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* MissingFloor: Two of them, actually, one more obvious than the other, but also better guarded. Both have very valuable items if you can pull it off.

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* MissingFloor: Two of them, actually, one more obvious than the other, but also better guarded. Both have very valuable items (the Lucky Gold, which doubles your combat loot, and the Sacred Shield, which boosts your defence and makes you immune to magic) if you can pull it off.
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* GlassCannon: Swordsmen have very little health and low defence, but several times the attack strength of other monsters in their zone. Fortunately, the player gets the first hit, so once you're strong enough, it's possible to take them out before they land a hit on you. (Except when a cutscene lets them strike first.) There's even a specific hint about how Swordsmen are unreasonably dangerous and you need to find a solution.
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* InterchangeableAntimatterKeys: There are three different key colors, for different colored doors, but otherwise this trope is in effect. You can actually buy and sell keys in bulk once you complete the first zone.

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* InterchangeableAntimatterKeys: There are three different key colors, for different colored doors, but otherwise this trope is in effect.effect, amassing piles of single-use yellow and blue and red keys. You can actually buy and sell keys in bulk once you complete the first zone.
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* BaitAndSwitchBoss: The boss of the undead zone is just a ring of big bats! By that point, they're easily taken down in one hit each. Until you approach them, that is, and a cutscene shows them coalescing into an extremely powerful Vampire that will almost certainly end you if you haven't collected every power-up the zone has to offer ([[spoiler:including the hidden cross]]).

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* BaitAndSwitchBoss: The boss of the undead zone is just a ring of big bats! By that point, they're Those things were dangerous ten floors ago, but [[VillainForgotToLevelGrind by this point]], you can easily taken take them down in one hit each. Until you approach them, that is, and a cutscene shows them coalescing into an extremely powerful Vampire that will almost certainly end you if you haven't collected every power-up the zone has to offer ([[spoiler:including the hidden cross]]).
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Tower of the Sorcerer is a DOS PuzzleGame disguised as an {{RPG}}, made by Watanabe Nao in 1996. The game was originally known for having graphics and frame rate(60 FPS) that's ahead of its time. The game received a port for [[UsefulNotes/MicrosoftWindows Windows 95]] in 1998.

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Tower ''Tower of the Sorcerer Sorcerer'' is a DOS PuzzleGame disguised as an {{RPG}}, made by Watanabe Nao in 1996. The game was originally known for having graphics and frame rate(60 FPS) that's ahead of its time. The game received a port for [[UsefulNotes/MicrosoftWindows Windows 95]] in 1998.
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* EnemyScan: The Orb of the Hero, the first item you get, shows you the stats of enemies as well as how much damage you'll take if you fight them.

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* EnemyScan: The Orb of the Hero, the first item you get, shows you the stats of enemies as well as how much damage you'll take if you fight them. It doesn't take special circumstances into consideration, though, like enemies that will get the first shot, or items like the dragonslayer that double your attack against specific enemies.



* HitAndRunTactics: This comes into play with some of the magicians in the final zone, which can take a player by surprise. Up until that point, almost all enemies, even bosses, just [[StationaryEnemy stand there waiting for you to start combat]]. Furthermore, there's no visible indicator of which magicians will retreat after zapping you; you just have to take notes for next time.
* HolyBurnsEvil: Becomes important in the undead zone. [[spoiler: If you don't find the hidden cross, you probably won't be able to defeat the vampire boss.]]
* InterchangeableAntimatterKeys: There are three different key colors, for different colored doors, but otherwise this trope is in effect.

to:

* HitAndRunTactics: This comes into play with some of the magicians in the final zone, which can take a player by surprise. Up until that point, almost all enemies, even bosses, just [[StationaryEnemy stand there waiting for you to start combat]].combat]], but some of these ones are mobile. Furthermore, there's no visible indicator of which magicians will retreat after zapping you; you just have to take notes for next time.
* HolyBurnsEvil: Becomes important in the undead zone. [[spoiler: If [[spoiler:If you don't find the hidden cross, you probably won't be able to defeat the vampire boss.]]
* InterchangeableAntimatterKeys: There are three different key colors, for different colored doors, but otherwise this trope is in effect. You can actually buy and sell keys in bulk once you complete the first zone.



