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Based on the 1999 ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name]], ''The World is Not Enough'' is a video game developed by Eurocom, Black Ops Entertainment, and 2n Productions for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and UsefulNotes/GameBoyColor and published by Creator/ElectronicArts in 2000 and 2001.
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Based on the 1999 ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name]], ''The World is Not Enough'' is a video game developed by Eurocom, Black Ops Entertainment, and 2n Productions for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, UsefulNotes/PlayStation, Platform/PlayStation, and UsefulNotes/GameBoyColor Platform/GameBoyColor and published by Creator/ElectronicArts in 2000 and 2001.
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* AdaptationInducedPlotHole: The UsefulNotes/PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later. The N64 version remembers to include it but it doesn't come into play.
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* AdaptationInducedPlotHole: The UsefulNotes/PlayStation Platform/PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later. The N64 version remembers to include it but it doesn't come into play.
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** Depending on your version, Davidov either leaves his car and goes a little while before you kill him (on N64), or outright attacks you at Elektra's villa (on UsefulNotes/PlayStation).
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** Depending on your version, Davidov either leaves his car and goes a little while before you kill him (on N64), or outright attacks you at Elektra's villa (on UsefulNotes/PlayStation).Platform/PlayStation).
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* ReplayMode: The ''UsefulNotes/PlayStation'' version of the game has an option to replay cutscenes of the missions, the game's AttractMode or opening, and the (secret) ending scene.
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* ReplayMode: The ''UsefulNotes/PlayStation'' ''Platform/PlayStation'' version of the game has an option to replay cutscenes of the missions, the game's AttractMode or opening, and the (secret) ending scene.
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* TimedMission: ''Underground Uprising'' and ''Meltdown''. The TimeBomb part in ''Turncoat'' on the UsefulNotes/PlayStation version also has this.
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* TimedMission: ''Underground Uprising'' and ''Meltdown''. The TimeBomb part in ''Turncoat'' on the UsefulNotes/PlayStation Platform/PlayStation version also has this.
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** ''Fallen Angel'' features this in both versions. The UsefulNotes/PlayStation version starts out similarly to ''Turncoat'' in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.
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** ''Fallen Angel'' features this in both versions. The UsefulNotes/PlayStation Platform/PlayStation version starts out similarly to ''Turncoat'' in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.
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* MetalDetectorCheckpoint: There's one in the first area of the very first stage, which raises an alarm if Bond passes through since he's carrying his Walther PK-7. He can bypass it with the VLF (Very Low Frequency) Transmitter gadget.
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* ContinuityNod: Bond in the game can use gadgets from previous, Brosnan-era Bond films, including the watch laser and exploding pen from ''Film/GoldenEye'' and his stunner-equipped mobile phone from ''Film/TomorrowNeverDies''.
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* SecurityBlindspot: The first stage have James Bond infiltrating Lachaise's penthouse, the second floor which contains five cameras, but also conveniently-placed alcoves for players to control Bond to duck into and avoid detection (alternatively, just [[DestroyTheSecurityCamera shoot away with Bond's Walther PP7]]). Finishing the level without being detected once will net a higher score.
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* SecurityBlindspot: The first stage have James Bond infiltrating Lachaise's penthouse, the second floor which contains five cameras, but also conveniently-placed alcoves for players to control Bond to duck into and avoid detection (alternatively, just [[DestroyTheSecurityCamera shoot away with Bond's Walther PP7]]).P99]]). Finishing the level without being detected once will net a higher score.
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* SecurityBlindspot: The first stage have James Bond infiltrating Lachaise's penthouse, the second floor which contains five cameras, but also conveniently-placed alcoves for players to control Bond to duck into and avoid detection (alternatively, just [[DestroyTheSecurityCamera shoot away with Bond's Walther PP7]]). Finishing the level without being detected once will net a higher score.
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None
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* VideoGameCrueltyPotential: Where to begin? In literally the first second in the first mission, ''Courier'', you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying.
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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
** Where to begin? In literally the first second in the first mission, ''Courier'', you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying. It's even funnier when this happens to named characters like M.
** Where to begin? In literally the first second in the first mission, ''Courier'', you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying. It's even funnier when this happens to named characters like M.
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* TranquillizerDart: Bond gets a dart gun in a few missions where he's restricted from killing anyone. It has extremely scarce ammunition and a painfully slow firing rate, but it gets the job done.
