History VideoGame / UltimaVI

19th Jan '16 6:59:47 PM jormis29
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* MoneyForNothing: The wisps want the Book of the Mantras, and all you have to do it get it for them - a piece of cake on the second playthrough. The wisps pay you by filling up ''your entire party's extra inventory space'' with what they consider WorthlessYellowRocks - gold nuggets. A common player tactic is to fill up their party with as many people as they can but dropping their entire inventory, thus giving them more gold nuggets than they could ever spend in the game.

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* MoneyForNothing: The wisps [[WillOTheWisp wisps]] want the Book of the Mantras, and all you have to do it get it for them - a piece of cake on the second playthrough. The wisps pay you by filling up ''your entire party's extra inventory space'' with what they consider WorthlessYellowRocks - gold nuggets. A common player tactic is to fill up their party with as many people as they can but dropping their entire inventory, thus giving them more gold nuggets than they could ever spend in the game.
3rd Oct '15 6:39:59 PM Exxolon
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-->''"Think again, Avatar: For whom dost thou seek the Codex?"''
-->-- Altar of Singularity




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->''"Think again, Avatar: For whom dost thou seek the Codex?"''
-->-- Altar of Singularity
1st May '15 7:35:11 PM pittsburghmuggle
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* PortalNetwork: The Orb of the Moons, which you have at the start of the game, can teleport you to each town, to each shrine, and to the Gargoyle country.

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* PortalNetwork: The Orb of the Moons, which you can have at the start of the game, game (Ask Lord British for "stone"), can teleport you to each town, to each shrine, and to the Gargoyle country.
26th Apr '15 12:13:38 PM kkhohoho
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This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''VideoGame/UltimaIV'' and ''VideoGame/UltimaV''.

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This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''VideoGame/UltimaIV'' and ''VideoGame/UltimaV''.
''VideoGame/UltimaV''. There is also a full-blown 3D FanRemake available [[http://u6project.com/wp/]], though you'll need a working copy of Dungeon Siege to run it, as it uses the DS engine.
19th Jan '15 9:02:42 AM Mhoram
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* LoadsAndLoadsOfLoading: The {{Commodore 64}} port bit off more than the poor system could chew, it required ''constant'' floppy-disk switching and loading (as in, ''every time you talked to an npc''.)

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* LoadsAndLoadsOfLoading: The {{Commodore UsefulNotes/{{Commodore 64}} port bit off more than the poor system could chew, it required ''constant'' floppy-disk switching and loading (as in, ''every time you talked to an npc''.)
17th Dec '14 4:43:02 AM Koveras
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This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''UltimaIV'' and ''UltimaV''.

to:

This game was first made for the IBM-PC, then ported to the Atari ST, C64, Amiga, and SNES. It was also ported to the FM Towns in Japan. A fan-made engine called [[http://nuvie.sourceforge.net/ Nuvie]] is available that makes the game playable on many modern [=PCs=]. It is currently available at [[http://www.gog.com/gamecard/ultima_456 Good Old Games]], bundled with ''UltimaIV'' ''VideoGame/UltimaIV'' and ''UltimaV''.
''VideoGame/UltimaV''.



* TheCall: Ever since UltimaIv, the series have explicitly stated that the Avatar was from "our world".

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* TheCall: Ever since UltimaIv, ''VideoGame/UltimaIV'', the series have explicitly stated that the Avatar was from "our world".



* {{Retcon}}: This one is a doozy. The Gargoyles are actually the [[http://ultima.wikia.com/wiki/Balron Balrons]] from ''UltimaIV'' and prior games.

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* {{Retcon}}: This one is a doozy. The Gargoyles are actually the [[http://ultima.wikia.com/wiki/Balron Balrons]] from ''UltimaIV'' ''VideoGame/UltimaIV'' and prior games.
6th Dec '14 2:10:59 PM Spark9
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* TheCall: The first of the series to explicitly state that the Avatar was from "our world".

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* TheCall: The first of Ever since UltimaIv, the series to have explicitly state stated that the Avatar was from "our world".
10th Nov '14 6:03:07 PM DiscoGlacier
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Added DiffLines:

* OutsideContextVillain: The gargoyles, having not played any prominent role in the series up until this point. The main goal of the game is to understand the gargoyles, their motivation, and how to make peace with them.
20th Oct '14 12:56:57 AM DiscoGlacier
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Added DiffLines:

* ManualLeaderAIParty: By default. You can change it so you have control over your companions, however.
26th Sep '14 4:28:13 PM DiscoGlacier
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Added DiffLines:

* JokeWeapon: There are many things that can be equipped as weapons, but aren't practical as such. These include kitchenware, farm tools, and decorative swords.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UltimaVI