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** Subverted with Jerry, as he draws many parallels to SimonTheSorceror except for personality. Both are British kids sent to a fantasy world to be trained in the ways of magic, and both have [[NiceHat hats]] that they [[BagOfHolding carry the entire inventory in]] the difference is that Simon is a complete Jerkass who only gets worse in the sequels. While Jerry is [[IncorruptiblePurePureness almost "too" friendly and good natured.]]
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* EvilAllAlong: While The Marquis De Hoto is very friendly and kind [[spoiler: the real marquis turned cruel and almost evil many years before.

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* EvilAllAlong: While The Marquis De Hoto is very friendly and kind [[spoiler: the real marquis turned cruel and almost evil many years before.]]
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* WorkingTitle: The Rabbit's Apprentice.
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''The Night of the Rabbit'' is a 2013 [[PointAndClickGame point-and-click]] AdventureGame developed by Daedalic Entertainment and designed Matthias Kempke, who is known for the indie game [[http://lassiegames.com/stitch What Makes You Tick: A Stitch in Time]].

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''The Night of the Rabbit'' is a 2013 [[PointAndClickGame point-and-click]] AdventureGame developed by Daedalic Entertainment DaedalicEntertainment and designed by Matthias Kempke, who is known for the indie game [[http://lassiegames.com/stitch What Makes You Tick: A Stitch in Time]].

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* AnAstralProjectionNotAGhost: Jerry at first thinks the Magician of Mousewood is a ghost.



* EvilAllAlong: While The Marquis De Hoto is very friendly and kind [[spoiler: the real marquis turned cruel and almost evil many years before.



* ForgottenFirstMeeting: The Marquis only has a slight Dejavu upon seeing the wood sprite in the old magicians home despite encountering him in the beginning of the game.



* LostInTranslation: Ludwig the mole's radio ident in the original German is "Welle Sumpf 103 Punkt Funf … fünf!" -- intentionally mispronouncing the word ''fünf'' ('five') to sort of rhyme with ''Sumpf'' ('swamp'). In English, this is changed to "Swamp Radio 103 Point Six…er…five", transforming the radio presenter from one who's fond of bad puns to one who can't remember the number of his own station.

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* LostInTranslation: LostInTranslation:
**
Ludwig the mole's radio ident in the original German is "Welle Sumpf 103 Punkt Funf … fünf!" -- intentionally mispronouncing the word ''fünf'' ('five') to sort of rhyme with ''Sumpf'' ('swamp'). In English, this is changed to "Swamp Radio 103 Point Six…er…five", transforming the radio presenter from one who's fond of bad puns to one who can't remember the number of his own station.station.
** In the game the character Kitsune's name (which mean fox in japanese) is oftend prounced Kitsu-Na, while the true japanese pronunciation is Kitsu-NEY.
* MalevolentMaskedMen: The mysterious strangers around town.


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* MysteriousStranger: The wood sprite upon first meeting him and the various strangers [[spoiler:Lizards]]
** MysteriousWatcher: The wood-spite often does for inspiration for his stories. Kitsune also does this [[spoiler:in the forum of a statue]]


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* OminousFog: Occurs twice in the game.


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* RetGone: [[spoiler: Jerry's father]]
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* JackassGenie: The leprechaun Jerry meets. Jerry wishes being successful, and he is turned into a [[SuperMarioBros italian plumber with mustache]][[note]][[DontExplainTheJoke Did you get it]]? [[SuperMarioBros Mario]] is a plumber with Italian accent and his games are very successful.[[/note]].

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* JackassGenie: The leprechaun Jerry meets. Jerry wishes being to be successful, and he is turned into a an [[SuperMarioBros italian Italian plumber with mustache]][[note]][[DontExplainTheJoke Did you get it]]? [[SuperMarioBros Mario]] is a plumber with Italian accent and his games are very successful.[[/note]].mustache]].

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* VillainousBreakdown: [[spoiler: The Great Zaroff]] has one after being defeated.

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* VillainousBreakdown: [[spoiler: TheStoryteller: The Great Zaroff]] has woodsprite. If you find him at night in Mousewood, he'll give you one after being defeated.to listen to.


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* VillainousBreakdown: [[spoiler: The Great Zaroff]] has one after being defeated.

