbed onto them?]]

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* {{Golem}}: {{Golem}}:
**
Sentinels, created by the original Narcoss. Their Grimoire description says that he hoped "these soulless titans would serve as eternal wards against Filth". However, when you defeat them, they can occasionally drop "Golem Souls", which '''are''' "free of thought and sin", even though they themselves drop several hundred Sin each. [[WildMassGuessing Perhaps they accumulate it the way you do, through defeating enemies and having their sin absorbed onto them?]]



* GrimReaper: One appears on the GameOver screen.

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* GrimReaper: One appears on the GameOver screen.screen and beheads the player.



* HonorBeforeReason: Gaston could have stayed unseen above and let you and the unnamed forest creature fight to the death, and then attacked the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle.
** The same honor seems to prevent him from '''not''' jumping back down whenever he finishes his attacks from the unseen platform above, where he's completely invulnerable.

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* HonorBeforeReason: Gaston could have stayed unseen above and let you and the unnamed forest creature fight to the death, and then attacked the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle.
**
battle. The same honor seems to prevent him from '''not''' jumping back down whenever he finishes his attacks from the unseen platform above, where he's completely invulnerable.



* NietzscheWannabe: Many of the peaceful [=NPC=]s are some variation of this, though to be fair, their world hardly inspires optimism.

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* NietzscheWannabe: NietzscheWannabe:
**
Many of the peaceful [=NPC=]s are some variation of this, though to be fair, their world hardly inspires optimism.



* OffWithHisHead: The player character does that '''to himself''' in the opening cutscene.

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* OffWithHisHead: OffWithHisHead:
**
The player character does that '''to himself''' in the opening cutscene.



* PermanentlyMissableContent: The "Kaz" Rune that gives a [[ExperienceBooster 5% sin gain boost]] can only be acquired in a hidden room during the tutorial area.



* RainOfArrows: Gaston's ultimate attack is the ability to fire a dozen or two arrows from his bow at incredibly high speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with the Hammer of Unmaking, and hide out there.



* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler:first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened they way they did, still gets a [[https://www.youtube.com/watch?v=OPfTqYkKOYg relatively sympathetic theme]]. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.

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* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler:first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened they the way they did, still gets a [[https://www.youtube.com/watch?v=OPfTqYkKOYg relatively sympathetic theme]]. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.



* ShockwaveStomp: Narcoss, the Anvil first simply tries to strike you with his hammer. (He does it hard enough for the chains on the ceiling to shake and rattle even when he misses.) His hammer soon gets charged, and then he begins intentionally striking the ground to cause an electric shockwave, which has limited range at first, but is eventually capable of sweeping most of the screen. Once you defeat him and pick up his hammer, you can do the same.

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* ShockwaveStomp: ShockwaveStomp:
**
Narcoss, the Anvil first simply tries to strike you with his hammer. (He does it hard enough for the chains on the ceiling to shake and rattle even when he misses.) His hammer soon gets charged, and then he begins intentionally striking the ground to cause an electric shockwave, which has limited range at first, but is eventually capable of sweeping most of the screen. Once you defeat him and pick up his hammer, you can do the same.



* TacticalSuicideBoss: Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting ice arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense that he has to recover, but it's unclear why he has to come back down to the ground to do so. Even when he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]].
** It's equally unclear why for his normal attacks, he always stops a short while before reaching the edge of the arena, giving you just enough space to roll behind him and get a couple of hits in while he's shooting in the wrong direction.

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* TacticalSuicideBoss: TacticalSuicideBoss:
**
Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting ice arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense that he has to recover, but it's unclear why he has to come back down to the ground to do so. Even when he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]]. \n** It's equally unclear why for his normal attacks, he always stops a short while before reaching the edge of the arena, giving you just enough space to roll behind him and get a couple of hits in while he's shooting in the wrong direction.



* TastesLikeChicken: The description for Rotting Flesh: "Restores 10 hit points. Probably doesn't taste like chicken."

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* TastesLikeChicken: TastesLikeChicken:
**
The description for Rotting Flesh: "Restores 10 hit points. Probably doesn't taste like chicken."



* UnnecessaryCombatRoll: Like in ''Dark Souls'' and other games of its kind, it is the main way of dodging, with the player becoming briefly invincible during the roll.

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* UnnecessaryCombatRoll: UnnecessaryCombatRoll:
**
Like in ''Dark Souls'' and other games of its kind, it is the main way of dodging, with the player becoming briefly invincible during the roll.
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* AmplifierArtifact: The upgrade runes. Usually, whatever boost they give comes with a trade-off: i.e. the first one, Aur, raises damage output at the cost of raising the stamina consumption.

to:

* AmplifierArtifact: The upgrade runes. Usually, whatever boost they give comes with a trade-off: i.e. the first one, Aur, raises damage output at the cost of raising the stamina consumption.consumption of attacks.



** Gaston's ultimate attack is the ability to fire a dozen or two arrows from his bow at an automatic firearm speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with a Hammer of Unmaking, and hide out there.

to:

** Gaston's ultimate attack is the ability to fire a dozen or two arrows from his bow at an automatic firearm speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with a the Hammer of Unmaking, and hide out there.
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None


* {{Acrofatic}}: Narcoss the Anvil is a burly man to say the least. Yet, he regularly flops around with combat rolls to close distance or avoid your attacks.
* ActionBomb: The Absolved enemies in the Catacombs of Ur look like weak hunchbacks carrying a small torch...until they literally ignite themselves into a large fireball and throw themselves at you. This deals considerable damage and provides no sin, unless you manage to close distance and cut them down before they do this.

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* {{Acrofatic}}: Narcoss the Anvil is a burly man man, to say the least. Yet, he regularly flops around with combat rolls to close distance or avoid your attacks.
* ActionBomb: The Absolved enemies in the Catacombs of Ur look like weak hunchbacks carrying a small torch...torch… until they literally ignite themselves into a large fireball and throw themselves at you. This deals considerable damage and provides no sin, unless you manage to close distance and cut them down before they do this.



* AntiRegeneration: The attacks inflicted by [[spoiler: the "reborn" Frayed Knight Dominic]] will inflict a Curse status that prevents you from healing while it's active.
* ArtificialBrilliance: The Venerable Archers will shoot the chandelier chains, so that they would fall down and kill you.

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* AntiRegeneration: The attacks inflicted by [[spoiler: the [[spoiler:the "reborn" Frayed Knight Dominic]] will inflict a Curse status that prevents you from healing while it's active.
* ArtificialBrilliance: The Venerable Archers will shoot the nearby chandelier chains, chains so that they would the chandeliers will fall down and kill you.



* BaitAndSwitchBoss: When you enter the Gardens, you'll initially see a large creature claw itself out of the ground and roar at you...only to immediately get a volley of arrows embedded into its back, then a second valley, then a charged cleansing arrow, and then the real boss, Gaston, Heir of Ambition, drops down.
* BewareMyStingerTail: Scorpion-like Lambs can attack in this manner, in addition to the claw attacks and SuperSpit.

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* BaitAndSwitchBoss: When you enter the Gardens, you'll initially see a large creature claw itself out of the ground and roar at you...you… only to immediately get a volley of arrows embedded into its back, then a second valley, then a charged cleansing arrow, and then the real boss, Gaston, Heir of Ambition, drops down.
* BewareMyStingerTail: Scorpion-like Lambs can attack in this manner, in addition to the their claw attacks and SuperSpit.



* BloodlessCarnage: Averted. Regular enemies and bosses will shed blood on the ground after being attacked. Even the Sentinels, which are essentially golems, still shed white Soulflame. Moreover, Frozen Giant miniboss is a skeleton, and yet he still sheds red blood...somehow.
* BonusBoss: Besides the TrueFinalBoss, there's also Kayen, Father of Thirst and Mildred, the First Mother, whose battle requires a pretty obscure condition to be met.

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* BloodlessCarnage: Averted. Regular enemies and bosses will shed blood on the ground after being attacked. Even the Sentinels, which are essentially golems, still shed white Soulflame. Moreover, the Frozen Giant miniboss is a skeleton, and yet he still sheds red blood...blood… somehow.
* BonusBoss: Besides the TrueFinalBoss, there's also Kayen, Father of Thirst and Mildred, the First Mother, whose battle requires a pretty obscure condition to be met.met in order to gain access.



* CorruptChurch: Even at the best of times, the church in this world functioned by accepting people's sins and transferring them to none other but Ur, the God of Filth. That is before they realised concentrated sin in its physical form, named Filth, makes people stronger, and tried to enhance themselves in this fashion.

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* CorruptChurch: Even at the best of times, the church in this world functioned by accepting people's sins and transferring them to none other but Ur, the God of Filth. That is is, before they realised concentrated sin in its physical form, named Filth, makes people stronger, and tried to enhance themselves in this fashion.



* CrapsackWorld: Most people are either dead, or corrupted by sin and unreasoningly violent, even if they used to be good people in the past. The few peaceful survivors are completely resigned to their fate, and approach the player's quest with scepticism. Moreover, it's not even clear if what the player does actually makes the world any better.

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* CrapsackWorld: Most people are either dead, or corrupted by sin and unreasoningly violent, even if they used to be good people in the past. The few peaceful survivors are completely resigned to their fate, and approach the player's quest with scepticism.skepticism. Moreover, it's not even clear if what the player does actually makes the world any better.



* DeadlyUpgrade: This happens to [[spoiler: Frayed Knight Dominic]]. After he's defeated for the first time, it appears that he finally stopped resisting the Filth and gave in to it, thus obtaining new powers.
* DeliberatelyMonochrome: The entire game is in shades of grey, with the SplashOfColor of red blood and the pure black and white mainly reserved for elemental attacks. [[spoiler: the final area of the game, the mountain summit with the broken bell where you fight Altus, also has the orange lava.]]

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* DeadlyUpgrade: This happens to [[spoiler: Frayed [[spoiler:Frayed Knight Dominic]]. After he's defeated for the first time, it appears that he finally stopped resisting the Filth and gave in to it, thus obtaining new powers.
* DeliberatelyMonochrome: The entire game is in shades of grey, with the SplashOfColor of red blood and the pure black and white mainly reserved for elemental attacks. [[spoiler: the [[spoiler:The final area of the game, the mountain summit with the broken bell where you fight Altus, also has the orange lava.]]



* DropTheHammer: The Hammer of Unmaking, gained after defeating Narcoss the Anvil. It is obviously slow, yet powerful, and is necessary to unlock some passageways in the world, as well as required for several boss fights.

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* DropTheHammer: The Hammer of Unmaking, gained after defeating Narcoss the Anvil. It is obviously slow, yet powerful, and is necessary to unlock some passageways in the world, as well as being required for several boss fights.



* DualWielding: [[spoiler: Altus the First Father]] wields two swords; one of Soulflame and one of Filth.

to:

* DualWielding: [[spoiler: Altus [[spoiler:Altus the First Father]] wields two swords; one of Soulflame and one of Filth.



