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Trope was cut/disambiguated due to cleanup


* AuthorityGrantsAsskicking: Exaggerated - Elliot Carver, who is merely a middle-aged guy with a rifle, takes over a dozen grenades to kill, just because he's the final boss.
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''Tomorrow Never Dies'' is the video game adaptation of the 1997 Franchise/JamesBond [[Film/TomorrowNeverDies film of the same name]]. It was developed by Black Ops Entertainment and published by Creator/ElectronicArts for the UsefulNotes/PlayStation in 1999.

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''Tomorrow Never Dies'' is the video game adaptation of the 1997 Franchise/JamesBond [[Film/TomorrowNeverDies film of the same name]]. It was developed by Black Ops Entertainment and published by Creator/ElectronicArts for the UsefulNotes/PlayStation Platform/PlayStation in 1999.
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* NowWhichOneWasThatVoice: The voice actors are credited as a list rather than to their precise roles. This has led to a recurring misconception that Bond is voiced by Adam Blackwood in this game, which has been denied by Blackwood himself.
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* NowWhichOneWasThatVoice: The voice actors are credited as a list rather than to their precise roles. This has led to a recurring misconception that Bond is voiced by Adam Blackwood in this game, which has been denied by Blackwood himself.
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* AuthorityGrantsAsskicking: Exaggerated - Elliot Carver, who is merely a middle-aged guy with a rifle, takes over a dozen grenades to kill, just because he's the final boss.

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* AndNowForSomeoneCompletelyDifferent: For ''Marketplace'', you get to play as Wai Lin.

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* AndNowForSomeoneCompletelyDifferent: For ''Marketplace'', you get to play as Wai Lin.Lin instead of Bond for just this level.



* BondOneLiner: Bond delivers "I think your story's over, Elliot." to a dying Carver.


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* PreMortemOneLiner: Bond delivers "I think your story's over, Elliot." to a dying Carver.


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* UnnecessaryCombatRoll: A move you and every other enemy can do in the game. Mostly just makes it easier for you to get shot while it [[TheComputerIsACheatingBastard upsetting your auto-aim when mooks and bosses do it.]]
* AWinnerIsYou: If you beat the game on Agent, you just get a screen telling you good job and that you can now watch all the [=FMVs=] (except for the ending montage you missed out on) while also telling you to try again on 007.

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* AdaptationalBadass:
** Dr. Kaufman in the movie gets tricked into stunning himself by Bond and was immediately killed. In the game, however, he is the first boss and takes several shots to take down, as well as being capable of throwing knives at Bond with deadly accuracy.
** Elliot Carver in the movie spends his last moments screaming for his life while the sea drill grinds him up. In the game he is capable of shooting back at Bond and puts up a fight.
** This happens to ActionGirl Wai Lin, of all people; in the movie she's played by the impressive Creator/MichelleYeoh who gets to kick plenty of ass, but in the game she gets to battle an army helicopter!



* AdaptationalBadass:
** Dr. Kaufman in the movie gets tricked into stunning himself by Bond and was immediately killed. In the game, however, he is the first boss and takes several shots to take down, as well as being capable of throwing knives at Bond with deadly accuracy.
** Elliot Carver in the movie spends his last moments screaming for his life while the sea drill grinds him up. In the game he is capable of shooting back at Bond and puts up a fight.
** This happens to ActionGirl Wai Lin, of all people; in the movie she's played by the impressive Creator/MichelleYeoh who gets to kick plenty of ass, but in the game she gets to battle an army helicopter!



* BodyArmorAsHitPoints: Armor serves as a second life bar with the added bonus of negating hitstun.

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* BodyArmorAsHitPoints: Armor serves as a second life bar bar. Bond does not grunt in pain if shot with the added bonus of negating hitstun.it on.
* BondOneLiner: Bond delivers "I think your story's over, Elliot." to a dying Carver.



* TheComputerIsACheatingBastard: The snipers you encounter in ''Outpost'' are not only very quick to have you in their sights but also fire it at the same speed as an ''assault rifle'' with the increased damage the sniper rifle inflicts.

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* TheComputerIsACheatingBastard: The snipers you encounter in ''Outpost'' are not only very quick to have much quicker than you in their sights when it comes to aiming but they can also fire it their sniper rifles at the same speed as an ''assault rifle'' with the increased damage the sniper rifle inflicts.

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YMMV stuff removed. Removed references to Golden Eye being the previous game.


[[JustForFun/TheOneWith The one where...]] it failed to follow up to the [[VideoGame/GoldenEye1997 predecessor]].