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* ArcNumber: The number ''four'' appears throughout the game. Jerry visits four different worlds through four portals; [[spoiler: he learns four different spells]]; four foreign lizards come to Mousewood and [[spoiler:Zaroff creates the curse on the First Tree]] by driving four nails, each made of a cursed metal, into its bark. The [[spoiler:real Marquis de Hoto]] also carries 4 swords.



* CollectionSidequest: Getting the drewdrops, the quartet cards, the stickers and the audiobook stories.

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* CollectionSidequest: Getting the drewdrops, dewdrops, the quartet cards, the stickers and the audiobook stories.



* DespairEventHorizon: Facing their darkest flaws in the [[spoiler:Mirror of Shadows]] planted in both [[spoiler:the Marquis and Zaroff]] seeds of darkness that gradually corrupted them.



* GlorySeeker: This is among the motivations of the Big Bad [[spoiler:The Great Zaroff, who hypnotizes the Mousewood people so they can watch their show]].

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* GlorySeeker: This is among the motivations of the Big Bad [[spoiler:The Great Zaroff, who hypnotizes the Mousewood people so they can watch their his show]].



* HeroicBSOD: Jerry has one when [[spoiler: he returns to his world just to find that he had been missing for years, his house is abandoned and his mother has possibly died after searching for him for a long time]].

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** The dewdrops and stickers scattered through Mousewood are often either tiny or blend with the object they are on. On top of that, some can't be clicked at anymore after certain events have taken place.
* HeroicBSOD: Jerry has one when [[spoiler: he [[spoiler:he returns to his world just to find that he had been missing for years, his house is abandoned and his mother has possibly died after searching for him for a long time]].



* TheHerosJourney: Jerry's journey is this. He ''departs'' from his world, he is ''initiated'' is magic so he can ''return'' his home.
* HoistByHisOwnPetard: In the fight against the BigBad [[spoiler:the nails that he used to curse the First Tree are used by Jerry to counter and seal away his magic for good.]]

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* TheHerosJourney: Jerry's journey is this. He ''departs'' from his world, he is ''initiated'' is magic so he can ''return'' to his home.
* HoistByHisOwnPetard: In the fight against the BigBad [[spoiler:the nails that he used to curse the First Tree with are used by Jerry to counter and seal away his magic for good.]]



* SequelHook: Even though Jerry's journey is self contained, the game leaves a few open threads. [[spoiler:The high priestess of the moths is yet to arrive, the crow attacks have not been sorted out (though it is show that the backpack mouse, who disappeared early on the game, seems to be going to do something about it) and whether the ''real'' Marquis de Hoto will escape his imprisonment]].

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* SceneryPorn: The game shows two distinct art styles - one for the gameplay, one for the narration of background story and for the quartet cards -, which ressemble the illustrations of a children's book. Characters, settings and items are all hand-drawn.
* SequelHook: Even though Jerry's journey is self contained, the game leaves a few open threads. [[spoiler:The high priestess of the moths is yet to arrive, the crow attacks have not been sorted out (though it is show that the backpack mouse, who disappeared early on the game, seems to be going to do something about it) it), and whether the ''real'' Marquis de Hoto will escape might have or might have not escaped his imprisonment]].


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* StartOfDarkness: A. Molena relays in a very well animated sequence how the BigBad came to be the person they are in the game. It's also the story of how [[spoiler:his mentor, the Marquis de Hoto,]] lost his way.

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* CollectionSidequest: Getting the drewdrops, the quartet cards and the audiobook stories.

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* CollectionSidequest: Getting the drewdrops, the quartet cards cards, the stickers and the audiobook stories.



* DarkReprise: The music of each one of the four acts of the BigBad's play is a twisted version of a BGM you heard before.

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* DarkReprise: The music of each one of the four acts of the BigBad's play is a twisted version of a BGM [[{{BGM}} background music]] you heard before.



* DisappearedDad: Jerry's father is nowhere to be seen in the opening sequences of the game. [[spoiler:This is made into a plot point very later in the game. Actually when Marquis de Hoto entered Jerry's world, this forced Jerry's father to exit the world and even the memories about him were erased from the other people.]]

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* DisappearedDad: Jerry's father is nowhere to be seen in the opening sequences of the game. [[spoiler:This is made into a plot point very later in the game. Actually when the memory of Marquis de Hoto entered Jerry's world, this forced Jerry's father to exit the world and even the memories about him were erased from the other people.]]



