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* MoneySpider: Unlike most ''LEGO'' games where you need to unlock an extra or use a FinishingMove to get studs from enemies, this game has all enemies inherently drop studs on death, with the amount dropped based on how high the multiplier is.
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* RumpRoast: Using Fir Spinjutsu on an enemy will set their butt ablaze, causing them to hop around as they try to put the fire out.

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* RumpRoast: Using Fir Fire Spinjutsu on an enemy will set their butt ablaze, causing them to hop around as they try to put the fire out.
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* RumpRoast: Using Fir Spinjutsu on an enemy will set their butt ablaze, causing them to hop around as they try to put the fire out.
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* CanonForeigner: While the game does include [[CanonImmigrant characters from the rest of the franchise]] to fill out the roster, they're only fought in dojos and found as collectables to avoid messing with the original plot, so to provide extra enemies for the actual main story, the game introduces a bunch of villain characters that weren't in the movie ''or'' the show, such as Mecha Crab, the jungle-inhabiting Snake Army, and the two generals for the flashback armies.


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* WholeEpisodeFlashback: As part of the game's AdaptationExpansion, the single scene flashback about Garmadon meeting and falling in love with Lady Iron Dragon / Koko is turned into an entire elaborate level/hub.
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Noticed that Cryptor can also scan, so it's just that Zane is the only one that can't hack.


* HackingMinigame: There are two types of hacking mini-puzzles that both require one of two types of Nindroid (scanner hacking with a Simon Says-style for those like Zane, terminal hacking with timed symbol matching for those like General Cryptor), though the minigames can be bypassed with the "Fast Interact" Ancient Scroll.

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* HackingMinigame: There are two types of hacking mini-puzzles that both require one of two types of a Nindroid to solve (scanner hacking with a Simon Says-style for those like Zane, and terminal hacking with timed symbol matching for those like General Cryptor), matching), though the minigames can be bypassed with the "Fast Interact" Ancient Scroll.
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* EnemyMine: Unlike the movie, where between Garmadon's capture in the jungle and (inevitable) betrayal in the temple he doesn't provide any actual aid, in the game his abilities end up necessary for progression and even after getting freed he genuinely helps the ninjas, even if only for his own ends.

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* EnemyMine: Unlike the movie, where between Garmadon's capture in the jungle and (inevitable) betrayal in the temple he doesn't provide any actual aid, in the game his abilities end up necessary for progression and even after getting being freed from his cage and bonds he genuinely helps the ninjas, even if only for his own ends.
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* EnemyMine: Unlike the movie, where between Garmadon's capture in the jungle and (inevitable) betrayal in the temple he doesn't provide any actual aid, in the game his abilities end up necessary for progression and even after getting freed he genuinely helps the ninjas, even if only for his own ends.
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* {{Poltergeist}}: The special ability of ghostly characters is to possess inanimate objects and manipulate them to solve puzzles.
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* CuttingTheKnot: The Dojo "The Secret Factory" is mainly designed around four platforms connected by conveyor belts that periodically have 2 electrified for a while, with the intended method to deal with it being to constantly move around the arena avoiding the electricity... or you can take one of the side elevators and stay on one of the higher platforms that never get electrified, since the mooks will teleport to you and Zane's bow lets you snipe General Cryptor without concern.
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* AdaptationExpansion: The game takes a movie that ran under two hours and adds enough content to pad out at least five hours of gameplay, with an especially notable example being the battle involving Garmadon and Lady Iron Dragon, which takes a scene barely 20 second long and turns it into around 5-10 minutes of gameplay even without the side-content.

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* AdaptationExpansion: The game takes a movie that ran under two hours and adds enough content to pad out at least five hours of gameplay, with an especially notable example being the battle involving Garmadon and Lady Iron Dragon, which takes a scene barely 20 second seconds long and turns it into around 5-10 minutes of gameplay even without the side-content.
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* VillainEpisode: The post-story Epilogue level involves playing as "minifig" versions of two HumongousMecha named Garma Mecha Man and Green Ninja Mech Dragon as they wreck a miniature version of Ninjsgo City in classic {{Kaiju}} fashion.

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* VillainEpisode: The post-story Epilogue level involves playing as "minifig" versions of two HumongousMecha named Garma Mecha Man and Green Ninja Mech Dragon as they wreck a miniature version of Ninjsgo Ninjago City in classic {{Kaiju}} fashion.
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* VillainEpisode: The post-story Epilogue level involves playing as "minifig" versions of two HumongousMecha named Garma Mecha Man and Green Ninja Mech Dragon as they wreck a miniature version of Ninjsgo City in classic {{Kaiju}} fashion.
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* GiantEnemyCrab: The Mecha Crab boss is utterly massive even compared all the other aquatic AnimalMecha in the Shark Army, comparable to Garmadon's personal mechs in building-like size, to the point it's impervious to head-on attacks, so naturally defeating it requires you to AttackItsWeakPoint which causes massive damage.

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* GiantEnemyCrab: The Mecha Crab boss is utterly massive even compared to all the other aquatic AnimalMecha in the Shark Army, comparable to Garmadon's personal mechs in building-like size, to the point it's impervious to head-on attacks, so naturally defeating it requires you to AttackItsWeakPoint which causes massive damage.
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* GiantEnemyCrab: The Mecha Crab boss is utterly massive even compared all the other aquatic AnimalMecha in the Shark Army, comparable to Garmadon's personal mechs in building-like size, to the point it's impervious to head-on attacks, so naturally defeating it requires you to AttackItsWeakPoint which causes massive damage.
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* HackingMinigame: There are two types of hacking mini-puzzles that both require one of two types of Nindroid (scanner hacking with a Simon Says-style for those like Zane, terminal hacking with timed symbol matching for those like General Cryptor), though the minigames can be bypassed with the "Fast Interact" Ancient Scroll.
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* SuperSpeed: Two characters (Griffin Turner and Acronix) have the ability to massively boost their movement speed by holding the special move button, which not only can trivialize races but also grants running-based WalkOnWater skills, something necessary for some collectables in "the Uncrossable Jungle" which can only be reached by crossing the GrimyWater.

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* SuperSpeed: Two characters (Griffin Turner and Acronix) have the ability to massively boost their movement speed by holding the special move button, which not only can trivialize races but also grants running-based WalkOnWater skills, something necessary for some collectables in "the "The Uncrossable Jungle" which can only be reached by crossing the GrimyWater.
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* DisneyVillainDeath: After defeating General Kozu in his arena, you see him fall into lava.
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!This page contains fully unmarked spoilers for ''WesternAnimation/TheLegoNinjagoMovie'' and some unmarked spoilers for ''WesternAnimation/{{Ninjago}}''. Administrivia/YouHaveBeenWarned!


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!This page contains fully unmarked spoilers for ''WesternAnimation/TheLegoNinjagoMovie'' and some unmarked spoilers up to Season 7 for ''WesternAnimation/{{Ninjago}}''. Administrivia/YouHaveBeenWarned!

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* TunnelKing: Unlike in the show where only Constrictai are able to do so, in this game ''every'' member of the Serpentine have the ability to burrow through the earth, albeit limited to specific underground paths.
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* AllYourPowersCOmbined: Not only does Master Chen have the ability to use every Spinjutsu element like in the show, but one Ancient Scroll (this game's version of Red Bricks) gives the same ability to every Spinjutsu user.

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* AllYourPowersCOmbined: AllYourPowersCombined: Not only does Master Chen have the ability to use every Spinjutsu element like in the show, but one Ancient Scroll (this game's version of Red Bricks) gives the same ability to every Spinjutsu user.
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* AllYourPowersCOmbined: Not only does Master Chen have the ability to use every Spinjutsu element like in the show, but one Ancient Scroll (this game's version of Red Bricks) gives the same ability to every Spinjutsu user.
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* SecretCharacter: A hooded variant of Lloyd is only attainable by entering a code for him, unlike every other character that is gotten through normal game progression.
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* UtilityMagic: In ''The LEGO Ninjago Movie Video Game'', while the Spinjutsu abilities ''can'' be used for combat, they're so slow to charge and unwieldy to aim that you'll only really be using them for their primary puzzle-solving purpose.

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* UtilityMagic: In ''The LEGO Ninjago Movie Video Game'', while While the Spinjutsu abilities ''can'' be used for combat, they're so slow to charge and unwieldy to aim that you'll only really be using them for their primary puzzle-solving purpose.
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* MultiArmedAndDangerous: Per the franchise, Gramadon and a few other villainous characters have four-armed torsos, and not only are all of them dangerous foes, but the SuperStrength granted by the extra arms is needed to pull on special handles that require it

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* MultiArmedAndDangerous: Per the franchise, Gramadon Garmadon and a few other villainous characters have four-armed torsos, and not only are all of them dangerous foes, but the SuperStrength granted by the extra arms is needed to pull on special handles that require it
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* MultiArmedAndDangerous: Per the franchise, Gramadon and a few other villainous characters have four-armed torsos, and not only are all of them dangerous foes, but the SuperStrength granted by the extra arms is needed to pull on special handles that require it


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* SuperSpeed: Two characters (Griffin Turner and Acronix) have the ability to massively boost their movement speed by holding the special move button, which not only can trivialize races but also grants running-based WalkOnWater skills, something necessary for some collectables in "the Uncrossable Jungle" which can only be reached by crossing the GrimyWater.


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* UtilityMagic: In ''The LEGO Ninjago Movie Video Game'', while the Spinjutsu abilities ''can'' be used for combat, they're so slow to charge and unwieldy to aim that you'll only really be using them for their primary puzzle-solving purpose.
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!This page contains fully unmarked spoilers for ''WesternAnimation/TheLegoNinjagoMovie'' and some unmarked spoilers for ''WesternAnimation/{{Ninjago}}''. Administrivia/YouHaveBeenWarned!


''The LEGO Ninjago Movie Videogame'' is a ''VideoGame/LEGOAdaptationGame'' based on ''WesternAnimation/TheLegoNinjagoMovie'' made in 2017 to tie in with the release of the film. While the overall story closely follows the movie's plot, with some expansions here and there, the rest of the game features a plethora of extra characters and content drawn from the original ''WesternAnimation/{{Ninjago}}'' show to pad out gameplay.
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* AdaptationExpansion: The game takes a movie that ran under two hours and adds enough content to pad out at least five hours of gameplay, with an especially notable example being the battle involving Garmadon and Lady Iron Dragon, which takes a scene barely 20 second long and turns it into around 5-10 minutes of gameplay even without the side-content.
* AndYourRewardIsClothes: A large portion of the character roster (around 20%) is dedicated to several variants of the ninja heroes, which play exactly the same as the story-unlocked ones. Even the SecretCharacter is just a Lloyd variant.
* AntiFrustrationFeatures: The hub areas are full of jumping and platforming that would ''very'' easily confuse the partner AI pathfinding, so to get around that, if you get a bit too far ahead from the other characters they will do a ninja-style smoke teleportation to bypass the potential issue.
* BraggingRightsReward: The Gold Ninja requires getting every gold brick in the game to open his door, and his abilities are readily available in numerous other characters used to get those bricks, so he only really exists for HundredPercentCompletion.
* CanonImmigrant: Thanks to ''WesternAnimation/TheLegoNinjagoMovie'' being an AdaptationDistillation of the early ''Ninjago'' years, none of the later storyline characters were included, like the various villains and other Spinjutsu users. But since LEGO games need at least 50 distinct characters to make up a good roster, this one went ahead and brought in as many characters from the franchise as available (which at the time was the cast introduced up to Season 7 of the show).
* ForcedTutorial: Tutorial animations pop up frequently throughout the game and each cannot be skipped until they play through once. They'll appear even on story replays, and the levels from "The Uncrossable Jungle" to "The Unclimbable Mountain" have each ninja learn their Spinjitzu element, which ''all'' share the same hold-button-and-hover-over-target controls.
* PersonOfMassConstruction: Following on from how in ''WesternAnimation/TheLegoNinjagoMovie'' Lloyd's element of "green" represents life and how it "connects" everything, Lloyd achieving inner balance grants him the powers of a Master Builder from ''VideoGame/TheLEGOMovieVideogame'' to take collections of three extra-large masses of bricks, break them down, and "connect" them together into something usable.
* SillySimian: The "Uncrossable Jungle" level features a recurring monkey that gets up to plenty of goofy situations while Nya constantly coos at it.
* ThisLooksLikeAJobForAquaman: During the "Dark Ravine" level, you have the caged Garmadon as an "ally", but thanks to said cage he's practically useless for fighting and normal puzzle-solving, and since he can't climb ladders or run up walls the level acts as an EscortMission to get him around. But that same cage is also so heavy that it's necessary for activating super-weighted pressure pads, so level progress ''requires'' that the ninjas help him past obstacles. The ninjas {{lampshade|Hanging}} this contrived necessary ability by noting if they brought something heavy like a sandbag they could simply leave Garmadon behind, something he feels insulted by.
* UtilityWeapon: Each and every weapon-type has a specific extra puzzle-solving use, such as large swords (like Lloyd's) cutting through heavy vines, hammers (like Cole's) pounding stakes, and staffs (like Master Wu's) turning socketable levers.
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