History VideoGame / TheLegendOfZeldaOcarinaOftime

22nd Jun '17 5:43:44 AM pgj1997
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** There's a crude drawing on Link's house of what appears to be him fighting Ganon's final form.
4th Jun '17 4:55:57 PM Rytex
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* AfterBossRecovery: After fighting each boss, you get a Heart Container. As well, all of your health is restored after fighting Ganondorf (as well as before).

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* AfterBossRecovery: After fighting each boss, you get a Heart Container. As well, In the remake, all of your health is restored after fighting Ganondorf (as well as before).



** In Ganon's Castle, underneath the bridge you can't reach in the main area, there's a secret room. Inside, there are several fairies in pots, as well as business scrubs that sell you bombs, arrows, shields, etc. just in case you run out and need to get more, so that you don't have to go all the way to Kakariko to buy and stock up.

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** In Ganon's Castle, underneath the bridge you can't reach in the main area, there's a secret room. Inside, there are several fairies in pots, as well as business scrubs that sell you bombs, arrows, shields, etc. just in case you run out and need to get more, so that you don't have to go all the way to Kakariko to buy and stock up.
4th Jun '17 4:12:23 PM Rytex
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Added DiffLines:

** In Ganon's Castle, underneath the bridge you can't reach in the main area, there's a secret room. Inside, there are several fairies in pots, as well as business scrubs that sell you bombs, arrows, shields, etc. just in case you run out and need to get more, so that you don't have to go all the way to Kakariko to buy and stock up.
4th Jun '17 3:52:38 PM Rytex
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** The Biggorons Sword. The fetch quest for it can be completed before you even set foot in the Forest Temple, and it rewards you with the strongest weapon in the game, which shreds through normal enemies and turns the boss fights into a cakewalk.

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** The Biggorons Sword. The fetch quest for it can be completed before you even set foot in the Forest Temple, and it rewards you with the strongest weapon in the game, which shreds through normal enemies and turns the boss fights into a cakewalk. With jump attacks and spins, even ''[[BossInMooksClothing Iron Knuckles]]'' go down in mere seconds, and it's possible to one-cycle ''[[DamageSpongeBoss Bongo Bongo]]''.
28th May '17 3:39:50 PM rmctagg09
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* NiceDayDeadlyNight: Being caught outside of Hyrule Town at night as young Link will cause the drawbridge to be raised (preventing you from entering) and cause "[[DemBones Stalchildren]]" to rise from the ground and attack if you step off the path. They aren't particularly strong (and have SuperDrowningSkills), but they constantly keep coming until dawn ([[AttackOfThe50FootWhatever and every 12th one will be progressively larger]]).
27th May '17 4:01:46 PM nombretomado
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** [[ZigZaggingTrope Zig-Zagged]] with the Stone of Agony. It would make the controller rumble when Link was near a treasure chest. However, the VirtualConsole rerelease removes the rumble feature, making the item useless. Even the operations guide says that it's useless in context. Thankfully, it was updated for the [=3DS=] port, where it serves the same purpose but functions differently.

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** [[ZigZaggingTrope Zig-Zagged]] with the Stone of Agony. It would make the controller rumble when Link was near a treasure chest. However, the VirtualConsole UsefulNotes/VirtualConsole rerelease removes the rumble feature, making the item useless. Even the operations guide says that it's useless in context. Thankfully, it was updated for the [=3DS=] port, where it serves the same purpose but functions differently.
27th Apr '17 8:07:30 AM SuperWaitei
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* GaneplayAndStorySegregation: One of the canon timelines is triggered if Link loses to Ganon in the final battle here. Naturally, [[ForegoneConclusion (and perhaps]] [[BadFuture thankfully)]], losing the final battle only respawns you before it begins and you can keep trying until you beat Ganon.

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* GaneplayAndStorySegregation: GameplayAndStorySegregation: One of the canon timelines is triggered if Link loses to Ganon in the final battle here. Naturally, [[ForegoneConclusion (and perhaps]] [[BadFuture thankfully)]], losing the final battle only respawns you before it begins and you can keep trying until you beat Ganon.
27th Apr '17 8:06:30 AM SuperWaitei
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Added DiffLines:

* GaneplayAndStorySegregation: One of the canon timelines is triggered if Link loses to Ganon in the final battle here. Naturally, [[ForegoneConclusion (and perhaps]] [[BadFuture thankfully)]], losing the final battle only respawns you before it begins and you can keep trying until you beat Ganon.
24th Apr '17 9:40:08 AM Prinzenick
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** [[{{Bizarrchitecture}} The Forest Temple also qualifies]].

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** The Forest Temple also qualifies. It's an anomaly in the context of the game--whereas all of the other temples look like, well, temples, the Forest Temple is more like a giant, derelict mansion frozen in time and slowly being reclaimed by nature, and it has some [[{{Bizarrchitecture}} The Forest Temple also qualifies]].truly bizarre architectural choices.]] Oh, and it's inhabited by the undead on top of that.
23rd Apr '17 9:10:45 PM Prfnoff
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* SignpostTutorial: The game contains a number of literal signposts in a maze near the cave that leads to the Kokiri Sword. These cover basic jumping and attack maneuvers. You can ignore them if you want to (and most people do, as unlike some tutorials the game doesn't pull the "you are not allowed to do any maneuver that you didn't learn in-game" trick) and still be able to do everything.
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