History VideoGame / Ultima

13th May '18 4:55:06 PM Pinokio
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While Garriott no longer owns the rights to the games, and is no longer with EA/Origin, he does still hold copyright on several of their characters, and therefore future Ultima games can only be made if EA and Garriott can be persuaded to get along with each other. In July of 2012, Creator/BioWare [[http://forever.ultimacodex.com/2012/07/12/bioware-mythic-announces-ultima-forever-quest-for-the-avatar/ announced a new Ultima game]], ''VideoGame/UltimaForeverQuestForTheAvatar'', to be released later in the year. It will be a freeware multiplayer game for the PC and [=iPad=], based primarily on ''Ultima IV'' with a few changes (for example, Lord British is now a woman since Garriott didn't give them the permission to use the character.) Meanwhile, Garriott himself has announced plans to produce an MMO SpiritualSuccessor, ''Ultimate RPG''. He's also expressed possibly buying the rights to the series back from EA and releasing it as an actual ''Ultima Online 2''. Garriot eventually turned to Website/{{Kickstarter}} to fund ''VideoGame/ShroudOfTheAvatarForsakenVirtues'', a SpiritualSuccessor to both the classic single-player ''Ultimas'' and ''Ultima Online'', and [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 closed with a respectable $1.9M]].

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While Garriott no longer owns the rights to the games, and is no longer with EA/Origin, he does still hold copyright on several of their characters, and therefore future Ultima games can only be made if EA and Garriott can be persuaded to get along with each other. In July of 2012, Creator/BioWare [[http://forever.ultimacodex.com/2012/07/12/bioware-mythic-announces-ultima-forever-quest-for-the-avatar/ announced a new Ultima game]], ''VideoGame/UltimaForeverQuestForTheAvatar'', to be released later in the year. It will be a freeware multiplayer game for the PC and [=iPad=], based primarily on ''Ultima IV'' with a few changes (for example, Lord British is now a woman since Garriott didn't give them the permission to use the character.) ''Ultima Forever'' was released for [[IOSGames iOS]] in 2013, and was shut down in August, 2014.

Meanwhile, Garriott himself has announced plans to produce an MMO SpiritualSuccessor, ''Ultimate RPG''. He's also expressed possibly buying the rights to the series back from EA and releasing it as an actual ''Ultima Online 2''. Garriot eventually turned to Website/{{Kickstarter}} to fund ''VideoGame/ShroudOfTheAvatarForsakenVirtues'', a SpiritualSuccessor to both the classic single-player ''Ultimas'' and ''Ultima Online'', and [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 closed with a respectable $1.9M]].
15th Mar '18 1:48:34 PM Koveras
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There was also ''Ultima: Escape from Mt Drash'', which came out between Ultima II and III. Richard Garriott had nothing to do with this game; Sierra just slapped the Ultima logo and the words "Mt Drash" (a location from Ultima I) onto a pretty awful RPG in an attempt to boost sales. They did this without Richard Garriott's permission; as a result, he fell out with Sierra and left to found his own company, Creator/OriginSystems Inc.

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There was also ''Ultima: Escape from Mt Mt. Drash'', which came out between Ultima II ''Ultima II'' and III. ''III''. Richard Garriott had nothing was not directly involved in it, but despite a [[https://www.filfre.net/2013/05/the-legend-of-escape-from-mt-drash/ common myth]], he actually did agree to do with this game; his friend Keith Zabalaoui (the programmer of the game) and Sierra just slapped using the Ultima logo and trademark "Ultima" to help promote the words "Mt Drash" (a location from Ultima I) onto a pretty awful RPG in an attempt to boost sales. They did this without Richard Garriott's permission; as a result, he fell out with game. It didn't (not that Sierra had any high hopes for it), and Garriott left to found his own company, Creator/OriginSystems Inc.
Creator/OriginSystems, shortly after finishing ''Ultima III''.
15th Mar '18 1:44:14 PM Koveras
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There was also ''Ultima: Escape from Mt Drash'', which came out between Ultima II and III. Richard Garriott had nothing to do with this game; Sierra just slapped the Ultima logo and the words "Mt Drash" (a location from Ultima I) onto a pretty awful RPG in an attempt to boost sales. They did this without Richard Garriott's permission; as a result, he fell out with Sierra and left to found his own company, Origin Systems Inc.

