History VideoGame / TheWarriors

27th May '17 12:37:19 PM nombretomado
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* TheVietnamWar: Quite a few of the homeless men you encounter on the streets of various neighborhoods are veterans.
23rd May '17 3:04:46 PM remtar85
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* GangInitiationFight: The combat tutorial of the game is Rembrandt being throw into this.

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* GangInitiationFight: The combat tutorial of the game is Rembrandt being throw into this. Ajax and Snow's initiation also involved this, at one point having to fight off a good 10 to 12 Warriors to earn their vests.
11th Apr '17 7:57:08 PM remtar85
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Added DiffLines:

* WeakButSkilled: Some members of the Warriors are not very strong at fighting but make up for it by excelling at other skills that require more finesse, like lock-picking (Rembrandt, Fox and Cowboy), stealing car radios (Vermin) and spray painting (Rembrandt).
18th Mar '17 10:34:33 PM DeepRed
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* AdaptationExpansion: The video game includes the entire plot of the film, but the game also adds a backstory to the foundation of the gang and the time leading up to the fateful night.

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* AdaptationExpansion: The video game includes the entire plot of the film, but the game also adds a backstory to the foundation of the gang and the time leading up to the fateful night. Also, a number of gangs that didn't appear in the movie, such as the Savage Huns, make an appearance in the game.
26th Jan '17 6:26:43 AM Hanz
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Added DiffLines:

* GangInitiationFight: The combat tutorial of the game is Rembrandt being throw into this.
14th Dec '16 12:59:35 PM Xtifr
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'''''The Warriors''''' is a video game based on the CultClassic [[Film/TheWarriors movie of the same title]], developed by RockstarGames and released in 2005. The storyline acts as both a prequel and a recreation of the film. Apart from a few platforming challenges, it controls like an arcade BeatEmUp, and it is one of few successful examples of the genre in 3D.

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'''''The Warriors''''' ''The Warriors'' is a video game based on the CultClassic [[Film/TheWarriors movie of the same title]], developed by RockstarGames and released in 2005. The storyline acts as both a prequel and a recreation of the film. Apart from a few platforming challenges, it controls like an arcade BeatEmUp, and it is one of few successful examples of the genre in 3D.
24th Aug '16 9:52:19 PM remtar85
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* LockpickingMinigame: Certain stores will be locked and you can lockpick the locks to open the doors without triggering the alarm. Certain characters are better at lockpicking than others. failing the minigame sets off the alarm, which gives you limited time to loot the place before the cops come.

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* LockpickingMinigame: Certain stores will be locked and you can lockpick the locks to open the doors without triggering the alarm. Certain characters are better at lockpicking than others. failing Failing the minigame sets off the alarm, which gives you limited time to loot the place before the cops come.come, but achieving it gives you 1,000 points on your score and plenty of time to loot the store at your leisure.



* MoneyForNothing: Averted. You'll need every last dollar if you want to purchase flash or weapons and some missions will require you to pay an NPC to advance in the level. Luckily you can never be in an unwinnable situation if money is required since there'll always be civilians you can mug (and new ones will spawn in eventually), but unless you get lucky and mug someone that has a ton of cash, prepare to do some grinding.

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* MoneyForNothing: Averted. You'll need every last dollar if you want to purchase flash flash, graffiti paint or weapons and some missions will require you to pay an NPC to advance in the level. Luckily you can never be in an unwinnable situation if money is required since there'll always be civilians and/or rival gang members you can mug (and new ones will spawn in eventually), but unless you get lucky and mug someone that has a ton of cash, cash or a gang member carrying flash (saving you money for buying it that can be used for other things), prepare to do some grinding.
3rd Jul '16 6:42:14 PM Steven
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* {{Counterattack}}: Putting yourself in a blocking stance may sometimes have your character duck to avoid the attack. Pressing the attack button at the right time afterwards will cause a counterattack, which also helps you score more points.



* GangUpOnTheHuman: Averted. Enemy gangs will tend to go after your gang equally unless they're overwhelmed or you in a level where you only have one ally helping you. The police will also go after both your gang and enemy gangs rather than gang up on you.



* InterfaceScrew: Getting maced will cause the screen to be blurry for a while, making it difficult to see where everything is.