* MoneyMultiplier: The Lucky Gold item doubles the gold you get from defeating enemies.

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* MoneyMultiplier: The Lucky Gold item doubles the gold you get from defeating enemies. It doesn't work retroactively, though, so it's best to get it as early as possible.
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* HitAndRunTactics: This comes into play with some of the magicians in the final zone, which can take a player by surprise. Up until that point, almost all enemies, even bosses, just stand there waiting for you to start combat. Furthermore, there's no visible indicator of which magicians will retreat after zapping you; you just have to take notes for next time.

to:

* HitAndRunTactics: This comes into play with some of the magicians in the final zone, which can take a player by surprise. Up until that point, almost all enemies, even bosses, just [[StationaryEnemy stand there waiting for you to start combat.combat]]. Furthermore, there's no visible indicator of which magicians will retreat after zapping you; you just have to take notes for next time.
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* {{Cap}}: Entirely averted, unusually enough. Even your health doesn't have a maximum value, only a current value. Taken UpToEleven if you [[NewGamePlus repeat the tower after winning]] with everything multiplied by 44, which you can do multiple times, reaching truly absurd stats.
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* Stationary enemy: The vast majority of enemies just stand around waiting for you to fight them. Even the ones that move are triggered by the player's own action; there are no patrols or random movements.

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* Stationary enemy: StationaryEnemy: The vast majority of enemies just stand around waiting for you to fight them. Even the ones that move are triggered by the player's own action; there are no patrols or random movements.
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* MoneySpider: It's reasonable enough that the priests and magicians carry money, and even the skeletons and zombies could have been carrying some before they un-died, but it's best not to ask how slimes and bats leave gold behind.
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* GiantSquid: Mixed in with the zombies and evil priests and killer bats, there's a giant octopus filling the center of a room. Because why not.
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* Stationary enemy: The vast majority of enemies just stand around waiting for you to fight them. Even the ones that move are triggered by the player's own action; there are no patrols or random movements.
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* WeakBossStrongUnderlings: You actually beat the Golden Knight before you even begin the Knight Zone, and he isn't any stronger when you face him again at the end of the zone. However, the army of soldiers, knights, and swordsmen he throws at you will really hurt.

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* WeakBossStrongUnderlings: You actually beat the Golden Knight before you even begin the Knight Zone, and [[VillainForgotToLevelGrind he isn't any stronger when you face him again again]] at the end of the zone. However, the army of soldiers, knights, and swordsmen he throws at you will really hurt.
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* PuzzleBoss: Appropriately enough, the Magic Sergeant Zeno is this. He has utterly ludicrous stats, making him [[NoSell entirely invulnerable to your attacks]], unless you can find the way to weaken him.

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* NewGamePlus: Sort of. After completing the tower, you can play through it again, retaining your current stats but losing your inventory and having all monsters and {{power up}}s multiplied by 44. Depending on exactly how well you did the first time, this may make you either weaker or stronger the second time around; you need to have reached around 440 attack and 440 defence to break even, and a well planned path through the tower can exceed that.

