History VideoGame / TimeShift

18th Dec '16 10:06:13 AM Gosicrystal
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* BoringButPractical: Several weapons.

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* BoringButPractical: Several weapons.%%* BoringButPractical



* ColourCodedTimestop.

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* ColourCodedTimestop.%%* ColourCodedTimestop



* DevelopmentGag: The Alpha Suit is based on the model of the time suit from the previous version of the game (see WhatCouldHaveBeen below).



* ExecutiveMeddling: The game started out development under Atari and was based more on the idea of using your time travelling powers to solve puzzles, but in early 2006 a demo was released to the internet, and its reception was... ''bad'', to say the least. Atari apparently panicked and sold the game's rights to Sierra, who in turn told the development team to trash virtually everything they had done and remake it along the lines of the then-recent megahit ''GearsOfWar''.



* FollowTheLeader: Thanks to the Executive Meddling mentioned above, the developers were forced to turn the game into "''Gears of War'' with a time travel suit" -- though in fairness, the 2006 demo received a lot of accusations that it was "''VideoGame/{{Half-Life 2}}'' with a time travel suit," so this trope would likely have applied either way.



* SoLastSeason
* SpaceFillingPath

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* %%* SoLastSeason
* %%* SpaceFillingPath



** Also, [[spoiler: the end of the game.]]

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** Also, [[spoiler: the %%** The end of the game.]]



* UnnecessaryCombatRoll

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* %%* UnnecessaryCombatRoll



* WhatCouldHaveBeen: At one point the game was going to feature a steampunk setting and much weirder weapons, but Sierra basically/literally (according to a profanity-laced interview) said "the fuck is this" and changed it into a different type of game.
** It was more the released demo of this version being horrible that led to Sierra completely retooling the game into a GearsOfWar esque game, rather than simply the style of the game itself.
1st Aug '16 7:15:09 AM longWriter
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* {{Jerkass}}: The rebellion leader is incredibly far from polite and thankful, considering you are pretty much the ''[[ItsUpToYou sole reason]]'' they are getting anywhere in their resistance efforts.
** More of a case of StopHelpingMe due to bad programming. He's actually a pretty decent guy in the actual cutscenes, but during gameplay he'll often radio you the same 2 or 3 "Get your ass in gear!" lines [[WelcomeToCorneria OVER]] and [[MostAnnoyingSound OVER]] again, even if you're going through the level as fast as humanly possible.

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* {{Jerkass}}: The rebellion leader is incredibly far from polite and thankful, thankful during gameplay, considering you are pretty much the ''[[ItsUpToYou sole reason]]'' they are getting anywhere in their resistance efforts.
** More
efforts, though this is more of a case of StopHelpingMe AnnoyingVideoGameHelper due to bad programming. He's actually a pretty decent guy in the actual cutscenes, but during gameplay he'll often radio you the same 2 or 3 "Get your ass in gear!" lines [[WelcomeToCorneria OVER]] and [[MostAnnoyingSound OVER]] again, even if you're going through the level as fast as humanly possible.
10th Apr '16 9:10:21 AM TheOneWhoTropes
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* HeyItsThatVoice: The rebel leader is voiced by Greg Grunberg, best known as Matt Parkman from ''Heroes''.
21st Jan '16 5:31:09 PM nombretomado
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** There's a bug in unpatched versions of the game where the helmets on Krone soldiers (the guys wearing green armor) don't work properly; as a result, they can be killed with a single headshot. This makes the later levels significantly easier. For some reason, the {{Steam}} version of ''Timeshift'' still has this bug, even though it's supposedly patched.

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** There's a bug in unpatched versions of the game where the helmets on Krone soldiers (the guys wearing green armor) don't work properly; as a result, they can be killed with a single headshot. This makes the later levels significantly easier. For some reason, the {{Steam}} UsefulNotes/{{Steam}} version of ''Timeshift'' still has this bug, even though it's supposedly patched.
21st Apr '15 9:28:38 PM Yalsaris63
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* [[ShieldBearingMook Shield Bearing Mooks]]: The Storm Guards, who you'll encounter about halfway through the game, wield energy-reflecting shields that absorb anything that you throw at them except rockets and grenades.

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* [[ShieldBearingMook Shield Bearing Mooks]]: The Storm Guards, who you'll encounter about halfway through the game, wield energy-reflecting shields that absorb anything that you throw at them except rockets and grenades. Using the [[TimeStandsStill Time Stop ability]], however, causes their shields to disappear entirely, making for an opportune time to kill them.
21st Apr '15 9:26:00 PM Yalsaris63
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* [[ShieldBearingMook Shield Bearing Mooks]]: The Storm Guards, who you'll encounter about halfway through the game, wield energy-reflecting shields that absorb anything that you throw at them except rockets and grenades.



* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, actually use shields not unlike the Jackals from ''Franchise/{{Halo}}''.

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* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, [[ShieldBearingMook actually use shields shields]] not unlike the Jackals from ''Franchise/{{Halo}}''.
19th Mar '15 8:38:59 PM nombretomado
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* BulletTime: An essential game mechanic. Unlike [[FirstEncounterAssaultRecon F.E.A.R.]], where its use was optional, you pretty much ''have'' to use it to get through many of the game's quite hectic firefights.

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* BulletTime: An essential game mechanic. Unlike [[FirstEncounterAssaultRecon [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]], where its use was optional, you pretty much ''have'' to use it to get through many of the game's quite hectic firefights.
7th Oct '14 3:27:55 PM TekMek63
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* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.

to:

* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly.quickly, thanks to how EXTREMELY aggressive the AI is and how VERY fast-paced combat is. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.
7th Oct '14 3:24:07 PM TekMek63
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* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Reverse Time, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.

to:

* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Reverse Time, Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.
7th Oct '14 3:11:48 PM TekMek63
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* StickyBomb: Clutch grenades. These can OneHitKill all but the most powerful Mooks, and you if you're playing Elite difficulty.
** Also, the Thunder Bolt's rocket darts.



* StickyBomb: Clutch grenades. These can OneHitKill all but the most powerful Mooks, and you if you're playing Elite difficulty.
** Also, the Thunder Bolt's rocket darts.



** Also [[spoiler: the end of the game]]

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** Also Also, [[spoiler: the end of the game]]game.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TimeShift