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* DestroyTheSecurityCamera: In the first level of the [=PlayStation=] version, Bond tracks down the informant, Lachaise, in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
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* DestroyTheSecurityCamera: DestroyTheSecurityCamera:
** In thefirst level of the [=PlayStation=] version, ''Courier'' mission on [=PlayStation=], Bond tracks down the informant, Lachaise, in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.level.
** In ''Night Watch'' on N64, security cameras are found all around Elektra's villa, and upon spotting Bond will cause mission failure. While Bond can disable them at the linked security rooms, it's much faster, albeit riskier, to simply shoot them with his pistol.
** In N64 ''Fallen Angel'', Bond will encounter cameras that drop him into a gas chamber trap if they spot him; shooting those cameras prevents the trap from triggering.
** In the
** In ''Night Watch'' on N64, security cameras are found all around Elektra's villa, and upon spotting Bond will cause mission failure. While Bond can disable them at the linked security rooms, it's much faster, albeit riskier, to simply shoot them with his pistol.
** In N64 ''Fallen Angel'', Bond will encounter cameras that drop him into a gas chamber trap if they spot him; shooting those cameras prevents the trap from triggering.
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* LuckBasedMission: ''Russian Roulette'' on the [=PlayStation=] version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with. It's even harder on 007 mode. A risky, but effective way to beat the mission is to simply go all-in twice and hope for the best.
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* LuckBasedMission: ''Russian Roulette'' on the [=PlayStation=] version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] playing]] TabletopGame/{{blackjack}} with only $26,000 to start with. It's even harder on 007 mode. A risky, but effective way to beat the mission is to simply go all-in twice and hope for the best.
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** Raptor Magnum -- Desert Eagle with laser sight.
** Soviet KA-57 -- AKS-47.
** Soviet KA-57 -- AKS-47.
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** Raptor Magnum Magnum/IAC Defender -- Desert Eagle with laser sight.
**Soviet Soviet/Kazakovich KA-57 -- AKS-47.
**
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* MookMaker: In the N64 version, ''King's Ransom'' has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, ''Midnight Departure'' and ''A Sinking Feeling'' has trucks that will spawn additional guards that you have to fight if the alarm is raised.
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* MookMaker: MookMaker:
** In the N64 version, ''King's Ransom'' has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, ''Midnight Departure'' and ''A Sinking Feeling'' has trucks that will spawn additional guards that you have to fight if the alarm israised.raised.
** In the [=PlayStation=] version, triggering the alarm in ''Courier'' will cause guards to constantly spawn and attack Bond. Mooks will also appear constantly after confronting Davidov in ''Night Watch'', while protecting Christmas Jones in ''Masquerade'', ''Flashpoint'', and ''City of Walkways'', and during the final confrontation with Renard in ''Meltdown''.
** In the N64 version, ''King's Ransom'' has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, ''Midnight Departure'' and ''A Sinking Feeling'' has trucks that will spawn additional guards that you have to fight if the alarm is
** In the [=PlayStation=] version, triggering the alarm in ''Courier'' will cause guards to constantly spawn and attack Bond. Mooks will also appear constantly after confronting Davidov in ''Night Watch'', while protecting Christmas Jones in ''Masquerade'', ''Flashpoint'', and ''City of Walkways'', and during the final confrontation with Renard in ''Meltdown''.
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* SatchelCharge: Certain levels will give Bond access to an exploding package weapon simply called, well, [[ExactlyWhatItSaysOnTheTin a satchel charge]], which James Bond can throw at a target, back off, and detonate when he's a distance away.
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* SatchelCharge: Certain levels in the [=PlayStation=] version will give Bond access to an exploding package weapon simply called, well, [[ExactlyWhatItSaysOnTheTin a satchel charge]], which James Bond can throw at a target, back off, and detonate when he's a distance away.
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** It's actually possible to complete the first level in the N64 version without ever going upstairs. Simply use the Watch's Stunner or Darts on someone or press the alarm, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.
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** It's actually possible to complete the first level ''Courier'' in the N64 version without ever going upstairs. Simply use the Watch's Stunner or Darts on someone or press the alarm, run to the privacy booth containing the deposit box, open it to collect the gadgets, and then leave through the main entrance. You won't get the ending cutscene, but the game will still register the mission as "complete", allowing you to proceed to the next level early, even on 00 Agent.