* EyeBeams: These are used by Gehirnkaf, who have placed their heads in a cage to limit freedom of thought and thus ward off sin ("Can sin exist without intent? Can intent exist without thought?") This had somehow given them the power to fire these beams, but had otherwise not worked too well, given that they are all hostile to you, and scream horribly whenever they fire these beams.

to:

* EyeBeams: These are used by Gehirnkaf, who have placed their heads in a cage to limit freedom of thought and thus ward off sin ("Can sin exist without intent? Can intent exist without thought?") This had somehow given them the power to fire these beams, beams of energy, but had otherwise not worked too well, given that they are all hostile to you, and scream horribly whenever they fire these beams.



* FlamingSword: It is initially seen with the first boss, named Sveht, Devourer of Light, who can briefly set his blade on fire. Elite Halberdiers have their halberds permanently cloaked in Soulflame in the same way a sword would be. [[spoiler: the reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. Finally, [[spoiler: Altus, The First Father, has a true sword permanently burning with the white Soulflame... '''and''' a blade of filth.]]

to:

* FlamingSword: It is initially seen with the first boss, named Sveht, Devourer of Light, who can briefly set his blade on fire. Elite Halberdiers have their halberds permanently cloaked in Soulflame in the same way a sword would be. [[spoiler: the [[spoiler:The reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. Finally, [[spoiler: Altus, [[spoiler:Altus, The First Father, has a true sword permanently burning with the white Soulflame... '''and''' a blade of filth.Filth.]]



* GiantMook: Sentinels, which are the golems the original Narcoss created. They are large, sturdy and wield heavy, damaging swords, but are correspondingly slow as well. When their attacks miss and hit the ground, even the flame in the ceiling lanterns shakes from the force of impact!
** There's the even larger Frozen Giant - a skeleton who can not only attack in melee, but electrify himself, and cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where he slams both hands into the ground for a large shockwave. Luckily, he's only a singular miniboss, rather than a regular enemy.
* GiantSpaceFleaFromNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation than an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant, and still living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into earth at the end of it.
* GiantSpider: The appearance of [[spoiler: the TrueFinalBoss, Avatar of Ur.]]
* {{Golem}}: Sentinels, created by the original Narcoss. Their Grimoire description says that he hoped "these soulless titans would serve as eternal wards against Filth". However, when you defeat them, they can occasionally drop "Golem Souls", which '''are''' "free of thought and sin", even though they themselves drop several hundred Sin each. [[WildMassGuessing Perhaps they accumulate it the way you do, through defeating enemies and having their sin adsorbed onto them?]]

to:

* GiantMook: Sentinels, which are the golems the original Narcoss created. They are large, sturdy sturdy, and wield heavy, damaging swords, but are correspondingly slow as well. When their attacks miss and hit the ground, even the flame in the ceiling lanterns shakes from the force of impact!
** There's also the even larger Frozen Giant - a skeleton who can not only attack in melee, but electrify himself, and cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where he slams both hands into the ground for a large shockwave. Luckily, he's only a singular miniboss, rather than a regular enemy.
* GiantSpaceFleaFromNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation than an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant, giant and still living still#living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into the earth at the end of it.
* GiantSpider: The appearance of [[spoiler: the [[spoiler:the TrueFinalBoss, Avatar of Ur.]]
Ur]].
* {{Golem}}: Sentinels, created by the original Narcoss. Their Grimoire description says that he hoped "these soulless titans would serve as eternal wards against Filth". However, when you defeat them, they can occasionally drop "Golem Souls", which '''are''' "free of thought and sin", even though they themselves drop several hundred Sin each. [[WildMassGuessing Perhaps they accumulate it the way you do, through defeating enemies and having their sin adsorbed absorbed onto them?]]



* GuideDangIt: The process of obtaining the five Bell Shards, needed to [[spoiler: unlock Avatar of Ur as the TrueFinalBoss in the second and subsequent playthroughs.]]
* HalfTheManHeUsedToBe: In the Spire Dungeon, you'll encounter the so-called Beinefevers, which are the remains of the prisoners that are merely a pair of legs and lower half of a body, after failing to withstand the experiments with Filth they were subjected to. What's worse is that they are still "alive" and attacking you - by launching thin tendrils of flame from what are essentially their behinds.
* HonorBeforeReason: Gaston could have stayed unseen above, and let you and the unnamed forest creature fight to the death, and then attack the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle.

to:

* GuideDangIt: The process of obtaining the five Bell Shards, needed to [[spoiler: unlock [[spoiler:unlock Avatar of Ur as the TrueFinalBoss in the second and subsequent playthroughs.]]
playthroughs]].
* HalfTheManHeUsedToBe: In the Spire Dungeon, you'll encounter the so-called Beinefevers, which are the remains of the prisoners that are merely a pair of legs and lower half of a body, after failing to withstand the experiments with Filth they were subjected to. What's worse is that they are still "alive" and attacking you - by launching thin tendrils of flame from what are essentially their behinds.
* HonorBeforeReason: Gaston could have stayed unseen above, above and let you and the unnamed forest creature fight to the death, and then attack attacked the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle.



* IAmAHumanitarian: Any player who has ever eaten Rotten Flesh and Burnt Flesh is probably this; see HyperactiveMetabolism above. Later on, you can outright eat Sinner's Hearts, to gain "atonements" (i.e. skill points).

to:

* IAmAHumanitarian: Any player who has ever eaten Rotten Flesh and Burnt Flesh is probably this; see HyperactiveMetabolism above. Later on, you can outright eat Sinner's Hearts, Hearts to gain "atonements" (i.e. skill points).



* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white Soulflame can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler: the final boss, Altus, The First Father, wields a sword of Soulflame and a sword of Filth, and can even combine energies from the two for a screen-filling explosion.]]

to:

* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white Soulflame can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler: the [[spoiler:The final boss, Altus, The First Father, wields a sword of Soulflame and a sword of Filth, and can even [[YinYangBomb combine energies from the two two]] for a screen-filling explosion.]]



* InterfaceScrew: The attacks of Amandil, Father of Darkness inflict Dark, which blacks out the screen outside of a tiny circle next to the player. The Forest Dancer's Toxin is hallucinogenic, and warps the battle arena, to the point it turns from a flat area to a convex semicircle - an effect that gradually fades out as the toxin loses its influence.

to:

* InterfaceScrew: The attacks of Amandil, Father of Darkness inflict Dark, which blacks out the screen outside of a tiny circle next to the player. The Forest Dancer's Toxin is hallucinogenic, and warps the battle arena, to the point it turns from a flat area to a convex semicircle - an effect that gradually fades out as the toxin loses its influence.



* LimitBreak: A subtler variation. There are no hard boss stages where they clearly change forms or obtain new weapons [[spoiler: except for the Frayed Knight Dominic]]. Instead, the bosses gradually come up with the new moves to deploy against you as their health bar starts going down, which includes adding extra stages to their old moves.

to:

* LimitBreak: A subtler variation. There are no hard boss stages where they clearly change forms or obtain new weapons [[spoiler: except [[spoiler:except for the Frayed Knight Dominic]]. Instead, the bosses gradually come up with the new moves to deploy against you as their health bar starts going down, which includes adding extra stages to their old moves.



* MultipleEndings: Two slightly different endings. The main difference is in whether or not you managed to [[spoiler: unlock the TrueFinalBoss, Avatar of Ur, through obtaining the five Bell Shards.]]
* {{Multishot}}: Gaston can fire five arrows upwards all at once, which then boomerang back down, with the aim of hitting you in the back. Moreover, it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, you are also able to perform multishot from his Bow of Deceit.
* NonIndicativeName: The first boss, Sveht, Devourer of Light, does actually seem to have any antagonistic relationship with the light. In fact, he eventually starts attacking with pure white Soulflame.

to:

* MultipleEndings: Two slightly different endings. The main difference is in whether or not you managed to [[spoiler: unlock [[spoiler:unlock the TrueFinalBoss, Avatar of Ur, through obtaining the five Bell Shards.]]
Shards]].
* {{Multishot}}: Gaston can fire five arrows upwards all at once, which then boomerang back down, with the aim of hitting you in the back. Moreover, it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, you are also able to perform a multishot from his Bow of Deceit.
* NonIndicativeName: The first boss, Sveht, Devourer of Light, does not actually seem to have any antagonistic relationship with the light. In fact, he eventually starts attacking with pure white Soulflame.



** A sidequest riddle can only be solved by getting into this mindset. A room containing a Bell Shard is guarded by a Riddler who asks, "What does Death give?" [[spoiler: Equality. This is hinted at in a conversation with a survivor at The Hearth, a much earlier location, who says "Death does not judge us. Death does not weigh our worth. Death does not measure." When talked to again, he hints at it even clearer, by asking "Do you believe in equality, traveller? They say all are born equal...Hah!" and when asked again, he flat out states "Equality...Only in death are we equal. [[LeaningOnTheFourthWall You would do well to remember that.]]"]] There's also Death's Altar in the Spire Dungeon, which gives the answer outright.
** There are also fully nihilist enemies, Death Speakers, whose complete devotion to the Night God Death overlaps with EvilIsDeathlyCold, and gives them ice powers. As their description states: "In cowardice they embraced the nothing over the unknown, and in nihilism they found strength."

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** A sidequest riddle can only be solved by getting into this mindset. A room containing a Bell Shard is guarded by a Riddler who asks, "What does Death give?" [[spoiler: Equality.[[spoiler:Equality. This is hinted at in a conversation with a survivor at The Hearth, a much earlier location, who says "Death does not judge us. Death does not weigh our worth. Death does not measure." When talked to again, he hints at it even clearer, by asking "Do you believe in equality, traveller? They say all are born equal...Hah!" and when asked again, he flat out flat-out states "Equality...Only in death are we equal. [[LeaningOnTheFourthWall You would do well to remember that.]]"]] There's also Death's Altar in the Spire Dungeon, which gives the answer outright.
** There are also fully nihilist nihilistic enemies, Death Speakers, whose complete devotion to the Night God Death overlaps with EvilIsDeathlyCold, and gives them ice powers. As their description states: "In cowardice they embraced the nothing over the unknown, and in nihilism they found strength."



* OverPenetration: Your swings will affect several enemies at once, even if its creatures as bulky as Sentinels.
* PlayerDeathIsDramatic: Upon death, the screen turns fully white and the player character collapses on his knees, before a GrimReaper appears and scythes him down, while "UNWORTHY" flashes on the screen.

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* OverPenetration: Your swings will affect several enemies at once, even if its it's creatures as bulky as Sentinels.
* PlayerDeathIsDramatic: Upon death, the screen turns fully white and the player character collapses on his knees, before a GrimReaper appears and scythes him down, while "UNWORTHY" "[[TitleDrop UNWORTHY]]" flashes on the screen.



* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler: first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened they way they did, still gets a [[https://www.youtube.com/watch?v=OPfTqYkKOYg relatively sympathetic theme]]. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.

to:

* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler: first]] [[spoiler:first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened they way they did, still gets a [[https://www.youtube.com/watch?v=OPfTqYkKOYg relatively sympathetic theme]]. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.



