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* AfterTheEnd: A contained one with the Flood that has turned Oakmont into a post-apocalypse hellhole with most of the city underwater, wrecks, fires, and all contact with the mainland cut off. That's before we get into the fact that it is now infested with monsters [[spoiler: and not even getting to the rest of the world is about to be destroyed due to events inside it.]]



* CityOfAdventure: Oakmont is the location for the entirety of the game. It is full of monsters, cultists, corruption, nightmarish secrets, urban segregation, and more.

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* CityOfAdventure: Oakmont is the location for the entirety of the game. It is full of monsters, cultists, corruption, nightmarish secrets, urban segregation, and more. [[spoiler: It is also where the start of the world's end is going to take place.]]

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* CannotSpitItOut: In the side quest Rest in Peace a husband plunders his mistress' grave because of this. In the end he commits suicide due to his inability to say he loves her.

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* CannotSpitItOut: In the side quest Rest "Rest in Peace Peace" a husband plunders his mistress' grave because of this. In the end he commits suicide due to his inability to say he loves her.


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* CityOfAdventure: Oakmont is the location for the entirety of the game. It is full of monsters, cultists, corruption, nightmarish secrets, urban segregation, and more.
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* MobWar: Along with the cosmic horrors, Reed has to deal with the various gangs vying for control in the city and even work with them on occasion to proceed. Most notably, there's Brutus Carpenter, the Klan, the Yellow Kings, and the EOD.
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Moved to Characters.


** Lewis Flynn, the suspect in your first case, claims he only committed the murder during a supernaturally-induced psychotic break and can't remember doing it, and that he has a family to provide for and was the subject of racial discrimination. You can either help him escape or turn him over to what will essentially be a lynch mob. [[spoiler: Much later in the game you find evidence strongly indicating the murder was premeditated, backed up by how methodical the killing and crime scene were and how calm Lewis seems all things considered, suggesting that his sob story about committing the murder while controlled by supernatural forces was a load of bunk. You do find evidence he does indeed have a family, and the racial prejudice he faced as an Innsmouther may have played a role in his willingness to commit the murder.]]
** Sidney Stokes broke into an art collector's house to steal a mirror in order to get enough funds to afford a proper burial for his recently deceased mother. When the art collector caught him in the act and started shooting, he killed him in the commotion, and feels terrible about it. You're given the choice of either turning him over to a biased justice system that will likely give him a far harsher sentence than his crime warrants (with a side order of police brutality[=/=]enhanced interrogation), or letting him get away with manslaughter with absolutely no consequences other than his own guilt.
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** There's an option to steal Sidney Stokes' secret bullet stash in "A Delicate Matter", which he was saving to get his mother a proper burial. The trophy / achievement text even ends with "[[YouMonster You monster]]".

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** There's an option to steal Sidney Stokes' secret bullet stash in "A Delicate Matter", which he was saving to get his mother a proper burial. The trophy / achievement text even ends with "[[YouMonster You monster]]". You can also turn him over to the police, which is at least justified by the fact he's a murderer.

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* HumansAreTheRealMonsters: This is van der Berg's opinion and his justification for why he wants Reed [[spoiler:to open Cythgonaar and release Cthylla]]. He shows Reed a museum of all the human atrocities committed in Oakmont to drive home his point.

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* HumansAreTheRealMonsters: HumansAreTheRealMonsters:
**
This is van der Berg's opinion and his justification for why he wants Reed [[spoiler:to open Cythgonaar and release Cthylla]]. He shows Reed a museum of all the human atrocities committed in Oakmont to drive home his point.point.
** The Innsmouthers are inhuman fish men/hybrids but the majority of them are actually no different from any other Oakmont citizen. The EOD is in power primarily because the Innsmouthers have nowhere else to turn in a hostile city that considers them monsters.



* InvadingRefugees: The Innsmouthers are fleeing persecution from the government due to the events of ''Literature/TheShadowOverInnsmouth'' but are still led by the Esoteric Order of Dagon (EOD). This means they're neck deep in evil plots and criminal activity that are contributing to Oakmont's collapse. Played with as it was the chilly reception they received from the locals that contributed to their radicalization.