to:

There was also ''Ultima: Escape from Mt Drash'', which came out between Ultima II and III. Richard Garriott had nothing to do with this game; Sierra just slapped the Ultima logo and the words "Mt Drash" (a location from Ultima I) onto a pretty awful RPG in an attempt to boost sales. They did this without Richard Garriott's permission; as a result, he fell out with Sierra and left to found his own company, Origin Systems Creator/OriginSystems Inc.
8th Mar '18 9:40:04 PM nombretomado
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* ''The Complete UltimaVII''

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* ''The Complete UltimaVII''VideoGame/UltimaVII''
4th Mar '18 11:09:32 AM Pinokio
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Added DiffLines:

* TieInNovel: Novels and some [[NoExportForYou Japan only]] novels and manga.
20th Feb '18 9:15:20 PM Jagger
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The ''Ultima'' series more or less invented or defined ''all'' the classic computer role playing game tropes, and even went on to influence games more broadly. Though the series was computer-based, its general mechanics became likewise imprinted on the console {{RPG}} market thanks to its influence on the mechanics of the ''Franchise/DragonQuest'' franchise (and via osmosis, to a lesser extent the ''Franchise/FinalFantasy'' franchise). ''IV'' and ''VII'', in particular, had an impossibly huge influence on general RPG mechanics and open-world games, respectively.

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The ''Ultima'' series more or less invented or less, along with ''{{Wizardry}}'', defined ''all'' most of the classic computer role playing game tropes, and even went on to influence games more broadly. Though the series was computer-based, its general mechanics became likewise imprinted on the [[{{Eastern RPG}} console {{RPG}} RPG]] market thanks to its influence on the mechanics of the ''Franchise/DragonQuest'' franchise (and via osmosis, to a lesser extent the ''Franchise/FinalFantasy'' franchise). ''IV'' and ''VII'', in particular, had an impossibly huge a major influence on general RPG {{RPG}} mechanics and open-world [[WideOpenSandbox open-world]] games, respectively.
20th Feb '18 9:12:06 PM Jagger
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In many senses, the UrExample/[[TropeMakers Trope Maker]] for the computer RolePlayingGame.

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In many senses, the UrExample/[[TropeMakers [[TropeMakers Trope Maker]] for the computer RolePlayingGame.
5th May '17 10:35:51 AM WillKeaton
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* ''[[VideoGame/WorldsOfUltimaTheSavageEmpire Worlds of Ultima: The Savage Empire]]'' (1990)
* ''[[VideoGame/UltimaWorldsOfAdventure2MartianDreams Ultima: Worlds of Adventure 2: Martian Dreams]]'' (1991)

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* ''[[VideoGame/WorldsOfUltimaTheSavageEmpire Worlds of Ultima: The Savage Empire]]'' ''VideoGame/WorldsOfUltimaTheSavageEmpire'' (1990)
* ''[[VideoGame/UltimaWorldsOfAdventure2MartianDreams Ultima: Worlds of Adventure 2: Martian Dreams]]'' ''VideoGame/UltimaWorldsOfAdventure2MartianDreams'' (1991)
4th May '17 1:13:03 PM WillKeaton
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4th May '17 1:11:00 PM WillKeaton
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* ''[[VideoGame/WorldsOfAdventure2MartianDreams Ultima: Worlds of Adventure 2: Martian Dreams]]'' (1991)

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* ''[[VideoGame/WorldsOfAdventure2MartianDreams ''[[VideoGame/UltimaWorldsOfAdventure2MartianDreams Ultima: Worlds of Adventure 2: Martian Dreams]]'' (1991)
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Ultima