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-> ''Uh oh, how unfortunate! Uh oh, how unfortunate! We know how much you like to fight. So we'll add a new problem to your night!''


to:

\n-> ''Uh ->''"Uh oh, how unfortunate! Uh oh, how unfortunate! We know how much you like to fight. So we'll add a new problem to your night!''

night!"''
-->-- '''Deedee'''
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* AbsenteeActor: Even with this large roster, some characters have still been omitted (Withered Freddy and Foxy, Funtime Freddy and Phantom Chica, just to name a few).
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* ArcWords: Several different animatronics have death lines that include a variant of the phrase "The one you should not have killed."
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* TrueFinalBoss: [[spoiler:Fredbear, the very first Fazbear animatronic,]] was the last character revealed for the game, and is most likely the last in the franchise to be faced.
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* DenserAndWackier: In spades. When the game isn't a suspence driven thrill-ride, it's a bizarre self-aware comedy.
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* IronicHell: It's implied by some of the kill screens that the game is this for [[spoiler: William Afton, who must spend his afterlife being hunted by the animatronics that he helped create (including two variations of himself) for all eternity.]]

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* IronicHell: It's implied by some of the kill screens [[spoiler:and the Old Man Consequences EasterEgg]] that the game is this for [[spoiler: William Afton, who must spend his afterlife being hunted by the animatronics that he helped create (including two variations of himself) for all eternity.]]
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* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority boasting unique AI patterns. [[spoiler:There are actually ''58'' Animatronics!]]
* PlatformHell: 50/20 is basically the horror game equivalent. Scott outright estimates the average play session lasts ''15 seconds''.

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* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority boasting unique AI patterns. [[spoiler:There are actually ''58'' '''58''' Animatronics!]]
* PlatformHell: NintendoHard: 50/20 is basically the horror game equivalent. Scott outright estimates the average play session lasts ''15 seconds''.'''15 seconds'''.
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* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority bosting unique AI patterns. [[spoiler:The actual number is ''58''!]]

to:

* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority bosting boasting unique AI patterns. [[spoiler:The actual number is ''58''!]][[spoiler:There are actually ''58'' Animatronics!]]
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* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority bosting unique AI patterns.

to:

* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority bosting unique AI patterns. [[spoiler:The actual number is ''58''!]]
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* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority bosting unique AI patterns.
* PlatformHell: 50/20 is basically the horror game equivalent. Scott outright estimates the average play session lasts ''15 seconds''.
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* ArtEvolution: The {{Jumpscare}} animations are ''very'' violently fluid.
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* SuddenlyVoiced: Many of the animatronics who were previously silent now have voice acting, usually [[GameOverMan after they jumpscare you]] or during the cutscenes.

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* SuddenlyVoiced: Many Not all, but still many of the animatronics who were previously silent now have voice acting, usually [[GameOverMan after they jumpscare you]] or during the cutscenes.
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* GrandFinale: While ''Pizzeria Simulator'' was this chronologically, this game seems to be the very last [=FNaF=] game ''period'', unless Endless Tycoon Mode, another pack of ''FFPS'' DLC, also becomes a standalone product.
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* BackForTheFinale: The majority of the overall cast comes back for the ''very'' final time, to hunt down the player as they have before.

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* BackForTheFinale: The majority of the overall cast comes back for the ''very'' definite final time, to hunt down the player as they have before.
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* BackForTheFinale: The majority of the overall cast comes back for the ''very'' final time, to hunt down the player as they have before.
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[[caption-width-right:350:Are you ready...'''for eVeRryOnE'''?]]

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[[caption-width-right:350:Are you ready...'''for eVeRryOnE'''?]]
'''[[UpToEleven for everyone]]'''?]]

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* AirVentPassageway: All of the Mediocre Melodies have the same tactic- trying to crawl into your office via the overhead vents. You must use the heater to repel them, or an audio sample to stop them in their tracks. The animatronics scale up in terms of danger and certain variables, starting with Happy Frog[[note]]the slowest of the bunch, fooled 100% of the time by the audio lure, but the only one immune to the heater[[/note]], Mr. Hippo[[note]]slightly faster than Happy Frog, fooled 100% of the time by the lure[[/note]], Pigpatch[[note]]Also fooled 100% of the time, but faster than Mr. Hippo[[/note]], Nedd Bear[[note]]Faster still and fooled only 50% of the time by the lure[[/note]] and then Orville Elephant[[note]]fooled 10% of the time by the lure, and the fastest of the bunch[[/note]].