* PoliticallyCorrectHistory: Played with. A lot of the prejudices present in 1920's America are not present, not due to any progressive movements, but rather out of the realities of living in Oakmont. Segregation, if it was ever present, was eliminated by the flood. People in Oakmont treat all local inhabitants equally regardless of skin color. Racism is downplayed and focused exclusively towards Innsmouthers and Newcomers. That said Oakmont is remarkably progressive towards real-life minorities. African Americans are not only present in all factions but in some cases in positions of power, and even run some of the central functions of Oakmont life. There is even a black member of the local KKK!

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* PoliticallyCorrectHistory: PoliticallyCorrectHistory:
**
Played with. A lot of the prejudices present in 1920's America are not present, not due to any progressive movements, but rather out of the realities of living in Oakmont. Segregation, if it was ever present, was eliminated by the flood. People in Oakmont treat all local inhabitants equally regardless of skin color. Racism is downplayed and focused exclusively towards Innsmouthers and Newcomers. That said Oakmont is remarkably progressive towards real-life minorities. African Americans are not only present in all factions but in some cases in positions of power, and even run some of the central functions of Oakmont life. There is even a black member of the local KKK!


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* SelfFulfillingProphecy: Throgmorton considers the Innsmouthers to be criminals and evil doers, so he persecutes them horribly while using his influence to make the city as hostile to them as possible. As such, the Innsmouthers have to turn to crime as well as the Esoteric Order of Dagon to survive.

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* BrokenAesop: Much of the game deals with the evils of racism (the KKK are sidequest villains) and the plight of the Innsmouth refugees. Every figure who engages in xenophobia is treated with disgust and Reed's dialogue always makes his low opinion of xenophobes clear. However, the Innsmouthers are followers of a ReligionOfEvil and heavily involved in the city's organized crime. Given the Deep Ones are historically villains in Cthulhu Mythos fiction, it also will confuse longtime fans of the setting.

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* BrokenAesop: Much of the game deals with the evils of racism (the KKK are sidequest villains) and the plight of the Innsmouth refugees. Every figure who engages in xenophobia is treated with disgust and Reed's dialogue always makes his low opinion of xenophobes clear. However, the Innsmouthers are followers of a ReligionOfEvil and heavily involved in the city's organized crime. Given the Deep Ones are historically villains in Cthulhu Mythos fiction, it also will confuse longtime fans of the setting. The Esoteric Order of Dagon is established as the "real" evil among the Innsmouthers but almost all of them are involved with it or at least sympathetic. It doesn't help that no matter how nice Reed is to the Innsmouthers, they ''will'' attempt to kill him multiple times.



* FantasticRacism: The refugees from Innsmouth do ''not'' get along with much of Oakmont's population - especially the Throgmortons, who refer to them as "fish-faced freaks." However, the Innsmouthers hate the Throgmortons right back, with several people of Innsmouth descent comparing the Throgmortons to apes. [[spoiler:You have the opportunity to outright call Throgmorton a bigot at the end of the Quid Pro Quo quest.]]

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* FantasticRacism: FantasticRacism:
**
The refugees from Innsmouth do ''not'' get along with much of Oakmont's population - especially the Throgmortons, who refer to them as "fish-faced freaks." However, the Innsmouthers hate the Throgmortons right back, with several people of Innsmouth descent comparing the Throgmortons to apes. [[spoiler:You have the opportunity to outright call Throgmorton a bigot at the end of the Quid Pro Quo quest.]]]]
** Equally hated by both Innsmouthers and Oakmont natives are newcomers, which are members of the outside world who have come in the aftermath of the Flood. This is because the majority of them are drawn by their terrifying dreams and most of them end up insane as well as homeless.
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* BrokenAesop: Much of the game deals with the evils of racism (the KKK are sidequest villains) and the plight of the Innsmouth refugees. Every figure who engages in xenophobia is treated with disgust and Reed's dialogue always makes his low opinion of xenophobes clear. However, the Innsmouthers are followers of a ReligionOfEvil and heavily involved in the city's organized crime. Given the Deep Ones are historically villains in Cthulhu Mythos fiction, it also will confuse longtime fans of the setting.
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** At the end of the game, [[spoiler: Graham Carpenter immolates himself.]]
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Up To Eleven is a defunct trope


* DidYouJustFlipOffCthulhu: Charles Reed can become quite hostile to [[spoiler:Hastur, Cthulhu's brother]], which can cause him to take offence at his "tone." Reed can later [[UpToEleven escalate this by]] [[BullyingADragon shooting him in the head]] if the player chooses to. It's lucky that [[spoiler:Hastur]] has more use for Reed alive than dead, [[KarmaHoudini allowing Reed to get away with all of this]].