''Tomorrow Never Dies'' is the video game adaptation of the 1997 Franchise/JamesBond [[Film/TomorrowNeverDies film of the same name]]. It was developed by Black Ops Entertainment and released by Creator/ElectronicArts on UsefulNotes/PlayStation in 1999.

Like the previous game, it's a PragmaticAdaptation that generally follows the plot of the movie. Unlike the previous game, it's a ThirdPersonShooter with stealth elements and strictly single player. The game received middling reviews at the time and the response put Bond games back into first-person perspective until ''VideoGame/EverythingOrNothing''.

to:

[[JustForFun/TheOneWith The one where...]] it failed to follow up to the [[VideoGame/GoldenEye1997 predecessor]].

where]] you can gun down a UsefulNotes/RupertMurdoch {{Expy}}.

''Tomorrow Never Dies'' is the video game adaptation of the 1997 Franchise/JamesBond [[Film/TomorrowNeverDies film of the same name]]. It was developed by Black Ops Entertainment and released published by Creator/ElectronicArts on for the UsefulNotes/PlayStation in 1999.

Like the previous game, [[VideoGame/GoldenEye1997 GoldenEye]], it's a PragmaticAdaptation that generally follows the plot of the movie. Unlike the previous game, it though, it's a ThirdPersonShooter with stealth elements and strictly single player. The game received middling reviews at the time and the response put Bond games back into first-person perspective until ''VideoGame/EverythingOrNothing''.
player.



* AdaptationalBadass:
** Dr. Kaufman in the movie gets tricked into stunning himself by Bond and was immediately killed. In the game, however, he is the first boss and takes several shots to take down, as well as being capable of throwing knives at Bond with deadly accuracy.
** Elliot Carver in the movie spends his last moments screaming for his life while the sea drill grinds him up. In the game he is capable of shooting back at Bond and puts up a fight.
** This happens to ActionGirl Wai Lin, of all people; in the movie she's played by the impressive Creator/MichelleYeoh who gets to kick plenty of ass, but in the game she gets to battle an army helicopter!



* AKA47: The Walther PPK and P99 in this game are known as the [=PK7=] and [=PK9=].
* AndNowForSomeoneCompletelyDifferent: For ''Marketplace'', you get to play as Wai Lin.
* ArtificialStupidity: This glitch can help you a lot during the second boss battle against Satoshi Isagura; you confront him in a small bunker with large pillars in the middle, and Satoshi's secondary attack consists of him hurling poisonous gasbombs at you. You can actually trick him into throwing those bombs while standing too close to one of the pillars, where the bombs then hilariously blows up right in his face and damage him instead.



* ArtificialStupidity: This glitch can help you a lot during the second Boss battle against Satoshi Isagura; you confront him in a small bunker with large pillars in the middle, and Satoshi's secondary attack consists of him hurling poisonous gasbombs at you. You can actually trick him into throwing those bombs while standing too close to one of the pillars, where the bombs then hilariously blows up right in his face and damage him instead.
* AdaptationalBadass:
** Dr. Kaufman in the movie gets tricked into stunning himself by Bond and was immediately killed. In the game, however, he is the first boss and takes several shots to take down, as well as being capable of throwing knives at Bond with deadly accuracy.
** Elliot Carver in the movie spends his last moments screaming for his life while the sea drill grinds him up. In the game he is capable of shooting back at Bond and puts up a fight.
** This happens to ActionGirl Wai Lin, of all people; in the movie she's played by the impressive Creator/MichelleYeoh who gets to kick plenty of ass, but in the game she gets to battle an army helicopter!

to:

* ArtificialStupidity: This glitch can help you BodyArmorAsHitPoints: Armor serves as a lot during the second Boss battle against Satoshi Isagura; you confront him in a small bunker life bar with large pillars in the middle, and Satoshi's secondary attack consists added bonus of him hurling poisonous gasbombs at you. You can actually trick him into throwing those bombs while standing too close to one of the pillars, where the bombs then hilariously blows up right in his face and damage him instead.
* AdaptationalBadass:
** Dr. Kaufman in the movie gets tricked into stunning himself by Bond and was immediately killed. In the game, however, he is the first boss and takes several shots to take down, as well as being capable of throwing knives at Bond with deadly accuracy.
** Elliot Carver in the movie spends his last moments screaming for his life while the sea drill grinds him up. In the game he is capable of shooting back at Bond and puts up a fight.
** This happens to ActionGirl Wai Lin, of all people; in the movie she's played by the impressive Creator/MichelleYeoh who gets to kick plenty of ass, but in the game she gets to battle an army helicopter!
negating hitstun.