* ShieldBearingMook: Combined with GiantMook, in the form of shielded Sentinels, who are as powerful as the regular Sentinels, but have to have their shield destroyed with the GroundPound from the Hammer of Unmaking before they can be damaged from the front. Grimoire description states they created the shield on their own after gaining glimmers of sentience over time.

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* ShieldBearingMook: Combined with GiantMook, in the form of shielded Sentinels, who are as powerful as the regular Sentinels, but have to have their shield destroyed with the GroundPound from the Hammer of Unmaking before they can be damaged from the front. Their Grimoire description states they created the shield on their own after gaining glimmers of sentience over time.



** [[spoiler: Frayed Knight Dominic's]] second form can create shockwaves of filth running in both directions. If they connect, the player is "cursed", and cannot heal until the effect fades.
** The first boss, Sveht, Devourer of Light gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. (To be fair, you are fighting on a graveyard.) That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.

to:

** [[spoiler: Frayed [[spoiler:Frayed Knight Dominic's]] second form can create shockwaves of filth running in both directions. If they connect, the player is "cursed", and cannot heal until the effect fades.
** The first boss, Sveht, Devourer of Light Light, gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. (To be fair, you are fighting on in a graveyard.) That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.



* ShootTheMedicFirst: Disturbingly, the "medics", encountered only in the game's final area, are clearly pregnant robed women who don't attack you on their own. [[spoiler: however, it appears that they are pregnant with shadow creatures, who can be let loose on you if they stab themselves instead of fighting further.]]
* SkeletonMotif: Your Sin counter is represented by a skull icon. Skull also marks boss' position on the map. You can also often find skeletons laying about on the map; floors in The Undercity in particular are littered with barely visible ribcages.

to:

* ShootTheMedicFirst: Disturbingly, the "medics", encountered only in the game's final area, are clearly pregnant robed women who don't attack you on their own. [[spoiler: however, [[spoiler:However, it appears that they are pregnant with shadow creatures, who can be let loose on you if they stab themselves instead of fighting further.]]
* SkeletonMotif: Your Sin counter is represented by a skull icon. Skull A skull also marks boss' a boss's position on the map. You can also often find skeletons laying about on the map; floors in The Undercity in particular are littered with barely visible ribcages.



* SprintMeter: Stamina is consumed with every attack, block or dodge roll, and so stamina meter is a key element of the game. Luckily, it extends as you level up.

to:

* SprintMeter: Stamina is consumed with every attack, block block, or dodge roll, and so the stamina meter is a key element of the game. Luckily, it extends as you level up.



* StoryBreadcrumbs: Much like its inspiration, the only way to gain any information from the world is through item descriptions in the inventory and enemy descriptions in the MonsterCompendium, brief conversations with the few peaceful inhabitants of the world, and a single ApocalypticLog.

to:

* StoryBreadcrumbs: Much like [[VideoGame/DarkSouls its inspiration, inspiration]], the only way to gain any information from the world is through item descriptions in the inventory and enemy descriptions in the MonsterCompendium, brief conversations with the few peaceful inhabitants of the world, and a single ApocalypticLog.



* TacticalSuicideBoss: Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting ice arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense he has to recover, but unclear why he has to come back down to the ground to do so. Even he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]].
** It's equally unclear why for his normal attacks, he always stops a short while before reaching the edge of the arena, giving you just enough space to roll behind him, and get a couple of hits in while he's shooting in the wrong direction.
** Amandil, Father of Darkness fights you in an arena divides in three by two beams that cannot be crossed, except through using a Spirit Bow. Nevertheless, he occasionally teleports in the same third as you to wail on you with a staff, even though he has several ranged attacks and is far safer at range. He even does it when you are blinded by a previous attack, and so basically incapable of either shooting at him, or dodging his shots well, yet still capable of dishing out damage in close quarters.

to:

* TacticalSuicideBoss: Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting ice arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense that he has to recover, but it's unclear why he has to come back down to the ground to do so. Even when he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]].
** It's equally unclear why for his normal attacks, he always stops a short while before reaching the edge of the arena, giving you just enough space to roll behind him, him and get a couple of hits in while he's shooting in the wrong direction.
** Amandil, Father of Darkness fights you in an arena divides that's divided in three by two beams that cannot be crossed, except through using a Spirit Bow. Nevertheless, he occasionally teleports in the same third as you to wail on you with a staff, even though he has several ranged attacks and is far safer at range. He even does it when you are blinded by a previous attack, and so basically incapable of either shooting at him, him or dodging his shots well, yet still capable of dishing out damage in close quarters.



* TheresNoKillLikeOverkill: When entering The Gardens, a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''', it is all burnt away with a single arrow, and only then does the real boss of the level jumps down.

to:

* TheresNoKillLikeOverkill: When entering The Gardens, a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''', '''Then''' it is all burnt away with a single arrow, and only then does the real boss of the level jumps jump down.



* TrueFinalBoss: [[spoiler: Avatar of Ur]], who cannot be fought in the first playthrough of the game, and instead has to be unlocked by [[spoiler: collecting five Bell Shards so that you can finally restore the bell, as was your mission.]]

to:

* TrueFinalBoss: [[spoiler: Avatar [[spoiler:Avatar of Ur]], who cannot be fought in the first playthrough of the game, and instead has to be unlocked by [[spoiler: collecting [[spoiler:collecting five Bell Shards so that you can finally restore the bell, as was your mission.]]mission]].

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Removed: 4

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'''Unworthy''' is a {{Metroidvania}} game heavily inspired by ''VideoGame/DarkSouls'', developed by [[http://www.unworthygame.com/ Alexandar Kuzmanovic]] and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.

It is currently [[https://store.steampowered.com/app/613190/Unworthy/ available]] on UsefulNotes/{{Steam}}.

----

to:

'''Unworthy''' ''Unworthy'' is a {{Metroidvania}} game heavily inspired by ''VideoGame/DarkSouls'', developed by [[http://www.unworthygame.com/ Alexandar Kuzmanovic]] and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.

It is currently [[https://store.steampowered.com/app/613190/Unworthy/ available]] on UsefulNotes/{{Steam}}.

----
UsefulNotes/{{Steam}}. The UsefulNotes/NintendoSwitch version was also released on January 29th, 2019.






* BladeOnAStick: Halberdiers are some of the first enemies you encounter, though they attack through either spinning their weapon in an vertical arc, or by charging ahead with the blade near the ground.
** The player can also buy a polearm weapon later on in the game.



* ChainPain: The very first weapon you get to use after being reborn are the chains you were manacled to the wall with. However, there are no true enemies to fight: while the shambling unfortunates there can be killed, and will award 10 Sin upon death, but will not attack you themselves.

to:

* ChainPain: The very first weapon you get to use after being reborn are the chains you were manacled to the wall with. However, there are no true enemies to fight: while the shambling unfortunates there can be killed, and will award 10 Sin upon death, but they will not attack you themselves.



* DungeonShop: In line with the rest of the setting, these are frequently run by actual monsters. A gravedigger named Plato is actually the most normal shopkeeper you can find; at least it's not a writhing,female, slug, centaur ''thing'' named Marella, or a spider creature in Thornvale.

to:

* DungeonShop: In line with the rest of the setting, these are frequently run by actual monsters. A gravedigger named Plato is actually the most normal shopkeeper you can find; at least it's not a writhing,female, slug, centaur writhing, female, slug "centaur" ''thing'' named Marella, or a spider creature in Thornvale.



* MagicStaff: Amandil, Father of Darkness, casts his shadow magic through the use of one.



* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler: first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened they way they did, still gets a relatively sympathetic theme. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.

to:

* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler: first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened they way they did, still gets a [[https://www.youtube.com/watch?v=OPfTqYkKOYg relatively sympathetic theme.theme]]. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.



** Frozen Giant can create two different shockwaves of ice. Fathers produce a shockwave of Soulflame

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** Frozen Giant can create two different shockwaves of ice. Fathers produce a shockwave of SoulflameSoulflame.
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* WhipItGood: se those whenever it would take too long to fire their EyeBeams.

to:

* WhipItGood: se those The Gehirnkaf use these whenever it would take too long to fire their EyeBeams.
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* TeleportersAndTransporters: Obtaining the Crow's Eye from the defeated Father Amandil allows you to essentially teleport between the discovered Kilns. The game being what it is, however, the process is portrayed as a giant tentacle lifting you at your current Kiln and dropping you off at the other.

to:

* TeleportersAndTransporters: Obtaining the Crow's Eye from the defeated Father Amandil allows you to essentially teleport between the discovered Kilns. The game being what it is, however, the process is portrayed as a giant tentacle crow's talon lifting you at your current Kiln and dropping you off at the other.
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* SavePoint: Sacred Kilns, which later also serve as the upgrade points, and allow the player to teleport between them (via a giant tentacled arm lifting them from one Kiln to the other). They were originally created by Narcoss the Anvil, who becomes the second boss of the game.

to:

* SavePoint: Sacred Kilns, which later also serve as the upgrade points, and allow the player to teleport between them (via a giant tentacled arm crow's talon lifting them from one Kiln to the other). They were originally created by Narcoss the Anvil, who becomes the second boss of the game.
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* GiantSpaceFleaOutOfNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation than an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant, and still living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into earth at the end of it.

to:

* GiantSpaceFleaOutOfNowhere: GiantSpaceFleaFromNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation than an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant, and still living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into earth at the end of it.
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* DanceBattler: The Forest Dancer, [[PlantPerson ironically]] one of his moves is to dance fast enough to light the floor on fire.

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* DanceBattler: The Forest Dancer, [[PlantPerson ironically]] one of his her moves is to dance fast enough to light the floor on fire.
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* BonusBoss: Besides the TrueFinalBoss, there's also Mildred, the First Mother, whose battle requires a pretty obscure condition to be met.

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* BonusBoss: Besides the TrueFinalBoss, there's also Kayen, Father of Thirst and Mildred, the First Mother, whose battle requires a pretty obscure condition to be met.
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* DanceBattler: The Forest Dancer, [[PlantPerson ironically]] one of his moves is to dance fast enough to light the floor on fire.

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* FallingChandelierOfDoom: Mainly appear during the Venerable Spire level. The ranged enemies there, Venerable Archers, are capable of shooting the chain to drop these chandeliers on top of you! Of course, you can try to do the same to other enemies as well. Moreover, there are several instances where you need to shoot the chain and drop the chandelier on top of SpikesOfDoom, so that you can cross them.



* FlamingSword: It is initially seen with the first boss, named Sveht, Devourer of Light, who can briefly set his blade on fire. Elite Halberdiers have their halberds permanently cloaked in [=SoulFlame=] in the same way a sword would be. [[spoiler: the reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. Finally, [[spoiler: Altus, The First Father, has a true sword permanently burning with the white [=SoulFlame=]... '''and''' a blade of filth.]]