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* DidYouJustFlipOffCthulhu: Charles Reed can become quite hostile to [[spoiler:Hastur, Cthulhu's brother]], which can cause him to take offence at his "tone." Reed can later [[UpToEleven escalate this by]] by [[BullyingADragon shooting him in the head]] if the player chooses to. It's lucky that [[spoiler:Hastur]] has more use for Reed alive than dead, [[KarmaHoudini allowing Reed to get away with all of this]].
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* BlueBlood: Oakmont is very traditionalist and thus, ruled by an aristocracy of Grand Families for their wealth and influence over the city: the Throgmortons are the central pillar of the community that fund establishments like the Oakmont Library and University; the Carpenters rule Oakmont's criminal underworld with an iron fist, the various encountered gangs answering to them in some form; the Blackwoods share kin with the Innsmouthers through the Marsh family and dominate much of the fish market. By the time Reed arrives in Oakmont, however, most of the Blackwoods (sans [[BlackSheep Ebernote]]) have disappeared, leaving the Throgmortons and the Carpenters as the remaining ruling powers.

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* BlueBlood: Oakmont is very traditionalist with an emphasis on bloodlines and thus, ruled by an aristocracy of Grand Families for their wealth and influence over the city: the Throgmortons are the central pillar of the community that fund establishments like the Oakmont Library and University; the Carpenters rule Oakmont's criminal underworld with an iron fist, the various encountered gangs answering to them in some form; the Blackwoods share kin with the Innsmouthers through the Marsh family and dominate much of the fish market. By the time Reed arrives in Oakmont, however, most of the Blackwoods (sans [[BlackSheep Ebernote]]) have disappeared, leaving the Throgmortons and the Carpenters as the remaining ruling powers.
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* BlueBlood: Oakmont is ruled by an aristocracy of Grand Families for their wealth and influence over the city: the Throgmortons, who united with a royal family in their past, are the central pillar of the community that fund many of the establishments like the library and University; the Carpenters lord over Oakmont's underworld with an iron fist; the Blackwoods share kin with the Innsmouthers through the Marsh family and dominate much of the fish market. By the time Reed arrives in Oakmont, however, most of the Blackwoods (sans Ebernote) have disappeared, leaving the Throgmortons and the Carpenters as the remaining ruling powers.

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* BlueBlood: Oakmont is very traditionalist and thus, ruled by an aristocracy of Grand Families for their wealth and influence over the city: the Throgmortons, who united with a royal family in their past, Throgmortons are the central pillar of the community that fund many of the establishments like the library Oakmont Library and University; the Carpenters lord over rule Oakmont's criminal underworld with an iron fist; fist, the various encountered gangs answering to them in some form; the Blackwoods share kin with the Innsmouthers through the Marsh family and dominate much of the fish market. By the time Reed arrives in Oakmont, however, most of the Blackwoods (sans Ebernote) [[BlackSheep Ebernote]]) have disappeared, leaving the Throgmortons and the Carpenters as the remaining ruling powers.
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** The Throgmorton family have [[FrazettaMan distinctly gorilla-like features and physical prowess]], which Mr. Throgmorton claims is due to becoming related to some "royal family" a few generations ago.

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** The Throgmorton family have [[FrazettaMan distinctly gorilla-like features and physical prowess]], which Mr. Throgmorton claims is due to becoming related to some "royal family" "[[RoyalInbreeding royal family]]" a few generations ago.
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* FishPeople: The Innsmouthers have human bodies with fish-like heads.
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** A mural of Shub-Niggurath can be found in a cave temple to her. Her "head" in the mural is almost identical in appearance to her depiction in ''VideoGame/{{Quake}}''
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* CutAndPasteEnvironments: Almost all of the indoor locations are repeat copies of the same handful of building templates.
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** Sidney Stokes broke into an art collector's house to steal a mirror in order to get enough funds to afford a proper burial for his recently deceased mother. When the art collector caught him in the act and started shooting, he killed him in the commotion, and feels terrible about it. You're given the choice of either turning him over to a biased justice system that will likely give him a far harsher sentence than his crime warrants, or letting him get away with manslaughter with absolutely no consequences other than his own guilt.

