Follow TV Tropes

Following

History VideoGame / TheSunkenCityCollection

Go To

OR

Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation


* ItsPersonal: Party members who assist the Falconer during an ambush by the Talons will gain a special quirk "Marked by the Flock," meaning that their grudge against the Falconer has spread to those protecting her. The Talons will then begin appearing as random encounters if that hero is in the party, and they'll spread that quirk to ''other'' members of the party as well. If all four members of the party have this quirk, [[BonusBoss Mother Talon herself will ambush the party.]]

to:

* ItsPersonal: Party members who assist the Falconer during an ambush by the Talons will gain a special quirk "Marked by the Flock," meaning that their grudge against the Falconer has spread to those protecting her. The Talons will then begin appearing as random encounters if that hero is in the party, and they'll spread that quirk to ''other'' members of the party as well. If all four members of the party have this quirk, [[BonusBoss Mother Talon herself will ambush the party.]]
Is there an issue? Send a MessageReason:


* OffModel: Marvin Seo seems to have deliberately continued the tradition of heroes' resolve sprites differing in certain details from the normal ones:
** The Wraith's helmet gains two fringes over his ears common to samurai helmets but which are not otherwise present on his own.
** Normally, the thrall's faceplate has two stacks of air holes on each side that are level with eachother. When he becomes afflicted, however, they consist of three stacks each that alternate in placement.
Is there an issue? Send a MessageReason:
None


* AntiHero: All of the classes, even moreso than the vanilla heroes really. Barring perhaps [[TheAtoner the Falconer]] (who's still [[UnscrupulousHero pretty ruthless]]), the rest are all {{NominalHero}}es at best; The Lamia is the sole exception, being close to a VillainProtagonist.

Added: 404

Changed: 227

Is there an issue? Send a MessageReason:
None


* {{Jerkass}}: The Thrall is horrible abusive to his teammates ''even when not afflicted'', and when he is, he can turn against them in the blood frenzy just as readily as enemies. His camping skills are all based around making himself stronger at the expense of his fellows, except the one where they gang up on him and chain him up, and one specifically has him ''tie someone up to clobber for the night'' (particularly hilarious when combined with [[CombatSadomasochist the Flagellant]], who would probably demand he ''keep going'').

to:

* {{Jerkass}}: The Thrall is horrible horribly abusive to his teammates ''even when not afflicted'', and when he is, he can turn against them in the blood frenzy just as readily as enemies. His camping skills are all based around making himself stronger at the expense of his fellows, except the one where they gang up on him and chain him up, and one specifically has him ''tie someone up to clobber for the night'' (particularly hilarious when combined with [[CombatSadomasochist the Flagellant]], who would probably demand he ''keep going'').



* MightyGlacier: The Thrall has underwhelming speed, but his arms are nearly as big as the Highwayman's entire body, and they are ''not'' just for show.

to:

* MightyGlacier: The Thrall has underwhelming speed, but his arms are nearly as big as the Highwayman's entire body, and they are ''not'' just for show. The "Mighty" part really gets emphasized when he turns Ferocious, as he gains a huge damage buff and can demolish enemy ranks with ease... while also having a chance to thrash his own teammates in the midst of his bloodlust.


Added DiffLines:

** The Thrall himself is another example, in that he has absolutely no way of actually helping his teammates, and in fact will all too eagerly clobber them during fight or at camp to lower his own stress. It's to the point that one of his skills involves chaining him up so the rest of the party don't have to suffer from his antics, lowering their stress while he takes a hit to his own in the process.
Is there an issue? Send a MessageReason:
Not relevant to the shield example


** This also extends to her stats, since the Seraph has high defense but poor health.
Is there an issue? Send a MessageReason:
No characterization tags


* NightmareFetishist: The Warrior!Sister was a literal case of this. Her backstory reveals that she was a serial killer who handpicked male victims for their MrFanservice qualities, and can even be seen groping herself as she murders them. [[RealityIsUnrealistic This is actually a common motive for real life serial killers]].

to:

* NightmareFetishist: The Warrior!Sister Warrior was a literal case of this. Her backstory reveals that she was a serial killer who handpicked male victims for their MrFanservice qualities, and can even be seen groping herself as she murders them. [[RealityIsUnrealistic This is actually a common motive for real life serial killers]].
Is there an issue? Send a MessageReason:
No audience reaction in main page.


* RashomonStyle: The Sisters each remember the night of the murder differently. They agree that the Scholar had had enough of the Warrior's serial killings and so put up some magical runes on the wall before confronting her, but form there the accounts differ; the Warrior remembers killing the Scholar, who in turn remembers killing the Warrior. Either way the Scholar's magic caused the slain sister to posses the surviving one, and since they were identical twins the appearance of their shared body is no help. It isn't clear what the source of the memory alteration is, but the mod author has confirmed that ''one'' of them was indeed murdered. Most fans think that it's the Scholar who survived, since she's the combined character's default mode.

to:

* RashomonStyle: The Sisters each remember the night of the murder differently. They agree that the Scholar had had enough of the Warrior's serial killings and so put up some magical runes on the wall before confronting her, but form there the accounts differ; the Warrior remembers killing the Scholar, who in turn remembers killing the Warrior. Either way the Scholar's magic caused the slain sister to posses the surviving one, and since they were identical twins the appearance of their shared body is no help. It isn't clear what the source of the memory alteration is, but the mod author has confirmed that ''one'' of them was indeed murdered. Most fans think that it's the Scholar who survived, since she's the combined character's default mode.
Is there an issue? Send a MessageReason:
Trimming


* '''The Falconer''': The first, and most famous, which adds the custom Falconer class to the game; a former bandit turned adventurer who fights with her bow and her trusted falcon companion. She serves as a disruptor, applying debuffs and distracting enemies to give her allies an upper hand. However, the Falconer is not a direct fighter. Her damage output is lower than most characters and if she is caught in an unfavourable position, her life may very well be at risk. The Falconer is best used as support, leaving the heavy hitting to other classes. In 2018 she received a substantial rework, including redone art assets, a new stance mechanic, balancing fixes, and a new feature that adds hunting Bandits to the game.
* '''The Thrall''': The second custom class to be added, which is the Thrall; a bloodthirsty gladiator who crushes anything that opposes the heir with his bare fists. The Thrall shines best in the thick of combat, where he can deliver devastating blows and punish any who try to defy him. Should the opponent be too far to engage in close combat, the Thrall can take a moment to hype himself up and charge back into the fray, trampling all who stand in his way. While the Thrall's body is unbreakable, his mind is fragile. Should the Thrall feel he is threatened, he'll quickly become Ferocious, entering a frenzy where friend and foe blur into one mass and the only priority is self preservation.
* '''The Lamia''': The third custom class, the Lamia; a bewitching siren of unearthly ''beauty'' one second, and a ''hideous'' sea abomination another; the Lamia has a transformation mechanic similar to the vanilla game's Abomination, being a support class in her human form, and a damage class when transformed. Regardless of the form she takes, the Lamia is very fragile, relying on either her speed in beast form or her allies in human form to survive. Unfortunately, the hideous appearance of the Lamia can inflict massive stress to her party and such is her nature that as she attacks, she may disrupt her own party's formation. Without the proper protection, the Lamia can easily be rendered useless or, in the worst case, dead.
* '''The Seraph''': The fourth custom class, the Seraph; A holy knight, burnt and broken, who wields the power of the divine flame, but holds a darker, more sinister nature hidden underneath. Wielding sword, shield, and flame, the Seraph is powerful as both a tank, and damage dealer, though she has a handful of support utility, but her true power is her Martyr complex, similar to the Flagellant; she gets more powerful as she takes more damage. The Seraph's weakness lies in her broken body and fanatical faith. The Seraph is nothing without her blessed armor, and any foe that can bypass her sturdy defense will quickly end the Seraph's life.
* '''The Sisters''': The fifth, and by far the most experimental of the bunch, custom class, the Sisters: A skilled General and a powerful scholar from the far east, the one is possessed by the departed spirit of the other, [[RashomonStyle though they give differing accounts as to who is possessing whom]] (there was memory-altering magic involved), the fact that they are identical twins being of no help in the matter. Fighting for control over the body, the Sisters are the very definition of DifficultButAwesome, as they have a very complex moveset based on a StanceSystem, but once mastered not much can stand against them. Each Sister specializes in different techniques for combat. The Scholar uses forbidden knowledge she stole from her Order's temple, manipulating the life essence of the world to aid herself and allies while hindering the enemy. The Warrior in contrast prefers the visceral feel of melee combat, passing from foe to foe in a bloody display of finesse and cruelty.
* '''The Wraith''': The sixth class in the collection. An assassin from a distant land, the Wraith fights using a peculiar weapon of blade and chain. Master of this exotic tool of bloodshed, this heartless killer swings his sickle like a whip, lacerating and decapitating his foes from a range or delivering a brutal execution in melee. The Wraith is not an agile combatant. His body and mind are cold from a decade of remorseless slaughter and he has adapted a patient and calculating method to his combat tactics. He relies on ensnaring his victims or temporarily incapacitating them with the blunt side of his weapon, after which he can deliver an efficient and fatal attack.
* '''The Sunken City''': An ExpansionPack in development, the Sunken City is centred on a ''massive'' new area, the titular Sunken City; which has fallen into ruin, being infested by uncountable gibbering abominations from the elder age. The area will be similar to the Darkest Dungeon and the Crimson Court from the base game, scripted areas that stretch the NintendoHard nature of the game to its limits albeit much larger, with a huge swathe of new bosses, new mini bosses, enemies, new curios, new trinkets and more.