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PS 1 Lachaise also dies via neck-knife. Most visible by skipping the cutscene.
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** Even the Dart function of the wristwatch is subjected to this; even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you darts ("Courier" and "Night Watch") at all.
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** Even the Dart function of the wristwatch is subjected to this; even if you don't use any darts, you'll find you have none left in the next level. And there are only two levels in the whole game that give you darts ("Courier" (''Courier'' and "Night Watch") ''Night Watch'') at all.
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** An oversight in the Playstation version's AI causes some enemies to apply submachine gun/assault rifle AI to non-automatic weapons like handguns and shotguns, and fire them much more rapidly than Bond can.
* DestroyTheSecurityCamera: In the first level of the [=PlayStation=] version, Bond tracks down the informant, [=LaChaise=], in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
* DestroyTheSecurityCamera: In the first level of the [=PlayStation=] version, Bond tracks down the informant, [=LaChaise=], in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
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** An oversight in the Playstation [=PlayStation=] version's AI causes some enemies to apply submachine gun/assault rifle AI to non-automatic weapons like handguns and shotguns, and fire them much more rapidly than Bond can.
* DestroyTheSecurityCamera: In the first level of the [=PlayStation=] version, Bond tracks down the informant,[=LaChaise=], Lachaise, in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
* DestroyTheSecurityCamera: In the first level of the [=PlayStation=] version, Bond tracks down the informant,
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** In the movie, the Cigar Girl killed Lachaise via knife to the back of the neck. In the game, she just shoots him (on the N64 version) or chops him from the back (on [=PS1=]).
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** In the movie, the Cigar Girl killed Lachaise via knife to the back of the neck. In the N64 game, she just shoots him (on the N64 version) or chops him from the back (on [=PS1=]).him.
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* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with. It's even harder on 007 mode. A risky, but effective way to beat the mission is to simply go all-in twice and hope for the best.
* MookMaker: In the N64 version, "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.
* MookMaker: In the N64 version, "King's Ransom" has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" and "A Sinking Feeling" has trucks that will spawn additional guards that you have to fight if the alarm is raised.
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* LuckBasedMission: "Russian Roulette" ''Russian Roulette'' on the Playstation [=PlayStation=] version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with. It's even harder on 007 mode. A risky, but effective way to beat the mission is to simply go all-in twice and hope for the best.
* MookMaker: In the N64 version,"King's Ransom" ''King's Ransom'' has windows and holes in ceilings that mercenaries rappel through every few seconds. The only way to stop them is to initiate the lockdown sequences on their respective floors. Similarly, "Midnight Departure" ''Midnight Departure'' and "A ''A Sinking Feeling" Feeling'' has trucks that will spawn additional guards that you have to fight if the alarm is raised.
* MookMaker: In the N64 version,
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* PlotArmor: Inverted in both versions. Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function. Zukovsky, M, Moneypenny, Robinson, the scientists in King's Ransom and the civilians in Courier, Thames Chase, Underground Uprising, and Turncoat in the [=N64=] version and all of Christmas Jones' appearances in both the [=N64=] and the [=PS1=] versions come to mind.
* PocketRocketLauncher: The [=PS1=] counterpart of "City of Walkways" has Bond being ambushed by enemy helicopters, which he needs to take down using a compact-sized rocket launcher disguised as a camcorder.
* PocketRocketLauncher: The [=PS1=] counterpart of "City of Walkways" has Bond being ambushed by enemy helicopters, which he needs to take down using a compact-sized rocket launcher disguised as a camcorder.
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* PlotArmor: Inverted in both versions. Characters vital to a mission tend to be much more vulnerable to attacks, even non-lethal ones such as the wristwatch's Stunner function. Zukovsky, M, Moneypenny, Robinson, the scientists in King's Ransom ''King's Ransom'' and the civilians in Courier, Thames Chase, Underground Uprising, ''Courier'', ''Thames Chase'', ''Underground Uprising'', and Turncoat ''Turncoat'' in the [=N64=] version and all of Christmas Jones' appearances in both the [=N64=] and the [=PS1=] versions come to mind.
* PocketRocketLauncher: The [=PS1=] counterpart of"City ''City of Walkways" Walkways'' has Bond being ambushed by enemy helicopters, which he needs to take down using a compact-sized rocket launcher disguised as a camcorder.
* PocketRocketLauncher: The [=PS1=] counterpart of
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* RespawningEnemies: In "King's Ransom".
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* RespawningEnemies: In "King's Ransom".''King's Ransom''.
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* TimedMission: "Underground Uprising" and "Meltdown". The TimeBomb part in "Turncoat" on the UsefulNotes/PlayStation version also has this.
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* TimedMission: "Underground Uprising" ''Underground Uprising'' and "Meltdown". ''Meltdown''. The TimeBomb part in "Turncoat" ''Turncoat'' on the UsefulNotes/PlayStation version also has this.
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* VideoGameCrueltyPotential: Where to begin? In literally the first second in the first mission, "Courier", you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying.
to:
* VideoGameCrueltyPotential: Where to begin? In literally the first second in the first mission, "Courier", ''Courier'', you start off in front of the bank receptionist, who is within arm's length of Bond. You can punch her out the moment the gameplay begins. Sure, it will make you fail the mission, but it's still strangely funny watching the receptionist fly half-way across the room before falling over and dying.
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** On N64, you start "Turncoat" off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.
** "Fallen Angel" features this in both versions. The UsefulNotes/PlayStation version starts out similarly to Turncoat in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.
** "Fallen Angel" features this in both versions. The UsefulNotes/PlayStation version starts out similarly to Turncoat in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.
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** On N64, you start "Turncoat" ''Turncoat'' off without any guns (although you still have your wristwatch) but you can find another just a few seconds into the level by climbing up a ladder onto a scaffolding.
**"Fallen Angel" ''Fallen Angel'' features this in both versions. The UsefulNotes/PlayStation version starts out similarly to Turncoat ''Turncoat'' in N64 - your gear is locked in a room down the hall from the beginning of the mission. The N64 version has you fighting Gabor unarmed near the end of the mission.
**
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** An oversight in the Playstation version's AI causes some enemies to apply submachine gun/assault rifle AI to non-automatic weapons like handguns and shotguns, and fire them much more rapidly than Bond can.
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** Davidov, Gabor, and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.
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** Davidov, Gabor, Davidov and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.
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** In the games, Gabor actually puts up a fight against Bond before dying, rather than being quickly gunned down by him like he was in the film.
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** In the games, Gabor actually puts up a fight against Bond before dying, rather than being quickly gunned down by him like he was in the film. Notably, he can even be ''spared'' in the N64 version by simply ignoring him and running past.
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** Gabor actually puts up a fight against Bond in the games rather than being unceremoniously gunned down by him like he was in the film.
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** In the games, Gabor actually puts up a fight against Bond in the games before dying, rather than being unceremoniously quickly gunned down by him like he was in the film.
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* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with. It's even harder on 007 mode.
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* LuckBasedMission: "Russian Roulette" on the Playstation version effectively boils down to this, as you have to win $100,000 [[UnexpectedGameplayChange playing Blackjack]] with only $26,000 to start with. It's even harder on 007 mode. A risky, but effective way to beat the mission is to simply go all-in twice and hope for the best.
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None
Changed line(s) 41 (click to see context) from:
** Valentin doesn't kill Bullion or Gabor at all like he did in the movie, leaving Bond to confront them in both versions.
to:
** Valentin doesn't kill Bullion or Gabor at all like he did in the movie, film, leaving Bond to confront them Bullion in both versions.versions.
** Gabor actually puts up a fight against Bond in the games rather than being unceremoniously gunned down by him like he was in the film.
** Gabor actually puts up a fight against Bond in the games rather than being unceremoniously gunned down by him like he was in the film.
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[[JustForFun/TheOneWith The one where]] mooks shout "Bond is here!"
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* DestroyTheSecurityCamera: In the first level of the PlayStation version, Bond tracks down the informant, [=LaChaise=], in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
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* DestroyTheSecurityCamera: In the first level of the PlayStation [=PlayStation=] version, Bond tracks down the informant, [=LaChaise=], in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
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None
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* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this even applies to larger weapons like rifles, SMGs, and shotguns.
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* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this even applies to larger weapons like rifles, SMGs, [=SMGs=], and shotguns.
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None
Changed line(s) 37 (click to see context) from:
** Davidov and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.
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** Davidov Davidov, Gabor, and Bullion are still killed, just a little later than they were in the movie so that the game could have more bosses/objectives.
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** Valentin doesn't kill Bullion at all like he did in the movie, leaving Bond to confront him in both versions.
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** Valentin doesn't kill Bullion or Gabor at all like he did in the movie, leaving Bond to confront him them in both versions.
Changed line(s) 43 (click to see context) from:
* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this also applies to larger weapons like machine guns, shotguns, and even the ''[=AR36=] Sniper Rifle''.
to:
* FiringOneHanded: Played straight in the [=PlayStation=] version, due to the [=PS1=]'s lower processing power compared to the N64. With only a couple exceptions, Bond holds, fires, and even ''reloads'' all of his weaponry without ever showing his left hand - this also even applies to larger weapons like machine guns, shotguns, rifles, SMGs, and even the ''[=AR36=] Sniper Rifle''.shotguns.
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None
Changed line(s) 35 (click to see context) from:
* DestroyTheSecurityCamera: In the first level, Bond tracks down the informant, [=LaChaise=], in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
to:
* DestroyTheSecurityCamera: In the first level, level of the PlayStation version, Bond tracks down the informant, [=LaChaise=], in his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
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Crosswicking
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* ReplayMode: The ''UsefulNotes/PlayStation'' version of the game has an option to replay cutscenes of the missions, the game's AttractMode or opening, and the (secret) ending scene.
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Based on the 1999 ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name]], ''The World is Not Enough'' is a video game developed by Eurocom, Black Ops Entertainment, and 2n Productions for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and UsefulNotes/GameBoyColor and published by Creator/ElectronicArts in 2001.
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Based on the 1999 ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name]], ''The World is Not Enough'' is a video game developed by Eurocom, Black Ops Entertainment, and 2n Productions for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and UsefulNotes/GameBoyColor and published by Creator/ElectronicArts in 2000 and 2001.
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You can disarm enemies without the stunner. Power Goons reference removed as it doesn't change the AI beyond giving them a damage increase.
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Based on the 1999 ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name]], ''The World is Not Enough'' is a video game released in 2000 by Creator/ElectronicArts for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and UsefulNotes/GameBoyColor.
This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The games more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.
This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The games more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full voice-acting (all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.
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Based on the 1999 ''Franchise/JamesBond'' film of the [[Film/TheWorldIsNotEnough same name]], ''The World is Not Enough'' is a video game released in 2000 developed by Creator/ElectronicArts Eurocom, Black Ops Entertainment, and 2n Productions for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/PlayStation, and UsefulNotes/GameBoyColor.
UsefulNotes/GameBoyColor and published by Creator/ElectronicArts in 2001.
This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The games more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, fullvoice-acting (all voice-acting, the ability to jump, being able to disarm enemies and swimming (almost all of which were also in ''VideoGame/PerfectDark'', Rare's SpiritualSuccessor to ''[=GoldenEye 007=]'') and the ability to jump, disarm enemies (although you need to use stunning weapons to do this, unlike in ''Perfect Dark'') and swim.
007=]'').
This game is the fourth to feature Pierce Brosnan's likeness (though not his voice). The games more or less follows the same storyline as the movie, although liberties are taken for the sake of gameplay. The game itself is a first-person shooter similar to Rare's own James Bond game ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', although with a few notable differences, such as the inclusion of weapons with alternate functions, rendered cutscenes, full
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** The 007 difficulty with the Power Goons cheat in the UsefulNotes/PlayStation version.
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[[caption-width-right:350:Bond is back.\\
Experience the world as Bond.]]
Experience the world as Bond.]]
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Preceded by ''VideoGame/TomorrowNeverDies'' and followed by ''VideoGame/DoubleOhSevenRacing''.
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Updating.
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** In the movie, the Cigar Girl killed Lachaise via knife to the back of the neck. In the film, she just shoots him.
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** In the movie, the Cigar Girl killed Lachaise via knife to the back of the neck. In the film, game, she just shoots him.him (on the N64 version) or chops him from the back (on [=PS1=]).
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* PocketRocketLauncher: The mission in the Balkan Rig has Bond being ambushed by enemy helicopters, which he needs to take down using a compact-sized rocket launcher disguised as a camcorder.
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* PocketRocketLauncher: The mission in the Balkan Rig [=PS1=] counterpart of "City of Walkways" has Bond being ambushed by enemy helicopters, which he needs to take down using a compact-sized rocket launcher disguised as a camcorder.
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* TimedMission: "Underground Uprising" and "Meltdown". The TimeBomb part in "Turncoat" on the UsefulNotes/PlayStation version has this.