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** Sidney Stokes broke into an art collector's house to steal a mirror in order to get enough funds to afford a proper burial for his recently deceased mother. When the art collector caught him in the act and started shooting, he killed him in the commotion, and feels terrible about it. You're given the choice of either turning him over to a biased justice system that will likely give him a far harsher sentence than his crime warrants, warrants (with a side order of police brutality[=/=]enhanced interrogation), or letting him get away with manslaughter with absolutely no consequences other than his own guilt.
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* SympatheticMurder: Happens quite a few times due to the game's heavy emphasis on GreyAndGreyMorality and BlackAndGreyMorality.

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* SympatheticMurder: SympatheticMurderer: Happens quite a few times due to the game's heavy emphasis on GreyAndGreyMorality and BlackAndGreyMorality.
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* SympatheticMurder: Happens quite a few times due to the game's heavy emphasis on GreyAndGreyMorality and BlackAndGreyMorality.
** Lewis Flynn, the suspect in your first case, claims he only committed the murder during a supernaturally-induced psychotic break and can't remember doing it, and that he has a family to provide for and was the subject of racial discrimination. You can either help him escape or turn him over to what will essentially be a lynch mob. [[spoiler: Much later in the game you find evidence strongly indicating the murder was premeditated, backed up by how methodical the killing and crime scene were and how calm Lewis seems all things considered, suggesting that his sob story about committing the murder while controlled by supernatural forces was a load of bunk. You do find evidence he does indeed have a family, and the racial prejudice he faced as an Innsmouther may have played a role in his willingness to commit the murder.]]
** Sidney Stokes broke into an art collector's house to steal a mirror in order to get enough funds to afford a proper burial for his recently deceased mother. When the art collector caught him in the act and started shooting, he killed him in the commotion, and feels terrible about it. You're given the choice of either turning him over to a biased justice system that will likely give him a far harsher sentence than his crime warrants, or letting him get away with manslaughter with absolutely no consequences other than his own guilt.
** [[spoiler: Graham Carpenter]] wants to assassinate his father, a ruthless and brutal gangster, in order to take over the family business and reform it into a charity. He's unquestionably an honorable and all-around NiceGuy, and his father is unquestionably responsible for scores of murders and other crimes, but his father also indicates he'd like to turn over a new leaf after his brush with death ([[spoiler: though it's strongly hinted he's more set in his ways than he'd like to admit]]), while the son is being advised by a doomsday cult and could potentially become their puppet.
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* UnusableEnemyEquipment: You can't take firearms or even ammo from killed human enemies, and on occasion you'll find weapons laying around but can't take them, only being able to acquire the shotgun, submachine gun, and rifle as specific quest rewards.

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* DrivenToSuicide: A given considering who is driving the city crazy. A great deal of people can be found in their homes with ropes and bullet wounds.

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* DrivenToSuicide: DrivenToSuicide:
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A given considering who is driving the city crazy. A great deal of people can be found in their homes with ropes and bullet wounds.wounds.
** Many of the Letters from Oakmont investigations indicate the letter writers committed suicide. Examples include someone who was prompted by "voices coming out of their plumbing" to cut themselves up piece by piece and flush the bloody pieces down the sink, and a family who barricaded themselves in their homes out of fear of what was going on outside, eventually committing suicide by overdosing on sleep medication rather than starve to death.



* GenuineHumanHide: One of the ambient creatures wandering around Oakmont is what appears to be a giant cat-sized shrimp that's wearing the body of a dead cat as a skinsuit.

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* GenuineHumanHide: One of the ambient creatures wandering around Oakmont is what appears to be a giant cat-sized shrimp that's wearing the body of a dead cat as a skinsuit. They're non-hostile and may very well be alien wildlife rather than wylebeasts, given that they seem to be vulnerable to poison (which wylebeasts are noted as unaffected by).

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** In the "Assigned Reading" side case, [[spoiler:the students in one home try to make illusions to take their place [[MundaneUtility to attend class so they don't have to]]. Unfortunately, the "illusions" are really this, who cause a KillAndReplace on their originals and cover it up with an actual illusion.]]
** [[spoiler: Brutus Carpenter]] is sent to his death and replaced with a body double as part of [[spoiler: Graham's]] bid to take over. [[spoiler: If you side with Graham, the body double completely assumes the role of the real Brutus Carpenter.]]