to:

* '''The Falconer''': The first, and most famous, which adds the custom Falconer class to the game; a A former bandit turned adventurer who fights with her bow and her trusted falcon companion. She serves as a disruptor, applying debuffs and distracting enemies to give her allies an upper hand. However, the Falconer is not a direct fighter. Her damage output is lower than most characters and if she is caught in an unfavourable position, her life may very well be at risk. The Falconer is best used as support, leaving the heavy hitting to other classes. In 2018 she received a substantial rework, including redone art assets, a new stance mechanic, balancing fixes, and a new feature that adds hunting Bandits to the game.
* '''The Thrall''': The second custom class to be added, which is the Thrall; a A bloodthirsty gladiator who crushes anything that opposes the heir with his bare fists. The Thrall shines best in the thick of combat, where he can deliver devastating blows and punish any who try to defy him. Should the opponent be too far to engage in close combat, the Thrall can take a moment to hype himself up and charge back into the fray, trampling all who stand in his way. While the Thrall's body is unbreakable, his mind is fragile. Should the Thrall feel he is threatened, he'll quickly become Ferocious, entering a frenzy where friend and foe blur into one mass and the only priority is self preservation.
* '''The Lamia''': The third custom class, the Lamia; a A bewitching siren of unearthly ''beauty'' beauty one second, and a ''hideous'' sea abomination another; the Lamia has a transformation mechanic similar to the vanilla game's Abomination, being a support class in her human form, and a damage class when transformed. Regardless of the form she takes, the Lamia is very fragile, relying on either her speed in beast form or her allies in human form to survive. Unfortunately, the hideous appearance of the Lamia can inflict massive stress to her party and such is her nature that as she attacks, she may disrupt her own party's formation. Without the proper protection, the Lamia can easily be rendered useless or, in the worst case, dead.
* '''The Seraph''': The fourth custom class, the Seraph; A holy knight, burnt and broken, who wields the power of the divine flame, but holds a darker, more sinister nature hidden underneath. Wielding sword, shield, and flame, the Seraph is powerful as both a tank, and damage dealer, though she has a handful of support utility, but her true power is her Martyr complex, similar to the Flagellant; she gets more powerful as she takes more damage. The Seraph's weakness lies in her broken body and fanatical faith. The Seraph is nothing without her blessed armor, and any foe that can bypass her sturdy defense will quickly end the Seraph's life.
* '''The Sisters''': The fifth, and by far the most experimental of the bunch, custom class, the Sisters: A skilled General Twin sisters, a general and a powerful scholar from the far east, the one scholar, whose body is possessed by the departed spirit of the other, [[RashomonStyle though they give differing accounts as to who is possessing whom]] (there was memory-altering magic involved), the fact that they are identical twins being of no help in the matter.involved). Fighting for control over the body, the Sisters are the very definition of DifficultButAwesome, as they have a very complex moveset based on a StanceSystem, but once mastered not much can stand against them. Each Sister specializes in different techniques for combat. The Scholar uses forbidden knowledge she stole from her Order's temple, manipulating the life essence of the world to aid herself and allies while hindering the enemy. The Warrior in contrast prefers the visceral feel of melee combat, passing from foe to foe in a bloody display of finesse and cruelty.
* '''The Wraith''': The sixth class in the collection. An assassin from a distant land, the Wraith fights using a peculiar weapon of blade and chain. Master of this exotic tool of bloodshed, this heartless killer swings his sickle like a whip, lacerating and decapitating his foes from a range or delivering a brutal execution in melee. The Wraith is not an agile combatant. His body and mind are cold from a decade of remorseless slaughter and he has adapted a patient and calculating method to his combat tactics. He relies on ensnaring his victims or temporarily incapacitating them with the blunt side of his weapon, after which he can deliver an efficient and fatal attack.
* '''The Sunken City''': An ExpansionPack in development, the Sunken City is centred on a ''massive'' new area, the titular Sunken City; which has fallen into ruin, being City. It's infested by uncountable gibbering abominations from the elder age. The area will be similar to the Darkest Dungeon and the Crimson Court from the base game, scripted areas that stretch the NintendoHard nature of the game to its limits limits, albeit much larger, with a huge swathe of new bosses, new mini bosses, enemies, new curios, new trinkets and more.