* DudeNotFunny: In-universe example. [[spoiler:Zaroff mocks Jerry that he won't see his mother again, when the player clicks on the Christmas tree in the fourth act of his play. The audience instantly sides with Jerry and boos at Zaroff for bringing his mother into this.]]



* FaceHeelTurn: [[spoiler:Great Zaroff and the ''real'' Marquis de Hoto, both of them prior of the game events]].

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* FaceHeelTurn: [[spoiler:Great [[spoiler:The Great Zaroff and the ''real'' Marquis de Hoto, both of them prior of the game events]].



* FreudianExcuse: The BigBad [[spoiler:after losing his ability to travel across worlds he just wanted to regain the attention of an audience in his magic shows]].

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* FreudianExcuse: The BigBad [[spoiler:after losing his ability to travel across worlds he just wanted to regain the attention of an audience in his magic shows]].



* GlorySeeker: This is among the motivations of the Big Bad [[spoiler:Great Zaroff, who hypnotizes the Mousewood people so they can watch their show]].

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* GlorySeeker: This is among the motivations of the Big Bad [[spoiler:Great [[spoiler:The Great Zaroff, who hypnotizes the Mousewood people so they can watch their show]].



* GuideDangIt: The chain of actions you need to accomplish to get enough Blue Juice for the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, the only hint you get is an offhand comment from Anja about how Humbert could use a hobby the first time you talk with her, but she only mentions it once and a lot happens between then and this puzzle.[[/labelnote]].

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* GuideDangIt: The chain of actions you need to accomplish to get enough Blue Juice for the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you time. [[labelnote:solution]]You have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, the only hint you get is an offhand comment from Anja about how Humbert could use a hobby the first time you talk with her, but she only mentions it once and a lot happens between then and this puzzle.[[/labelnote]].



* InTheEndYouAreOnYourOwn: Played with. [[spoiler:Before entering the 5th portal to go after the BigBad Jerry states this trope verbatim, however his friends Kitsune and Plato arrive and go with him. But they disappear right after Jerry get to the other side. Fortunately Jerry eventually finds them]].

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* InTheEndYouAreOnYourOwn: Played with. [[spoiler:Before entering the 5th portal to go after the BigBad BigBad, Jerry states this trope verbatim, however his friends Kitsune and Plato arrive and go with him. But they disappear right after Jerry get to the other side. Fortunately Jerry eventually finds them]].



* MassHypnosis: [[spoiler:The magic of the four cursed nails seeps through the First Tree into all connected worlds. Everybody affected by the curse gains an intolerable compulsion to gain a ticket to see 'The Great Zaroff's' show.]]



* NoodleIncident: The old magician A. Molena [[spoiler:gets trapped in one of his own magical bottles. He used said bottles to catch one of the lizards, but then opened one of his own, although he knew that whoever does so gets sucked into it]].



* APupilOfMineUntilHeTurnedToEvil: The villain [[spoiler:Great Zaroff]] to his mentor [[spoiler:Marquis de Hoto]].

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* APupilOfMineUntilHeTurnedToEvil: The villain [[spoiler:Great Zaroff]] [[spoiler:Zaroff]] to his mentor [[spoiler:Marquis de Hoto]].



* SequelHook: Even though Jerry's journey is self contained, the game leave a few open threads. [[spoiler:the high priestess of the moths is yet to arrive, the occurrence crow attacks have not been sorted out (though it is show that the backpack mouse, who disappeared early on the game, seems to be going to do something about it) and whether the ''real'' Marquis de Hoto will escape his imprisonment]].

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* SequelHook: Even though Jerry's journey is self contained, the game leave leaves a few open threads. [[spoiler:the [[spoiler:The high priestess of the moths is yet to arrive, the occurrence crow attacks have not been sorted out (though it is show that the backpack mouse, who disappeared early on the game, seems to be going to do something about it) and whether the ''real'' Marquis de Hoto will escape his imprisonment]].



** Late in the game, [[spoiler:in the area past the 5th portal,]] Jerry sees an image of and makes a remark about a suitcase being packed with a bolt cutter. This is part of the very first puzzle in Deponia, another game produced by Daedalic Entertainment.
** Early on in the game, you have to deliver a letter to A Molena. Sent by one M. Calavera, travel agent.