* UniqueEnemy: The first level has a shotgun-toting guard in blue who doesn't appear ''anywhere''else in the game.
* UniqueEnemy: The first level has a shotgun-toting guard in blue who doesn't appear ''anywhere''else in the game.
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* TimedMission: "Underground Uprising" and "Meltdown". The TimeBomb part in "Turncoat" on the UsefulNotes/PlayStation version also has this.
* UniqueEnemy:The first level Courier (on the [=PS1=] version) has a shotgun-toting guard in blue who doesn't appear ''anywhere''else ''anywhere'' else in the game.
* UniqueEnemy:
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* WillReturnCaption: The final cutscene ends with a declaration that "JAMES BOND WILL RETURN."
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* SatchelCharge: Certain levels will give Bond access to an exploding package weapon simply called, well, [[ExactlyWhatItSaysOnTheTin a satchel charge]], which James Bond can throw at a target, back off, and detonate when he's a distance away.
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* PocketRocketLauncher: The mission in the Balkan Rig has Bond being ambushed by enemy helicopters, which he needs to take down using a compact-sized rocket launcher disguised as a camcorder.
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* AdaptationInducedPlotHole: The UsefulNotes/PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later. The N64 version remembers to include it.
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* AdaptationInducedPlotHole: The UsefulNotes/PlayStation version forgets to have Renard say a phrase from Elektra like in the film so Bond's suspicion of her working with Renard comes out of nowhere a mission later. The N64 version remembers to include it.it but it doesn't come into play.
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* ISurrenderSuckers: If you use the Wristwatch to disarm an enemy of his weapon and then punch them immediately afterwards, they'll put their hands up in a surrendering pose...only to immediately brandish their sidearm and continue shooting at you if you walk away from them. They can also surrender if you sneak up on them from behind, but they will shoot at you if you go away from them.
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* ISurrenderSuckers: If you sneak up from behind or use the Wristwatch to disarm an enemy of his weapon and then punch them immediately afterwards, they'll put their hands up in a surrendering pose...only to immediately brandish their sidearm and continue shooting at you if you walk away from them. They can also surrender if you sneak up on them from behind, but they will shoot at you if you go away from them.
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* DestroyTheSecurityCamera: In the first level, Bond tracks down the informant, [=LaChaise=], in LaChaise's penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
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* DestroyTheSecurityCamera: In the first level, Bond tracks down the informant, [=LaChaise=], in LaChaise's his penthouse which is only accessible via an elevator on the second floor, filled with security cameras that raise alarms upon locating Bond. Those security cameras (five of them) can be shot and destroyed, but failing to prevent the alarm from ringing will have Bond being cornered by guards and forced into a gunfight. Destroying all five cameras without being spotted even once nets Bond a better score by the end of the level.
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* SecretCharacter: Many Bond villains who appeared in earlier movies appear as unlockable characters in multiplayer: [[Film/LiveandLetDie Baron Samedi]], [[Film/GoldFinger Oddjob]], [[Film/AViewtoaKill May Day]], [[Film/TheSpyWhoLovedMe Jaws]], [[Film/TheManwiththeGoldenGun Scaramanga]], [[Film/GoldenEye Alec Trevelyan]] and Max Zorin. Bond girl Wai Lin is also an unlockable character.
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* SecretCharacter: Many Bond villains who appeared in earlier movies appear as unlockable characters in multiplayer: [[Film/LiveandLetDie [[Film/LiveAndLetDie Baron Samedi]], [[Film/GoldFinger [[Film/{{Goldfinger}} Oddjob]], [[Film/AViewtoaKill May Day]], [[Film/AViewToAKill Mayday]], [[Film/TheSpyWhoLovedMe Jaws]], [[Film/TheManwiththeGoldenGun [[Film/TheManWithTheGoldenGun Scaramanga]], [[Film/GoldenEye Alec Trevelyan]] and Max Zorin. Bond girl [[Film/TomorrowNeverDies Wai Lin Lin]] is also an unlockable character.
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* UniqueEnemy: The first level has a shotgun-totting guard in blue who doesn't appear ''anywhere''else in the game.
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* UniqueEnemy: The first level has a shotgun-totting shotgun-toting guard in blue who doesn't appear ''anywhere''else in the game.
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** In the movie, the Cigar Girl killed Lachaise via knife to the back of the neck. In the film, she just shoots him.