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* [[UsefulNotes/NintendoEntertainmentSystem NES]], by Micronics (1989)
* [[UsefulNotes/Turbografx16 PC Engine]], by A.I. System (1989, Japan only)
* [[UsefulNotes/Turbografx16 PC Engine]], by A.I. System (1989, Japan only)
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* [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], by Micronics (1989)
*[[UsefulNotes/Turbografx16 [[Platform/Turbografx16 PC Engine]], by A.I. System (1989, Japan only)
*
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* UsefulNotes/SharpX68000 (1993, Japan only)
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* UsefulNotes/SharpX68000 Platform/SharpX68000 (1993, Japan only)
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* UsefulNotes/{{iOS|Games}} and UsefulNotes/{{Android|Games}} as ''Twin Cobra Classic'', by MOBRIX Corporation (2019)
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* UsefulNotes/{{iOS|Games}} Platform/{{iOS}} and UsefulNotes/{{Android|Games}} Platform/{{Android}} as ''Twin Cobra Classic'', by MOBRIX Corporation (2019)
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In 1995, one year after Toaplan closed, ''Twin Cobra II'' (''Kyūkyoku Tiger II'') was released. It was developed by ex-Toaplan employees now working for Takumi (who later produced ''VideoGame/GigaWing'' and ''VideoGame/MarsMatrix''). This game was ported to the UsefulNotes/SegaSaturn in 1997 as ''Kyūkyoku Tiger II Plus'', with a storyline and a few new things added in.
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In 1995, one year after Toaplan closed, ''Twin Cobra II'' (''Kyūkyoku Tiger II'') was released. It was developed by ex-Toaplan employees now working for Takumi (who later produced ''VideoGame/GigaWing'' and ''VideoGame/MarsMatrix''). This game was ported to the UsefulNotes/SegaSaturn Platform/SegaSaturn in 1997 as ''Kyūkyoku Tiger II Plus'', with a storyline and a few new things added in.
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* UsefulNotes/SegaGenesis, by GRC (1991)
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* UsefulNotes/SegaGenesis, Platform/SegaGenesis, by GRC (1991)
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* UsefulNotes/FMTowns (1994, Japan only)
* UsefulNotes/PlayStation as part of ''Toaplan Shooting Battle 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)
* UsefulNotes/PlayStation as part of ''Toaplan Shooting Battle 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)
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* UsefulNotes/FMTowns Platform/FMTowns (1994, Japan only)
*UsefulNotes/PlayStation Platform/PlayStation as part of ''Toaplan Shooting Battle 1'' with ''Tiger Heli'', by Creator/{{Banpresto}} (1996, Japan only)
*
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* UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'', ''Guardian'', and ''VideoGame/TekiPaki'' (via a download code), as part of the ''Creator/{{M2}} [=ShotTriggers=]'' series (2021, Japan only)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]
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* UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/NintendoSwitch Platform/NintendoSwitch as part of ''Toaplan Arcade Garage: Kyūkyoku Tiger Heli'' with ''Tiger Heli'', ''Guardian'', and ''VideoGame/TekiPaki'' (via a download code), as part of the ''Creator/{{M2}} [=ShotTriggers=]'' series (2021, Japan only)[[note]]Includes the Japanese and international arcade versions, a ''2P Kyūkyoku Tiger'' build which is the international build but with the ''Kyūkyoku Tiger'' logo, and the NES (JP and NA), Genesis (JP and NA), and PC Engine ports as DLC.[[/note]]
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** There's the traditional [[EveryTenThousandPoints "every whatever amount of points"]] system.
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** There's the traditional [[EveryTenThousandPoints [[Every10000Points "every whatever amount of points"]] system.
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* [[EveryTenThousandPoints Every N Thousand Points]]: The exact number of points required for an extend depends on the difficulty setting.
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* [[EveryTenThousandPoints Every N Thousand Points]]: Every10000Points: The exact number of points required for an extend depends on the difficulty setting.
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* Evercade, as part of the ''Toaplan Arcade 2'' cartridge (2023)
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* GameBreakingBug: The 2023 Windows PC version of the game has a widescreen mode that lets you see the entire width of the playfield at once. Unfortunately, after the player's first life is lost, the player cannot move all the way to the left of the screen, with an invisible wall halfway between the center and the left side of the screen blocking the way. In addition to not being able to utilize the entire play area, the player can end up being cornered unexpectedly.
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* AntiFrustrationFeatures: The 2023 Windows PC port by Bitwave features a number of assist features to help players with the game's NintendoHard difficulty. Turbo-fire is among these features, but using it will not force a score from the "Single Credit" leaderboards to the "Assist" leaderboards, so that players do not have to engage in potentially-harmful ButtonMashing to compete on the Single Credit leaderboards.