Changed: 96

Removed: 221

Is there an issue? Send a MessageReason:
No trope slashing. Also Trivia trope.


* AscendedFanon / PromotedFanboy: The mod's creator, Marvin Seo, was hired to create the corpse sprites for "The Butcher's Circus" DLC, and was eventually hired by Redhook to work on ''VideoGame/DarkestDungeon2'' itself.



* BanditClan: The Talons are a clan of bandits whom the Falconer once worked for, and subsequently abandoned. They apparently specialized in kidnapping and slavery, and [[https://cdna.artstation.com/p/assets/images/images/013/749/634/large/marvin-seo-falconer-comic-5.jpg?1540966824 when the Falconer accidentally killed one of their prisoners]], she fled the clan and now they are hunting her. [[AnimalMotifs They feature a bird of prey motif]] and will attack the Falconer and her party at camps in a manner akin to the Shieldbreaker. They also feature minions similar to those of the Cultists you fight elsewhere, and party members who fight alongside the Falconer during the ambushes may get a special [[ItsPersonal "Marked by the Flock" quirk]], meaning that they'll also be attacked by the Talons.

to:

* BanditClan: The Talons are a clan of bandits whom the Falconer once worked for, and subsequently abandoned. They apparently specialized in kidnapping and slavery, and [[https://cdna.artstation.com/p/assets/images/images/013/749/634/large/marvin-seo-falconer-comic-5.jpg?1540966824 when the Falconer accidentally killed one of their prisoners]], she fled the clan and now they are hunting her. [[AnimalMotifs They feature a bird of prey motif]] and will attack the Falconer and her party at camps in a manner akin to the Shieldbreaker. They also feature minions similar to those of the Cultists you fight elsewhere, and party members who fight alongside the Falconer during the ambushes may get a special [[ItsPersonal "Marked by the Flock" quirk]], meaning that they'll the Talon Brigade will also be attacked by the Talons.attack them.



** The Seraph's body was burnt, and the results, as seen in her comic, are not pretty. In game, the only glimpse we get is when she uses ''Visage'', a move that has her removing her mask and showing her NightmareFace to the two front enemy ranks, stunning them. This is also extremely unsettling to her allies, to the point of inflicting Horror on them.

to:

** The Seraph's body was burnt, and the results, as seen in her comic, are not pretty. In game, the only glimpse we get is when she uses ''Visage'', a move that has her removing removes her mask and showing shows her NightmareFace to the two front enemy ranks, stunning them. This is also extremely highly unsettling to her allies, to the point of inflicting Horror on them.



* BurnTheWitch: The Seraph was burnt at the stake as a witch, but was saved by timely DivineIntervention, although her body was [[BodyHorror horribly charred and disfigured]].
* CasualtyInTheRing: The Thrall's comic shows him inflicting one of these to his opponent. According to the Lamia's journals, apparently the opponent he killed was so popular and beloved that his death caused a riot.

to:

* BurnTheWitch: The Seraph was burnt at the stake as a witch, but was saved by timely DivineIntervention, although her body was [[BodyHorror horribly charred and disfigured]].
* CasualtyInTheRing: The Thrall's comic shows him inflicting one of these to his opponent. According to the Lamia's journals, apparently apparently, the opponent he killed was so popular and beloved that his death caused a riot.



** The only reason the Thrall is at the Hamlet is because he was bought by the Heir from a slave auction; he just fights the horrors of the Darkest Dungeon because it's the only thing he knows to do, and takes pleasure in it.

to:

** The only reason the Thrall is at the Hamlet is because he was bought by the Heir bought him from a slave auction; he just fights the horrors of the Darkest Dungeon because it's the only thing he knows to do, and takes pleasure in it.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** The Thrall takes this UpToEleven. Not only is he a crazed berserker who gets stress relief from battering enemies to death with his bare hands, he has a special affliction, Ferocious, which gives him a heavy buff to damage at the cost of making it very likely he'll choose to attack a friend instead of a mob.

to:

** The Thrall takes this UpToEleven.up to eleven. Not only is he a crazed berserker who gets stress relief from battering enemies to death with his bare hands, he has a special affliction, Ferocious, which gives him a heavy buff to damage at the cost of making it very likely he'll choose to attack a friend instead of a mob.

Top