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* TwentyMinutesIntoTheFuture: Loading screen tips and lore documents mention 'The Collapse' in the early 21st century that made Great Bear Island even more socially and economically isolated from mainland Canada. Some of them also reference the proliferation of electric cars, with rural gas stations outfitted with charging stations. All of the vehicles in the game have gas caps and look to be no younger than the 90's, however, and the computers are all pretty chunky with not a smartphone or tablet to be seen.

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* TwentyMinutesIntoTheFuture: Loading screen tips and lore documents mention 'The Collapse' in the early 21st century that made Great Bear Island even more socially and economically isolated from mainland Canada. Some of them also reference the proliferation of electric cars, with cars and rural gas stations are outfitted with charging stations. All of the vehicles in the game have gas caps and look to be no younger than the 90's, however, and the computers are all pretty chunky with not a smartphone or tablet to be seen. With the Milton Credit Union closing in 2012 and Grey Mother stating that Milton needed help "10 years ago," this sets the game roughly in 2022.
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* TwentyMinutesIntoTheFuture: Loading screen tips and lore documents mention 'The Collapse' in the early 21st century that made Great Bear Island even more socially and economically isolated from mainland Canada. Some of them also reference the proliferation of electric cars, with rural gas stations outfitted with charging stations. All of the vehicles in the game have gas caps and look to be no younger than the 90's, however, and the computers are all pretty chunky with not a smartphone or tablet to be seen.
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* WintryAuroralSky: Frigid winter is the only season in a game set in the Canadian wilderness, punctuated by occasional auroras that light up the night sky.
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The four difficulty levels alter the challenge in significant ways. In Pilgrim (Easy), you are more of an explorer with no wolves attacking you. Just you having the world to explore without danger. Voyageur (Medium) is more balanced where you are part hunter, part survivor and face a reasonable challenge in the game. Stalker (Hard) is where nearly everything is trying to kill you around every corner. Interloper ([[HarderThanHard Hardest]]) is a extreme challenge where only a small amount of supplies are available on the entire map.

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The four difficulty levels alter the challenge in significant ways. In Pilgrim (Easy), you are more of an explorer with no wolves attacking you. Just you having the world to explore without danger. Voyageur (Medium) is more balanced where you are part hunter, part survivor and face a reasonable challenge in the game. Stalker (Hard) is where nearly everything is trying to kill you around every corner. Interloper ([[HarderThanHard Hardest]]) is a an extreme challenge where only a small amount of supplies are available on the entire map.

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* NatureIsNotNice: Despite the breathtaking environments and serene atmosphere, the Canadian wilderness is a brutal place for survival.
* NemeanSkinning: The player can skin several animals in the game to make clothes out of them. Rabbitskin hat or mittens, Deerskin boots and pants, a Wolfskin coat or a Bearskin coat and finally a Mooseskin cloak or backpack. For an added bonus, the Bearskins can also be made into an [[CarcassSleepingBag actual sleeping bag]]. However, each pelt skinned must be dried indoors for days before it can be used.

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* NatureIsNotNice: Despite the breathtaking environments and serene atmosphere, the Canadian Great Bear Island wilderness is a brutal place for survival.
survival. The killer cold is a constant concern, the weather can turn inclement at the drop of a hat, and with the Aurora, predatory animals are far more aggressive than you'd normally expect.
* NemeanSkinning: The player can skin several animals in the game to make clothes out of them. Rabbitskin hat or mittens, Deerskin boots and pants, a Wolfskin coat or a Bearskin coat and finally a Mooseskin cloak or backpack. For an added bonus, the Bearskins can also be made into an [[CarcassSleepingBag actual sleeping bag]]. However, each pelt skinned must be dried indoors for days before it can be used.used and the end result is heavier than more common alternatives.
* NiceDayDeadlyNight: For a given value of "nice", at least. In the daytime you have full vision of your surroundings and with a few basic clothing items, the cold can be bearable. The night is far more lethal: not only does the darkness switch the visibility game in the favor of wolves and bears that will eagerly munch on your flesh, the cold intensifies radically, to the point where even if you have [[NemeanSkinning all-animal hide gear]] and top tier inner layers underneath, if you don't hunker down by a fire in a place sheltered from the wind, you're likely to be a frozen body by dawn. To make it worse, the Aurora only occurs at night, and it boosts predators with total fearlessness of fire and other things that would normally spook them away – only bright electric lights activated by the Aurora such as streetlamps, floodlights and the ultra-powerful [[SecondaryFire alternate mode]] of the Flashlight can ward them off. And if that wasn't enough, the aurora also powers loose wires, that [[HighVoltageDeath shock you for an obscene amount of damage]] if you touch them.



* OurLawyersAdvisedThisTrope: The game's opening screen warns that despite the game's dedication to realism, it should absolutely ''not'' be taken as a substitute for real-life wilderness survival training. It also states that the animals in the game are abnormally aggressive due to the geomagnetic event; in real-life, predators are not murderous human-hating kill-beasts and the development team does not condone the unprovoked killing of wildlife in real life.

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* OurLawyersAdvisedThisTrope: The game's opening screen warns that despite the game's dedication to realism, it should absolutely ''not'' be taken as a substitute for real-life wilderness survival training. It also states that the animals in the game are abnormally aggressive due to the geomagnetic event; in real-life, real life, predators are not murderous human-hating kill-beasts and the development team does not condone the unprovoked wanton killing of wildlife in real life.wildlife.
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** Methuselah. Is he some supernatural entity, a figment of Mackenzie's addled imagination, or just a strange {{Cloudcuckoolander}} with strange insights into things? It's never explained how he knew [[spoiler:of the fate of Hoggs, the murderous convict and he refuses to answer Mackenzie when confronted about it.]]
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* CanadaEh: The game is set in Canada, so characters speak with Canadian accents and several buildings have the Canadian flag waving outside.

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* CanadaEh: The game is set in Canada, so characters speak with Canadian accents and several buildings have the Canadian flag waving outside. The Winter's Embrace update that was released on June 29th, 2020, further amplified it by adding in maple syrup and ketchup chips as food items. An event whose duration was a month from that update had a "Canadian Feast" badge which required players eat 25 of each of the two foods to unlock it.
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* InsurmountableWaistHighFence: Anything that requires lifting your feet even slightly off the ground either requires you to find a spot where you can shuffle up, or is impassible. While it makes sense with significant climbs, not being able to climb a rock because it requires you to lift your foot to ankle height is silly.
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* MetalSlime: Moose are very rare, with only a few possible spawn points around the map and a low chance of actually spawning. They are as tough as a bear, are the only animal immune to bleeding, and will either run away or charge you if attacked. But if you do manage to kill one, you'll be rewarded with around 40kg of high-calorie parasite-free meat and moose skin, which can be used to craft the moose-hide satchel for a +5kg carrying boost or the moose-hide cloak for a high defensive bonus.
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''The Long Dark'' is is an immersive first-person SurvivalSandbox and the debut title from Canadian independent developer Hinterland. The game contains certain elements of survival horror stemming from the atmospheric nature of the game and the natural dangers that the player faces. The game is more grounded in reality than most other games in the genre. The game's Steam page emphasizes the fact that there are no zombies, only you vs. the wilderness.

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''The Long Dark'' is is an immersive first-person SurvivalSandbox and the debut title from Canadian independent developer Hinterland. The game contains certain elements of survival horror stemming from the atmospheric nature of the game and the natural dangers that the player faces. The game is more grounded in reality than most other games in the genre. The game's Steam page emphasizes the fact that there are no zombies, only you vs. the wilderness.
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[[caption-width-right:350:''[[Film/TheGrey Once more into the fray...]]'']]

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[[caption-width-right:350:''[[Film/TheGrey Once more into the fray...]]'']]
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* MurderByInaction: [[spoiler:Molly's husband was killed by a pack of wolves, and she stood and watched it happen while she was armed with a rifle. He was an abusive sort, you see.]]

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* MurderByInaction: [[spoiler:Molly's abusive husband was killed by a pack of wolves, and she stood and watched it happen while she was armed with a rifle. He was an abusive sort, you see.rifle.]]



* SerialKiller: [[spoiler:Molly]] is one. [[spoiler:She's been murdering all of the escaped convicts scattered around the Pleasant Valley, [[DoesNotLikeMen apparently because they are men]].]]

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* SerialKiller: [[spoiler:Molly]] is one. [[spoiler:She's [[spoiler:Molly has been murdering all of the escaped convicts scattered around the Pleasant Valley, [[DoesNotLikeMen apparently because they are men]].]]

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* DoesNotLikeMen: [[spoiler:Molly, who's now a SerialKiller that's been murdering the escaped convicts in Pleasant Valley, apparently because of this. Doing this seems to have been sparked by her now-deceased abusive husband, though she'll at least ask Astrid and grant the possibility of Mackenzie being "one of the good ones" while telling her that she hopes to not meet him if that's the case. She's not portrayed especially sympathetically and Astrid is obviously disturbed by her, but Astrid isn't confrontational about her habits.]]



* LonersAreFreaks: Molly saves Astrid, but also freely admits to calling Astrid after she left because Molly's a bit lonely and it's nice to have someone to talk to. [[spoiler:Also, [[SerialKiller Molly's been killing the escaped convicts]] in Pleasant Valley [[DoesNotLikeMen for misandry reasons]].]]



** [[spoiler:The Ghostly Stag for the Tall Tales side mission in Chapter 3, which promptly fades away after Astrid sees it.]]



* MurderByInaction: [[spoiler:Molly's husband was killed by a pack of wolves, and she stood and watched it happen while she was armed with a rifle. He was an abusive sort, you see.]]



* SerialKiller: [[spoiler:Molly]] is one.

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* SerialKiller: [[spoiler:Molly]] is one. [[spoiler:She's been murdering all of the escaped convicts scattered around the Pleasant Valley, [[DoesNotLikeMen apparently because they are men]].]]


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* TragicBigot: [[spoiler:Molly's husband was in some way abusive. After he was killed by wolves (a death aided by her [[MurderByInaction just watching it happen]]), she's obviously still got [[DoesNotLikeMen some kind of hang-ups with men]] such that she's been murdering the escaped convicts in Pleasant Valley because they're male. Astrid, understandly, clearly finds Molly a tad unsettling even after she's explained herself.]]
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Updated Invetory Managment Puzzle
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* InventoryManagementPuzzle: You can carry up to 30 kg without slowing down. If you get tired, this amount decreases. However, it is generally a good idea to travel light as you burn more calories if you carry more even if it is below the limit. On the other hand, if you leave something behind you have to come back for it once you need it, so it's another one of the tradeoffs you have to consider in this game.

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* InventoryManagementPuzzle: You can carry up to 30 kg without slowing down. If you get tired, this amount decreases.decreases, but can be increased by going 3 days without starving, or by creating a Moose Hide Satchel (both of those gives 5 kg each). However, it is generally a good idea to travel light as you burn more calories if you carry more even if it is below the limit. On the other hand, if you leave something behind you have to come back for it once you need it, so it's another one of the tradeoffs you have to consider in this game.

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Learned that the hard way.


* EndlessGame: Sandbox mode doesn't end, unless you die. There are achievements for surviving for certain lengths of time.

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* EndlessGame: Sandbox mode doesn't end, unless you die. There are achievements for surviving for certain lengths of time. That said, it's only theoretically endless, as resources don't respawn and force you to rely on RNG going your way once you hit around the 500 days mark.



* FissionMailed: [[spoiler: Upon arriving at The Old Bear's cave at the end of The Hunted Part 2, he will charge (while ignoring bullets) and maul you. Instead of dying immediately or regaining conscious and getting back up, you are instead dragged away by the bear into its cave. The challenge ends with a [[BolivianArmyCliffhanger "To be Continued..." screen.]]]]

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* FissionMailed: [[spoiler: Upon [[spoiler:Upon arriving at The Old Bear's cave at the end of The Hunted Part 2, he will charge (while ignoring bullets) and maul you. Instead of dying immediately or regaining conscious and getting back up, you are instead dragged away by the bear into its cave. The challenge ends with a [[BolivianArmyCliffhanger "To be Continued..." screen.]]]]


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** Stepping in fire will result in a burn that slightly cripples your character without treatment.
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''The Long Dark'' was released in alpha form for Steam Early Access on September 22, 2014. It was finally released in full on August 1, 2017, with the first 2 episodes of the story campaign unlocked on release, and the remaining 3 episodes to be released at a later date.

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''The Long Dark'' was released in alpha form for Steam Early Access on September 22, 2014. It was finally released in full on August 1, 2017, with the first 2 episodes of the story campaign unlocked on release, and Episode three was released October 22, 2019 with the remaining 3 episodes to be released at a later date.

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* HealingHerb: Rosehip, reishi mushroom, and old man's beard lichen are substitutes to painkillers, antibiotics, and antiseptics, respectively. The former two have to be "prepared" and then brewed to make tea, which makes them heavier to carry than the tablet form of their counterparts. Old man's beard lichen, however, has negligible mass compared to antiseptics which comes in liquid form.