* ChaseScene: There are levels with chase scenes on foot, on skis, and on vehicle.
* TheComputerIsACheatingBastard: The enemies in this game can aim and fire their sniper rifles faster than you can. On 007 Difficulty, this leads to very quick deaths.
* ContinuingIsPainful: There is only 12/13 extra lives in the whole game and it keeps track of how many you have by the end of a level meaning the next level will always start with the amount you saved up even if you have none left unless you redo earlier levels without dying.

to:

* ChaseScene: There ChaseScene:
** At the end of ''Outpost'' and the start of ''Ski Ridge'', you
are levels with chase scenes on foot, on skis, skis trying to evade the Russian military and on vehicle.
some terrorists.
** ''Convoy'' has you pursue and destroy the titular convoy in the [[WeaponizedCar 750iL]].
* TheComputerIsACheatingBastard: The enemies in this game can aim and fire their sniper rifles faster than snipers you can. On 007 Difficulty, this leads to encounter in ''Outpost'' are not only very quick deaths.
to have you in their sights but also fire it at the same speed as an ''assault rifle'' with the increased damage the sniper rifle inflicts.
* ContinuingIsPainful: There is Lives are more like a finite resource in that there are only 12/13 extra lives ten you can get in the whole game and it keeps track of how many any you have by the end of a level meaning the next level will always start with the amount you saved up even if you have none left unless you redo earlier levels lose cannot be replenished without dying.restarting the level and not losing them.



* GroundByGears: The death animations of some enemies in ''Pressing Engagement'' has them fall into an active printing press below them when shot.



* ReplayMode: You can rewatch all the briefings and FMV cinematics in the options menu.
* ScoringPoints: At the end of every level, you will be scored based on your performance. ''Outpost'' and ''Ski Ridge'' have a style counter you can raise based on how many tricks you do during ski jumps.
* SentryGun: These will provide quite a lot of problems in the Saigon level.



* SentryGun: These will provide quite a lot of problems in the Saigon level.



* TapOnTheHead: A mook knocks out Bond via this method when Carver invites him over to a tour of his Hamburg facility.
* TimedMission:
** ''Arms Bazaar'' has you locate the keys to the [=MiG=] and to pilot it out before the Tomahawk's missile hits the bazaar and detonates the [=MiG=]'s nuclear warheads.
** ''Convoy'' features a chase sequence where you must destroy Gupta's convoy before they escape to the end of the map.
** ''Stealth Boat'' ends with Carver activating the boat's self-destruct sequence. You have to abort the launch sequence for his nuclear missile and escape.



* ZeroEffortBoss: If you save at least 4 rounds in the Grenade Launcher for Elliot Carver, the FinalBoss becomes a laughable piece of cake as Carver can be taken down in less than 5 seconds.[[note]] This method isn't always guaranteed to work as Carver can sometimes shrug off a grenade round with only a pitiful amount of health loss due to currently unknown factors.[[/note]]

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* ZeroEffortBoss: If you save at least 4 rounds in the Grenade Launcher for Elliot Carver, the FinalBoss becomes a laughable piece of cake as Carver can be taken down in less than 5 seconds.[[note]] This method isn't always guaranteed to work as Carver can sometimes shrug off a grenade round with only a pitiful amount of health loss due to currently unknown factors.the frame rate.[[/note]]

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* BottomlessMagazines: Your default PPK-7.

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* BottomlessMagazines: Your default PPK-7.[=PK7=].


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* ContinuingIsPainful: There is only 12/13 extra lives in the whole game and it keeps track of how many you have by the end of a level meaning the next level will always start with the amount you saved up even if you have none left unless you redo earlier levels without dying.

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dewicking Knife Nut per trs disambig


* KnifeNut: Dr. Kaufman, surprisingly. In the movie he's mentioned as being a expert in torture using knives; the game took this statement and runs with it, turning him into a knife-chucking badass.


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* PsychoKnifeNut: Dr. Kaufman, surprisingly. In the movie he's mentioned as being a expert in torture using knives; the game took this statement and runs with it, turning him into a knife-chucking badass.

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to:

[[caption-width-right:350: ''[[Music/TommyTallarico It must be long, facing the world before you.\\
Life still goes on, saving the world without you.]]'']]
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->''"Mr. Bond, still trying to write a happy ending? Too bad you're missing the key part of the story."''
-->-- '''Elliot Carver'''


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Preceded by ''James Bond 007'' and followed by ''VideoGame/TheWorldIsNotEnough''.