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** Late in the game, [[spoiler:in the area past the 5th portal,]] Jerry sees an image of and makes a remark about a suitcase being packed with a bolt cutter. This is part of the very first puzzle in Deponia, {{Deponia}}, another game produced by Daedalic Entertainment.
** Early on in the game, you have to deliver a letter to A A. Molena. Sent by one [[GrimFandango M. Calavera, travel agent.agent]].



* VillainousBreakdown: [[spoiler: Great Zaroff]] has one after being defeated.

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* VillainousBreakdown: [[spoiler: The Great Zaroff]] has one after being defeated.



* UnexpectedGameplayChange: The BigBad [[spoiler: Great Zaroff]] is fought in a WizardDuel BossBattle.

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* UnexpectedGameplayChange: The BigBad [[spoiler: The Great Zaroff]] is fought in a WizardDuel BossBattle.



* WorldOfFunnyAnimals: The world where is Mousewood. [[spoiler:Or it at least is what it seems at first. Late in the game, while you are on the top of a tree, you see what looks like a human city, suggesting that Mousewood it is actually a MouseWorld]].
* WorldTree: Clearing Of The First Tree.

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* WorldOfFunnyAnimals: The world where is Mousewood.Mousewood is. [[spoiler:Or it at least is what it seems at first. Late in the game, while you are on the top of a tree, you see what looks like a human city, suggesting that Mousewood it is actually a MouseWorld]].
* WorldTree: The Clearing Of The First Tree.
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** Early on in the game, you have to deliver a letter to A Molena. Sent by one M. Calavera, travel agent.

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* ReptilesAreAbhorrent: [[spoiler:The only reptiles in the game end up being evil. Kind of uselessly evil if they hadn't had Zaroff's power, though.]]

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* ReptilesAreAbhorrent: [[spoiler:The only reptiles in the game proper end up being evil. Kind of uselessly evil if they hadn't had Zaroff's power, though.]]]]
** Averted in the audiobooks included with the game, which feature several non-evil reptile characters.

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* MiniGame: The quartets card game, which is played like Go Fish.

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* MiniGame: The quartets card game, which is played like Go Fish.


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** Late in the game, [[spoiler:in the area past the 5th portal,]] Jerry sees an image of and makes a remark about a suitcase being packed with a bolt cutter. This is part of the very first puzzle in Deponia, another game produced by Daedalic Entertainment.
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* YearInsideHourOutside: Thanks to Portal Tree magic, Jerry's adventures in Mousewood can spend days, even weeks, but only half a day at most passes by back in his home world. This is even addressed when Jerry tells the Marquis that he needs to be home by dinnertime. [[spoiler:However, when the BigBad puts his plan into motion and things start to go horribly wrong, Jerry is temporarily sent back to his own world several years in the future.]]

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* YearInsideHourOutside: Thanks to Portal Tree magic, Jerry's adventures in Mousewood can spend last for days, even weeks, but only half a day at most passes by back in his home world. This is even addressed when Jerry tells the Marquis that he needs to be home by dinnertime. [[spoiler:However, when the BigBad puts his plan into motion and things start to go horribly wrong, Jerry is temporarily sent back to his own world several years in the future.]]
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* YearInsideHourOutside: Thanks to Portal Tree magic, Jerry's adventures in Mousewood can spend days, even weeks, but only half a day at most passes by back in his home world. This is even addressed when Jerry tells the Marquis that he needs to be home by dinnertime. [[spoiler:However, when the BigBad puts his plan into motion and things start to go horribly wrong, Jerry is temporarily sent back to his own world several years in the future.]]
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There actually is a hint, but it\'s subtle.


* GuideDangIt: The chain of actions you need to accomplish to get enough Blue Juice for the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, there were no indication that Anja would be interestd in this item[[/labelnote]].

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* GuideDangIt: The chain of actions you need to accomplish to get enough Blue Juice for the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, there were no indication that the only hint you get is an offhand comment from Anja would be interestd in about how Humbert could use a hobby the first time you talk with her, but she only mentions it once and a lot happens between then and this item[[/labelnote]].puzzle.[[/labelnote]].
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* HoistByHisOwnPetard: In the fight against the BigBad [[spoiler:the nails that he used to curse the First Tree are used by Jerry to counter and seal away his magic for good.]]

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** After you enter [[spoiler:the 4th portal]]. Right before that, the game is kind enough to warn you that things won't be like before once you come out and that if you are still looking for something you should not enter yet (all the sidequests become [[LostForever unavailable]] from this point on and [[spoiler:Mousewood's citizens will be cursed]]).