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* FlamingSword: It is initially seen with the first boss, named Sveht, Devourer of Light, who can briefly set his blade on fire. Elite Halberdiers have their halberds permanently cloaked in [=SoulFlame=] Soulflame in the same way a sword would be. [[spoiler: the reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. Finally, [[spoiler: Altus, The First Father, has a true sword permanently burning with the white [=SoulFlame=]...Soulflame... '''and''' a blade of filth.]]



* TacticalSuicideBoss: Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting [=SoulFlame=] arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense he has to recover, but unclear why he has to come back down to the ground to do so. Even he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]].

to:

* TacticalSuicideBoss: Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting [=SoulFlame=] ice arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense he has to recover, but unclear why he has to come back down to the ground to do so. Even he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]].



* TheresNoKillLikeOverkill: When entering The Gardens, a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''', it is all burnt away with a single [=SoulFlame=] arrow, and only then does the real boss of the level jumps down.

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* TheresNoKillLikeOverkill: When entering The Gardens, a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''', it is all burnt away with a single [=SoulFlame=] arrow, and only then does the real boss of the level jumps down.



* YouNoTakeCandle: Marella speaks like this. Given that she's some sort of a large centaur slug thing, it's almost a wonder she speaks at all.

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* YouNoTakeCandle: Marella Marella, a shopkeeper of sorts, speaks like this. Given that she's some sort of a large centaur slug thing, thing (probably related to the Dark Lurker enemies), it's almost a wonder she speaks at all.
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* SadBattleMusic: Most bosses have battle themes that are more sad than anything else, to highlight that they used to be good people, now fallen to their gravest sins. This is at its most obvious with [[https://www.youtube.com/watch?v=f3vyVPaBEyQ Gaston's]] and Frayed Knight Dominic's [[spoiler: first]] [[https://www.youtube.com/watch?v=VNaRMnXDAcQ theme]]. Even Altus, The First Father, the reason the game's events happened they way they did, still gets a relatively sympathetic theme. Only the themes of bosses considered to be true monsters, like Father of Darkness Amandil (who oversaw experiments on prisoners that turned them into monstrous Beinefevers) or Father of Thirst Kayen, are not sad at all.

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'''Unworthy''' is a {{Metroidvania}} game heavily inspired by ''VideoGame/DarkSouls'', developed by [[ Alexandar Kuzmanovic]] and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.

to:

'''Unworthy''' is a {{Metroidvania}} game heavily inspired by ''VideoGame/DarkSouls'', developed by [[ [[http://www.unworthygame.com/ Alexandar Kuzmanovic]] and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.
instead.

It is currently [[https://store.steampowered.com/app/613190/Unworthy/ available]] on UsefulNotes/{{Steam}}.



!! This game provides examples of the following tropes:

* AbilityRequiredToProceed: Like with any true {{Metroidvania}}, a number of areas are inacessible until you obtain the weapon that'll let you get past the obstacle.

to:

!! This game Unworthy provides examples of the following tropes:

* AbilityRequiredToProceed: Like with any true {{Metroidvania}}, a number of areas are inacessible inaccessible until you obtain the weapon that'll let you get past the obstacle.



* BaitAndSwitchBoss: When you enter the , you'll initially see a large creature claw itself out of the ground and roar at you...only to immediately get a volley of arrows embedded into its back, then a second valley, and then the real boss, Gaston, Heir of Ambition, drops down.

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* BaitAndSwitchBoss: When you enter the , Gardens, you'll initially see a large creature claw itself out of the ground and roar at you...only to immediately get a volley of arrows embedded into its back, then a second valley, then a charged cleansing arrow, and then the real boss, Gaston, Heir of Ambition, drops down.down.
* BewareMyStingerTail: Scorpion-like Lambs can attack in this manner, in addition to the claw attacks and SuperSpit.



* BloodlessCarnage: Averted. Regular enemies and bosses will shed blood on the ground after being attacked. Even the Sentinels, which are essentially golems, still shed white Soulflame. Moreover, giant skeletons still shed red blood...somehow.

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* BloodlessCarnage: Averted. Regular enemies and bosses will shed blood on the ground after being attacked. Even the Sentinels, which are essentially golems, still shed white Soulflame. Moreover, giant skeletons Frozen Giant miniboss is a skeleton, and yet he still shed sheds red blood...somehow.



* ChainPain: The very first weapon you get to use after being reborn are the chains you were manacled to the wall with. However, there are no true enemies to fight: the shambling unfortunates there can be killed, and will award 10 Sin upon death, but will not attack you themselves, and are not even counted in the MonsterCompendium.

to:

* ChainPain: The very first weapon you get to use after being reborn are the chains you were manacled to the wall with. However, there are no true enemies to fight: while the shambling unfortunates there can be killed, and will award 10 Sin upon death, but will not attack you themselves, and are not even counted in the MonsterCompendium.themselves.



* CorruptChurch: Even at the best of times, the church in this world functioned by accepting people's sins and transferring them to none other but Ur, the God of Filth. That is before they realised concentrated sin in its physical form, named filth, makes people stronger, and tried to enhance themselves in this fashion.

to:

* CorruptChurch: Even at the best of times, the church in this world functioned by accepting people's sins and transferring them to none other but Ur, the God of Filth. That is before they realised concentrated sin in its physical form, named filth, Filth, makes people stronger, and tried to enhance themselves in this fashion.



* CrapsackWorld: Most people are either dead, or corrupted by sin and unreasoningly violent, even if they used to be good people in the past. The few peaceful survivors are completely resigned to their fate, and approach the player's quest with skepticism. Moreover, it's not even clear if what the player does actually makes the world any better.

to:

* CrapsackWorld: Most people are either dead, or corrupted by sin and unreasoningly violent, even if they used to be good people in the past. The few peaceful survivors are completely resigned to their fate, and approach the player's quest with skepticism.scepticism. Moreover, it's not even clear if what the player does actually makes the world any better.



* DemBones: The Frozen Giant skeletons encountered in The Undercity. Besides melee attacks, they can also cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where they slam both hands into the ground to create a large shockwave around themselves. Lastly, they can electrify themselves, making it hazardous to attack them. The grimoire entry "When men realized their naked vulnerability, they sought solution", which implies they were the creation of Death Speakers, but there's not much context besides that.
* DemonicSpiders: Fathers.
** Interestingly, the'''literal''' demonic spiders, Dark Lurkers, are some of the weakest enemies of the game. Lambs, who are the last enemies to be introduced in the game, are strong, but still substantially weaker than the Fathers.

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* DemBones: The Frozen Giant skeletons miniboss encountered in The Undercity. Besides melee attacks, they this giant skeleton can also cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where they slam both hands into the ground to create a large shockwave around themselves. Lastly, they he can electrify themselves, himself, making it attacks hazardous to attack them. while the charge is pulsing through his bones. The grimoire entry "When men realized their naked vulnerability, they sought solution", which solution" implies they were he was the creation of Death Speakers, but there's not much context besides that.
* DemonicSpiders: Fathers.
** Interestingly, the'''literal''' demonic spiders, Dark Lurkers, are some of the weakest enemies of the game. Lambs, who are the last enemies to be introduced in the game, are strong, but still substantially weaker than the Fathers.
that.



* DropTheHammer: The Hammer of Unmaking, gained after defeating Narcoss the Anvil. It is obviously slow, yet powerful, and is necessary to unlock some passageways in the world, as well as required for several boss fights.



* EliteMooks: Opening the [[spoiler: cave entrance behind the tree]] reveals the elite versions of Crossbowmen and Halberdiers, the very first enemies you fought. Their weapons are now charged with white [=SoulFlame=], and Crossbowmen get to shoot much faster as well.

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* EliteMooks: Opening the [[spoiler: cave entrance behind the tree]] reveals the elite versions of Crossbowmen and Halberdiers, the very first enemies you fought. Their Halberdiers' weapons are now charged with white [=SoulFlame=], and Soulflame, while Crossbowmen get to shoot much faster as well.in bursts of three.



* FastTunneling: can nearly-instantly dive into the "ground" of Thornvale and re-emerge anywhere else.

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* FastTunneling: The Children of Seeds can nearly-instantly dive into the "ground" of Thornvale and re-emerge anywhere else.



** Then, there are the even larger Frozen Giants, which are skeletons who can not only attack in melee, but cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where they slam both hands into the ground to create a large shockwave around themselves. They can even electrify themselves, making it hazardous to attack them.

to:

** Then, there are There's the even larger Frozen Giants, which are skeletons Giant - a skeleton who can not only attack in melee, but electrify himself, and cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where they slam he slams both hands into the ground to create for a large shockwave around themselves. They can even electrify themselves, making it hazardous to attack them.shockwave. Luckily, he's only a singular miniboss, rather than a regular enemy.



* GiantSpider: The appearance of [[spoiler: the TrueFinalBoss, Avatar of Ur.]]



* GroundPound: You perform this move by striking the ground with a Hammer of Unmaking, gained after defeating Narcoss the Anvil. It is obviously slow, yet powerful, and is necessary to unlock some passageways in the world, as well as required for several boss fights.



* HardLight: The wall of [=SoulFlame=] generated by one of Gaston's attacks in the middle of the boss stage. Luckily, Hammer of Unmaking is still capable of breaking through it.
* HonorBeforeReason: Gaston could have stayed up in the tree branches and let you and the unnamed forest creature fight to the death, and then attack the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle.
** The same honor seems to prevent him from '''not''' jumping back down whenever he finishes his attacks from the tree branches above, where he's unseen and completely invulnerable.
* HyperactiveMetabolism: Consuming Rotten Flesh and Burnt Flesh provides minor healing. It's never outright stated ''whose'' flesh it is, but given that its inventory icon is a very human-looking arm with a protruding bone, and that you can loot this from the enemies, many of whom are at least formerly human, the implications are unpleasant.

to:

* HardLight: The wall of [=SoulFlame=] generated by one of Gaston's attacks in the middle of the boss stage. Luckily, Hammer of Unmaking is still capable of breaking through it.
* HonorBeforeReason: Gaston could have stayed up in the tree branches unseen above, and let you and the unnamed forest creature fight to the death, and then attack the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle.
** The same honor seems to prevent him from '''not''' jumping back down whenever he finishes his attacks from the tree branches unseen platform above, where he's unseen and completely invulnerable.
* HyperactiveMetabolism: Consuming Rotten Flesh and Burnt Flesh provides minor healing. It's never outright stated ''whose'' flesh it is, but given that its Burnt Flesh's inventory icon is a very human-looking arm with a protruding bone, and that you can loot this from the enemies, many of whom are at least formerly human, the implications are unpleasant.



* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white [=SoulFlame=] can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler: the final boss, Altus, The First Father, wields a sword of [=SoulFlame=] and a sword of Filth, and can even combine energies from the two for a screen-filling explosion.]]

to:

* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white [=SoulFlame=] Soulflame can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler: the final boss, Altus, The First Father, wields a sword of [=SoulFlame=] Soulflame and a sword of Filth, and can even combine energies from the two for a screen-filling explosion.]]