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* AirVentPassageway: AirVentPassageway:
**
All of the Mediocre Melodies have the same tactic- trying to crawl into your office via the overhead vents. You must use the heater to repel them, or an audio sample to stop them in their tracks. The animatronics scale up in terms of danger and certain variables, starting with Happy Frog[[note]]the slowest of the bunch, fooled 100% of the time by the audio lure, but the only one immune to the heater[[/note]], Mr. Hippo[[note]]slightly faster than Happy Frog, fooled 100% of the time by the lure[[/note]], Pigpatch[[note]]Also fooled 100% of the time, but faster than Mr. Hippo[[/note]], Nedd Bear[[note]]Faster still and fooled only 50% of the time by the lure[[/note]] and then Orville Elephant[[note]]fooled 10% of the time by the lure, and the fastest of the bunch[[/note]].
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-> ''Uh oh, how unfortunate! Uh oh, how unfortunate! We know how much you like to fight. So were adding a new problem to your night!''


to:

-> ''Uh oh, how unfortunate! Uh oh, how unfortunate! We know how much you like to fight. So were adding we'll add a new problem to your night!''

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:Are you ready...'''for eVRryOnE'''.]]

to:

[[caption-width-right:350:Are you ready...'''for eVRryOnE'''.]]
eVeRryOnE'''?]]
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Yes that spelling is intentional in the caption under the photo.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnaf_ultimate_custom_night.png]]
[[caption-width-right:350:Are you ready...'''for eVRryOnE'''.]]

-> ''Uh oh, how unfortunate! Uh oh, how unfortunate! We know how much you like to fight. So were adding a new problem to your night!''

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''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the Franchise/FiveNightsAtFreddys series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than '''[[UpToEleven 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

to:

''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the Franchise/FiveNightsAtFreddys ''Franchise/FiveNightsAtFreddys'' series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than '''[[UpToEleven 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.
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''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the Franchise/FiveNightsAtFreddys series. Originally intended as free DLC for ‘’VideoGame/FreddyFazbearsPizzeriaSimulator’’, the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than '''[[UpToEleven 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

to:

''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the Franchise/FiveNightsAtFreddys series. Originally intended as free DLC for ‘’VideoGame/FreddyFazbearsPizzeriaSimulator’’, ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than '''[[UpToEleven 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

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And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is [[UnwinnableByDesign truly impossible]]: [[UpToEleven 50/20 mode]]. But woe betide any poor soul who sets foot in ‘’that’’ challenge…

[[WMG:’’Ultimate Custom Night’’ contains examples of:]]

to:

And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is [[UnwinnableByDesign truly impossible]]: [[UpToEleven 50/20 mode]]. But woe betide any poor soul who sets foot in ‘’that’’ challenge…

[[WMG:’’Ultimate
''that'' challenge…
----
!!''Ultimate
Custom Night’’ Night'' contains examples of:]]
of:



* SuddenlyVoiced: Many of the animatronics who were previously silent now have voice acting, usually [[GameOverMan after they jumpscare you]] or during the cutscenes.

to:

* SuddenlyVoiced: Many of the animatronics who were previously silent now have voice acting, usually [[GameOverMan after they jumpscare you]] or during the cutscenes.cutscenes.
----
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* AlternateSelf: There are a multitude of instances where there are two variations of one animatronic, with the SL animatronics having 3 variations.


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* IronicHell: It's implied by some of the kill screens that the game is this for [[spoiler: William Afton, who must spend his afterlife being hunted by the animatronics that he helped create (including two variations of himself) for all eternity.]]
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** In fact, the game actually features ‘’two separate’’ air vent networks: the Vent System, through which characters like Springtrap, Ennard, BB, JJ, and Mangle crawl; and the Duct System, which is where the Mediocre Melodies crew hang out.

to:

** In fact, the game actually features ‘’two separate’’ ''two separate'' air vent networks: the Vent System, through which characters like Springtrap, Ennard, BB, JJ, and Mangle crawl; and the Duct System, which is where the Mediocre Melodies crew hang out.