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** In the "Assigned Reading" side case, [[spoiler:the students in one home try to make illusions to take their place [[MundaneUtility to attend class so they don't have to]]. Unfortunately, the "illusions" are really this, this (actually sentient beings pulled from another dimension who only look like the students because of the spell), who cause a KillAndReplace on their originals and cover it up with an actual illusion.]]
** [[spoiler: Brutus Carpenter]] is sent to his death and replaced with a body double magically-created clone as part of [[spoiler: Graham's]] bid to take over. [[spoiler: If you side with Graham, the body double clone completely assumes the role of the real Brutus Carpenter.]]
** In the Self-Defense case, Reed discovers [[spoiler: that one of Oakmont's citizens looks remarkably like him and was blackmailed into helping frame Reed for murder.
]]

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* EvilVsEvil: Over the course of the game Reed finds himself in the middle of numerous evil organizations acting as a SpannerInTheWorks for each other in a big GambitPileup regarding Oakmont and the secret buried deep beneath it. [[Creator/BenCroshaw Yahtzee]] has noted the game is as much a Mob War story as it is a CosmicHorror story.



* ImAHumanitarian: The [[VideoGame/HalfLife Bullsquid]]-like wylebeasts are revealed to be people who ate human flesh after the Flood (in most cases presumably out of desperation), causing them to crave it more and more and eventually transform into monsters. The investigation in which you learn this involves a MadChef at an elite restaurant who served human flesh to his unsuspecting customers, transforming them into monsters living in the restaurant's basement which he continues to feed with human meat.

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* ImAHumanitarian: The [[VideoGame/HalfLife Bullsquid]]-like wylebeasts are revealed to be people who ate human flesh after the Flood (in most cases presumably out of desperation), causing them to crave it more and more and eventually transform into monsters. The investigation in which you learn this involves a MadChef an [[EvilChef insane chef]] at an elite restaurant who served human flesh to his unsuspecting customers, transforming them into monsters living in the restaurant's basement which he continues to feed with human meat.



* TheKlan: Appears in the Nosedive case. You get to shoot them.

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* TheKlan: Appears in the Nosedive case. You get to shoot them. They think they're bigshots when they're clearly a joke compared to the numerous genuinely dangerous secret occult organizations at work in Oakmont.
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* AttackItsWeakpoint: The more advanced wylebeasts have glowing yellow weakpoints you can target to deal more damage, which is pretty important as they can otherwise soak up a very large amount of your very limited ammo.


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* NotAlwaysEvil: The game heavily emphasizes the point that, even though it's pointless to deny that [=EOD=] is a clearly evil doomsday cult intent on subverting human society from within (and the Deep Ones' long-term plans probably aren't too good for humanity either), not all Innsmouthers are culpable for their actions (if only because most of them are too low on the food chain to know what's really going on) and many are just ordinary people trying to get on with their lives who just happened to be born with a fishman for a parent. While most Innsmouthers you meet ''are'' assholes, Reed points out that their social ostracization means they have little choice except to radicalize and turn to fanatical groups like the [=EOD=] for support. While dealing with Robert Throgmorton the only dialogue options involve challenging his prejudices, instead of agreeing with him "yeah, fuck those fishmen" [[VideoGame/CallOfCthulhuDarkCornersOfTheEarth after they've tried to kill you numerous times in the past]].


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* UndergroundMonkey: There are only 4 types of wylebeasts, but each type has 1 or 2 more advanced sub-types with different abilities, such as creating smoke, healing allies, RegeneratingHealth, cloaking, or laying down exploding mines.
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* MoodWhiplash:
** During the TheSecretOfLongPorkPies investigation, upon finding a sink full of chopped up human body parts in a restaurant kitchen, not only is Reed's sanity unaffected but he even quips "I don't think the health inspector will be pleased". Not quite as bad as "[[VideoGame/CallOfCthulhuDarkCornersOfTheEarth This noosed broad has seen better days]]", but pretty close.
** At Robert Throgmorton's mansion, after Albert Throgmorton's funeral is over comes a wake in which Albert's body is replaced with a life-sized cake in the image of the deceased. After the somber circumstances of the young man's death kick off the plot, it's both unexpected and darkly humorous.


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** Robert Throgmorton is seemingly the only major character who doesn't either die during the game or show up in the finale [[spoiler: committing suicide as the Cycle ends, making him potentially the only major human character other than Reed to survive in any of the endings that don't involve the End of the World.]]