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* NewGamePlus: Sort of. After completing the tower, you can play through it again, retaining your current stats but losing your inventory and having all monsters and {{power up}}s multiplied by 44. Depending on exactly how well you did the first time, this may make you either weaker or stronger the second time around; you need to have reached around 440 attack Attack and 440 defence Defence to break even, and a well planned path through the tower can exceed that.that.
* NoSell: If your Defence stat is higher than the attacker's Attack stat, you take no damage at all. This gets turned around on the player a couple of times, notably in the undead zone, where you ''must'' use an altar to raise your Attack stat, or you will be entirely unable to hurt Rock monsters.
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* HolyBurnsEvil: Becomes important in the undead zone. [[spoiler: If you don't find the hidden cross, you probably won't be able to defeat the vampire boss.]]
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The story follows a SaveThePrincess format where the hero, armed with the magic sword and shield, [[ExactlyWhatItSaysOnTheTin scales through a tower]] to defeat the BigBad and save the princess. However, the Hero got ambushed in the earlier floors and had his gears stripped away. Sent to a jail cell, the Hero met a thief who helped him escape the cell. Now armed with inferior equipment, the Hero must calculate the best move to advance or he will face an [[UnwinnableByDesign unmovable obstacle.]]

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The story follows a SaveThePrincess format where the hero, armed with the magic sword and shield, [[ExactlyWhatItSaysOnTheTin scales through a tower]] to defeat the BigBad and save the princess. However, the Hero got ambushed in the earlier floors and had his gears gear stripped away. Sent to a jail cell, the Hero met a thief who helped him escape the cell. Now armed with inferior equipment, the Hero must calculate the best move to advance or he will face an [[UnwinnableByDesign unmovable obstacle.]]
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* WeakBossStrongUnderlings: You actually beat the Golden Knight before you even begin the Knight Zone, and he isn't any stronger when you face him again at the end of the zone. However, the army of soldiers, knights, and swordsmen he throws at you will really hurt.
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* WeaponOfXSlaying: There are several items that grant you double damage against specific enemy types. You're unlikely to defeat the associated bosses without them.
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* UnwinnableByDesign: It is certainly possible to end up in an impossible situation. This can be due to running out of keys, or having too little health and stats to defeat a mandatory foe. The challenge is to find a path through the tower that ''doesn't'' become unwinnable.

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* UnwinnableByDesign: It is certainly possible to end up in an impossible situation. This can be due to running out of keys, or having too little health and stats to defeat a mandatory foe. The challenge is to find a path through the tower that ''doesn't'' become unwinnable.unwinnable.
* UsingYouAllAlong: [[spoiler: The princess you're trying to rescue turns out to be a doll; what's really going on is that the Magic Sergeant Zeno wants you to become strong enough to be worthy of the Sacred Sword.]]
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* MissingFloor: Two of them, actually, one more obvious than the other, but also better guarded. Both have very valuable items if you can pull it off.
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* {{Teleportation}}: The warp staff lets you transport yourself across the current floor, but it's limited-use (some versions make it single-use).
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* NewGamePlus: Sort of. After completing the tower, you can play through it again, retaining your current stats but losing your inventory and having all monsters and {{power up}}s multiplied by 44. Depending on exactly how well you did the first time, this may make you either weaker or stronger the second time around; you need to have reached around 440 attack and 440 defence to break even, and a well planned path through the tower can exceed that.
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* BaitAndSwitchBoss: The boss of the undead zone is just a ring of big bats! By that point, they're easily taken down in one hit each. Until you approach them, that is, and a cutscene shows them coalescing into an extremely powerful Vampire that will almost certainly end you if you haven't collected every power-up the zone has to offer ([[spoiler:including the hidden cross]]).
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* HitAndRunTactics: This comes into play with some of the magicians in the final zone, which can take a player by surprise. Up until that point, almost all enemies, even bosses, just stand there waiting for you to start combat. Furthermore, there's no visible indicator of which magicians will retreat after zapping you; you just have to take notes for next time.
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* InterchangeableAntimatterKeys: There are three different key colors, for different colored doors, but otherwise this trope is in effect.
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* UnwinnableByDesign: It is certainly possible to end up in an impossible situation. This can be due to running out of keys, having too little health and stats to defeat a mandatory foe, or overusing the earlier, weaker altars (which makes later, stronger altars more expensive).

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* UnwinnableByDesign: It is certainly possible to end up in an impossible situation. This can be due to running out of keys, or having too little health and stats to defeat a mandatory foe, or overusing foe. The challenge is to find a path through the earlier, weaker altars (which makes later, stronger altars more expensive).tower that ''doesn't'' become unwinnable.