* MookMedic: Mothers of the Church, who will heal Fathers near them, and summon them if none are present.

to:

* MookMedic: Mothers of the Church, Godless Shrine, who will heal Fathers near them, and summon them if none are present.



* {{Multishot}}: Gaston can fire five arrows upwards all at once, which then boomerang back down, with the aim of hitting you in the back. Moreover, it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, this becomes your default attack with his Bow of Deceit.
* NonIndicativeName: The first boss, Sveht, Devourer of Light, does actually seem to have any antagonistic relationship with the light. In fact, he eventually starts attacking with pure white [=SoulFlame=].

to:

* {{Multishot}}: Gaston can fire five arrows upwards all at once, which then boomerang back down, with the aim of hitting you in the back. Moreover, it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, this becomes your default attack with you are also able to perform multishot from his Bow of Deceit.
* NonIndicativeName: The first boss, Sveht, Devourer of Light, does actually seem to have any antagonistic relationship with the light. In fact, he eventually starts attacking with pure white [=SoulFlame=].Soulflame.



* OminousLatinChanting: Mothers do this once they summon Fathers and start healing them.



* PlayingWithFire: There are multiple enemies and bosses who will attack with the pure white [=SoulFlame=], which inflicts burning damage for several seconds after a hit.

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* PlayingWithFire: There are multiple enemies and bosses who will attack with the pure white [=SoulFlame=], Soulflame, which inflicts burning damage for several seconds after a hit. You also get this power after obtaining Soulflame gloves.



* SavePoint: Sacred Kilns, which later also serve as the upgrade points. They were originally created by Narcoss the Anvil, who becomes the second boss of the game.

to:

* SavePoint: Sacred Kilns, which later also serve as the upgrade points.points, and allow the player to teleport between them (via a giant tentacled arm lifting them from one Kiln to the other). They were originally created by Narcoss the Anvil, who becomes the second boss of the game.



* ShockAndAwe: Mildred, the First Mother will attack with lightning fired from her hands. Narcoss, the Anvil also has what

to:

* ShockAndAwe: Mildred, the First Mother will attack with lightning fired from her hands. Narcoss, the Anvil also has whatcan charge his Hammer of Unmaking with literal electricity. Once you defeat him and get that hammer, you can do the same.



** The first boss, Sveht, Devourer of Light gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. To be fair, you are fighting on a graveyard. That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.
** Frozen Giants can create two different shockwaves of ice.

to:

** The first boss, Sveht, Devourer of Light gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. To (To be fair, you are fighting on a graveyard. graveyard.) That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.
** Frozen Giants Giant can create two different shockwaves of ice.ice. Fathers produce a shockwave of Soulflame



* SuperSpit: The ranged attack of the Dark Lurkers.

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* SuperSpit: The ranged attack of Lambs and the Dark Lurkers.



* TeleportersAndTransporters: Obtaining the Crow's Eye from the defeated Father Amandil allows you to teleport between the discovered Kilns.

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* TeleportersAndTransporters: Obtaining the Crow's Eye from the defeated Father Amandil allows you to essentially teleport between the discovered Kilns.Kilns. The game being what it is, however, the process is portrayed as a giant tentacle lifting you at your current Kiln and dropping you off at the other.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unworthy_menu.png]]
[[caption-width-right:350:The menu screen, setting up the atmosphere.]]



'''Unworthy''' is a {{Metroidvania}} game heavily inspired by ''VideoGame/DarkSouls'', developed by Alexandar Kuzmanovic and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.

to:

'''Unworthy''' is a {{Metroidvania}} game heavily inspired by ''VideoGame/DarkSouls'', developed by [[ Alexandar Kuzmanovic Kuzmanovic]] and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.



* ArrowsOnFire: Gaston will sometimes fire arrows cloaked in the white [=SoulFlame=], which inflict additional damage and inflict burning for several seconds.
** Elite [=SoulFlame=] Crossbowmen can also fire flaming arrows.



* AutomaticCrossbows Automatic Bows]]: Gaston's ultimate attack is the ability to fire a dozen or two arrows at an automatic firearm speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with a Hammer of Unmaking, and hide out there.

to:

* AutomaticCrossbows Automatic Bows]]: AutomaticCrossbows: The elite version of normal Crossbowmen is supposed to possess Soulflame according to their name and grimoire entry. Instead, they can "merely" fire regular bolts in bursts of two or three.
**
Gaston's ultimate attack is the ability to fire a dozen or two arrows from his bow at an automatic firearm speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with a Hammer of Unmaking, and hide out there.



* DeadlySpikes: Appear in The Undercity; whether on a ceiling when you travel on a FloatingPlatform, or on the walls, to make you think twice about rolling around carelessly.



* EyeBeams: These are used by, who scream horribly whenever they fire them. That is, assuming they still have eyes inside their cages.

to:

* EyeBeams: These are used by, by Gehirnkaf, who have placed their heads in a cage to limit freedom of thought and thus ward off sin ("Can sin exist without intent? Can intent exist without thought?") This had somehow given them the power to fire these beams, but had otherwise not worked too well, given that they are all hostile to you, and scream horribly whenever they fire them. That is, assuming they still have eyes inside their cages.these beams.



* FloatingPlatform: Appear in The Undercity and Spire Dungeon. Striking them with a Hammer of Unmaking will cause them to descend violently, and this can be used to instantly crush your enemies.

to:

* FloatingPlatform: FloatingPlatforms: Appear in The Undercity and Spire Dungeon. Striking them with a Hammer of Unmaking will cause them to descend violently, and this can be used to instantly crush your enemies.



* SpinAttack: Both variations of Halberdiers spin their weapon in a vertical arc around them. Knights spin their sword horizontally several times.

to:

* SpinAttack: Both variations of Halberdiers spin their weapon in a vertical arc around them. Gehirnkaf quickly spin whips around themselves, while Soulflame Knights spin their sword swords horizontally twice. Totverfolgen zealots can attack only by charging forward while somehow getting the heavy cross on their back to spin several times.times. Frayed Knight Dominic also has an attack where he charges forward while spinning his sword vertically.
* SpikesOfDoom: Appear from The Undercity onwards; whether on a ceiling when you travel on FloatingPlatforms, or on the walls, to make you think twice about rolling around carelessly.

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* AbsurdlyHighLevelCap:

to:

* AbsurdlyHighLevelCap:AbsurdlyHighLevelCap: It's possible to have your level in the 80s by the end of the game.



* ArtificialBrilliance: The Royal Archers will shoot the chandelier chains, so that they would fall down and kill you.

to:

* ArtificialBrilliance: The Royal Venerable Archers will shoot the chandelier chains, so that they would fall down and kill you.



* BloodlessCarnage: Averted. Regular enemies and bosses will shed blood on the ground after being attacked. Even the Sentinels, which are essentially golems, still shed white Soulflame. Moreover, giant skeletons still shed red blood...somehow.



* BottomlessMagazines: Both of the bows you can get have infinite arrows. This is unlike the thrown Bone Darts, which are limited to 15.
* CallAHitPointASmeerp: Skill points are called atonements.



* CombatTentacles: Summoned from the ground by the Death Speakers, to trap you in place.



* DeadlySpikes: Appear in The Undercity; whether on a ceiling when you travel on a FloatingPlatform, or on the walls, to make you think twice about rolling around carelessly.
* DeadlyUpgrade: This happens to [[spoiler: Frayed Knight Dominic]]. After he's defeated for the first time, it appears that he finally stopped resisting the Filth and gave in to it, thus obtaining new powers.



* DemBones: The Frozen Giant skeletons encountered in The Undercity. Besides melee attacks, they can also cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where they slam both hands into the ground to create a large shockwave around themselves. Lastly, they can electrify themselves, making it hazardous to attack them. The grimoire entry "When men realized their naked vulnerability, they sought solution", which implies they were the creation of Death Speakers, but there's not much context besides that.



* DualWielding: Altus the First Father wields two swords; one of

to:

* DualWielding: [[spoiler: Altus the First Father Father]] wields two swords; one of Soulflame and one of Filth.
* DungeonShop: In line with the rest of the setting, these are frequently run by actual monsters. A gravedigger named Plato is actually the most normal shopkeeper you can find; at least it's not a writhing,female, slug, centaur ''thing'' named Marella, or a spider creature in Thornvale.



* EvilIsDeathlyCold: Death Speakers are people who escaped the uncertainty of life through serving death, and this gave them the power to cast ice projectiles, as well as summoning CombatTentacles from the ground to trap you in place.



* GiantMook:

to:

* FloatingPlatform: Appear in The Undercity and Spire Dungeon. Striking them with a Hammer of Unmaking will cause them to descend violently, and this can be used to instantly crush your enemies.
* ForDoomTheBellTolls: The battle with Gaston, Heir of Ambition, begins with a single arrow being fired above you, triggering the pressure plate that closes off the escape path, and ringing a single bell in process.
** After the battle is done, you then fire at the same bell from his bow to call down a ladder.
* GiantMook: Sentinels, which are the golems the original Narcoss created. They are large, sturdy and wield heavy, damaging swords, but are correspondingly slow as well. When their attacks miss and hit the ground, even the flame in the ceiling lanterns shakes from the force of impact!
** Then, there are the even larger Frozen Giants, which are skeletons who can not only attack in melee, but cast two versions of an icy ShockwaveStomp; a fast version with just one hand, and a slow one where they slam both hands into the ground to create a large shockwave around themselves. They can even electrify themselves, making it hazardous to attack them.



* {{Golem}}: Sentinels, created by the original Narcoss. Their Grimoire description says that he hoped "these soulless titans would serve as eternal wards against Filth". However, when you defeat them, they can occasionally drop "Golem Souls", which '''are''' "free of thought and sin", even though they themselves drop several hundred Sin each. [[WildMassGuessing Perhaps they accumulate it the way you do, through defeating enemies and having their sin adsorbed onto them?]]
** It's implied in their grimoire entry that the Soulflame Knights are also golems. However, and unlike Sentinels, they bleed red blood, not white Soulflame.
* GrimReaper: One appears on the GameOver screen.



* HalfTheManHeUsedToBe: You encounter remains of the prisoners that are merely a pair of legs and lower half of a body. What's worse is that they are still alive and attacking you.

to:

* HalfTheManHeUsedToBe: You In the Spire Dungeon, you'll encounter the so-called Beinefevers, which are the remains of the prisoners that are merely a pair of legs and lower half of a body. body, after failing to withstand the experiments with Filth they were subjected to. What's worse is that they are still alive "alive" and attacking you.you - by launching thin tendrils of flame from what are essentially their behinds.