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The video game adaptation of the 1997 Franchise/JamesBond film Film/TomorrowNeverDies. Released on UsefulNotes/PlayStation in 1999.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tomorrowneverdies_psx.png]]

[[JustForFun/TheOneWith
The one where...]] it failed to follow up to the [[VideoGame/GoldenEye1997 predecessor]].

''Tomorrow Never Dies'' is the
video game adaptation of the 1997 Franchise/JamesBond [[Film/TomorrowNeverDies film Film/TomorrowNeverDies. Released of the same name]]. It was developed by Black Ops Entertainment and released by Creator/ElectronicArts on UsefulNotes/PlayStation in 1999.
1999.

Like the previous game, it's a PragmaticAdaptation that generally follows the plot of the movie. Unlike the previous game, it's a ThirdPersonShooter with stealth elements and strictly single player. The game received middling reviews at the time and the response put Bond games back into first-person perspective until ''VideoGame/EverythingOrNothing''.
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** Additionally the game provides an additional mission where Henry Gupta's mercenaries are making their way to the Swiss border, and Bond have to travel to Switzerland to stop them in a car chase.

to:

** Additionally Additionally, the game provides an additional mission where Henry Gupta's mercenaries are making their way to the Swiss border, and Bond have to travel to Switzerland to stop them in a car chase.



** In the movie Bond and Wai Lin are intercepted by Carver's mooks in the South China Sea and taken to his Saigon offices; in the game however Bond actually infiltrates the Saigon office himself, only to get captured in the process.

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** In the movie Bond and Wai Lin are intercepted by Carver's mooks in the South China Sea and taken to his Saigon offices; in the game however however, Bond actually infiltrates the Saigon office himself, only to get captured in the process.
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Tested and not a thing that actually happens on either difficulty.


* GetBackHereBoss: The first boss, Dr. Kaufman. When his life is getting low he will try to flee by making his way to the ballroom's elevator, and you need to chase him and take him down.

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* MythologyGag: In the end of the first level, as Bond makes a flip off a snowy cliff after a lengthy ski chase, he then proceeds to eject a Union Jack parachute as a quick getaway. Much like the opening scene of ''Film/TheSpyWhoLovedMe''.



* ShoutOut:
** In the end of the first level, as Bond makes a flip off a snowy cliff after a lengthy ski chase, he then proceeds to eject a Union Jack parachute as a quick getaway. Much like the opening scene of ''Film/TheSpyWhoLovedMe''.
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The video game adaptation of the 1997 Franchise/JamesBond film Film/TomorrowNeverDies. Released on UsefulNotes/Playstation in 1999.

to:

The video game adaptation of the 1997 Franchise/JamesBond film Film/TomorrowNeverDies. Released on UsefulNotes/Playstation UsefulNotes/PlayStation in 1999.
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The video game adaptation of the 1997 Franchise/JamesBond film Film/TomorrowNeverDies.

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The video game adaptation of the 1997 Franchise/JamesBond film Film/TomorrowNeverDies.
Film/TomorrowNeverDies. Released on UsefulNotes/Playstation in 1999.
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The video game adaptation of the 1997 Series/JamesBond film Film/TomorrowNeverDies.

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The video game adaptation of the 1997 Series/JamesBond Franchise/JamesBond film Film/TomorrowNeverDies.
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The video game adaptation of the 1997 James Bond film Film/TomorrowNeverDies.

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The video game adaptation of the 1997 James Bond Series/JamesBond film Film/TomorrowNeverDies.
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Creating separate page for the game. It has more than enough tropes and it is awkard to share a page with the film.


[[redirect:Film/TomorrowNeverDies]]

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[[redirect:Film/TomorrowNeverDies]]The video game adaptation of the 1997 James Bond film Film/TomorrowNeverDies.

!!The Video Game contains examples of:

* AdaptationExpansion:
** The movie opens with Bond spying on a terrorist arms bazaar. The game reveals the backstory of Bond's mission; being sent to Russia to take down a satellite dish that is intercepting British surveillance, then escaping from Russian soldiers before making a quick getaway that leads him into the arms bazaar as seen in the movie.
** Additionally the game provides an additional mission where Henry Gupta's mercenaries are making their way to the Swiss border, and Bond have to travel to Switzerland to stop them in a car chase.
** The Hokkaido level mentioned below, in the movie Bond doesn't even go to Japan.
** In the movie Bond and Wai Lin are intercepted by Carver's mooks in the South China Sea and taken to his Saigon offices; in the game however Bond actually infiltrates the Saigon office himself, only to get captured in the process.
* AscendedExtra: There is a brief mention of a Japanese bio-terrorist named Satoshi Isagura in the beginning of the movie, being responsible for a nerve gas attack in Tokyo. In the game, he commits a second attack in Yokohama, and James Bond has to infiltrate his lair in Hokkaido and take him down.
* ArtificialStupidity: This glitch can help you a lot during the second Boss battle against Satoshi Isagura; you confront him in a small bunker with large pillars in the middle, and Satoshi's secondary attack consists of him hurling poisonous gasbombs at you. You can actually trick him into throwing those bombs while standing too close to one of the pillars, where the bombs then hilariously blows up right in his face and damage him instead.
* AdaptationalBadass:
** Dr. Kaufman in the movie gets tricked into stunning himself by Bond and was immediately killed. In the game, however, he is the first boss and takes several shots to take down, as well as being capable of throwing knives at Bond with deadly accuracy.
** Elliot Carver in the movie spends his last moments screaming for his life while the sea drill grinds him up. In the game he is capable of shooting back at Bond and puts up a fight.
** This happens to ActionGirl Wai Lin, of all people; in the movie she's played by the impressive Creator/MichelleYeoh who gets to kick plenty of ass, but in the game she gets to battle an army helicopter!
* BottomlessMagazines: Your default PPK-7.
* ChaseScene: There are levels with chase scenes on foot, on skis, and on vehicle.
* TheComputerIsACheatingBastard: The enemies in this game can aim and fire their sniper rifles faster than you can. On 007 Difficulty, this leads to very quick deaths.
* CutsceneIncompetence: During the Saigon office infiltration, after battling and defeating more than twenty mooks, Bond enters an office... where he gets knocked out from behind by a stray mook. In an unskippable cutscene.
* DemotedToExtra: Stamper in the video game doesn't even have any lines, and only debuts halfway through the final level as a boss. You simply defeat him and move on, he doesn't even come back for a PostFinalBoss confrontation unlike in the movie.
* DiesDifferentlyInAdaptation: Stamper in the movie gets blown up, while Carver gets chewed by his own sea drill. In the game you simply gun them down.
* FlunkyBoss: Dr. Kaufman, the military commander in Saigon, and Carver himself.
* GetBackHereBoss: The first boss, Dr. Kaufman. When his life is getting low he will try to flee by making his way to the ballroom's elevator, and you need to chase him and take him down.
* KnifeNut: Dr. Kaufman, surprisingly. In the movie he's mentioned as being a expert in torture using knives; the game took this statement and runs with it, turning him into a knife-chucking badass.
* OnlySixFaces: The nameless mooks you fight throughout the game. They ALL use the same character model, recycled again and again, the only difference being clothing or weapons used.
* RailingKill: In the first level, there are Russian soldiers stationed on top of towers which will fire at you from a distance. Shoot them down from ground level (preferably with the Sniper rifle) and they will fall over two hundred metres to their deaths.
* ShoutOut:
** In the end of the first level, as Bond makes a flip off a snowy cliff after a lengthy ski chase, he then proceeds to eject a Union Jack parachute as a quick getaway. Much like the opening scene of ''Film/TheSpyWhoLovedMe''.
* SparedByTheAdaptation:
** Paris Carver doesn't die in the video game, in fact it is essential in the Hotel Atlantic level to get her out alive.
** Due to being AdaptedOut and his role being reduced to TheGhost, Henry Gupta's fate is ambiguous in the game.
* SentryGun: These will provide quite a lot of problems in the Saigon level.
* StuffBlowingUp: Loads and loads of it, including propane tanks, gas canisters, oil drums...
* TitleDrop: Elliot Carver's last words: "Tomorrow Never Dies!"
* TrialAndErrorGameplay: If you played the game without watching the movie, you're going to have a hard time trying to locate the secret decoder in the Hamburg printing plant level. It's located behind a hidden panel which can be revealed by pushing a shelf, just like in the movie.
* TwoShotsFromBehindTheBar: Mook bartenders in the Hotel Atlantic level. One of them tries to hold you at gunpoint with a pistol, and three others will join the fray. They also count as [[UniqueEnemy Unique Enemies]] though, showing up only in the bar area and nowhere else in the level.
* ZeroEffortBoss: If you save at least 4 rounds in the Grenade Launcher for Elliot Carver, the FinalBoss becomes a laughable piece of cake as Carver can be taken down in less than 5 seconds.[[note]] This method isn't always guaranteed to work as Carver can sometimes shrug off a grenade round with only a pitiful amount of health loss due to currently unknown factors.[[/note]]
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[[redirect:Film/TomorrowNeverDies]]

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