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Tower of the Sorcerer is a Dos Puzzle solving-[[Main/RolePlayingGame RPG]] made by Watanabe Nao in 1996. The game was originally known for having graphics and frame rate(60 FPS) that's ahead of its time. The game received a port for [[UsefulNotes/MicrosoftWindows Windows95]] in 1998.

The story follows a Main/SaveThePrincess format where the hero, armed with the magic sword and shield, [[Main/ExactlyWhatItSaysOnTheTin scales through a tower]] to defeat the BigBad and save the princess. However, the Hero got ambushed in the earlier floors and had his gears stripped away. Sent to a jail cell, the Hero met a thief who helped him escape the cell. Now armed with inferior equipment, the Hero must calculate the best move to advance or he will face an [[Main/UnwinnableByDesign unmovable obstacle.]]

to:

Tower of the Sorcerer is a Dos Puzzle solving-[[Main/RolePlayingGame RPG]] DOS PuzzleGame disguised as an {{RPG}}, made by Watanabe Nao in 1996. The game was originally known for having graphics and frame rate(60 FPS) that's ahead of its time. The game received a port for [[UsefulNotes/MicrosoftWindows Windows95]] Windows 95]] in 1998.

The story follows a Main/SaveThePrincess SaveThePrincess format where the hero, armed with the magic sword and shield, [[Main/ExactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin scales through a tower]] to defeat the BigBad and save the princess. However, the Hero got ambushed in the earlier floors and had his gears stripped away. Sent to a jail cell, the Hero met a thief who helped him escape the cell. Now armed with inferior equipment, the Hero must calculate the best move to advance or he will face an [[Main/UnwinnableByDesign [[UnwinnableByDesign unmovable obstacle.]]
]]

The game's official site, from which it can be downloaded, is [[http://hp.vector.co.jp/authors/VA013374/game/egame0.html here]].



* DemBones: Scattered throughout the tower as low to mid tier enemies. There's one that acts as a mini-boss at the tenth floor.

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* DemBones: Scattered throughout the tower as low to mid tier enemies. There's one that acts as a mini-boss at the tenth floor.floor.
* EnemyScan: The Orb of the Hero, the first item you get, shows you the stats of enemies as well as how much damage you'll take if you fight them.
* MoneyMultiplier: The Lucky Gold item doubles the gold you get from defeating enemies.
* ATasteOfPower: At the start of the game, you have Sacred equipment, allowing you to easily defeat enemies. However, shortly afterwards, you get ambushed and have the items stolen from you.
* UnwinnableByDesign: It is certainly possible to end up in an impossible situation. This can be due to running out of keys, having too little health and stats to defeat a mandatory foe, or overusing the earlier, weaker altars (which makes later, stronger altars more expensive).
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To be added

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To be added* DemBones: Scattered throughout the tower as low to mid tier enemies. There's one that acts as a mini-boss at the tenth floor.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/game_gui_7.png]]
[[caption-width-right:350:Ready for some meticulous planning?]]

Tower of the Sorcerer is a Dos Puzzle solving-[[Main/RolePlayingGame RPG]] made by Watanabe Nao in 1996. The game was originally known for having graphics and frame rate(60 FPS) that's ahead of its time. The game received a port for [[UsefulNotes/MicrosoftWindows Windows95]] in 1998.

The story follows a Main/SaveThePrincess format where the hero, armed with the magic sword and shield, [[Main/ExactlyWhatItSaysOnTheTin scales through a tower]] to defeat the BigBad and save the princess. However, the Hero got ambushed in the earlier floors and had his gears stripped away. Sent to a jail cell, the Hero met a thief who helped him escape the cell. Now armed with inferior equipment, the Hero must calculate the best move to advance or he will face an [[Main/UnwinnableByDesign unmovable obstacle.]]

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!!This game features the following tropes:
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