* HyperactiveMetabolism: Consuming Rotten Flesh and Burnt Flesh provides minor healing. It's never stated ''whose'' flesh it is, but given that you can loot this from the enemies, many of whom are at least formerly human, the implications are unpleasant.

to:

* HyperactiveMetabolism: Consuming Rotten Flesh and Burnt Flesh provides minor healing. It's never outright stated ''whose'' flesh it is, but given that its inventory icon is a very human-looking arm with a protruding bone, and that you can loot this from the enemies, many of whom are at least formerly human, the implications are unpleasant.unpleasant.
* IAmAHumanitarian: Any player who has ever eaten Rotten Flesh and Burnt Flesh is probably this; see HyperactiveMetabolism above. Later on, you can outright eat Sinner's Hearts, to gain "atonements" (i.e. skill points).
* AnIcePerson: Death Speakers can create three small shards of ice above their head, before launching them in quick succession at the player, and following that with a large ice attack. Frozen Giant has two different icy shockwaves. Gaston, Heir of Ambition, can occasionally fire ice arrows, whether directly at the player, or to form an ice wall to protect himself. In all cases, getting hit with such an attack slows the player down with a Frost debuff.



* InterchangeableAntimatterKeys: Averted; the keys open doors in the specific locations, and stay in your inventory once picked up.



* {{Multishot}}: Gaston can fire at once, and it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, this becomes your default attack with his Bow of Deceit.

to:

* {{Multishot}}: Gaston can fire five arrows upwards all at once, and which then boomerang back down, with the aim of hitting you in the back. Moreover, it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, this becomes your default attack with his Bow of Deceit.



** A sidequest riddle can only be solved by getting into this mindset. A room containing a Bell Shard is guarded by a Riddler who asks, "What does Death give?" [[spoiler: Equality. This is hinted at in a conversation with a survivor at The Hearth, a much earlier location, who says "Death does not judge us. Death does not weigh our worth. Death does not measure." When talked to again, he hints at it even clearer, by asking "Do you believe in equality, traveller? They say all are born equal...Hah!" and when asked again, he flat out states "Equality...Only in death are we equal. [[LeaningOnTheFourthWall You would do well to remember that.]]]]

to:

** A sidequest riddle can only be solved by getting into this mindset. A room containing a Bell Shard is guarded by a Riddler who asks, "What does Death give?" [[spoiler: Equality. This is hinted at in a conversation with a survivor at The Hearth, a much earlier location, who says "Death does not judge us. Death does not weigh our worth. Death does not measure." When talked to again, he hints at it even clearer, by asking "Do you believe in equality, traveller? They say all are born equal...Hah!" and when asked again, he flat out states "Equality...Only in death are we equal. [[LeaningOnTheFourthWall You would do well to remember that.]]]] ]]"]] There's also Death's Altar in the Spire Dungeon, which gives the answer outright.
** There are also fully nihilist enemies, Death Speakers, whose complete devotion to the Night God Death overlaps with EvilIsDeathlyCold, and gives them ice powers. As their description states: "In cowardice they embraced the nothing over the unknown, and in nihilism they found strength."



* OverPenetration: Your swings will affect several enemies at once, even if its creatures as bulky as Sentinels.
* PlayerDeathIsDramatic: Upon death, the screen turns fully white and the player character collapses on his knees, before a GrimReaper appears and scythes him down, while "UNWORTHY" flashes on the screen.



* RPGElements: The player character gains levels, and can raise their stats, like hit points, or the extent of healing provided by Soulflame Essences.



* ShieldBearingMook: Combined with GiantMook, in the form of , who are as powerful as the regular, but have to have their shield destroyed with the GroundPound from the Hammer of Unmaking before they can be damaged from the front.

to:

* ShieldBearingMook: Combined with GiantMook, in the form of , shielded Sentinels, who are as powerful as the regular, regular Sentinels, but have to have their shield destroyed with the GroundPound from the Hammer of Unmaking before they can be damaged from the front.front. Grimoire description states they created the shield on their own after gaining glimmers of sentience over time.



* ShockwaveStomp: Narcoss, the Anvil first simply tries to strike you with his hammer. (He does it hard enough for the chains on the ceiling to shake and rattle even when he misses.) His hammer soon gets charged, and then he begins intentionally striking the ground to cause an electric shockwave, which has limited range at first, but is eventually capable of sweeping most of the screen.
** The previous boss, Sveht, Devourer of Light gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. To be fair, you are fighting on a graveyard. That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.

to:

* ShockwaveStomp: Narcoss, the Anvil first simply tries to strike you with his hammer. (He does it hard enough for the chains on the ceiling to shake and rattle even when he misses.) His hammer soon gets charged, and then he begins intentionally striking the ground to cause an electric shockwave, which has limited range at first, but is eventually capable of sweeping most of the screen. Once you defeat him and pick up his hammer, you can do the same.
** [[spoiler: Frayed Knight Dominic's]] second form can create shockwaves of filth running in both directions. If they connect, the player is "cursed", and cannot heal until the effect fades.

** The previous first boss, Sveht, Devourer of Light gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. To be fair, you are fighting on a graveyard. That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.earlier.
** Frozen Giants can create two different shockwaves of ice.



* SkeletonMotif: Your Sin counter is represented by a skull icon. Skull also marks boss' position on the map.

to:

* SkeletonMotif: Your Sin counter is represented by a skull icon. Skull also marks boss' position on the map. You can also often find skeletons laying about on the map; floors in The Undercity in particular are littered with barely visible ribcages.
* SmashingHallwayTrapsOfDoom: Encountered in The Undercity.



* SticksToTheBack: This happens to both bows while you are climbing ladders.



** It's equally unclear why for his normal attacks, he always stops a short while before reaching the edge of the arena, giving you just enough space to roll behind him, and get a couple of hits in while he's shooting in the wrong direction.



* TheresNoKillLikeOverkill: When entering the , a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''', it is all burnt away with a single [=SoulFlame=] arrow, and only then does the real boss of the level jumps down.
* TrickArrow: One of Gaston's abilities is to fire an arrow straight in the middle of the battle stage, which forms what appears to be a solid white wall of [=SoulFlame=]. It will remain in place until broken with the Hammer of Unmaking.

to:

* TeleportersAndTransporters: Obtaining the Crow's Eye from the defeated Father Amandil allows you to teleport between the discovered Kilns.
* TeleportGun: The Spirit Bow acts in this manner, and is crucial for getting around the later stages of the game, as well as the Father of Darkness and Forest Dancer boss battles. Gaston wields the Bow of Deceit, but he can also use it to teleport himself to the other side of the boss arena.
* TeleportSpam: If you are not fast enough, Death Speakers can teleport to the other side of the room right as you were about to finally strike them. The boss of their area, Amandil, has the same ability.
* TheresNoKillLikeOverkill: When entering the , The Gardens, a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''', it is all burnt away with a single [=SoulFlame=] arrow, and only then does the real boss of the level jumps down.
* TrickArrow: One of Gaston's abilities is to fire an arrow straight in the precise middle of the battle boss stage, which forms what appears to be a solid white wall of [=SoulFlame=].ice. It will remain in place until broken with the Hammer of Unmaking. He can also fire that arrow straight at you, which deals plenty of damage and slows you down with the Frost debuff.


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* YouNoTakeCandle: Marella speaks like this. Given that she's some sort of a large centaur slug thing, it's almost a wonder she speaks at all.

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'''Unworthy''' is a Metroidvania game heavily inspired by ''Franchise/DarkSouls'', developed by Alexandar Kuzmanovic and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.

to:

'''Unworthy''' is a Metroidvania {{Metroidvania}} game heavily inspired by ''Franchise/DarkSouls'', ''VideoGame/DarkSouls'', developed by Alexandar Kuzmanovic and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.



* AbilityRequiredToProceed: Like with any true {{Metroidvania}}, a number of areas are inacessible until you obtain the weapon that'll let you get past the obstacle.
* AbsurdlyHighLevelCap:



* ActionBomb: The Absolved enemies in the Catacombs of Ur look like weak hunchbacks carrying a small torch...until they literally ignite themselves into a large fireball and throw themselves at you. This deals considerable damage and provides no sin, unless you manage to close distance and cut them down before they do this.
** They can also just fight with those torches in melee, but they are far more likely to commit suicide in this manner. It's unclear whether this is a bug, or something intentional.
* AmplifierArtifact: The upgrade runes. Usually, whatever boost they give comes with a trade-off: i.e. the first one, Aur, raises damage output at the cost of raising the stamina consumption.



* ArrowsOnFire: Gaston will sometimes fire arrows cloaked in the white SoulFlame, which inflict additional damage and inflict burning for several seconds.
** Elite Soulflame Crossbowmen can also fire flaming arrows.

to:

* ArrowsOnFire: Gaston will sometimes fire arrows cloaked in the white SoulFlame, [=SoulFlame=], which inflict additional damage and inflict burning for several seconds.
** Elite Soulflame [=SoulFlame=] Crossbowmen can also fire flaming arrows.



* AutomaticCrossbows Automatic Bows]]: Gaston's ultimate attack is the ability to fire a dozen or two arrows at an automatic firearm speed. To be fair, he '''is''' superhuman, and even he collapses on the ground from exhaustion for several seconds after doing this. There's also no way to survive getting hit by this. Instead, you must push down a pressure plate in the floor by striking it with a Hammer of Unmaking, and hide out there.
* BadWithTheBone: One of the earliest things you can buy are Bone Darts, which are also the first ranged weapons available.
* BaitAndSwitchBoss: When you enter the , you'll initially see a large creature claw itself out of the ground and roar at you...only to immediately get a volley of arrows embedded into its back, then a second valley, and then the real boss, Gaston, Heir of Ambition, drops down.
* BlessedWithSuck: The Grimoire entry for Sveht, Devourer of Light, describes him as the first and only Council member to have ascended, which immediately led to him being banished and abandoned. Presumably, his giant appearance is what the "ascension" refers to.



* ChainPain: The very first weapon you get to use after being reborn are the chains you were manacled to the wall with. However, there are no true enemies to fight: the shambling unfortunates there can be killed, and will award 10 Sin upon death, but will not attack you themselves, and are not even counted in the MonsterCompendium.



* DeliberatelyMonochrome: The entire game is in shades of grey, with the SpotColor of red blood and the pure black and white mainly reserved for elemental attacks. [[spoiler: the final area of the game, the mountain summit with the broken bell where you fight Altus, also has the orange lava.]]

to:

* CrapsackWorld: Most people are either dead, or corrupted by sin and unreasoningly violent, even if they used to be good people in the past. The few peaceful survivors are completely resigned to their fate, and approach the player's quest with skepticism. Moreover, it's not even clear if what the player does actually makes the world any better.
* CreepyCrows: Here, they moonlight as the DisturbedDoves.
* DeliberatelyMonochrome: The entire game is in shades of grey, with the SpotColor SplashOfColor of red blood and the pure black and white mainly reserved for elemental attacks. [[spoiler: the final area of the game, the mountain summit with the broken bell where you fight Altus, also has the orange lava.]]