* TheBusCameBack: Characters from every previous game in the series- including ‘’VideoGame/FiveNightsAtFreddysWorld’’- return to spook you one last time.
* CanonDiscontinuity: The main gameplay is explicitly stated to not take place within the canon story of [=FNAF=]. This is probably necessary, since the game not only features multiple animatronics from different points in the series decades-long lore, but also features ''multiple versions'' of characters like Springtrap and Circus Baby, which would otherwise create one hell of a ContinuitySnarl.
* HarderThanHard / NintendoHard: 50/20 Mode, which Scott himself explicitly claimed in pre-release info was [[UnwinnableByDesign literally impossible]].
* KillerRabbit: [[NotMakingThisUpDisclaimer Yes, you’re seeing that right]]: ''the Trash Animatronics'' are actual enemies in this game. [[spoiler:They can’t actually kill you directly, but the noise they create during their jumpscare can easily trigger Music Man or distract you from another, more dangerous animatronic.]]

to:

* TheBusCameBack: Characters from every previous game in the series- including ‘’VideoGame/FiveNightsAtFreddysWorld’’- return series--including ''VideoGame/FiveNightsAtFreddysWorld''--return to spook you one last time.
time.
* CanonDiscontinuity: The main gameplay is explicitly stated to not take place within the canon story of [=FNAF=]. This is probably necessary, since the game not only features multiple animatronics from different points in the series decades-long lore, but also features ''multiple versions'' of characters like Springtrap and Circus Baby, which would otherwise create one hell of a ContinuitySnarl.ContinuitySnarl.
* HarderThanHard: 50/20 Mode, which Scott himself explicitly claimed in pre-release info was [[UnwinnableByDesign literally impossible]].

* HarderThanHard / NintendoHard: 50/20 Mode, which Scott himself explicitly claimed in pre-release info was [[UnwinnableByDesign literally impossible]].
* KillerRabbit: [[NotMakingThisUpDisclaimer Yes, you’re you're seeing that right]]: ''the Trash Animatronics'' are actual enemies in this game. [[spoiler:They can’t They can't actually kill you directly, but the noise they create during their jumpscare can easily trigger Music Man or distract you from another, more dangerous animatronic.]] animatronic.
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[[AC:’’Ultimate Custom Night’’ contains examples of:]]

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[[AC:’’Ultimate [[WMG:’’Ultimate Custom Night’’ contains examples of:]]


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* CanonDiscontinuity: The main gameplay is explicitly stated to not take place within the canon story of [=FNAF=]. This is probably necessary, since the game not only features multiple animatronics from different points in the series decades-long lore, but also features ''multiple versions'' of characters like Springtrap and Circus Baby, which would otherwise create one hell of a ContinuitySnarl.
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[[HarderThanHard You are most]] ‘’[[ThisIsGonnaSuck certainly]]’’ [[NintendoHard going to need it.]]

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[[HarderThanHard You are most]] ‘’[[ThisIsGonnaSuck certainly]]’’ ''[[ThisIsGonnaSuck certainly]]'' [[NintendoHard going to need it.]]
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Well…okay, it’s more like a couple ‘’dozen’’ animatronics. About fifty, to be precise. Maybe more, if you’re unlucky. But don’t worry, since we’ve created a new interface to help you select the challenge level that’s just right for you! And hey, maybe there’s even some prizes along the way! So best of luck to you on this latest challenge!

to:

Well…okay, it’s more like a couple ‘’dozen’’ ''dozen'' animatronics. About fifty, to be precise. Maybe more, if you’re unlucky. But don’t worry, since we’ve created a new interface to help you select the challenge level that’s just right for you! And hey, maybe there’s even some prizes along the way! So best of luck to you on this latest challenge!



‘’Ultimate Custom Night’’ is the second spin-off game, and the eighth game overall, in the Franchise/FiveNightsAtFreddys series. Originally intended as free DLC for ‘’VideoGame/FreddyFazbearsPizzeriaSimulator’’, the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than ‘’’[[UpToEleven 50]]’’’ in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

to:

‘’Ultimate ''Ultimate Custom Night’’ Night'' is the second spin-off game, and the eighth game overall, in the Franchise/FiveNightsAtFreddys series. Originally intended as free DLC for ‘’VideoGame/FreddyFazbearsPizzeriaSimulator’’, the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than ‘’’[[UpToEleven 50]]’’’ '''[[UpToEleven 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.



