History VideoGame / TimeShift

10th Apr '16 9:10:21 AM TheOneWhoTropes
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* HeyItsThatVoice: The rebel leader is voiced by Greg Grunberg, best known as Matt Parkman from ''Heroes''.
21st Jan '16 5:31:09 PM nombretomado
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** There's a bug in unpatched versions of the game where the helmets on Krone soldiers (the guys wearing green armor) don't work properly; as a result, they can be killed with a single headshot. This makes the later levels significantly easier. For some reason, the {{Steam}} version of ''Timeshift'' still has this bug, even though it's supposedly patched.

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** There's a bug in unpatched versions of the game where the helmets on Krone soldiers (the guys wearing green armor) don't work properly; as a result, they can be killed with a single headshot. This makes the later levels significantly easier. For some reason, the {{Steam}} UsefulNotes/{{Steam}} version of ''Timeshift'' still has this bug, even though it's supposedly patched.
21st Apr '15 9:28:38 PM Yalsaris63
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* [[ShieldBearingMook Shield Bearing Mooks]]: The Storm Guards, who you'll encounter about halfway through the game, wield energy-reflecting shields that absorb anything that you throw at them except rockets and grenades.

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* [[ShieldBearingMook Shield Bearing Mooks]]: The Storm Guards, who you'll encounter about halfway through the game, wield energy-reflecting shields that absorb anything that you throw at them except rockets and grenades. Using the [[TimeStandsStill Time Stop ability]], however, causes their shields to disappear entirely, making for an opportune time to kill them.
21st Apr '15 9:26:00 PM Yalsaris63
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* [[ShieldBearingMook Shield Bearing Mooks]]: The Storm Guards, who you'll encounter about halfway through the game, wield energy-reflecting shields that absorb anything that you throw at them except rockets and grenades.



* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, actually use shields not unlike the Jackals from ''Franchise/{{Halo}}''.

to:

* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, [[ShieldBearingMook actually use shields shields]] not unlike the Jackals from ''Franchise/{{Halo}}''.
19th Mar '15 8:38:59 PM nombretomado
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* BulletTime: An essential game mechanic. Unlike [[FirstEncounterAssaultRecon F.E.A.R.]], where its use was optional, you pretty much ''have'' to use it to get through many of the game's quite hectic firefights.

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* BulletTime: An essential game mechanic. Unlike [[FirstEncounterAssaultRecon [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]], where its use was optional, you pretty much ''have'' to use it to get through many of the game's quite hectic firefights.
7th Oct '14 3:27:55 PM TekMek63
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* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.

to:

* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly.quickly, thanks to how EXTREMELY aggressive the AI is and how VERY fast-paced combat is. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.
7th Oct '14 3:24:07 PM TekMek63
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* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Reverse Time, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.

to:

* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Reverse Time, Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.
7th Oct '14 3:11:48 PM TekMek63
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* StickyBomb: Clutch grenades. These can OneHitKill all but the most powerful Mooks, and you if you're playing Elite difficulty.
** Also, the Thunder Bolt's rocket darts.



* StickyBomb: Clutch grenades. These can OneHitKill all but the most powerful Mooks, and you if you're playing Elite difficulty.
** Also, the Thunder Bolt's rocket darts.



** Also [[spoiler: the end of the game]]

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** Also Also, [[spoiler: the end of the game]]game.]]
7th Oct '14 3:11:04 PM TekMek63
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* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, actually use shields not unlike the Jackals from {{Halo}}.

to:

* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, actually use shields not unlike the Jackals from {{Halo}}.''Franchise/{{Halo}}''.
7th Oct '14 3:01:37 PM TekMek63
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* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapon only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Reverse Time, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.



* RegeneratingShieldStaticHealth: Although an unusual example since that static health is a [[OneHitPointWonder whooping 1 unit of health]], which means taking any kind of hit will kill you if your shields are at 0%.

to:

* RegeneratingShieldStaticHealth: Although an unusual example since that static health is a [[OneHitPointWonder whooping whopping 1 unit of health]], which means taking any kind of hit will kill you if your shields are at 0%.
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