** There are also Lambs, the '''literal''' demonic spiders encountered in the same area. However, they are substantially weaker, being similar to early-game Messengers of Ur, and cause a lot less trouble.
* DrivenToSuicide: Under certain conditions, Mothers will stab themselves, which creates a shadow creature, which was presumably their unborn child.

to:

** There are also Lambs, the '''literal''' Interestingly, the'''literal''' demonic spiders encountered spiders, Dark Lurkers, are some of the weakest enemies of the game. Lambs, who are the last enemies to be introduced in the same area. However, they game, are strong, but still substantially weaker, being similar to early-game Messengers of Ur, and cause a lot less trouble.
weaker than the Fathers.
* DepthDeception: Some enemies can be hidden behind the foreground elements darker than themselves.
* DrivenToSuicide: The opening cutscene shows a man who is presumably the player character rolling a cloth on the ground and kneeling there, before cutting their own head off.
**
Under certain conditions, Mothers will stab themselves, which creates a shadow creature, which was presumably their unborn child.child.



* EliteMooks: Opening the [[spoiler: cave entrance behind the tree]] reveals the elite versions of Crossbowmen and Halberdiers, the very first enemies you fought. Their weapons are now charged with white SoulFlame, and Crossbowmen get to shoot much faster as well.
* EnemySummoners: Mothers will summon Fathers to them once they sight you, who will be attached to them on chains, through which they will get healed.

to:

* DualWielding: Altus the First Father wields two swords; one of
* EliteMooks: Opening the [[spoiler: cave entrance behind the tree]] reveals the elite versions of Crossbowmen and Halberdiers, the very first enemies you fought. Their weapons are now charged with white SoulFlame, [=SoulFlame=], and Crossbowmen get to shoot much faster as well.
* EnemySummoners: EnemySummoner: Mothers will summon Fathers to them once they sight you, who will be attached to them on chains, through which they will get healed.healed.
* EverythingFades: Dead bodies and blood only linger on the ground for a few seconds at best.



* FlamingSword: At first, you'll encounter subversions of the trope. Elite Halberdiers have their halberds cloaked in SoulFlame in the same way a sword would be. [[spoiler: the reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. It's only when you get to the end that you'll encounter [[spoiler: Altus, The First Father, who has a true sword with white SoulFlame... '''and''' a blade of filth.]]

to:

* FlamingSword: At first, you'll encounter subversions of It is initially seen with the trope. first boss, named Sveht, Devourer of Light, who can briefly set his blade on fire. Elite Halberdiers have their halberds permanently cloaked in SoulFlame [=SoulFlame=] in the same way a sword would be. [[spoiler: the reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. It's only when you get to the end that you'll encounter Finally, [[spoiler: Altus, The First Father, who has a true sword permanently burning with the white SoulFlame...[=SoulFlame=]... '''and''' a blade of filth.]]



* GroundPound: You perform this move by striking the ground with a hammer, gained after defeating Narcoss the Anvil. It is obviously slow, yet powerful, and is necessary to unlock some passageways in the world, as well as required for several boss fights.
* GuideDangIt: The process of obtaining the five Bell Shards, needed to [[spoiler: unlock Avatar of Ur as the TrueFinalBoss in the second and subsequent playthroughs]]
* HalfAManHeUsedToBe: You encounter remains of the prisoners that are merely a pair of legs and lower half of a body. What's worse is that they are still alive and attacking you.
* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white SoulFlame can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler: the final boss, Altus, The First Father, wields a sword of SoulFlame and a sword of Filth, and can even combine energies from the two for a screen-filling explosion.]]
* InterfaceScrew: Father of Darkness' attacks inflict Dark, which blacks out the screen outside of a tiny circle next to the player. The Forest Dancer's Toxin is hallucinogenic, and warps the battle arena, to the point it turns from a flat area to a convex semicircle - an effect that gradually fades out as the toxin loses its influence.

to:

* GiantSpaceFleaOutOfNowhere: Sveht, Devourer of Light, the very first boss, appears with no explanation or foreshadowing outside of a player's expectation than an area must have a boss somewhere. While his Grimoire does fill in his backstory, there's no explanation for a similarly giant, and still living torso that emerges from the ground at the start of the battle, tied to a pillar that blocks your retreat, and slides back into earth at the end of it.
* GroundPound: You perform this move by striking the ground with a hammer, Hammer of Unmaking, gained after defeating Narcoss the Anvil. It is obviously slow, yet powerful, and is necessary to unlock some passageways in the world, as well as required for several boss fights.
* GuideDangIt: The process of obtaining the five Bell Shards, needed to [[spoiler: unlock Avatar of Ur as the TrueFinalBoss in the second and subsequent playthroughs]]
playthroughs.]]
* HalfAManHeUsedToBe: HalfTheManHeUsedToBe: You encounter remains of the prisoners that are merely a pair of legs and lower half of a body. What's worse is that they are still alive and attacking you.
* HardLight: The wall of [=SoulFlame=] generated by one of Gaston's attacks in the middle of the boss stage. Luckily, Hammer of Unmaking is still capable of breaking through it.
* HonorBeforeReason: Gaston could have stayed up in the tree branches and let you and the unnamed forest creature fight to the death, and then attack the weakened winner. Instead, he lives up to his Heir of Ambition title by demonstratively finishing it off before your eyes, before jumping down to begin the boss battle.
** The same honor seems to prevent him from '''not''' jumping back down whenever he finishes his attacks from the tree branches above, where he's unseen and completely invulnerable.
* HyperactiveMetabolism: Consuming Rotten Flesh and Burnt Flesh provides minor healing. It's never stated ''whose'' flesh it is, but given that you can loot this from the enemies, many of whom are at least formerly human, the implications are unpleasant.
* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white SoulFlame [=SoulFlame=] can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler: the final boss, Altus, The First Father, wields a sword of SoulFlame [=SoulFlame=] and a sword of Filth, and can even combine energies from the two for a screen-filling explosion.]]
* InterfaceScrew: The attacks of Amandil, Father of Darkness' attacks Darkness inflict Dark, which blacks out the screen outside of a tiny circle next to the player. The Forest Dancer's Toxin is hallucinogenic, and warps the battle arena, to the point it turns from a flat area to a convex semicircle - an effect that gradually fades out as the toxin loses its influence.influence.
* {{Knockback}}: A crucial way of interrupting enemies' attacks. Even at the Cathedral of Ur in the end, Mothers can be prevented from summoning back-up through regularly shooting at them.



* LuckilyMyShieldWillProtectMe: The first equipment you get in the game proper is a sword and a shield. The latter will automatically block incoming attacks at the cost of a considerable chunk of stamina, leaving you helpless once it runs out.
* MonsterCompendium: Called Grimoire here, and is a typical example where you must slay the creature before it's added there. The few sentences written there is some of the only lore in the game, and for some bosses, they provide the only context available.



* {{Multishot}}: Gaston can fire at once, and it's not even the most preposterous of his attacks. (That honor goes to an attack where he fires a dozen or two arrows one after the other with a machine-gun-level rate of fire.) Once you kill him, this becomes your default attack with his Bow of Deceit.
* NonIndicativeName: The first boss, Sveht, Devourer of Light, does actually seem to have any antagonistic relationship with the light. In fact, he eventually starts attacking with pure white [=SoulFlame=].
* NietzscheWannabe: Many of the peaceful [=NPC=]s are some variation of this, though to be fair, their world hardly inspires optimism.
** A sidequest riddle can only be solved by getting into this mindset. A room containing a Bell Shard is guarded by a Riddler who asks, "What does Death give?" [[spoiler: Equality. This is hinted at in a conversation with a survivor at The Hearth, a much earlier location, who says "Death does not judge us. Death does not weigh our worth. Death does not measure." When talked to again, he hints at it even clearer, by asking "Do you believe in equality, traveller? They say all are born equal...Hah!" and when asked again, he flat out states "Equality...Only in death are we equal. [[LeaningOnTheFourthWall You would do well to remember that.]]]]



* PlayingWithFire: There are multiple enemies and bosses who will attack with the pure white SoulFlame, which inflicts burning damage for several seconds after a hit.
* ShieldBearingMook: Combined with GiantMook, in the form of , who are as powerful as the regular, but have to have their shield destroyed with the GroundPound from the hammer before they can be damaged from the front.
* ShockAndAwe: Mildred, the First Mother will attack with lightning fired from her hands.
* ShootTheMedicFirst: Disturbingly, the "medics", encountered only in the game's final area, are clearly pregnant robed women who don't attack you on their own. [[spoiler: however
* StoryBreadcrumbs: Much like its inspiration, the only way to gain any information from the world is through item descriptions in the inventory and enemy descriptions in the bestiary, brief conversations with the few peaceful inhabitants of the world, and a single ApocalypticLog.
* TacticalSuicideBoss: Father of Darkness fights you in an arena divides in three by two beams that cannot be crossed, except through using a Spirit Bow. Nevertheless, he occasionally teleports in the same third as you to wail on you with a staff, even though he has several ranged attacks and is far safer at range. He even does it when you are blinded by a previous attack, and so basically incapable of either shooting at him, or dodging his shots well, yet still capable of dishing out damage in close quarters.
* TrickArrow: One of Gaston's abilities is to fire an arrow straight in the middle of the battle stage, which forms what appears to be a solid white wall of SoulFlame. It will remain in place until broken with Narcoss' hammer.

to:

* OffWithHisHead: The player character does that '''to himself''' in the opening cutscene.
** Certain enemies like Halberdiers also seem to lose their heads when killed.
* PlayingWithFire: There are multiple enemies and bosses who will attack with the pure white SoulFlame, [=SoulFlame=], which inflicts burning damage for several seconds after a hit.
* PsychoSerum: Filth acts as this, to no real surprise, since it is literally concentrated sin.
* SavePoint: Sacred Kilns, which later also serve as the upgrade points. They were originally created by Narcoss the Anvil, who becomes the second boss of the game.
* ShieldBearingMook: Combined with GiantMook, in the form of , who are as powerful as the regular, but have to have their shield destroyed with the GroundPound from the hammer Hammer of Unmaking before they can be damaged from the front.
* ShockAndAwe: Mildred, the First Mother will attack with lightning fired from her hands.
hands. Narcoss, the Anvil also has what
* ShockwaveStomp: Narcoss, the Anvil first simply tries to strike you with his hammer. (He does it hard enough for the chains on the ceiling to shake and rattle even when he misses.) His hammer soon gets charged, and then he begins intentionally striking the ground to cause an electric shockwave, which has limited range at first, but is eventually capable of sweeping most of the screen.
** The previous boss, Sveht, Devourer of Light gets a unique example. Once his health gets low enough, he somehow causes a pair of grasping, locking-and-unlocking hands to emerge from the earth and quickly travel towards you. To be fair, you are fighting on a graveyard. That is in addition to simply procuring a fistful of flame and slamming it into the ground, which is an attack he gets earlier.
* ShootTheMedicFirst: Disturbingly, the "medics", encountered only in the game's final area, are clearly pregnant robed women who don't attack you on their own. [[spoiler: however
however, it appears that they are pregnant with shadow creatures, who can be let loose on you if they stab themselves instead of fighting further.]]
* SkeletonMotif: Your Sin counter is represented by a skull icon. Skull also marks boss' position on the map.
* SpinAttack: Both variations of Halberdiers spin their weapon in a vertical arc around them. Knights spin their sword horizontally several times.
* SplashOfColor: The blood of the enemies is generally still red. Amusingly, Halberdiers bleed red blood when hit by an attack, yet when they die and are decapitated, the blood squirting from the neck wound is black. [[WildMassGuessing Unless that wasn't blood, but pure filth?]]
* SprintMeter: Stamina is consumed with every attack, block or dodge roll, and so stamina meter is a key element of the game. Luckily, it extends as you level up.
* SteelMill: The Hallow Foundry level. Somehow, and in spite of the general decay seen everywhere else, it still has working machinery pouring molten metals into wagons on a conveyor line.
* StoryBreadcrumbs: Much like its inspiration, the only way to gain any information from the world is through item descriptions in the inventory and enemy descriptions in the bestiary, MonsterCompendium, brief conversations with the few peaceful inhabitants of the world, and a single ApocalypticLog.
* SuperSpit: The ranged attack of the Dark Lurkers.
* SuspiciouslyCrackedWall: These are to be destroyed with the Hammer of Unmaking.
*
TacticalSuicideBoss: Gaston, Heir of Ambition has an attack where he jumps to the tree branches off-screen and begins shooting [=SoulFlame=] arrows straight down. During that time, he's completely invulnerable, and you can only wait until the attack ends. It makes sense he has to recover, but unclear why he has to come back down to the ground to do so. Even he activates this attack while near death, he chooses to extend it by firing two such arrows at once for the final volley, and then come down, rather then simply staying back up. Presumably, he's literally [[HonorBeforeReason too ambitious to consider such a cowardly move]].
** Amandil,
Father of Darkness fights you in an arena divides in three by two beams that cannot be crossed, except through using a Spirit Bow. Nevertheless, he occasionally teleports in the same third as you to wail on you with a staff, even though he has several ranged attacks and is far safer at range. He even does it when you are blinded by a previous attack, and so basically incapable of either shooting at him, or dodging his shots well, yet still capable of dishing out damage in close quarters.
* TastesLikeChicken: The description for Rotting Flesh: "Restores 10 hit points. Probably doesn't taste like chicken."
** In turn, the description for Burnt Flesh says that it "Restores 15 hit points. Probably doesn't taste like roast chicken."
* TheresNoKillLikeOverkill: When entering the , a creature that looks like the boss claws its way out of the ground. It immediately falls after getting seven arrows to its back, and ''then'' it gets at least double that amount, essentially turning into a pincushion. '''Then''', it is all burnt away with a single [=SoulFlame=] arrow, and only then does the real boss of the level jumps down.
* TrickArrow: One of Gaston's abilities is to fire an arrow straight in the middle of the battle stage, which forms what appears to be a solid white wall of SoulFlame. [=SoulFlame=]. It will remain in place until broken with Narcoss' hammer.the Hammer of Unmaking.


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* WeirdCurrency: The only thing all the shopkeepers accept in return for their wares is the ''delicious'' sin you collect from the fallen enemies.


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* TheUnderworld: Interestingly, it acts as a tutorial level, with the player allowed to figure out how attack, roll, etc. in a safe environment with no true enemies, before their character claws their way out of the grave, and the game proper begins.
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-> ''The human soul. A sponge that soaks up our sins. Until it simply rots away.''
--> '''ArcWords in the game's trailer.'''

'''Unworthy''' is a Metroidvania game heavily inspired by ''Franchise/DarkSouls'', developed by Alexandar Kuzmanovic and released on May 29th, 2018. It is set in a DeliberatelyMonochrome world where all but a few inhabitants have been consumed by their Sin, after the Church that was meant to transfer people's Sins to their God of Filth, Ur, instead opted to try and control the Sin to strengthen themselves. The protagonist is a nameless "Lamb", who died in the game's opening yet was reborn from sin at what appears to be the behest of Ur, with the goal of ringing the bell that was once in the Cathedral of Ur, but was broken by Altus, the First Father, preventing sins from leaving the earthly world to Ur, and causing them to accumulate and corrupt it instead.

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!! This game provides examples of the following tropes:

* {{Acrofatic}}: Narcoss the Anvil is a burly man to say the least. Yet, he regularly flops around with combat rolls to close distance or avoid your attacks.
* ApocalypticLog: There's one left on the desk by a dead Father, which describes the experiments they have done with the sin and Filth.
* AntiRegeneration: The attacks inflicted by [[spoiler: the "reborn" Frayed Knight Dominic]] will inflict a Curse status that prevents you from healing while it's active.
* ArrowsOnFire: Gaston will sometimes fire arrows cloaked in the white SoulFlame, which inflict additional damage and inflict burning for several seconds.
** Elite Soulflame Crossbowmen can also fire flaming arrows.
* ArtificialBrilliance: The Royal Archers will shoot the chandelier chains, so that they would fall down and kill you.
* BonusBoss: Besides the TrueFinalBoss, there's also Mildred, the First Mother, whose battle requires a pretty obscure condition to be met.
* CorruptChurch: Even at the best of times, the church in this world functioned by accepting people's sins and transferring them to none other but Ur, the God of Filth. That is before they realised concentrated sin in its physical form, named filth, makes people stronger, and tried to enhance themselves in this fashion.
* TheCorruption: Filth is an archetypal example.
* DeliberatelyMonochrome: The entire game is in shades of grey, with the SpotColor of red blood and the pure black and white mainly reserved for elemental attacks. [[spoiler: the final area of the game, the mountain summit with the broken bell where you fight Altus, also has the orange lava.]]
* DemonicSpiders: Fathers.
** There are also Lambs, the '''literal''' demonic spiders encountered in the same area. However, they are substantially weaker, being similar to early-game Messengers of Ur, and cause a lot less trouble.
* DrivenToSuicide: Under certain conditions, Mothers will stab themselves, which creates a shadow creature, which was presumably their unborn child.
* DualBoss: Mildred, the First Mother, is fought alongside a crawling ''thing'' on the ground that was presumably her ''"child"''. Kayen, Father of Thirst, splits into two early into his battle.
* EliteMooks: Opening the [[spoiler: cave entrance behind the tree]] reveals the elite versions of Crossbowmen and Halberdiers, the very first enemies you fought. Their weapons are now charged with white SoulFlame, and Crossbowmen get to shoot much faster as well.
* EnemySummoners: Mothers will summon Fathers to them once they sight you, who will be attached to them on chains, through which they will get healed.
* EyeBeams: These are used by, who scream horribly whenever they fire them. That is, assuming they still have eyes inside their cages.
* FastTunneling: can nearly-instantly dive into the "ground" of Thornvale and re-emerge anywhere else.
* FlamingSword: At first, you'll encounter subversions of the trope. Elite Halberdiers have their halberds cloaked in SoulFlame in the same way a sword would be. [[spoiler: the reborn Frayed Knight Dominic]] has what looks just like a flaming sword...except that it's cloaked in black Filth. It's only when you get to the end that you'll encounter [[spoiler: Altus, The First Father, who has a true sword with white SoulFlame... '''and''' a blade of filth.]]
* GiantMook:
* GroundPound: You perform this move by striking the ground with a hammer, gained after defeating Narcoss the Anvil. It is obviously slow, yet powerful, and is necessary to unlock some passageways in the world, as well as required for several boss fights.
* GuideDangIt: The process of obtaining the five Bell Shards, needed to [[spoiler: unlock Avatar of Ur as the TrueFinalBoss in the second and subsequent playthroughs]]
* HalfAManHeUsedToBe: You encounter remains of the prisoners that are merely a pair of legs and lower half of a body. What's worse is that they are still alive and attacking you.
* IncorruptiblePurePureness: Averted. If anything, the main theme of the game is that such a thing doesn't exist. A particularly pertinent example: pure white SoulFlame can be wielded by the creatures who are themselves made out of pure black Filth (and this includes the player character) with no problems. [[spoiler: the final boss, Altus, The First Father, wields a sword of SoulFlame and a sword of Filth, and can even combine energies from the two for a screen-filling explosion.]]
* InterfaceScrew: Father of Darkness' attacks inflict Dark, which blacks out the screen outside of a tiny circle next to the player. The Forest Dancer's Toxin is hallucinogenic, and warps the battle arena, to the point it turns from a flat area to a convex semicircle - an effect that gradually fades out as the toxin loses its influence.
* LifeDrain: Kayen, Father of Thirst, heals himself with every successful attack he inflicts on you.
* LimitBreak: A subtler variation. There are no hard boss stages where they clearly change forms or obtain new weapons [[spoiler: except for the Frayed Knight Dominic]]. Instead, the bosses gradually come up with the new moves to deploy against you as their health bar starts going down, which includes adding extra stages to their old moves.
* MookMedic: Mothers of the Church, who will heal Fathers near them, and summon them if none are present.
* MultipleEndings: Two slightly different endings. The main difference is in whether or not you managed to [[spoiler: unlock the TrueFinalBoss, Avatar of Ur, through obtaining the five Bell Shards.]]
* NoArcInArchery: Zig-zagged. Your own shots will have to travel in an arc, whether they are fired from the Spirit Bow or Bow of Deceit. Gaston, however, is good enough to send arrows travelling in a straight line.
* PlayingWithFire: There are multiple enemies and bosses who will attack with the pure white SoulFlame, which inflicts burning damage for several seconds after a hit.
* ShieldBearingMook: Combined with GiantMook, in the form of , who are as powerful as the regular, but have to have their shield destroyed with the GroundPound from the hammer before they can be damaged from the front.
* ShockAndAwe: Mildred, the First Mother will attack with lightning fired from her hands.
* ShootTheMedicFirst: Disturbingly, the "medics", encountered only in the game's final area, are clearly pregnant robed women who don't attack you on their own. [[spoiler: however
* StoryBreadcrumbs: Much like its inspiration, the only way to gain any information from the world is through item descriptions in the inventory and enemy descriptions in the bestiary, brief conversations with the few peaceful inhabitants of the world, and a single ApocalypticLog.
* TacticalSuicideBoss: Father of Darkness fights you in an arena divides in three by two beams that cannot be crossed, except through using a Spirit Bow. Nevertheless, he occasionally teleports in the same third as you to wail on you with a staff, even though he has several ranged attacks and is far safer at range. He even does it when you are blinded by a previous attack, and so basically incapable of either shooting at him, or dodging his shots well, yet still capable of dishing out damage in close quarters.
* TrickArrow: One of Gaston's abilities is to fire an arrow straight in the middle of the battle stage, which forms what appears to be a solid white wall of SoulFlame. It will remain in place until broken with Narcoss' hammer.
* TrueFinalBoss: [[spoiler: Avatar of Ur]], who cannot be fought in the first playthrough of the game, and instead has to be unlocked by [[spoiler: collecting five Bell Shards so that you can finally restore the bell, as was your mission.]]
* WhipItGood: se those whenever it would take too long to fire their EyeBeams.
* UnnecessaryCombatRoll: Like in ''Dark Souls'' and other games of its kind, it is the main way of dodging, with the player becoming briefly invincible during the roll.
** This move is also used by some bosses: Gaston occasionally avoids your attacks in this manner, while for Narcoss, it's pretty much the main mode of locomotion.
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