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* HealingFactor: The player has a small healing factor that steadily heals the player over time (it is, of course, far lower than the loss of condition a player receives for having needs emptied). Cups of herbal tea can heal the player more if they sleep, while birch bark tea improves this natural healing rate.
* HealingHerb: Rosehip, reishi mushroom, and old man's beard lichen are substitutes to painkillers, antibiotics, and antiseptics, respectively. The former two have to be "prepared" and then brewed to make tea, which makes them heavier to carry than the tablet form of their counterparts. Old man's beard lichen, however, has negligible mass compared to antiseptics which comes in liquid form. Birch bark can also be prepared into a tea that will steadily heal the player.


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* GoodShepherd: Father Thomas tends to the wounded in Pleasant Valley.


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* SerialKiller: [[spoiler:Molly]] is one.
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** You can just leave food out. Actually, outright leaving it outside will have the lowest rate of condition reduction. Have no worries about some creature messing with it or the ickiness of snow pouring on your rabbit meat for days, what you're doing is literally the best thing you can be doing!
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** You might have to gather a starter, tinder and fuel for a campfire, but the rocks surrounding one are never a problem for you to deal with, nor do you have to actually gather sufficient fuel for the campfire in the first place - one stick will be fine until you gather some a short distance away and add more if you ''really'' have to.
** Cooking is just done by leaving it on cooking spots until they're done, so you can go do something else while it's cooking instead of, you know, actually having to turn over your steaks while they're cooking.
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* AcceptableBreaksFromReality: Warmth is simplified as below 0°C means you're getting too cold, while above it means you'll be heating up - despite how having an actual person's body temperature falling below 35°C means hypothermia will start setting in. As well, you never have to worry about getting too warm and having to bother to take off clothing, and any "indoor" area will always warm you up despite how you can never get if the heating's running in a place (not to mention the necessity of it is why indoor heating exists).


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* BoomHeadshot: A rifle round to the head is guaranteed to kill any creature. [[spoiler:Except the Old Bear.]]


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* BravingTheBlizzard: Players might be having to do this if they're missing out on some need while being caught out without shelter. Your odds are better running through a blizzard to somewhere safe from the wind than just staying put in the open...


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* BravingTheBlizzard: For some reason, Astrid says she ''needs'' to take a plane to Great Bear Island and make it to a sick person, NoQuestionsAsked. The blizzard itself might not have even stopped Will and Astrid if the Aurora didn't short out the plane's electrical systems.


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* FullFrontalAssault: [[spoiler:Probably not ''intended'', but it remains true that stripping down entirely is a good way to "leave" Forlorn Muskeg after you've got the transponder parts to give to Jeremiah and get ambushed by the Old Bear who drags you off - within the Bear's den, you'll be immune to any needs including the cold but struggling with the bear will still damage your clothing. The 50% condition you'll have inside the den will be enough to kill the Old Bear unless you don't click fast enough and let the bear inflict more than one condition on you per struggle.]]


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* SwordOfPlotAdvancement: The Bear Spear, [[spoiler:needed for Will to fight the Old Bear. He even [[ReforgedBlade has to repair its spearhead]].]]

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* ArcWords: "Wintermute." It's the title of the campaign, and near the end of Episode 2, Jeremiah asks Will to deliver an important message consisting of this single word.

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* ArcWords: "Wintermute." It's the title of the campaign, and near the end of Episode 2, [[TitleDrop Jeremiah asks Will to deliver an important message consisting of this single word.word]].
* BladeOnAStick: The Bear Spear, which is [[spoiler:repaired as Jeremiah is certain it's their only hope for killing the Old Bear. It is used by equipping it and left-clicking to brace it as the Old Bear charges at you, then causing a normal struggle. However, this interaction only occurs against the Old Bear and it is useless against other creatures.]]


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** [[spoiler:The Old Bear, who's got a few arrows stuck in him and isn't stopped by rifle rounds, as Jeremiah attests. Apparently, there's also a story 150-years ago about a (at least similar) bear that was understandably called the Demon Bear due to also refusing to die to bullets, and only a man's large "Bear Spear" he fashioned for the purpose of fighting it seemed to do anything to it, which also turns out to be the only way Will can kill it. It also tracks Will with very suspiciously-good timing, appearing right as he reaches the last two shortwave towers and right as he's about to leave Forlorn Muskeg.]]


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* RuleOfThree: [[spoiler:The Old Bear attacks Will after he's got the Bear Spear three times, the first two times as he's reaching the last two shortwave towers and finally ambushing him and dragging him off as he tries to leave Forlorn Muskeg to give the transponder parts to Jeremiah. Will will also have to struggle with the bear three times before actually scaring it off/killing it.]]
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!!This game contains examples of:
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The story itself focuses on two characters, Will [=McKenzie=] and Astrid Greenwood, a pilot and a doctor, respectively, who were once married and have since gone their separate ways....until one cold, snowy night when Astrid suddenly shows up at Will's front door with a locked hardcase and a request to be flown to Great Bear, a remote, nearly uninhabited region of the Canadian Wilderness. The two take flight in Will's plane against a worsening storm...but while en route a bright green aurora flares up from the north and knocks them from the sky. Now stranded and lost, the two now must reunite while battling everything mother nature has to throw at them, from frigid cold, to hungry wolves and bears, to the strange cosmic phenomenon that has knocked out anything and everything electric, while also unraveling the mystery of what happened to the world around them...and why they are here in the first place. At the end of the day, however, before the sun slips below the horizon and heralds forth freezing temperatures and fierce predators that they ''hope'' their fire can keep at bay through the night, only two real choices remain: Survive, or fade into The Long Dark...

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The story itself focuses on two characters, Will [=McKenzie=] and Astrid Greenwood, a pilot and a doctor, respectively, who were once married and have since gone their separate ways....until one cold, snowy night when Astrid suddenly shows up at Will's front door with a locked hardcase and a request to be flown to Great Bear, a remote, nearly uninhabited region of the Canadian Wilderness. The two take flight in Will's plane against a worsening storm...but while en route a bright green aurora flares up from the north and knocks them from the sky. Now stranded and lost, the two now must reunite while battling everything mother nature has to throw at them, from frigid cold, to hungry wolves and bears, to the strange cosmic phenomenon that has knocked out anything and everything electric, while also unraveling the mystery of what happened to the world around them...and why they are here in the first place. At the end of the day, however, before the sun slips below the horizon and heralds forth freezing temperatures and fierce predators that they ''hope'' their fire can keep at bay through the night, only two real choices remain: Survive, or fade into [[TitleDrop The Long Dark...
Dark]]...
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General editing.

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* NemeanSkinning: The player can skin several animals in the game to make clothes out of them. Rabbitskin hat or mittens, Deerskin boots and pants, a Wolfskin coat or a Bearskin coat and finally a Mooseskin cloak or backpack. For an added bonus, the Bearskins can also be made into an [[CarcassSleepingBag actual sleeping bag]]. However, each pelt skinned must be dried indoors for days before it can be used.
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** Fighting a wolf in hand-to-hand combat will almost always result in extreme injury, if not outright death, for the player character. It's impossible to fight back at all against a bear that has you pinned down.

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** Fighting a wolf in hand-to-hand combat without a weapon will almost always result in extreme injury, if not outright death, for the player character. It's impossible to fight back at all against a bear that has you pinned down.
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* GoodiesInTheToilets: Subverted. There are no ''goodies'' per se -- just precious, ''precious'' clean water.

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* GoodiesInTheToilets: Subverted. There are no ''goodies'' per se -- just precious, ''precious'' clean water.water, likely drawn from the tank.
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* HollywoodDarkness: Averted. Nights in this game are pitch ''dark'', even with a storm lantern equipped you can't see more than a couple feet in front of you if you are located inside a cave or building. Outdoors, however, the snow is reflective enough to make progress possible, if risky.

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* HollywoodDarkness: Averted. Nights in this game are pitch ''dark'', even with a storm lantern equipped you can't see more than a couple feet in front of you if you are located inside a cave or building. Outdoors, however, the snow Depending on weather conditions, it may be easier (if it is reflective enough full moon or a clear night) or even harder (overcast or snowing) to make progress possible, if risky.see in front of you.
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* FlareGun: A rare weapon found only at the top of Timberwolf Mountain or sometimes in The Ravine and the Carter HYdro Dam. Ammunition is very rare, but its the only way to scare away a charging bear.

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* FlareGun: A rare weapon found only at the top of Timberwolf Mountain or sometimes in The Ravine and the Carter HYdro Hydro Dam. Ammunition is very rare, but its the only way to scare away a charging bear.
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