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** After you enter [[spoiler:the 4th portal]]. Right before that, the game is kind enough to warn you that things won't be like before once you come out and that if you are still looking for something you should not enter yet (all the sidequests become [[LostForever unavailable]] from this point on and [[spoiler:Mousewood's citizens will be cursed]]).


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* ReptilesAreAbhorrent: [[spoiler:The only reptiles in the game end up being evil. Kind of uselessly evil if they hadn't had Zaroff's power, though.]]

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* CatchPhrase: "Nothing is impossible", by Marquis de Hoto.
** "We have arrived. We will be the solution."

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* CatchPhrase: CatchPhrase:
**
"Nothing is impossible", by Marquis de Hoto.
** "We have arrived. We will be the solution."", by the lizards.



** After you enter [[spoiler:the 4th portal]]. Right before that, the game is kind enough to warn you that things won't be like before once you come out and that if you are still looking for something you should not enter yet (all the sidequests become [[LostForever unavailable]] from this point on and [[spoiler:Mousewood's citizens will be cursed]].

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** After you enter [[spoiler:the 4th portal]]. Right before that, the game is kind enough to warn you that things won't be like before once you come out and that if you are still looking for something you should not enter yet (all the sidequests become [[LostForever unavailable]] from this point on and [[spoiler:Mousewood's citizens will be cursed]].cursed]]).
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typo


* DoorToBefore: After you cure Steinberg's sickness, he tells you about a shortcut to Tree Trunk Café which is in a tunnel next to his bed, saving him from a long trip back to Mousewood. Jerry [[LampshadeHangingg wonders]] why he wasn't told before about it[[note]][[{{Handwave}} Because it was a dwarf's secret]][[/note]].

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* DoorToBefore: After you cure Steinberg's sickness, he tells you about a shortcut to Tree Trunk Café which is in a tunnel next to his bed, saving him from a long trip back to Mousewood. Jerry [[LampshadeHangingg [[LampshadeHanging wonders]] why he wasn't told before about it[[note]][[{{Handwave}} Because it was a dwarf's secret]][[/note]].
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* [[ChekhovsSkill Chekhov's Skill]]: [[spoiler: How to make a carrot flame.]]
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** The very first scene of the game shows a important place that you will visit very later on.

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** The very first scene of the game shows a an important place that you will visit very later on.

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* DoorToBefore: After you cure Steinberg's sickness, he tells you about a shortcut to Tree Trunk Café which is in a tunnel next to his bed, saving him from a long trip back to Mousewood. Jerry [[LampshadeHangingg wonders]] why he wasn't told before about it[[note]][[{{Handwave}} Because it was a dwarf's secret]][[/note]].



* {{Foreshadowing}}:
** The very first scene of the game shows a important place that you will visit very later on.
** The posters in Jerry's room show some places where you will go during the game.
** You see posters of The Great Zaroff very early in the game, but it will take a while until you learn more about him.



* JackassGenie: The leprechaun Jerry meets. Jerry wishes being successful, and he is turned into a [[SuperMarioBros italian plumber with mustache]][[note]][[DontExplainTheJoke Did you get it]]? [[SuperMarioBros Mario]] is a plumber with Italian accent and his games are very successful.[[/note]].



* MiniGame: The quartets card game, which is played like Go Fish.



* PaperThinDisguise: You use a pair of ethereal wings to get access to the moths place.

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* PaperThinDisguise: PaperThinDisguise:
** The lizards with human masks that you find through Mousewood.
**
You use a pair of ethereal wings to get access to the moths place.


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* PlayableEpilogue: You get to talk with Mousewood's inhabitants during the credits.
* PointOfNoReturn: It happens twice.
** After you enter [[spoiler:the 4th portal]]. Right before that, the game is kind enough to warn you that things won't be like before once you come out and that if you are still looking for something you should not enter yet (all the sidequests become [[LostForever unavailable]] from this point on and [[spoiler:Mousewood's citizens will be cursed]].
** After you enter [[spoiler:the 5th portal]] for the endgame scenario. You will not able to return until the BigBad is defeated.
* APupilOfMineUntilHeTurnedToEvil: The villain [[spoiler:Great Zaroff]] to his mentor [[spoiler:Marquis de Hoto]].