* KillerRabbit: [[NotMakingThisUpDisclaimer Yes, you’re seeing that right]]: ‘’the Trash Animatronics’’ are actual enemies in this game. [[spoiler:They can’t actually kill you directly, but the noise they create during their jumpscare can easily trigger Music Man or distract you from another, more dangerous animatronic.]]

to:

* KillerRabbit: [[NotMakingThisUpDisclaimer Yes, you’re seeing that right]]: ‘’the ''the Trash Animatronics’’ Animatronics'' are actual enemies in this game. [[spoiler:They can’t actually kill you directly, but the noise they create during their jumpscare can easily trigger Music Man or distract you from another, more dangerous animatronic.]]
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Hello there, Steam user! So, your thirst for challenge isn’t satisfied yet, eh? Even though the story is over, you still want more excitement from these animatronic characters. Well, [[BeCarefulWhatYouWishFor you may find yourself regretting those words soon enough]], because we’ve prepared a new challenge that’s really going to push you to your limit!

…what? Why aren’t we addressing you as a security guard or employee? Well, there’s hardly any need to bother with that; after all, [[CanonDiscontinuity this game isn’t canon anyway]]! You’re not going to be stepping into the shoes of some other character this time; this time, it’s just you yourself up against a couple of animatronics!

Well…okay, it’s more like a couple ‘’dozen’’ animatronics. About fifty, to be precise. Maybe more, if you’re unlucky. But don’t worry, since we’ve created a new interface to help you select the challenge level that’s just right for you! And hey, maybe there’s even some prizes along the way! So best of luck to you on this latest challenge!

[[HarderThanHard You are most]] ‘’[[ThisIsGonnaSuck certainly]]’’ [[NintendoHard going to need it.]]

‘’Ultimate Custom Night’’ is the second spin-off game, and the eighth game overall, in the Franchise/FiveNightsAtFreddys series. Originally intended as free DLC for ‘’VideoGame/FreddyFazbearsPizzeriaSimulator’’, the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than ‘’’[[UpToEleven 50]]’’’ in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is [[UnwinnableByDesign truly impossible]]: [[UpToEleven 50/20 mode]]. But woe betide any poor soul who sets foot in ‘’that’’ challenge…

[[AC:’’Ultimate Custom Night’’ contains examples of:]]

* AirVentPassageway: All of the Mediocre Melodies have the same tactic- trying to crawl into your office via the overhead vents. You must use the heater to repel them, or an audio sample to stop them in their tracks. The animatronics scale up in terms of danger and certain variables, starting with Happy Frog[[note]]the slowest of the bunch, fooled 100% of the time by the audio lure, but the only one immune to the heater[[/note]], Mr. Hippo[[note]]slightly faster than Happy Frog, fooled 100% of the time by the lure[[/note]], Pigpatch[[note]]Also fooled 100% of the time, but faster than Mr. Hippo[[/note]], Nedd Bear[[note]]Faster still and fooled only 50% of the time by the lure[[/note]] and then Orville Elephant[[note]]fooled 10% of the time by the lure, and the fastest of the bunch[[/note]].
** In fact, the game actually features ‘’two separate’’ air vent networks: the Vent System, through which characters like Springtrap, Ennard, BB, JJ, and Mangle crawl; and the Duct System, which is where the Mediocre Melodies crew hang out.
* {{Animesque}}: The cutscenes utilize a very anime-inspired art style and tone.
* AscendedExtra: Some characters who were originally just [[EasterEgg Easter Eggs]], like [[VideoGame/FiveNightsAtFreddys2 JJ]] and [[VideoGame/FiveNightsAtFreddysWorld Old Man Consequences]], finally get fleshed-out mechanics in this game.
* TheBusCameBack: Characters from every previous game in the series- including ‘’VideoGame/FiveNightsAtFreddysWorld’’- return to spook you one last time.
* HarderThanHard / NintendoHard: 50/20 Mode, which Scott himself explicitly claimed in pre-release info was [[UnwinnableByDesign literally impossible]].
* KillerRabbit: [[NotMakingThisUpDisclaimer Yes, you’re seeing that right]]: ‘’the Trash Animatronics’’ are actual enemies in this game. [[spoiler:They can’t actually kill you directly, but the noise they create during their jumpscare can easily trigger Music Man or distract you from another, more dangerous animatronic.]]
* SuddenlyVoiced: Many of the animatronics who were previously silent now have voice acting, usually [[GameOverMan after they jumpscare you]] or during the cutscenes.

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