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* BodyOfBodies: The larger wylebeasts, namely the GiantMook variant and particularly the huge boss guarding the Necronomicon, are composed of multiple human bodies merged into a nightmarish gestalt creature.

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* BodyOfBodies: The larger wylebeasts, namely the GiantMook variant and particularly the huge boss guarding the Necronomicon, Necronomicon in the DLC missions, are composed of multiple human bodies merged into a nightmarish gestalt creature.



* ImAHumanitarian: The [[VideoGame/HalfLife Bullsquid]]-like wylebeasts are revealed to be people who ate human flesh after the Flood (in most cases presumably out of desperation), causing them to crave it more and more and eventually transform into monsters. The investigation in which you learn this involves a MadChef at an elite restaurant who served human flesh to his unsuspecting customers, transforming them into monsters living in the restaurant's basement which he continues to feed with human meat.



* WasOnceAMan: As you discover during a series of side cases, an uncomfortable number of the monsters you'll encounter in Oakmont were once people and have since mutated into unrecognizable forms through various mechanisms. You can discern some humanoid aspects to them, if you dare to examine their corpses more closely.

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* WasOnceAMan: As you discover during a series of side cases, an uncomfortable number of the monsters you'll encounter in Oakmont were once people and have since mutated into unrecognizable forms through various mechanisms.mechanisms (namely, the humanoid spitters can convert humans into more of themselves with their contagious vomit, the hopping Bullsquid-like creatures are people who transformed after eating human flesh, and the GiantMook creatures are formed from dead bodies stashed together in mass graves). You can discern some humanoid aspects to them, if you dare to examine their corpses more closely.
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* PracticalCurrency: With no way to reach the mainland, and the wylebeasts growing in number, bullets are the only accepted tender within Oakmont.

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* PracticalCurrency: With no way to reach the mainland, and the wylebeasts growing in number, bullets are the only accepted tender within Oakmont. It's mentioned that alcohol and cigarettes are also used as currency, but Reed never trades in them (likely because bullets are way more useful to him).
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* ArtificialStupidity: The wandering randomly generated townsfolk do occasionally react to wylebeasts running amok in the streets, but for the most part they'll completely fail to notice them and will continue walking calmly while the monsters chase you around.


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* BadassBystander: The local constabulary do a surprisingly decent job at putting down any wylebeasts that wander out of their infested areas and start running amok on the public streets.


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* BodyOfBodies: The larger wylebeasts, namely the GiantMook variant and particularly the huge boss guarding the Necronomicon, are composed of multiple human bodies merged into a nightmarish gestalt creature.


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* GenuineHumanHide: One of the ambient creatures wandering around Oakmont is what appears to be a giant cat-sized shrimp that's wearing the body of a dead cat as a skinsuit.
* GiantMook: The large, fat, centaur[=/=]centipede like wylebeasts are the toughest of the regular wylebeast types, capable of withstanding multiple grenades and almost your entire reserve of pistol[=/=]revolver ammo, with a weak spot in the throat that's almost impossible to get a clean hit on for some reason.
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* YouAllLookFamiliar: Other than major storyline characters, most of the characters with dialogue (including side-quest givers) draw from the relatively small pool of generic [=NPC=] models. In the first hour of the game alone you'll notice that the head of the local newspaper looks identical to the fortune teller in the harbor bar, just with a different dress.
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* ResourcesManagementGameplay: Downplayed; on the one hand, the game has what appears to be a very tight economy in which bullets are your currency as well as your ammo, combat often eats up more resources than you gain from looting a cleared area (encouraging stealth), and you generally have access to a fairly limited amount of overall resources. However, all this is thrown out the window by the fact that loot containers ''respawn'' their contents after you leave an area, allowing you to farm up to your max carry capacity at your leisure.

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* ResourcesManagementGameplay: Downplayed; on the one hand, the game has what appears to be a very tight economy in which bullets are your currency as well as your ammo, combat often eats up more resources than you gain from looting a cleared area (encouraging stealth), [[KleptomaniacHero stealth]]), and you generally have access to a fairly limited amount of overall resources. However, all this is thrown out the window by the fact that loot containers ''respawn'' their contents after you leave an area, allowing you to farm up to your max carry capacity at your leisure.

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