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* ShoutOut: At some point a leprechaun turns you into a [[SuperMarioBros plumber with a mustache and Italian accent]].
* TrollBridge: Happens twice in the game. In both of them Humbert is guarding the bridge and demands an absurdly high amount of money in order to let you pass.

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* EntendreFailure: Jerry, being 12, doesn't get some of Ludwig's punchlines.



* LeitMotif: All of the Magician characters - de Hoto, Molena, and [[spoiler: Zaroff]] - have a theme tune that is a variation on the main menu music.



* ObviouslyEvil: The lizards ([[PaperThinDisguise poorly]]) masquerading as humans creep out everyone who sees them, in-universe. [[spoiler: They're only able to start convincing people to take them seriously once Zaroff starts working his magic.]]



* ThePowerOfRock: Kitsune and Plato use this to [[spoiler:free the townsfolk from Great Zaroff's dream]].

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* ThePowerOfRock: Kitsune and Plato use this to [[spoiler:free the townsfolk from Great Zaroff's dream]]. It's another version of the [[LeitMotif Night of The Rabbit theme]].
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** "We have arrived. We will be the solution."


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* LostInTranslation: Ludwig the mole's radio ident in the original German is "Welle Sumpf 103 Punkt Funf … fünf!" -- intentionally mispronouncing the word ''fünf'' ('five') to sort of rhyme with ''Sumpf'' ('swamp'). In English, this is changed to "Swamp Radio 103 Point Six…er…five", transforming the radio presenter from one who's fond of bad puns to one who can't remember the number of his own station.
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* LampshadeHanging: Jerry ponders at first about the giant pumpkins, but he states that it is no surprise considering that he is in a world with talking mouses of his size.

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* LampshadeHanging: Jerry ponders at first about the giant pumpkins, but he states that it is no surprise considering that he is in a world with talking mouses mice of his size.
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''The Night of the Rabbit'' is a 2013 [[PointAndClickGame point-and-click]] AdventureGame developed by Daedalic Entertainment and designed Mattias Kempke, who is known for the indie game [[http://lassiegames.com/stitch What Makes You Tick: A Stitch in Time]].

to:

''The Night of the Rabbit'' is a 2013 [[PointAndClickGame point-and-click]] AdventureGame developed by Daedalic Entertainment and designed Mattias Matthias Kempke, who is known for the indie game [[http://lassiegames.com/stitch What Makes You Tick: A Stitch in Time]].
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None


''The Night of the Rabbit'' is a 2013 [[PointAndClickGame point-and-click]] AdventureGame developed by Daedalic Entertainment and designed Matt Kempke, who is known for the indie game [[http://lassiegames.com/stitch What Makes You Tick: A Stitch in Time]].

to:

''The Night of the Rabbit'' is a 2013 [[PointAndClickGame point-and-click]] AdventureGame developed by Daedalic Entertainment and designed Matt Mattias Kempke, who is known for the indie game [[http://lassiegames.com/stitch What Makes You Tick: A Stitch in Time]].



* [[DrunkOnMilk Drunk On Coffee]]: One of the guests of the Hares' party, the grey mouse, is drunk with coffee.
* EarnYourHappyEnding: Despite all hardships (see DarkerAndEdgier), Jerry manages to get one. [[spoiler:He overcomes his fears, defeats the BigBad, restores his father back into his world, returns back to his own time and place in time from dinner and is greeted by both of his parents]].

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* [[DrunkOnMilk Drunk On Coffee]]: One of the guests of the Hares' party, the grey mouse, a brown mouse with hat, is drunk with coffee.
* EarnYourHappyEnding: Despite all hardships (see DarkerAndEdgier), DarkerAndEdgier above), Jerry manages to get one. [[spoiler:He overcomes his fears, defeats the BigBad, restores his father back into his world, returns back to his own time and place in time from dinner and is greeted by both of his parents]].

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* [[DrunkOnMilk Drunk On Coffe ]]: One of the guests of the Hares' party, the grey mouse, is drunk with coffe.

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* DisappearedDad: Jerry's father is nowhere to be seen in the opening sequences of the game. [[spoiler:This is made into a plot point very later in the game. Actually when Marquis de Hoto entered Jerry's world, this forced Jerry's father to exit the world and even the memories about him were erased from the other people.]]
* [[DrunkOnMilk Drunk On Coffe ]]: Coffee]]: One of the guests of the Hares' party, the grey mouse, is drunk with coffe.coffee.



* FairyTaleMotifs: The story premise -- a kid following a rabbit to a magical world -- is reminiscent of Literature/AliceInWonderland.

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* FairyTaleMotifs: The story premise -- a kid following a rabbit to into a magical world -- is reminiscent of Literature/AliceInWonderland.


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* HeroOfAnotherStory: [[spoiler:Zaroff]] and [[spoiler:the real Marquis de Hoto]], before their FaceHeelTurn.


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* LoadsAndLoadsOfCharacters: Dozens of them, each one with a distinct personality.

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Added more tropes


* AstralProjection: Is one of the powers of the old magician A. Molena.



* CatchPhrase: "Nothing is impossible", by Marquis de Hoto.
* CivilizedAnimal: The inhabitants of Mousewood.



* CivilizedAnimal: The inhabitants of Mousewood.

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* CivilizedAnimal: The inhabitants of Mousewood.ConstructedWorld: Mousewood's world.



* DarkReprise: The music of each one of the four acts of the BigBad's play is a twisted version of a BGM you heard before.
* DarthVaderClone: [[spoiler: The real Marquis de Hoto]].



* EvilSorcerer: [[spoiler:The Great Zaroff]].



* FaceHeelTurn: [[spoiler:Great Zaroff and the ''real'' Marquis de Hoto]].
* FetchQuest: Getting the ingredients for the madicine and the cake.
* GuideDangIt: The chain of actions you need to accomplish to get enough Blue Juice for the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, there were no indication that Anja would be interestd in this item[[/labelnote]].

to:

* FaceHeelTurn: [[spoiler:Great Zaroff and the ''real'' Marquis de Hoto]].
Hoto, both of them prior of the game events]].
* FairyTaleMotifs: The story premise -- a kid following a rabbit to a magical world -- is reminiscent of Literature/AliceInWonderland.
* FetchQuest: Getting the ingredients for the madicine medicine and the cake.
* GuideDangIt: FreudianExcuse: The chain of actions you need BigBad [[spoiler:after losing his ability to accomplish travel across worlds he just wanted to get enough Blue Juice for regain the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, there were no indication that Anja would be interestd attention of an audience in this item[[/labelnote]].his magic shows]].



* GlorySeeker: This is among the motivations of the Big Bad [[spoiler:Great Zaroff, who hypnotizes the Mousewood people so they can watch their show]].
* GreenThumb: Jerry learns a spell that allows him to make plants grow.
* GuideDangIt: The chain of actions you need to accomplish to get enough Blue Juice for the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, there were no indication that Anja would be interestd in this item[[/labelnote]].



* TheHerosJourney: Jerry's journey is this. He ''departs'' from his world, he is ''initiated'' is magic so he can ''return'' his home.



* IronicEcho: Marquis de Hoto's catch phrase "Nothing is impossible" is used by [[spoiler:the real (and evil) Marquis de Hoto in the very last scene after being told that he cannot escape from his seal]].
* {{Kitsune}}: Is a character of the game.



* PaperThinDisguise: You use a pair of ethereal wings to get access to the moths place.



* SequelHook: Even though Jerry's journey is self contained, the game leave a few open threads. [[spoiler:the high priestess of the moths is yet to arrive, the occurrence crow attacks have not been sorted out (though it is show that the backpack mouse, who disappeared early on the game, seems to be going to do something about it) and whether the ''real'' Marquis de Hoto will escape his imprisonment]].



* ThePowerOfRock: Kitsune and Plato use this to [[spoiler:free the townsfolk from Great Zaroff's dream]].



* TomatoInTheMirror: The[[spoiler:Marquis de Hoto]] you meet is not the real one, [[spoiler:but just a memory of the real one]].

to:

* TomatoInTheMirror: The[[spoiler:Marquis The [[spoiler:Marquis de Hoto]] you meet is not the real one, [[spoiler:but just a memory of the real one]].
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/the_night_of_the_rabbit_cover_9530.jpg]]
->''Nothing is impossible in a day of summer vacation.''
->--'''Marquis de Hoto'''

''The Night of the Rabbit'' is a 2013 [[PointAndClickGame point-and-click]] AdventureGame developed by Daedalic Entertainment and designed Matt Kempke, who is known for the indie game [[http://lassiegames.com/stitch What Makes You Tick: A Stitch in Time]].