* LockpickingMinigame: Certain stores will be locked and you can lockpick the locks to open the doors without triggering the alarm. Certain characters are better at lockpicking than others. failing the minigame sets off the alarm, which gives you limited time to loot the place before the cops come.



* MoneyForNothing: Averted. You'll need every last dollar if you want to purchase flash or weapons and some missions will require you to pay an NPC to advance in the level. Luckily you can never be in an unwinnable situation if money is required since there'll always be civilians you can mug (and new ones will spawn in eventually), but unless you get lucky and mug someone that has a ton of cash, prepare to do some grinding.



* RingOutBoss: Chatterbox will die instantly when stuck by the funhouse's roller coaster. However, you only get points for whittling his health down normally, which is really tough.

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* RingOut: One of the Rumble modes is purely this; throw everyone off the rooftop and the last man standing is the winner.
* RingOutBoss: Chatterbox will die instantly when stuck struck by the funhouse's roller coaster. However, you only get points for whittling his health down normally, which is really tough.


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* TheUnfought: Sanchez is hunted down by the Warriors due to him owing them money. He taunts them at every turn and sends the Hurricanes after them. By the time you do reach Sanchez and corner him, he accidentally offs himself in a cutscene by falling off a roof.
14th Jun '16 12:07:38 PM remtar85
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* DemotedToExtra: Mercy's role in the game is far smaller and less significant than in the movie. As her subplot with Swan is removed in the game, she barely does anything throughout her time in the game.

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* DemotedToExtra: Mercy's role in the game is far smaller and less significant than in the movie. As her subplot with Swan is removed in the game, removed, she barely does anything throughout her time in the game.



* DressingAsTheEnemy: In Cochise's flashback mission, the doorman at the pool hall will ask for a hefty amount of cash to allow Cochise and Snow in, and while cash can be obtained by mugging the many civilians or robbing a couple of stores, cops are quick to appear in this level. Paying the doorman can be avoided, however, by taking and wearing a hat from any member of the Boppers. The doorman will confuse Cochise for a member of the Boppers and will allow him and Snow to enter without needing to pay (and letting you keep that cash for much needed flash for the boss fight).

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* DressingAsTheEnemy: In Cochise's flashback mission, the doorman at the pool hall will ask for a hefty amount of cash to allow Cochise and Snow in, and while cash can be obtained by mugging the many civilians civilians, swiping car radios or robbing a couple of stores, cops are quick to appear in this level. Paying the doorman can be avoided, however, by taking and wearing a hat from any member of the Boppers. The doorman will confuse Cochise for a member of the Boppers and will allow him and Snow to enter without needing to pay (and letting you keep that cash for much needed flash for the boss fight).
15th Apr '16 4:59:47 PM Ferot_Dreadnaught
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* CouldHaveAvoidedThisPlot: When an early Tutorial mission tasks Rembrandt with spraying a Warriors burner over the Destroyers HQ, Ajax ditches the party for a short period to attend to some unseen business. When the mission concludes, we see he had snuck into the Destroyers base while the entire gang was passed out from partying, and sprayed a red W (for Warriors) onto the leader of the gang's back. If Ajax had instead, say, killed the leader (and his lieutenants for good measure) in his sleep, the Destroyers probably would have disbanded and leave the Warriors in control of all of Coney Island, and avoid a handful of deaths and a full on war between the gangs down the line. Sure, he's part of a gang called [[ProudWarriorRaceGuy The Warriors]], so HonorBeforeReason might play a part in things, but it still would have saved a lot of trouble and been [[KickTheDog totally in character for Ajax to have done.]]
** When you, as Cleon, speak to Ajax in the hangout right after that mission, Ajax says "I wish you would've let me finish them". Cleon had tasked Rembrandt to tag all over Destroyer turf as payback for the Destroyers tagging the Warriors hangout, and thus he likely didn't order Virgil to be killed (seen especially as it's Vermin who suggests putting the burner on the Destroyers hangout during the mission), and the others to serve as muscle to protect Rembrandt. He likely did not want any deaths to prevent any unexpected retaliation, once again seen during hangout chatter after "Destroyed", where Vermin says that the Warriors had never murdered any Destroyers. This, however, creates confusion when Ajax kills Sanchez later on, since we never see Cleon give such an order.



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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheWarriors