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* NoodleImplements: Two [=NPCs=] spend most of their time playing a game called "flippits", which involves a hat, a piece of bone and a pea. The pea somehow ends up in the hat, but how this is done and how the game is scored are left unclear.
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* LoadsAndLoadsOfLoading: The UsefulNotes/{{Commodore 64}} port bit off more than the poor system could chew, it required ''constant'' floppy-disk switching and loading (as in, ''every time you talked to an npc''.) This feature is available in the PC version if the game is played from floppy disk.

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* LoadsAndLoadsOfLoading: The UsefulNotes/{{Commodore Platform/{{Commodore 64}} port bit off more than the poor system could chew, it required ''constant'' floppy-disk switching and loading (as in, ''every time you talked to an npc''.) This feature is available in the PC version if the game is played from floppy disk.
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The game was a significant departure from previous ''Ultima'' games. It abandoned its predecessors' OverworldNotToScale in favour of a fully-scaled WideOpenSandbox world design, and it introduced a PointAndClickGame interface. Both of these changes were adopted from ''VideoGame/TimesOfLore'', an {{Action RPG}} influenced by ''VideoGame/TheLegendOfZelda''.

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The game was a significant departure from previous ''Ultima'' games. It abandoned its predecessors' OverworldNotToScale in favour of a fully-scaled WideOpenSandbox world design, and it introduced a PointAndClickGame interface. Both of these changes were adopted from ''VideoGame/TimesOfLore'', an {{Action RPG}} influenced by ''VideoGame/TheLegendOfZelda''.
''VideoGame/TheLegendOfZeldaI''.
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* AnimatedArmor: The Animate spell to make pieces of armor come alive. Many players can exploit this along with the Clone spell to duplicate rare armor. See [[[invoked]]GameBreaker for more details.

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* AnimatedArmor: The Animate spell to make pieces of armor come alive. Many players can exploit this along with the Clone spell to duplicate rare armor. See [[[invoked]]GameBreaker [[invoked]]GameBreaker for more details.
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* MadScientist: Sutek the Mad Wizard.

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* %%* MadScientist: Sutek the Mad Wizard.



* MoneyForNothing: The [[WillOTheWisp wisps]] want the Book of the Mantras, and all you have to do it get it for them - a piece of cake on the second playthrough. The wisps pay you by filling up ''your entire party's extra inventory space'' with what they consider WorthlessYellowRocks - gold nuggets. A common player tactic is to fill up their party with as many people as they can but dropping their entire inventory, thus giving them more gold nuggets than they could ever spend in the game.

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* MoneyForNothing: The [[WillOTheWisp wisps]] want the Book of the Mantras, and all you have to do it get it for them - -- a piece of cake on the second playthrough. The wisps pay you by filling up ''your entire party's extra inventory space'' with what they consider WorthlessYellowRocks - -- gold nuggets. A common player tactic is to fill up their party with as many people as they can but dropping their entire inventory, thus giving them more gold nuggets than they could ever spend in the game.

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* AlwaysChaoticEvil: [[WordOfGod Richard Garriott himself]] has stated that the entire ''purpose'' of the game is to absolutely [[{{Deconstruction}} deconstruct]] the hell out of this concept.

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* AlwaysChaoticEvil: [[WordOfGod [[invoked]][[WordOfGod Richard Garriott himself]] has stated that the entire ''purpose'' of the game is to absolutely [[{{Deconstruction}} deconstruct]] the hell out of this concept.



* AnimatedArmor: The Animate spell to make pieces of armor come alive. Many players can exploit this along with the Clone spell to duplicate rare armor. See GameBreaker for more details.

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* AnimatedArmor: The Animate spell to make pieces of armor come alive. Many players can exploit this along with the Clone spell to duplicate rare armor. See GameBreaker [[[invoked]]GameBreaker for more details.



* SpiritualSequel: ''VideoGame/{{Cythera}}'' is almost graphically identical to ''Ultima VI'' and features the same conversation system.
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* NeverSplitTheParty: Amusingly invoked since since was the first game in the series where party splitting was an option, and the manual even suggested sending a character ahead to scout. Unfortunately the game engine checked for enemy encounters each time a game tile was loaded, making scouting utterly pointless.
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* MultipleHeadCase: The Pushme Pullyou is a two-headed horse in Sutek's basement, and Sutek's castle is surrounded by two-headed cows and alligators.

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* MultipleHeadCase: The Pushme Pullyou is a two-headed horse in Sutek's basement, and Sutek's castle is surrounded by two-headed cows and alligators. Specifically they are two-headed in a manner where the animal's anatomy is mirrored at the midsection, so instead of a front end and a rear end, they instead have two front ends.
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* CooperationGambit: The Avatar forces Lord British and Lord Draxinusom to share the Codex of Ultimate Wisdom by trapping it in the Ethereal Void and giving the Humans and Gargoyles one of the two lenses needed to see it each. This allows the two kingdoms to reconcile over time and provides a more immediate end to the war.

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* GlitchEntity: The "Swift," a glitch character who is both a party member and a vehicle. You can create one by having a healer resurrect a skeleton (like the Bones of Zog).



* TheMissingno: The "Swift," a glitch character who is both a party member and a vehicle. You can create one by having a healer resurrect a skeleton (like the Bones of Zog).
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* FalseProphet: The Gargoyles believe that the PlayerCharacter is one; they think the Avatar is spreading corrupt values to make the Britannians loyal to them, and to start a war with the Gargoyles. [[spoiler:The Gargoyles are wrong]].

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* GreyAndGreyMorality: As opposed to BlackAndWhiteMorality seen in the last game, the conflict in this one really has no "evil" side. The gargoyles have a really good justification for attacking Brittania, but humans can't be blamed for defending themselfs either.


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* WhiteAndGreyMorality: As opposed to BlackAndWhiteMorality seen in the last game, the conflict in this one really has no "evil" side. The gargoyles have a really good justification for attacking Brittania, but humans can't be blamed for defending themselfs either.
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to think the rules were probably not formally written by the games' writers...


* StrangeSyntaxSpeaker: To inform you that the Gargoyles' speech always starts with infinitives. To state as well that Gargoyle sentences use no first- or third-person pronouns.

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* StrangeSyntaxSpeaker: To inform you that the Gargoyles' speech always starts with infinitives. To state as well that Gargoyle sentences use no first- or third-person pronouns.drop more pronouns than usual.
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* StrangeSyntaxSpeaker: To inform you that the Gargoyles' speech always start with infinitives.

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* StrangeSyntaxSpeaker: To inform you that the Gargoyles' speech always start starts with infinitives.infinitives. To state as well that Gargoyle sentences use no first- or third-person pronouns.
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* ProphecyTwist: The gargoyle Book of Prophecies states that the only way to prevent the utter destruction of their people is by "sacrifice of the False Prophet." The gargoyles believe this means they must sacrifice the False Prophet, but in the end the False Prophet [[spoiler: that is, the Avatar, fulfills the prophecy by sacrificing the Codex of Ultimate Wisdom into the Void.]]

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* ProphecyTwist: The gargoyle Book of Prophecies states that the only way to prevent the utter destruction of their people is by "sacrifice of the False Prophet." The gargoyles believe this means they must sacrifice the False Prophet, but in Prophet. [[spoiler:In fact, "sacrifice of the end False Prophet" refers to the False Prophet [[spoiler: that is, the Avatar, fulfills the prophecy ''performing'' a sacrifice -- by sacrificing casting the Codex of Ultimate Wisdom into the Void.Void, where both Britannians and gargoyles can view it, but only by cooperating.]]
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* TheKeyIsBehindTheLock: Nicodemus keeps his house locked with a magical lock, which can only be opened with the Unlock Magic spell. Nicodemus is also the only person who sells Unlock Magic. As you may have gathered, Nicodemus isn't fond of the public.

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* TheKeyIsBehindTheLock: Nicodemus keeps his house locked with a magical lock, which can only be opened with the Unlock Magic spell. Nicodemus is also the only person one of ''very few'' people who sells Unlock Magic. As you may have gathered, Nicodemus isn't fond of the public.

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