Jeremiah "Jerry" Hazelnut is a 12 years old boy who dreams to become a magician. He is on summer vacation, which it is going to end in just two days. Jerry is visited by the mysterious rabbit Marquis de Hoto who invites him to [[GhibliHills Mousewood]], a fairytale-like place populated by colorful [[FunnyAnimal sentient animals]], where he will be trained to be a magician.

The game starts very innocent and light-hearted, but there are signs that something somber is going on...

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!!The Night of the Rabbit contains examples of:

* AncientTradition: Treewalking, which is the art to use trees to travel between different worlds, times and possibilities.
* BigBad: [[spoiler:The Great Zaroff, who was the last apprentice of the '''real''' Marquis de Hoto]].
* CarnivoreConfusion: Averted. In Mousewood there is a law that states "if it breathes, it is not food".
* CollectionSidequest: Getting the drewdrops, the quartet cards and the audiobook stories.
* CivilizedAnimal: The inhabitants of Mousewood.
* DarkerAndEdgier: The story starts as a innocent quest of kid pursuing his dream, but after Jerry [[spoiler:learns his 5th spell]] the game the story takes a sharp darker turn and his quest becomes more personal. More specifically, [[spoiler:the BigBad casts a curse in Mousewood and Jerry is thrown to his home just to find out that he had been missing for years and that his mother is no more around (possibly dead). On the top of that, his father has been expelled from Jerry's world, erased from everyone's memory and is lost in the space between worlds]].
* [[DrunkOnMilk Drunk On Coffe ]]: One of the guests of the Hares' party, the grey mouse, is drunk with coffe.
* EarnYourHappyEnding: Despite all hardships (see DarkerAndEdgier), Jerry manages to get one. [[spoiler:He overcomes his fears, defeats the BigBad, restores his father back into his world, returns back to his own time and place in time from dinner and is greeted by both of his parents]].
* {{Expy}}: Marquis de Hoto to the rabbit from Literature/AlicesAdventuresInWonderland.
* FaceHeelTurn: [[spoiler:Great Zaroff and the ''real'' Marquis de Hoto]].
* FetchQuest: Getting the ingredients for the madicine and the cake.
* GuideDangIt: The chain of actions you need to accomplish to get enough Blue Juice for the festival might get you stuck at one or two points, at least. Special mention goes to passing through Humbert for the second time [[labelnote:solution]]you have to give Anja Mouse the advertisement about the violin lessons, so she comes to take Humbert aways. Prior that, there were no indication that Anja would be interestd in this item[[/labelnote]].
* GhibliHills: The city of Mousewood.
* HeroicBSOD: Jerry has one when [[spoiler: he returns to his world just to find that he had been missing for years, his house is abandoned and his mother has possibly died after searching for him for a long time]].
* InsurmountableWaistHeightFence: Used literally to prevent you from getting into the wood dwarves' house, Hares family garden and their birthday party.
* InTheEndYouAreOnYourOwn: Played with. [[spoiler:Before entering the 5th portal to go after the BigBad Jerry states this trope verbatim, however his friends Kitsune and Plato arrive and go with him. But they disappear right after Jerry get to the other side. Fortunately Jerry eventually finds them]].
* LampshadeHanging: Jerry ponders at first about the giant pumpkins, but he states that it is no surprise considering that he is in a world with talking mouses of his size.
* PhysicalGod: The [[spoiler:stone statue you find at the North Pole]] is hinted to be one.
* RidiculouslyCuteCritter: Mousewood's citizens.
* VillainousBreakdown: [[spoiler: Great Zaroff]] has one after being defeated.
* TitleDrop: Happens during the ending with the WorkingTitle "The Rabbit's Apprentice".
* TomatoInTheMirror: The[[spoiler:Marquis de Hoto]] you meet is not the real one, [[spoiler:but just a memory of the real one]].
* UnexpectedGameplayChange: The BigBad [[spoiler: Great Zaroff]] is fought in a WizardDuel BossBattle.
* UsedToBeASweetKid: [[spoiler:The BigBad Great Zaroff]].
* WorldOfFunnyAnimals: The world where is Mousewood. [[spoiler:Or it at least is what it seems at first. Late in the game, while you are on the top of a tree, you see what looks like a human city, suggesting that Mousewood it is actually a MouseWorld]].
* WorldTree: Clearing Of The First Tree.
* WorkingTitle: The Rabbit's Apprentice.
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